Final Fantasy

FINAL FANTASY VII REBIRTH: Suzie Yeung talks Yuffie Kisaragi

The actress who brings the materia-obsessed ninja to life talks explains finding new depth to the character, what Yuffie means to her and what’s new for FINAL FANTASY VII REBIRTH.
By Duncan Heaney

Yuffie Kisaragi is back!

After headlining FINAL FANTASY VII REMAKE’s DLC, EPISODE INTERmission, the materia-loving ninja is joining Cloud and company as a fully playable member of the party in FINAL FANTASY VII REBIRTH.

This young warrior from Wutai adds fresh energy to the team, thanks partly to a brilliant voice performance from Suzie Yeung. We recently spoke to the actor about her experiences on the game, Yuffie’s new role in REBIRTH and how she made this character sing… literally.

In your own words, who is Yuffie Kisaragi?

Yuffie is… a huge goober (laughs)!

She has such grandiose visions of herself and the world around her. She’s this kid who has such wide-open sparkly eyes. She looks at the world and is like, “This is so much! And there’s so much to do!”

Except for Midgar, which she actively trashes on (laughs).

She has a mission to restore the former glory of Wutai and she will do anything in her power to do that. And have lots of fun along the way.


How did you feel when you saw people react positively to your portrayal of Yuffie in FF7R EPISODE INTERmission?

I was really stunned by all the positive reactions from everyone.

I’ve seen some comments online where they were really excited by the interpretation of Yuffie, because prior to that, she wasn’t super-developed. The EPISODE INTERmission DLC was the first time we got to see much more of her character, and I’m grateful that people were happy with my rendition of it!

To see them say things like, “She’s just like when I imagined the game back in 1997”… I was very excited to see that!


Do you remember any moments where you realized it had gone down well?

Even before I met any fans, I had seen some reactions to the FINAL FANTASY VII INTERGRADE trailer. Just seeing the reaction from everybody was so exciting for me. Just watching them be like, “Is that Yuffie?! Is that my daughter?” (laughs).

It was very heartwarming. I specifically remember that I was streaming FINAL FANTASY VII REMAKE because I’m such a big fan. And when I got to the end and the credits started rolling, I began crying. I was just thinking to myself, “I’m going to be part of this team.”

It made me so emotional and the fans on the other side reacting were just as excited as I was.

How has Yuffie changed between EPISODE INTERmission and FINAL FANTASY VII REBIRTH?

The core of Yuffie pretty much stays the same, but she definitely carries a weight to her since INTERmission because of all the events that happened.

She doesn’t necessarily let it show at first when she interacts with everybody, but she’s still very much focused on her goals.

Now she has a definite mission, whereas before it was a lot of fun and games. It still is for REBIRTH, but there’s a serious side we get to explore later on in the game. Her coming to terms with what happened - it’ll be an emotional scene, I think.


What was the most challenging thing about playing her in FINAL FANTASY VII REBIRTH?

Yuffie is a very reactive character. Everything about her is very ‘big’ - in contrast to the existing team, who I think are relatively serious and a lot more grounded.

So, it was kind of challenging to balance that - to make her into something that’s not a caricature, or something that will stick out like a sore thumb.

We don’t always get visuals or really know how she’s going to react, so it was all about toeing that balance between expressive and contained. We had to play around a lot to find that perfect balance where she’s not too goofy.


How did you find that right balance?

Yuffie is very exuberant, very full of life. But also, likeable and she can be down to earth sometimes - surprisingly!

But the credit goes to the writing of her character. She has been expanded in such a way that we haven’t really seen before, and I can’t be more grateful to the people who developed her character and gave her so many aspects that you wouldn’t expect.

In the original game, she was presented as this really bratty, sassy character and that was pretty much all she had to her. So, I was pleasantly surprised to see she has a lot of depth to her.

At the end of the day, she is a kid. Although she has really lofty opinions of herself, she can still be a little insecure sometimes.

What was the most memorable moment you had during the recording process?

It was when Yuffie got motion sick - and there are not too few of those scenes (laughs).

I just remember when we were playing it out, my director, Kirk Thornton, was like, “Ok, I need you to really act like you’re vomiting right now. I need you actually hurl chunks!” So, I was trying to give my grossest reaction - and it was great and really fun!

I’m sorry to all the sympathetic vomiters out there.

But then the team were like, “Actually, you need to tone it down - they don’t really like that.”

In the original take it was quite a lot! Hopefully it’s scaled back a little in the actual game (laughs).


What was your favorite scene to play in FF7R EPISODE INTERmission?

I like all the scenes where Yuffie interacts with Sonon. I think she has a really good rapport with him.

I specifically liked that scene when she tells him to calm down because I think that’s the first time that we saw Yuffie be really serious and sure of herself. Where she’s the adult in the situation, when she normally wouldn’t be.

So having that purview into that side of her character was really awesome to explore.

What was your favorite scene to play in FINAL FANTASY VII REBIRTH?

Oh man, so much happens in REBIRTH!

I distinctly remember an interaction where she starts singing. I had to memorize the tune and they had actual lyrics written out. I think it took the entire session because I am not a singer and they had to try really hard to get it right (laughs).


Can you sing something for us now?

Umm… (Suzie starts humming the chocobo theme, while Red XIII actor Max Mittelman starts laying a beat from elsewhere in the room).

Heck yeah! That’s Red XIII beatboxing in the background (laughs).

(To Max) Thanks for the backup!


What is your favorite memory of working on the FINAL FANTASY VII remake series?

We were invited to the FINAL FANTASY VII 25th Anniversary orchestra concert. I love all the music in FINAL FANTASY in general, so being there and hearing all the tracks really hit a wave of nostalgia for me. It took me through the entire game again.

