E3

FINAL FANTASY VIII Remastered out now on Switch, PS4, Xbox One and Steam

The fan-favourite RPG is back with enhanced visuals and brand new features.
Tuesday 3 September 2019 14:00
By Duncan Heaney

Grab your gunblades everyone - FINAL FANTASY VIII Remastered is out now and ready to play!

The game features all the elements that fans loved from the original PlayStation release - the intense battle system, memorable characters and incredible soundtrack (now on Spotify), but adds newly rendered visuals that bring new life to the world.

You can see the enhancements in the trailer:

What is FINAL FANTASY VIII Remastered?

FINAL FANTASY VIII Remastered tells an epic and emotional story about war and love. The militarized nation of Galbadia has formed an alliance with the Sorceress Edea in a bid for world conquest. Amid the conflict, Squall Leonhart and a group of fellow students from Balamb Garden’s mercenary force, SeeD, head into the conflict.

Together with his friends, Squall joins Rinoa Heartilly, a member of a resistance group, on an adventure that holds the fate of their world in its balance.

This Remastered edition of the game enhances the original adventure with some cool new features:

  • Enhanced visuals - characters and monsters have been remastered to look better than ever before.

  • Battle Assist - activate this booster to max out HP and ATB bars - and trigger Limit Breaks at any time

  • No encounters - want to explore without fear of attack? Activate this option to turn off random encounters.

  • 3x speed boost - Accelerates time by a factor of three - perfect if you want to speed through easy battles or get somewhere in a hurry.

The STEAM edition has some additional features, including All Items (gives you all items except for a few specific ones), All Abilities, GF Max Level, Max Gil, Max Magic, All Limit Breaks and All Cards (gives to maximum number of Triple Triad Cards, but not Rare Cards).


How do you play FINAL FANTASY VIII?

FINAL FANTASY VIII Remastered is available digitally on all current-gen platforms: Nintendo Switch, PlayStation 4, the Xbox One family and Steam.

You can download the game from each platform’s online store from the following link:


Follow FINAL FANTASY on social media to stay up to date with the latest news:

DRAGON QUEST BUILDERS 2 out now

Build, farm, battle, explore and create a community in this much-anticipated sequel
Friday 12 July 2019 13:00
By Duncan Heaney

Ok everyone - put on your hard hats, grab your tools and get ready to start construction. DRAGON QUEST BUILDERS 2 is out now!

The new game combines intuitive building, RPG mechanics and a compelling story to craft a unique experience that both newcomers and series veterans will love.

What is DRAGON QUEST BUILDERS 2?

DRAGON QUEST BUILDERS 2 is a block-building RPG that features a compelling story, charming characters and the potential for incredible creativity.

You take on the role of a young apprentice builder who washes up on the Isle of Awakening. With you is Malroth, a mysterious young man who suffers from amnesia.

You’ll work together to explore islands full of resources to gather and monsters to battle. You’ll help townsfolk, develop skills that will help you become a Master Builder, and take on the Children of Hargon - a builder-hating cult that revels in destruction.

What do you do in DRAGON QUEST BUILDERS 2?

You’ll take the role of a builder, rare individuals who have the power to create and construct. You’ll explore islands, build a community, solve problems for townsfolk, construct buildings, farm for food and battle classic DRAGON QUEST monsters.

…or you could just play hooky from all that heroic responsibility and make yourself a ludicrously oversized palace or something instead. It’s really up to you.

The game has a new story that’s a great entry point for newcomers to the series. That said, if you’re a DRAGON QUEST veteran, you may notice more than a few links to other games in the series.

The game also builds (heh) on the original DRAGON QUEST BUILDERS with a plethora of upgrades.

For example, you can now construct much bigger structures than before, allowing you to create much more impressive creations.

(On that note, you should take a look at the DRAGON QUEST Twitter feed to see some of the truly inspiring things that players have already built in the game.)