I distinctly remember that before intermission, they played Yuffie’s battle theme - and as soon as the music started swelling, I freaked out. I had no idea that was going to be included - and to hear it… I was so excited!

Aleks Le, who plays Sonon, was sitting next to me and we were just geeking out. It was a really special moment!

What’s your favorite thing about Yuffie?

That’s so hard because I love everything about her! She’s so precious and I just want to protect her at all times!

I just love that she’s a big kid who’s excited for adventures. She’s super-sarcastic and witty and bratty, which I love - especially when she interacts with more serious characters.

She just brings the life to a lot of situations she’s in. But surprisingly, she can be mature when the situation calls for it.


Who’s your favorite character other than Yuffie?

My favorite character besides Yuffie is maybe Aerith. She’s like the light of the entire party, especially in REMAKE where Cloud is super serious and gloomy. So, Aerith brings levity to a lot of situations.

I love that about her. She’s sassy, while at the same time being kind. All of the characters in REMAKE have so many different dimensions to them and I really, really appreciated her scenes.

I think Briana White does an amazing job at bringing her to life.

What are you most excited for fans to discover about the game?

Everything!

REBIRTH feels to me like it is massive, and epic. The first game was restricted to Midgar, but now they get to go out into this huge world, meet tons of new characters and explore new places… there’s just so much to do.

I’m excited to experience it myself because there are so many side quests and minigames. But I’m most excited for the team dynamic - for the team to meet each other.


Finally, is there anything you want to say to fans?

Thank you so much for all your support!

Everything I’ve seen has been super-positive and everyone is so excited for this game. It has such a legacy and has been in everyone’s hearts for such a long time. To be in this game is an honor, and it’s changed my life.

So, from the bottom of my heart, thank you to all the fans who enjoy the game.

Yuffie joins Cloud and company on their adventures in FINAL FANTASY VII REBIRTH, available now for PS5:

For more from the cast, check out our interviews:

Finally, to stay up to date with news and information about the game, be sure to follow us on social media:

New FINAL FANTASY XVI DLC, The Rising Tide, available April 18, 2024

Leviathan the Lost has been located! Here’s everything you can expect from this epic new expansion for FINAL FANTASY XVI!
By Duncan Heaney

We know many of you have been eager to know when you can get your hands on The Rising Tide - the second DLC for FINAL FANTASY XVI. We’re exciting to announce that you’ll be able to play this expansive new story from April 18, 2024!

This new expansion introduces a new Eikon, Leviathan, new abilities for Clive, a massive new region to explore, a challenging new endgame mode and much more. What’s more, it launches alongside a new patch that delivers new features, quality-of-life improvements and much more!

You can expect action, intrigue, and a heck of a lot of water… but what exactly does the DLC and Patch 1.03 deliver?

What is The Rising Tide about?

Set before the end of the FINAL FANTASY XVI story, this new DLC story begins when an unmarked letter arrives at the hideaway. It contains a most curious request - the Dominant of Leviathan, long lost Eikon of Water, is in need of rescue.

In response to this plea, Clive and his companions journey to the hidden land of Mysidia, where they encounter the tragic history of a forgotten people.

Joined by a mysterious new ally named Shula, you’ll explore a beautiful new region full of new sights and sounds, side stories that reveal more about the area and its people, and new threats - including tonberries! The classic FINAL FANTASY icon can be found in the ominous Aire of Hours - once a bastion of civilization, now silent save for the incessant sharpening of knives.

What new abilities will Clive have access to?

It’s probably not too much of a spoiler to say that Clive will gain access to a whole new set of Eikonic Abilities, based around Leviathan the Lost.

Armed with the might of the Eikon of Water, Clive can tame the tides to drown enemies near and far and utilize Serpent’s Cry to call for a sea-spitting serpent that deals precision strikes to foes at great distances.

Clive will grow stronger in another way too. The level cap is increasing from 50 to 60 in Story Focused and Action Focused Modes and from 100 to 110 in FINAL FANTASY mode (New Game+).

Introducing Kairos Gate

Once you complete The Rising Tide and the main game, you’ll unlock an awesome new endgame mode: Kairos Gate.

Available through the Arete Stone, Kairos Gate lets you delve into the depths of a virtual underworld, taking on wave after wave of increasingly tougher foes. In addition to earning materials and weapons through completing stages, you’ll earn points as you play, which can be used to upgrade Clive. The better you battle, the more points you’ll get, so you’d best bring your A-game.

Do you have what it takes to rank on the global leaderboard?

How do you get The Rising Tide DLC?

The new DLC is available as part of the FINAL FANTASY XVI Expansion Pass, which also includes the previously-released Echoes of the Fallen DLC. This is the most cost-effective way to get access to both DLC packs.

If preferred, the DLC can also be purchased separately. Regardless of whether you get it standalone or in the Expansion Pass, you’ll gain access to some awesome bonuses, including:

  • A reimagined version of the ‘Curtana’ the signature weapon of FINAL FANTASY XIV Online’s Warrior of Light.

  • Two new Orchestrion Rolls to play in the hideaway featuring music from FINAL FANTASY XIV - Torn from the Heavens and Through the Maelstrom.

But The Rising Tide isn’t the only new thing coming to FINAL FANTASY XVI…

What’s in Update Ver. 1.30?

A new update for FINAL FANTASY XVI adds loads of new quality-of-life improvements to the full game, making for an even smoother and more enjoyable adventure. These include:

  • A new ‘Quick Complete’ feature, which lets you return to a quest giver immediately

  • Icon updates for important character quests

  • A new Skill Set feature, which allows you to save up to five unique Feat and Ability sets

  • Abilities and Accessories have been adjusted for easier use

  • You can now customize button layouts

  • New Photo Mode features, including tone correction, screen effects and more

  • Loads of new Orchestrion Rolls

The new update will be available from April 18, alongside the new DLC (but you do not need to own the DLC to get it).

We hope you’re excited to return to the world of FINAL FANTASY XVI! The Rising Tide launches on April 18, 2024.

The previous DLC, Echoes of the Fallen is available now, as part of the Expansion Pass or as a separate purchase. It sends Clive and his friends off on a new quest to investigate some mysterious new crystals… and up the mysterious Sagespire. It features a gripping new story with some fascinating lore, and some of the best boss battles of the game - especially the terrifying Omega.

To stay up to date with news and information about FINAL FANTASY XVI and other Square Enix games, be sure to follow us on social media:

FINAL FANTASY VII REBIRTH: Max Mittelman talks Red XIII

The English voice actor behind FINAL FANTASY VII REBIRTH’s furriest hero reveals how he found a unique voice for Red XIII.
By Duncan Heaney

Red XIII made quite the impression when he joined Cloud and the team as a guest character near the finale of FINAL FANTASY VII REMAKE. Now he’s stepping up as a fully playable member of party!

In FINAL FANTASY VII REBIRTH, the Cosmo Canyon native plays an important part in the story, and the new game takes both you and him on quite the journey. This richer portrayal is aided by an incredible English voice performance by actor Max Mittelman, who helps brings the four-legged hero to life like never before.

We recently had a chance to speak to Max about the role and what to expect from Red XIII in the new RPG.


Warning: Spoilers for FINAL FANTASY VII REBIRTH

In your own words, who is Red XIII?

Red XIII is… hmm… I was about to say what species he is, but I realize I don’t know (laughs)! He’s not a dog (laughs).

Red XIII is a “lab rat dog”. He’s defensive and guarded when we first meet him, and we find out a little later why that is. He’s also very protective, including of his crew who he gets to know and falls in love with. Even if he might not show it at times.

He’s got a lot of complexity about him, and the more you find out in FINAL FANTASY VII REBIRTH, the more you realize just how complex he is.


How familiar were you with FINAL FANTASY VII before taking the role of Red XIII?

I never played FINAL FANTASY VII, but my favorite game of all time was FINAL FANTASY VIII!

I played it on PC and fell in love the music and the cutscenes. There were no voices, but it didn’t matter at the time. It was a type of storytelling I’d never experienced before in a videogame and for me at the time - maybe 8 or 9 years old - I was so immersed.

It was incredible.

I didn’t have a PlayStation growing up, no matter how much I begged my parents, so I didn’t play FINAL FANTASY VII. If I did, I’d have fallen in love just as much, I’m sure.

But I love the whole world of FINAL FANTASY. I played on Nintendo consoles too - it’s my favorite franchise of all time!

What did you think of the reaction of the character in FINAL FANTASY VII REMAKE?

When REMAKE came out and people heard my voice, I was very nervous because everyone has a different version of what that voice should sound like in their head. You can’t please everyone, but that said, when the game came out…

I try to avoid online comments, but when the game came out, I couldn’t help myself and looked at a few of your comments online. Overwhelmingly fans loved the voice, which couldn’t have made me happier. To know I was doing the character justice.

I was thrilled when I heard the fan reaction, people coming up to me in conventions and saying how it was perfect, exactly what they had in their minds. So, I was really happy about it.


How did you find Red XIII’ distinctive voice?

When I was auditioning for Red XIII, I actually gave two takes for the character. The first was like you hear in the game, and the second was a little more… dynamic shall we say.

I kept wanting to do that more dynamic version of the voice and push it in a direction that the team didn’t want it to go. I wanted him to be a little spunkier, and have a little more energy, but we save that. I won’t say why we hold it back, but you get to find why he is as reserved he is.

Oh, and obviously, we also tried the Christopher Walken take, and the Joe Pesci take, but they didn’t like those. So, I went back to my original takes (laughs).


How has your performance changed in FINAL FANTASY VII REBIRTH?

Well, REBIRTH gives you a lot more time with Red XIII, and it has affected how I play the character in a couple of different ways.

The first is that the more I know about the character, and the more he interacts with others in the game, the more three dimensional I can make him. Consciously or sub-consciously my own understanding of who Red XIII is deepens, and that adds layers to the performance.

The other way is when he is in Cosmo Canyon and talks as Nanaki for the first time… that that was a big day for me. When I originally did the audition, I was two voices - the original Red XIII voice and the Nanaki voice. So, for me, there was a lot riding on that scene.

I’m glad it ended up the way it did because I’m really proud of it. The team was happy, and hopefully the fans will be happy too!

On the subject of fans, Red XIII is a very popular character, so do you feel the weight of that expectation

Yes, I always want to live up to fans expectations.

It’s very difficult when you’re in the booth recording, as you don’t want to think about that. You want to stay present to the scene you’re currently working on. But that’s always in my mind a little bit.

That might be why I’m one of the most annoying people in the booth to work with. I’m always going, “Can I get another take? Just one more?”

And by take six or seven, the Director’s like, “I got it!” And I’m like, “You sure though?” (laughs).

So yes, I always feel the fans’ expectations, I always want to live up to it. But at the same time, to give a full performance, I have to be very present with the character.


Red XIII has some quite intense and emotional scenes in FINAL FANTASY VII REBIRTH. What was it like performing these moments?

Red has some big moments, especially with his family. I’m typically a big joker in the booth. Between me and the Director, Kirk, we’ll throw impressions around and joke with each other - we like to play around, we like to have to fun.

But when it gets serious and emotional, I hold back from that because I want to put my heart into it. Which also means that if Kirk makes a joke, I just don’t respond! Sorry Kirk!