This sequel also adds a full levelling system. Your character will grow and develop as you play the game, providing more of a sense of progression and making battles feel much more rewarding.

Traversal’s also been dramatically improved. It’s now much easier to get around, with lots of new movement options, including dashing, swimming and soaring through the sky. There’s also a new first person mode that makes the game even more immersive.

Add on a robust farming system that lets you grow and harvest crops, loads of new characters to befriend and help, a new home base to develop, and better battles and you have a real block-buster of a game.

How to get DRAGON QUEST BUILDERS 2

You can get a physical version of DRAGON QUEST BUILDERS 2 from retailers including the Square Enix Store.

Alternatively, you can buy the game digitally directly through the PlayStation Store.

As well as the standard edition of the game, you can also get the DRAGON QUEST BUILDERS 2 Digital Deluxe Edition. This includes the Season Pass, which gives you access to three DLC packs after launch - each full of recipes, hairstyles, clothing and new areas to explore.

The Season Pass will also be available to buy separately. Here’s what it gives you:

  • Hotto Stuff Pack - gives you more than 40 recipes, so you design and decorate structures in the style of the Hotto Steppe - a popular resting area in a distant land. In addition, you’ll be able to explore an all-new island that contains the materials needed to build these new recipes.

  • Aquarium Pack - There’s something a bit fishy about this DLC. You can visit a new fishing island awaits you, where you can learn how to catch and breed 40 different fish. Not only that, but they can that can be added to your own DIY aquarium. You also get a new fishing rod tool, as well as a new customisation options that fit into the watery theme.

  • Modernist Pack - Bring a little of the 21st Century into the world of DRAGON QUEST BUILDERS. This set provides more than 70 recipes for modern-looking structures, hairstyles and clothing. You can build a luxury hotel, modern condominiums and more!

DRAGON QUEST BUILDERS 2 is available to preorder now and will release on July 12, 2019.

FINAL FANTASY VII REMAKE details revealed at E3

An AVALANCHE of details revealed, including the English voice cast and special editions
Wednesday 19 June 2019 13:00
By Duncan Heaney

Square Enix Live E3 2019 started in dramatic fashion with a detailed showcase of FINAL FANTASY VII REMAKE.

Over the course of the presentation, a wealth of information about the highly anticipated RPG was revealed, including the setting, the characters and the strategic real-time battle system.

What is FINAL FANTASY VII REMAKE about?

FINAL FANTASY VII REMAKE reimagines the iconic RPG for the modern age.

It’s set in a world that has fallen under the thumb of the Shinra Electric Power Company - a sinister corporation that controls the planet's life force as mako energy.

In the city of Midgar, the anti-Shinra organization Avalanche have recently stepped up their resistance. Cloud Strife, a mercenary and former member of Shinra's elite SOLDIER unit, lends his aid to the group, unaware of the consequences that await him.

How does FINAL FANTASY VII’s battle system work?

FINAL FANTASY VII REMAKE features a hybrid battle system that merges real-time action with strategic, command-based combat.

You can watch the battle system in action in the trailer:

FINAL FANTASY VII REMAKE English voice cast revealed

One thing that wasn’t mentioned in the conference was who’s voicing these beloved group of characters. We’re excited to announce an all-star cast now, including:

  • Cloud, voiced by Cody Christian (All American, Teen Wolf)
  • Barret, voiced by John Eric Bentley (Transformers: Revenge of the Fallen, Independence Day: Resurgence)
  • Aerith, voiced by Briana White (Criminal Minds: Beyond Borders, Occupants)
  • Tifa, voiced by Britt Baron (GLOW)
  • Jessie, voiced by Erica Lindbeck (Spider-Man, Persona 5, ThunderCats Roar)
  • Biggs, voiced by Gideon Emery (Star Wars: The Clone Wars, Teen Wolf)
  • Wedge, voiced by Matt Jones (Breaking Bad)
  • Sephiroth, voiced by Tyler Hoechlin

When will FINAL FANTASY VII REMAKE be out on PS4?