It’s for the good of the game, so he understands (laughs).


What has been the most challenging thing about playing Red XIII?

It’s probably keeping so reserved. I think Red XIII is, at his core, very child-like. So, it can be tough for me to stay in Red XIII and not let Nanaki slip out. Not let that inner child come out to play.

It’s also tough to ride a line between being defensive and protective and hiding the love he has for his team. There are all these things that I want to incorporate into the performance, and I have to selectively choose the bits I want for each recording.。

I rely very heavily on the director and producer to guide me through the process, and they have done a masterful job of guiding me along.

Which party member do you think Red XIII has your favorite interactions with?

Hmm… Suzie (Yeung - Yuffie voice actor) is standing over there raising her hand! Well, I do feel like I have a very special relationship with Yuffie in the game (laughs).

It’s true though! Yuffie and I have a cool thing going on. I think Aerith and Red XIII have a special connection as well.


So, who’s your personal favorite character in the game?

My favorite character is Cait Sith for one specific reason: I am a sucker for dialects.

I love dialects and I fell in love with Cait Sith’s. I asked for it to be played in the recording booth - Paul Tinto does a bang-up job as that character!

What did you think when you saw Red XIII on a chocobo for the first time?

Actually, I was off social media at the time you revealed that, so I didn’t watch the trailer until my friend Emma sent me a screenshot of Red XIII on the chocobo. And I said, “I’m sorry, what’s this?” and she sent me the full video.

I think it’s fantastic - probably the best decision a FINAL FANTASY game has ever made throughout all FINAL FANTASY games of all time. I couldn’t be prouder (laughs).

Actually, two people sent that trailer to me! I think Suzie did too…?

PR: She has the actual text here!

Max: Oh no! Sorry Suzie! (laughs).


What’s your favorite experience of working on FINAL FANTASY VII remake series?

I think my favorite memory was when I finally got to meet some of the cast at the FINAL FANTASY VII 25th Symphony Orchestra event.

There were two reasons: I got to meet the cast, and nothing makes me happier than connecting with the people I’m involved in a project with.

The other reason that was that I had never in my adult life seen a live orchestra. It brought me back to my favorite type of music when I was a kid, which was classical music, (getting increasingly animated) and since then I’ve seen a bunch of cool symphony orchestras, so that was a really cool moment for me!

Everyone’s laughing at me - but it was a really cool moment (laughs)!

Also, at New York Comic-Con, I got to meet the last two members of the core cast, Cody (Cloud) and John (Barret). So that was pretty special for me.


Finally, is there anything you want to say to fans?

I just hope you love the game.

We pulled our hearts and souls into the game, and I know the developers did too. Thank you for playing, thank you for your comments and your love. You guys are amazing!

Many thanks to Max for his time - and his exceptional performance as everyone’s favorite Cosmo Canyon native.

You can experience Red XIII’s journey with Cloud and his allies in FINAL FANTASY VII REBIRTH, available now for PS5:

Want to read more articles about FINAL FANTASY VII REBIRTH? Check these out:

FINAL FANTASY VII REBIRTH developer messages

The creators of FINAL FANTASY VII REBIRTH have shared their thoughts on this epic new RPG - read them here!
By Duncan Heaney

FINAL FANTASY VII REBIRTH has arrived - and we're sure many of you have already started your journey across this vibrant and evocative world!

To celebrate the game's release, some members of the development team have shared their thoughts on working on the game and provided messages for fans.

We hope you enjoy reading them!

Yoshinori Kitase - Producer

Working as the Director of the original FINAL FANTASY VII, I had the opportunity to deliver a next-gen RPG to an audience of gaming fans. FINAL FANTASY VII’s compelling cast of characters and dramatic story impacted the hearts and minds of many, many players, and I am tremendously proud of the fact that it has continued to be so beloved for more than 27 years.

And today, I feel that same sense of pride when I look at what the Development Team has accomplished with FINAL FANTASY VII REBIRTH. I think that this latest adventure will delight long-time fans with its blend of familiar and new, while also giving new fans a chance to experience the same emotional impact that players felt in 1997 as they begin their own FINAL FANTASY journey.

I hope that FINAL FANTASY fans and newcomers alike will enjoy this new adventure.


Tetsuya Nomura - Creative Director

The unknown journey begins at last.

I’m sure that we will surprise a great many of you with the unexpected twists and turns that this story will take from beginning to end.

Please take as many detours as possible to stop in on your friends and experience more of the world as you set about your own adventure in REBIRTH.

I have already talked a lot about the story in interviews and other conversations, so I don't think that there is too much left for me to say.

Thank you for your patience. I hope that you enjoy FINAL FANTASY VII REBIRTH.


Naoki Hamaguchi - Director

FINAL FANTASY VII REBIRTH is brought to you by the main creative minds behind the original FINAL FANTASY VII - Yoshinori Kitase, Tetsuya Nomura, Kazushige Nojima and Motomu Toriyama - and a team of the current generation of creators who played the original back when it was first released, such as myself. It represents a tremendous creative undertaking, in which both sides brought their own perspectives to bear, and bounced ideas off one another. In addition, a huge number of creators from all around the world, whose lives were hugely impacted by the original game, have contributed to the development of this title. Together, we have produced a rich game world with a distinctly international feel, without losing sight of this title’s roots in the original FINAL FANTASY VII.

REBIRTH is the fruit of this highly diverse development team’s efforts, and the second title in the FINAL FANTASY VII remake project. Against the backdrop of a vast world map, players will adventure across the various regions of the world in pursuit of Sephiroth. We have prepared a wealth of different content across the game world, and we have designed this game with an emphasis on allowing players to make their own decisions and decide for themselves which parts they would like to play as they explore the world map.

REBIRTH tells the story of Cloud and the party’s escape from Midgar, and follows their adventures up to the Forgotten Capital, where Aerith’s fate will be revealed. Across the course of this new adventure, we have explored the theme of bonds between friends. I have been involved in game development for many years, but REBIRTH has come together as the best one yet. I can’t wait for everybody to experience it for themselves.

Motomu Toriyama - Co-Director

FFVII REBIRTH starts with Cloud and the party's escape from Midgar, and tells the story of their journey across the vast world of FFVII. REBIRTH features a number of important locations from the original FFVII that formed the backdrop to some of its famous scenes, including Junon, Costa del Sol, The Gold Saucer and Cosmo Canyon. The finished product is like a FFVII round-the-world tour. But of course, FFVII REBIRTH doesn’t just reimagine famous scenes from the original game; it adds a number of iconic moments that were newly conceived for this title.

In REBIRTH, Cloud and his companions are on the run from Shinra, while at the same time pursuing Sephiroth. They will also have the chance to relax together on their journey, although you could go as far as to say that this is exclusive to the FFVII REBIRTH experience. If you are already familiar with the original FFVII, the day-to-day atmosphere of its settings, and Cloud’s exciting journey with his companions, then please just pretend that your memories were stolen by the Whispers, and try to experience the game with fresh eyes. I hope that you all make lots of new FFVII memories.


Kazushige Nojima - Story and Scenario

Around the time that we finished making the original FINAL FANTASY VII, a senior Programmer turned to me and said, “It sure seems like Aerith and Tifa don’t like each other, don’t you think?”.

I was shocked to hear this, as they had obviously been on an amazing journey together and formed a close friendship because of it. But once I asked myself if I had really conveyed that part of their relationship, I found that I wasn't too confident. Not only were there not enough specific scenes to convey this, but there also wasn’t enough dialogue that hinted at their friendship. I regretted this for a long time.

When the remake project first began, one of the challenges that I set for myself was to properly portray Aerith and Tifa’s friendship. At the same time, I also made an effort to convey the various relationships between the other characters, through their choices of words and various different scenes.

As I undertook this challenge, the word “connectedness” came to the fore as a key concept for the story. It’s because of this connectedness that the characters and the planet on which they live were born. This discovery was a fresh new shock to me. This is how the character of “The Planet”, which plays an important role in this game, came to be portrayed. The Planet, and the world in which it resides, play very active roles in REBIRTH. I can’t wait for players to experience this for themselves.

And finally, thank you to that Programmer from all those years ago.

Shintaro Takai - Art Director

I handled the Art Direction for FINAL FANTASY VII REBIRTH.

That mostly involved deciding on the overall direction of the graphics, and overseeing quality management.

Since the last title, REMAKE, was set in the iconic location of Midgar, we stuck to a consistent visual style and direction. REBIRTH, however, allows players to explore a vast and diverse world, so in the truest sense of the phrase, it felt like the show really began in REBIRTH.

In performing my role as Art Director, I actually didn’t pay as much attention to the original FF7 as people think. My goal was to use convincing and detailed graphics to reexamine and reconstruct, without relying too heavily on the original game’s design.

I worked with a fantastic team of staff, and we poured our heart and souls into creating the characters, backgrounds, animations, staging, visual effects, menus and lighting for this game.

And it’s not just the graphics - the whole game is crammed full of content.

We hope that you will take your time in unravelling Cloud and his friends' story, and that you will empathise with the characters on their journey. Please enjoy soaking up everything that the world of FINAL FANTASY VII REBIRTH has to offer!


Teruki Endo - Battle Director

From start to finish, the development of this game has been a long journey in which everybody involved has given their all throughout. The end result is a huge game where every aspect of the gameplay has been expertly crafted and stuffed to the brim, and of course, the combat is no exception.

When I first saw how much content would need to be created for this game, even just for the combat, I honestly wasn’t sure that we could put it all together in time - from the huge amount of character abilities to the summons and the systems that allow you to fight alongside them, to the rich variety of enemy types that keeps the game feeling fresh whenever players enter a new location, to the boss battles that we crafted to have their own distinctive feel, and each and every one of these elements featuring its own rich variety of gameplay and visual elements. But the Development team put their all into making something great, and as a result of this, we were able to put everything together in a way that showed great attention to detail in every aspect.

For REBIRTH, we took a similar approach to the one that we took for REMAKE, where we didn’t bind ourselves too closely to the original FINAL FANTASY VII, even for elements that originated from that game. Instead, we reconsidered every element of the game to make it fit with REBIRTH’s gameplay.

This means that the game feels nostalgic, while also offering an exciting new gameplay experience, and I think that’s one of the quirks of this project that makes it so interesting.

I hope that players who have picked up the game will enjoy this game so much that they lose track of time.

Takako Miyake - Environment Director

The field environments for FFVII REBIRTH have been reimagined using new technology, and with a “dig deep” mindset, and I believe that this approach truly lives up to the name of REBIRTH.

The diversity on display in the original FINAL FANTASY VII, as well as the way that everything felt distinct and jumbled together (in a good way) might just have been one of the most appealing aspects of the original game. This is also expressed in the world outside of Midgar, with the party having escaped Midgar in the previous game, though this means that the level of breadth and complexity has increased significantly as well. The development of this title was really tough, but even during development, the staff were unanimous that the experience is worth the effort that we put in. So much so that during development, whenever we were wandering around inside the game environment in order to check that everything was working properly, we would sometimes forget that we were supposed to be performing checks, and just get lost in enjoying the game.

We worked hard to make sure that each and every field environment would offer something fresh and surprising to both players of the original FINAL FANTASY VII and REMAKE and to new players alike, and that they would give players that same sense of adventure that the gameplay and character encounters do.