FINAL FANTASY VII REMAKE will be available on PlayStation 4 from March 3, 2020, with English, Japanese, French and German voiceover and English, French, Italian, German, Spanish and Brazilian Portuguese subtitles.

The release date was announced on Sunday 9 June during the magnificent FINAL FANTASY VII A Symphonic Reunion concert, in LA, along with some beautiful new key art:

How do I get FINAL FANTASY VII REMAKE?

The game’s available to preorder right now. Choose any version before launch to get the Chocobo Chick Summon Materia DLC when the game is released (from select retailers).

Those who pre-purchase any digital edition from the PlayStation Store will receive the Cloud & Sephiroth Dynamic Theme for the PS4.

We’ve also revealed information about three special editions of the game: the Deluxe Edition, Digital Deluxe Edition, and the Square Enix Store-exclusive 1st Class Edition. All are available to preorder today.


FINAL FANTASY VII REMAKE Deluxe Edition

This edition features:

  • A Sephiroth Steelbook® Case
  • A hardcover art book featuring stunning concept art
  • A Mini-Soundtrack CD
  • Summon Materia DLC that lets you summon Cactuar in game

  • Get Deluxe Edition


FINAL FANTASY VII REMAKE Digital Deluxe Edition

Available from the PlayStation Store, this edition includes:

  • A digital art book
  • A digital Mini-Soundtrack selection
  • Summon Materia DLC, allowing players to summon Carbuncle and Cactuar in the game

FINAL FANTASY VIII REMAKE 1st Class Edition

Exclusive to the Square Enix Store, this edition lives up to its name. It packs in loads of cool extras:

  • A Sephiroth Steelbook® Case
  • A hardcover art book featuring stunning concept art
  • A Mini-Soundtrack CD
  • Summon Materia DLC that lets you summon Cactuar in game
  • Summon Marteria DLC that lets you summon Carbuncle in game
  • A Play Arts Kai Cloud Strife and Hardy Daytona box set (bundled separately)

Please note that quantities are limited for the 1st Class Edition, so you’ll want to move fast if you want it.

Producer Yoshinori Kitase talks FINAL FANTASY VII REMAKE

Producer of FINAL FANTASY VII REMAKE talks vision, gameplay and more
Friday 14 June 2019 16:30
By Square Enix Team

Direct from E3, Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE gives us an overview of the REMAKE project:


"FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that goes much deeper into the world and characters of FINAL FANTASY VII than ever before.

Our goal with this project is to rebuild FINAL FANTASY VII for a new era. We’re not making a straight 1:1 copy or a simple remaster of the original game.

It’s a huge volume of work and data to re-imagine this world. Each game in the project will have a volume of content comparable to a standalone FINAL FANTASY. The disc version of the first game is actually a 2 Blu-Ray Disc set. This approach allows us to remake the original without having to scale back on everything players loved."

Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE


“While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.

Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now we’d like to focus our information on the first game in the project.

The key creative values of the core FINAL FANTASY series are innovation, pushing boundaries and surprising players, this project shares these same values and the development team view it as the next mainline FINAL FANTASY release.

For the original core members of the development team, simply recreating the original game with improved graphics wasn’t enough to get us invested and excited about remaking VII. To return, we want to go beyond the original, telling a deeper story and providing a modern gaming experience. We really want to go above and beyond what is expected of a remake.

As well as some of the core members of the original development team, we also have a dedicated in-house team of international gaming talent. Many of our new team members were young fans who played the original VII when it was first released. It’s very exciting and exhilarating to work with this talented team on such an ambitious project."

“The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.

While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of colour and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about FINAL FANTASY VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original.

A lot has changed since the release of the original FINAL FANTASY VII. Back then we didn’t have access to things like voice acting, performance and motion capture, or close-up cameras outside of cut-scenes. For FINAL FANTASY VII REMAKE there’s a greater emphasis on character storytelling through the use of these techniques as well as some other new tech. This allows us to make these characters more expressive than ever, enhancing the levels of immersion and enjoyment through performance.

In REMAKE we are giving voice to the original FINAL FANTASY VII for the first time. By bringing in a new generation of actors, we hope to provide the best experience for original fans and new players."

“For the gameplay, we are aiming to create a new take on classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.

The system we’ve created retains the strategic decisions of controlling multiple party members, allowing you to select from a wide range of abilities and spells. You can control your favourite character while issuing orders to others, or leave them to AI. And choose when to switch to a different party member to make best use of their unique abilities in battle. This allows all players to choose and enjoy your favourite way of playing.

Finally, yes we still have Materia. You can use it to tailor your play style and abilities.

We’ll go into greater detail on lots more gameplay elements as we get closer to the release next year. For now, I hope you are all excited by what we revealed at E3 and we look forward to sharing more news and updates with you across the year ahead.”


Many thanks to Kitase-san. For more information, and to stay up to date with all the news about the game, follow FINAL FANTASY VII REMAKE on social media:

Interview: What is Square Enix Collective?

We spoke to Director of Indie Publishing Phil Elliott to get a deep dive on how Square Enix works with Indies… and what’s coming next.
Wednesday 12 June 2019 13:00
By Duncan Heaney

Square Enix Collective has published some of the most interesting Indie games available - from brain-teasing puzzlers like The Turing Test, to emotional narrative adventures like Forgotton Anne.

But how do Indie developers get their games published by us? What exactly does Square Enix Collective actually do?

We sat down with Phil Elliott, Director of Indie Publishing at Square Enix, to take a deep dive into Square Enix Collective, how and why it works with Indie developers, and what’s coming up in the future.


Hi Phil. In your own words, what exactly is Square Enix Collective?

Square Enix Collective is essentially a service provider for Indie developers.

We help them publish their game - but we’re different to a traditional publisher, because we don’t take ownership of the game or intellectual property, and the devs still have full creative control.

Our role is to take the lead on marketing and communications (with approval from the Indie devs), and provide advice and guidance where we can.

Ok, so why do you do this? What’s the point of Square Enix Collective?

(Laughs) What’s the point of us - harsh question!

I guess that answer has two parts. Firstly, it’s an incredibly crowded market, and it can be tough for Indie developers to get their games out in front of people. Our goal is to help people create sustainable businesses within the Indie space, and our resources, connections and even just the Square Enix name helps us do that.

So what’s in this for us? That brings me onto my second point - independent development is where the most innovation and creativity take place.

Gaming is a creative medium - new ideas, fresh thinking, and rising talent are all necessary for the market to thrive - and a thriving market is good for all of us.

So if we contribute towards the creativity of the gaming industry, we also help ourselves - that’s why all our profits go back into Indie development.


So how does Square Enix Collective fit into the larger company structure? Is it a separate entity or…?

We’re fully part of Square Enix - but we operate as a separate unit. We have the flexibility of a startup, but with the benefits that come with being part of a large organization - like QA teams, sales teams and so on.

We have a lot of autonomy on how we fulfil our brief - it’s up to us what projects we look for and which devs we sign. We’re an experimental team - we can try things that it would be harder for the larger business to do.

The Turing Test (2016)


How did Square Enix Collective come about?

The idea originally came out of (Square Enix CEO) Matsuda-san’s desire to explore new parts of the market, including crowd-funding and community development. Collective was a combination of all those things when it started back in 2014.

Over time though, the focus has shifted - now we help find and nurture new talent, and help those Indie developers build viable businesses.

And if we find a team we like, we try to work with them again, in some cases maybe on Square Enix IP - if they want to.

For example, last year we invested in Bulkhead Interactive - the team that made The Turing Test and Battalion 1944, and commissioned them to work on an original Square Enix project.


What project?

(Laughs) Wait and see!

Goetia (2016)


Aw… Ok, so how long has Square Enix Collective been around?