Please enjoy FFVII REBIRTH, everybody.


Hidekazu Miyake - Cutscene Director

For FFVII REBIRTH, I was in charge of the Cutscene team’s operations including scheduling and personnel, and the staging for battle-related action scenes such as summons and bosses, and the parade.

The total volume for this title has exceeded the previous title, but our efforts in creating the “dance”, “parade”, “play” and “mural” scenes rival that of the Honey Bee Inn dance scene in the previous title. We worked with many experts to recreate the scenes to modern standards while maintaining elements of the original, so while we are proud of what we have produced, we're also worried as to whether the changes will be accepted by the players.

The entire team was relieved that Sephiroth’s “Night” and the unrelenting turn of events that follow it in the demo were well received, but we are looking forward to finding out whether the rest will be accepted to the same degree!

With new friends joining the team, please experience the changes in their emotions while exploring the vast world right until the end. We have prepared a wide variety of events including the main character enjoying card games perhaps a bit too much, reacknowledging family bonds, and reuniting with “that” rival, so I think that there will definitely be experiences that bring emotional highs and lows!

Masaaki Kazeno - Character Modelling Director

Escape Midgar to the outside world!

At the start of development, I enjoyed imagining the adventures in FFVII REBIRTH while recalling the original game. For Cloud and his friends to go on their adventure in this outside world, the Character Creation team discussed how to polish the characters who have appeared in the previous game in an appealing manner.

We decided to modify their outfits, adjust their hair...looking back on it, we touched on almost everything. Of course, we have worked hard to create the new characters joining the team - Cait Sith, Vincent and Cid - so that the world of REBIRTH stands out even more.

I hope that you will enjoy taking shots of these characters in the Photo Mode when you play as them.

However, it’s not just the playable characters that we would like you to see. From summons to bosses, there are even more unique characters than the previous title, some being nostalgic, while some are new. If we start talking about the others such as townspeople and minigame characters, the list is endless. We look forward to finding out if the thoughts that we put into it will appeal to people who know the original game, as well as new players.


Yoshiyuki Soma - Animation Director

Three years and ten months since the previous title REMAKE, and two years and eight months since INTERGRADE with the additional Yuffie episode, I’m relieved that we have been able to release REBIRTH. From the development side, time flew by so quickly that I barely have any memory outside of working on the game, especially for the year and a half during the second half of development.

Every member has put their heart and soul into the animations so that the unique charms of each character are fully expressed. Exhilarating battle animations that also let you feel the bonds between the members of the team. Field actions and travelling with vehicles, full of enjoyable exploration elements through flying and swimming through the vast world. Minigames with unique, individual appeals.

Furthermore, in order to illustrate the epic story and plenty of side quests through event scenes, we have drastically changed the structure of generic events and focused on raising the overall quality. Also, people in the street who are often overlooked when playing through quickly have been worked on to an even larger volume than the previous game. I would love for players to enjoy every corner of the world of FFVII REBIRTH outside of the main story, each player in their own playstyle.

Akira Iwasawa - Facial Director

In FINAL FANTASY VII REBIRTH, I was in charge of the Facial Direction of the characters.

I was still in high school when the original game was released, and I can still remember playing it with my older brother. After joining Square Enix, I was involved in the development of FINAL FANTASY VII ADVENT CHILDREN and CRISIS CORE –FINAL FANTASY VII–, allowing me to gain a deeper understanding of the facial expressions of Cloud and the other characters. I think that I was able to build on that experience in the previous title, REMAKE.

The members of staff who created the facial animations are a group of people like me who have fond memories of FINAL FANTASY VII. We put our heart and soul into each of the characters’ facial expressions, so I hope that the players will pay attention to them. In this title, even more new characters appear. They all have unique and charming facial expressions. Of course, Cloud and his friends are also even more expressive than they were in the previous title.

This game can be enjoyed by people who played the original game as well as those who play it for the first time, so I hope that all kinds of people will play and experience the new FINAL FANTASY VII.


Hsueh Huei Liao - Lead UI Artist

And there it was! The first step on our new journey.

This line has stuck with me since the start of development. Much like this “first step” of Cloud and the party's journey, one of the big goals for REBIRTH was not just to carry everything over as-is from REMAKE, but to come up with a new look for the UI.

The 3D characters shown on the main menu help to connect players to the story, and they occasionally have uncomfortably serious expressions on their faces, except when they’re decked out in their tropical resort outfits. This helps players to feel more connected to the story whenever they open the menu. I am very grateful for all the support that we received for various sections of the UI during development.

This game features such a wide variety of minigames that it’s almost like an amusement park, and we have worked on some dedicated UIs for each of them that fit with the game’s lore. Only REBIRTH could require so many different genres of UI design in a single title. As a creator, it was very fun to work on, but the workload was also pretty tough. Even so, the UI team worked hard and without compromise on each and every one of them, to such a high standard that each one is almost like its own standalone game.

Why not take a break from adventuring and chill out with your favourite minigame?


Yuuki Akama - Director of Photography

My first experience of working at SQUARE ENIX was on FINAL FANTASY VII ADVENT CHILDREN.

Having the opportunity to work on the REMAKE project for FFVII, which set the stage for ADVENT CHILDREN, was just as exciting and delightful as when I first played the original game as a student. I am so happy that I got to go on this emotional journey with the players.

I worked on directing the graphical portion of the cutscenes in FFVII REBIRTH, and I faced a huge challenge along the way: How can I give players the same sense of a vast open world outside of Midgar that players of the original FINAL FANTASY VII felt?

Of course, there are some conventional ways to do this, such as atmospheric perspective and other similar techniques, but I couldn’t help but wonder if there was something more that I could make players feel... And to be honest, I didn’t find the solution to this challenge while working on this title. When I think about this now, I think that the one thing I could add on top of the information conveyed through just the five senses would be my feelings towards this title .