We started out in 2014 - not as a publisher, but as a website where we could invite the Square Enix community to give feedback on pitches. The idea was that we could help developers build a community or following before crowd-funding.

The next phase was to start supporting crowd-funding directly. We helped devs by sense-checking costs, their messaging, their pledges and so on - to reassure potential backers that this is a viable project. Also to spread awareness of the game. I think we raised around $1.2 million across 12 projects during that time.

We then started looking for publishing projects in late 2015. The first title we helped with was Goetia - a point and click horror game. That was followed up with the Turing Test, and that’s the path we’ve followed since.


How has Square Enix Collective changed over the years?

Conditions change all the time in the games industry, and we develop and grow accordingly. We learn more with every release, and that knowledge is fed back to the developers with work with to help their projects and businesses.

We’re very aware that Indie devs are taking a massive creative risk, and it’s these ideas that feed the industry and filter into bigger budget games.

So while the way we work changes as the market does, the fundamentals have remained the same. Specifically, what we do must be beneficial to the teams we work with.

Tokyo Dark (2017)


How do you find games to invest in?

When we first announced Collective, we had to do a lot of exploring. We were an unknown entity coming out of a big publisher, so we had to prove ourselves.

Now we’ve published 12 games in three years, and we’ve built a solid reputation. So while we still look for talent - at events, for example - now people come to us.

We also get recommendations from teams we’ve worked with, and even from other publishers who have seen a project or team they like, but don’t have the capacity to take it on.


What’s your process for working with devs?

It begins with a pitch - either in person of via email.

If we like it, we start to discuss the terms of the agreement. This can vary depending on who we’re working with, but when everyone’s happy and the legal stuff’s all taken care of, it’s all systems go!

We assign a producer who will help the team however they need - from helping them structure their team to advising them on how to interact with the community. They’ll also help the devs identify any potential problems with the game, so they can avoid any nasty surprises.

We mentor them on the business side of things, and there’s the legal elements too - such as submitting to console platforms - and we help Indies get to grips with those challenges.

We provide advice and feedback that can help teams make good business and creative decisions. Of course, they don’t have to take any of our advice - we don’t own the IP after all - but they generally understand we’re trying to help them.

If we do our job properly, we help the teams we work with get better for future projects - whether it’s with us or others.


How hands on are you?

Look - there’s no point in working with Indie devs if we think we’re better than them. If we tell them exactly what to do, we might as well just make our own games.

Our advice is only ever advice - except when it comes to legal matters, of course. At the end of the day, we want to give the benefit of our experience, but let them make the game they want to make.

Forgotton Anne (2018)


Are there any challenges when Indie developers - or them working with you?

Sometimes, sure. Devs are often passionate. The game is their baby - it’s a very precious thing we’re taking responsibility for.

We work with a lot of first time teams - when you sign someone, it’s not always possible to know how they’ll deal with the challenges and stress of development. Seeing how teams react to those situations is interesting.

It doesn’t happen often, but on occasion a dev can make a decision - ether business or creative - that we advise against. We’ll voice our concerns, and explain our reasoning, but ultimately, they have the final say and we have to respect that.

On our side, managing expectations is tricky. Different teams have different expectations, and we have to be realistic about what we can do for them.

For example, one team came to us with a pitch - they thought they’d sell a million units. They were shocked and disappointed when we told them that was unlikely for a first time Indie dev!


What are some of the key successes of Square Enix Collective?

One big early success was The Turing Test. When Bulkhead Interactive first showed it to me, it was just a grey box demo. So the final visual treatment was a delightful surprise.

The team found that really nice puzzle game core of a simple concept that can be iterated on lots of times, and layered in a good story too. It was a good time for that type of game too - Portal was still fresh in the mind, and it wasn’t a flooded genre back then. Basically, great idea, looked nice, great game.

Forgotton Anne was another hit for us. It’s a really strong title, and that’s reflected in the awards and nominations it’s received since launch.