I made sure to incorporate the feelings that I have held in my heart for more than 26 years since I played the original FINAL FANTASY VII.

I feel that something is different and I can’t tell you how happy I am to be able to experience the same feelings as the players through this game. In fact, my heart is pounding even just writing that sentence.

I hope that you will enjoy FFVII REBIRTH!

Mitsuto Suzuki - Music

""We'd like to start with the music to create this scene ..."

Just like with FFVII REMAKE, there were scenes in this game where the Development team requested that I compose the music first, as they wanted to start with the music and build the rest of the scene around that.

This involved matching the music to the backstory, direction and story progression of the scene, and figuring the pacing out in my head from there. This required an even more sophisticated approach and workflow over REMAKE, and an even greater level of enthusiasm. It feels weirdly recent while also feeling like it was many years ago that I started writing excitedly.

We recorded content for the game world in a variety of different settings, and I met a lot of people along the way. Working on vocal performances in 4 different languages, each with their own different melodies and rhythms, was a really challenging and unforgettable experience.

There are sections that dig deeper into music from the original game, and sections that were newly crafted for REBIRTH. I hope that players will have a little giggle at some of the musical elements and discoveries to be made, and that they will enjoy, and in some cases be surprised by, what they find.

That obviously goes for players who played the original FINAL FANTASY VII, but I hope that newcomers will experience this too.

I am delighted that, just like the rich cast of unique characters and party allies in the game, the sound team joined forces with a great number of allies, each offering their own unique polish, to produce the music that you hear in the game. Please enjoy it.


Masashi Hamauzu - Music

As with the previous title, my main role was focused around the orchestral tracks. I spent a lot of time and effort tweaking the huge amount of scene transitions in the game, but in the end, I think I got them to a point where I was happy with almost every single one.

In particular, when I saw the rough footage for the stage show scenes, I came out in a cold sweat. I thought to myself, “You’d need to be as skilled as a historic classical composer to pull this off”. “I’ve barely done anything like this before”. But once I made a start on it, I was able to call to mind the experience that I had of studying opera and religious music as a student, and when I sent the demo to Toriyama-san, he responded by saying, “Bravo!”, so I feel like it really resonated with him.

Also, when it came to composing for opera singers in particular, I specifically thought of compositions by the likes of Mozart and Leoncavallo, and singers such as Ettore Bastianini and Carlo Tagliabue. For me personally, I got a sense of nostalgia seeing how much specialist terminology was floating about the production and recording space. It gave me a sense that I wasn’t composing incidental music so much as I was recording music for the stage. In all my years of composing music, it was the first time that I felt that enrolling in vocal music at university actually came in useful.

I also worked on some important scenes in the game’s final act. I hope that you enjoy them.

Makoto Ise - Sound Director

I’m delighted that we have made it to the launch of FFVII REBIRTH, the second title in the FFVII remake project.

I got to play the original FINAL FANTASY VII back when it first came out, so I was quite particular as I worked on the sound for this project.

With the adventure opening up onto a huge world map, and a variety of new elements being added, this game marks a shift from REMAKE, and presents a new and exciting evolution of gameplay. And from a sound perspective as well, we had to reconsider and reconstruct the sound design from scratch to match up with this huge amount of new content. The game design, and in particular the world map, offers players a high degree of freedom of movement, so I wracked my brains a fair bit about the sound design as well, but in the end we pushed the sound design forwards while paying greater respect to the original game than REMAKE did, and I think that we succeeded in producing sound that is both nostalgic and fresh.

From beautiful music that expresses emotions and situations, to immersive environmental sounds, to the sound effects that underscore the frenzied combat, to the voicework that breathes life into the characters — these are the sounds that make up the world of FFVII REBIRTH. I hope that people who played REMAKE and new players alike will experience this adventure!


Keiji Kawamori - Music Supervisor

For the music for this title, we followed the same approach that we took for REMAKE, while also incorporating new challenges into practically every aspect. Also, with the world expanding considerably for this title, we composed about twice as much music as we did for the last game, in a wide variety of different genres.

There are some areas where the musical arrangement changes depending on the situation, so I hope that players will go back to hear how the arrangement changes under different circumstances, even if they have already played through that section. I think that players will also find it interesting to discover new arrangements that blend together motifs in ways that have never been heard before, such as sections from Let the Battles Begin! and One-Winged Angel, which have never been presented together in one composition in any previous game, being included in the same composition.

And one other thing: one of the unique and characteristic things about REBIRTH is that the side content has its own musical accompaniments, so I hope that players will listen out for this as they complete lots of varied side quests.

I hope that the music in this game will help to enhance players’ experience of the game.


Asako Suga - Lead Dialogue Editor

Having fled Midgar, Cloud and his companions will meet a huge number of new characters as they journey across the world.

This game features the voice talents of more than 250 voice actors, and the recording process took around two years to complete. And in addition to Japanese, we also recorded voices for English, French and German, adding up to a total of more than 1000 performers in a single game!

These performers put a lot of hours into recording conversations that help to immerse the player in the story: increasing the tension for more intense moments in the plot, and laughing at well-paced dialogue with other characters.

This title also features characters who appeared in the original FINAL FANTASY VII and have waited a long time for their voices to finally be heard, so I hope that players who played the original will take note of this. There are also many people populating the streets of the towns of REBIRTH who are brimming with personality, so I hope that players will listen in on their conversations as they move about the world.

This game makes great use of a wide variety of voices, so I hope that lots and lots of people will play it.