Again, visually it’s beautiful. ThroughLine Games nailed that look - right down to lowering the framerate to mimic the visual style they were going for.

And the story… you can have a lovely looking game, but without substance it’s meaningless, right? Forgotton Anne told a great, thought-provoking story, with some great twists.

Battalion 1944: Eastern Front (2019)


Anything else?

Battalion 1944’s also worth a mention. The idea of an old-school World War II shooter really caught the imagination of backers on Kickstarter (we weren’t involved with that). When the team approached us, it was exciting to get involved. Now it’s out of Early Access and started its post-release life well, so I’m looking forward to seeing how far it can go.


What makes the perfect ‘Square Enix Collective’ game?

That changes over time. For example, at the moment, we’re looking for a best in class single-player game, or something more of a persistent multiplayer or service model game that could last years.

But a good game is a good game, right? So a ‘perfect game’ will always boil down to a well-made title from a talented and passionate developer.

CIRCUIT SUPERSTARS (coming 2020)


What’s next for Square Enix Collective?

Overall, we’re taking on fewer games, but bigger projects. We’re working behind the scenes on some very cool stuff.

In the immediate future though, we just announced CIRCUIT SUPERSTARS - a new racing game by Original Fire Games. I’m quite excited about this one - it’s a charming title from a lovely family-run team, and, basically, just tremendous fun to play. It’ll be out some time in 2020.


And with that our interview with Phil was over. We’ll have more Square Enix Collective news in the future, but for now, you should check out some of the great Indie games they’ve helped publish:

A look at some of the Japanese titles announced at E3 2019

ONINAKI gets a release date, exciting news for fans of the SaGa series... and much more!
Tuesday 11 June 2019 14:00
By Duncan Heaney

During the Square Enix E3 Live presentation, we revealed new information about many of our Japanese titles, from RPG legends heading to the West, to whole new adventures we can’t wait for you to play.

Here’s a closer look at what was revealed:


ONINAKI release date announced

ONINAKI will release for Nintendo Switch, PS4 and Steam on August 22, 2019.

It’s the latest game from Tokyo RPG Factory - the talented team behind 2016’s I am Setsuna and 2017’s LOST SPHEAR.

This latest release combines beautiful art direction, deep characters and a compelling story to create an experience that hearkens back to classic RPGs, but retains its own unique identity.

ONINAKI follows the story of Kagachi, a young watcher who is responsible for guiding Lost Souls into the next world. But after meeting the mysterious girl Linne, his fate becomes linked with blood and death.

Soon Kagachi embarks on a dangerous journey, that will introduce him to new allies and dangerous enemies.

If you’re a fan of classic Square Enix RPGs, you’ll definitely want to pick this one up come August 22.


FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition

The classic co-op action RPG has been remastered, and enhanced with a new online multiplayer mode that lets you team up with up to three friends.

Of course, if you’d rather play solo, you can. Either way, you get to explore a beautiful word filled with memorable characters.

The game is out this Winter. We also announced that the game will release on smartphones too.

Take a look at the new trailer:

THE LAST REMNANT Remastered out now on Nintendo Switch

Release dates are all well and good, but how about some instant gratification? THE LAST REMNANT Remastered is available to download now on Nintendo Switch.

This enthralling RPG updates the 2008 original with beautiful new graphics, enhanced by Unreal Engine 4, and user interface improvements that make it feel better to play than ever before.

It also features a unique morale system that can have a dramatic effect on the outcome of fights, and an intricate battle system where commands change depending on the status of both friends and foes.

THE LAST REMNANT Remastered can be downloaded now from the Nintendo eShop for $19.99 / £15.99 / €19.99. It’s also available on PlayStation 4.

Romancing SaGa 3 makes its Western debut

One of the most respected JRPGS of all time is coming to the West for the first time as Romancing SaGa 3!

Developed by industry veterans, including Akitoshi Kawazu - the acclaimed director of Romancing SaGa, SaGa Frontier, and THE FINAL FANTASY LEGEND - Romancing SaGa 3 improved high-definition visuals, as well as new dungeons to explore, new scenarios and even a New Game+ mode.

The game will be out for Nintendo Switch, PS4, PlayStation Vita, the Xbox One family including Windows 10, Steam, Google Play and the App Store.

Take a look at the new trailer:

SaGa SCARLET GRACE: AMBITIONS also revealed

Also announced, was SaGa SCARLET GRACE: AMBITIONS - an enhanced version of the previously Japan-only SaGa SCARLET GRACE.

It’s a game that lets you shape your own experiences by choosing between four protagonists - Urpina, Taria, Balmant and Leonard - each with a distinct standalone storyline. Essentially, it’s like having four RPGs in one.

SaGa SCARLET GRACE: AMBITIONS builds on the 2016 original with a whole host of improvements. The game now sports improved graphics, character voiceovers, new weapons, skills and more.

You’ll also have access to more than 70 allies who can potentially aid you in the new deep and tactical turn-based timeline battle system.

The game will launch for Nintendo Switch, PS4, Steam, Google Play and the App Store.


WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS

A new Global mobile strategy RPG is on the way: WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS.

As the name rather implies, it comes from the same universe as FINAL FANTASY BRAVE EXVIUS, and charges players with winning tactical battles where they’ll have to strategize carefully to triumph.

With multiple battlefields to explore, and powerful summons at your disposal, it’ll be a satisfying and tactical FINAL FANTASY experience that people can play wherever they are.

FINAL FANTASY BRAVE EXVIUS

Speaking of FINAL FANTASY BRAVE EXVIUS, did you know its three years old already? To celebrate its third anniversary, we’ll be hosting a livestream event on June 29, 2019. To watch, head over to the FINAL FANTASY BRAVE EXVIUS YouTube channel at 5pm PST / 8pm EST / 1am BST.

And what would a celebration be without music? We’re pleased to announce another collaboration with the iconic Katy Perry. The collaboration starts June 12, 2019. Here’s the trailer:

OUTRIDERS emerges from Cryo-sleep at E3

Find out about People Can Fly’s new co-op shooter
Tuesday 11 June 2019 03:40
By Duncan Heaney

OUTRIDERS was one of the most exciting announcements made during Square Enix E3 Live 2019: an original shooter from developer People Can Fly.

If the studio sounds familiar, it’s because they’re the talented team behind Gears of War Judgement and Bulletstorm - when it comes to videogame action, they’re the experts.

The game is planned for release Summer 2020 - take a look at the E3 trailer:

What is OUTRIDERS?

It’s a new third person shooter, playable solo, or in co-op with up to three players.

Set in a dark and desperate universe, it combines the tight and impactful gunplay that People Can Fly is famous for, along with high production values and a strong narrative.

We’ll have more to share this winter, but for now we have a behind the scenes of development, along with a message from the developer:

When will OUTRIDERS be released?

OUTRIDERS will be available in Summer 2020 for Xbox One, PlayStation 4 and PC.

To stay up to date with news and updates about the game, check out the official website and make sure you follow OUTRIDERS on social media:

Square Enix E3 Showcase 2018

Tuesday 8 May 2018 14:00
By Square Enix Team

Mark your calendars!

On Monday June 11, 2018 at 10am PDT/7pm CEST/2am JST (06/12), we’ll be live streaming our Square Enix Presents E3 Showcase 2018 and guests from all around the world will be able to watch the show from the convenience of your home.

Full details about the event can be found on our official Square Enix Presents E3 Showcase 2018 website, but in the meantime, be sure to subscribe to your favorite streaming platforms to not miss out on all the exciting announcements to come!

Website: e3.square-enix-games.com
YouTube: youtube.com/squareenixpresents
Twitch: twitch.tv/squareenix
Mixer: mixer.com/squareenix
Facebook: facebook.com/squareenix
Twitter: twitter.com/squareenix