Many thanks to all the developers for their comments. FINAL FANTASY VII REBIRTH is out now for PS5:

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The Games that Made Us: FINAL FANTASY VII REBIRTH Director Naoki Hamaguchi

The Director of FINAL FANTASY VII REBIRTH has made a truly exceptional experience, but what were the games that made him the creator he is today?
By Duncan Heaney

FINAL FANTASY VII REBIRTH is quite an achievement.

It’s the result of years of hard work by an immensely talented development team, including Director Naoki Hamaguchi. Along with his colleagues, Hamaguchi-san has produced an RPG of incredible quality.

In short, he’s made a pretty special game. But what were the special games that made him? We asked him to find out:

What was the first game you ever played?

I was in first grade or so, but my father bought the first generation Famicom along with the Super Mario Bros. game. And I vaguely remember playing together with my family.

Super Mario Bros. is a game played by tons of people, with simple operations,and it made people who have never played a game before like those in my parents' generation, participate while taking turns.

When you think of entertainment that could be enjoyed by the whole family, there were things like cards, but this was something that took its place and felt extremely new.

It’s not like I saw a future in games from it as a child, but it was very stimulating. I clearly remember thinking that this was a new gaming and entertainment experience.


What was the first Square Enix game you ever played?

I think FINAL FANTASY IV was the first, but at that time, my older brother was playing it and I was mostly watching.

I recall playing on my own from around FINAL FANTASY V.

At that time in Japan, you'd experience a specific worldview, and a continuous story in something like Weekly Shonen Jump, in which you can experience many different stories, but this was something that replaced that.

Instead of reading, to play on my own and be immersed in the story, characters, and worldview was very stimulating.

It was Squaresoft at the time, but I still believe that Squaresoft games were very unique.

Above: FINAL FANTASY V Pixel Remaster


Other than FINAL FANTASY VII REBIRTH, what game could you not live without?

As a creator of these kinds of games, the title I respect the most is The Witcher series. Especially The Witcher 3, it's already a title from 10 years ago or so but I truly believe this is an extremely well made title that stands the test of time.

For The Witcher series as well, especially The Witcher 3, the detailed construction of the world and the gameplay immersion is truly wonderful.

So, in that way, yes, for me there may be no other gameplay experience like it.


If you could only listen to one Square Enix soundtrack, what would it be?

FINAL FANTASY VI and VII happened right around the time of my adolescence, so around middle school or high school, I bought the FINAL FANTASY VII soundtrack and listened to it all the time.

I had a part time job at a video rental store back then, and have fond memories of playing the VII soundtrack in the store and such.

When I listen to the music, it brings to mind the gameplay experience and the emotions that I felt at the time. In that sense, the FINAL FANTASY VII soundtrack was special to me, even as a child.

Especially the music at the beginning of the game when you enter Midgar. Even when I was making FINAL FANTASY VII REMAKE, I listened to that song a lot. There’s a nostalgia and brings back a rush of memories from those days.

What game do you think the whole world should play?

Of course, FINAL FANTASY VII REMAKE and REBIRTH are titles I'd love for people to play.

There's also The Witcher series I mentioned earlier, and I’d like people to try playing The Witcher 3 especially.

But there’s one Japanese title called Zero, it's a horror game. I think it’s released overseas as Fatal Frame. It deals with real Japanese ghosts and isn't something with zombies that North American and European users tend to like, so culturally, it might not appeal to everyone.

The game is not so much about zombie attacks and shooting them; it's more about taking pictures of the ghosts and getting rid of them.

It has a very Japanese style to it, which I like so much that I play it every time a new title comes out.

It's a bit niche, but I really hope it will spread to the rest of the world as a Japanese horror game.


What’s your favorite Square Enix game?

Well, I think my #1 will have to be FINAL FANTASY VI.

I was probably in middle school when I played FINAL FANTASY VI, and it was such an entertaining experience for me as a child.

I was so impressed how it could move players' hearts as a work of art.

I truly felt this at the time, and then I had a vague thought that: "it would be nice if I could become an adult who creates games like this in the future."

That was really the title that was the catalyst that led to my present, so it was a very memorable experience for me.

Above: FINAL FANTASY VI Pixel Remaster


What’s the saddest moment you’ve experienced in a game?

The saddest…

I think it was Aerith's fate from FINAL FANTASY VII that made the biggest impact on me.

It was when I was in high school or so, and I'm sure there were experiences like that back then in movies and such, but no game existed at the time that posed such a dramatic development to the users.

I'm sure it left an impression not only on me, but also to many other people. It certainly made a strong impression on me.


What does the original FINAL FANTASY VII mean to you?

I played this when I was at high school, and I think it is the game that served as a catalyst towards me becoming a game creator in this industry, so I respect it very much.

I am now in the position of directing a remake of the game, and (Yoshinori) Kitase and (Tetsuya) Nomura are the people who made the game back then. From my perspective, I enjoyed the game as a user back then, and now I am involved in the creation of the game.

By approaching the work from our various perspectives, I believe we were able to maintain a balanced creation process for both this title and the last.

What three things are you most proud of in FINAL FANTASY VII REBIRTH?

Firstly, the FINAL FANTASY remake project is worked on as a trilogy and naturally I think there is high anticipation from the users as to how the second instalment will be after the first one.

So, I create each title noting the reaction of the customers, and try to incorporate the expressions suitable for that era into it. In that way, this will be a different game experience from the previous one.

Delivering a game into customers' hands after having properly evolved it, is probably one of the most important points.

As for the other two points, regarding the battle system...

In the previous instalment, the battle system was a fusion of actions and commands. It was a new form that was created and delivered to the users and I believe it received very positive feedback.

With that, we developed a new system that expresses the bond between the characters, called Synergy attacks.

The new game has a slightly different feel from the previous one, and the game strategy has increased in its depth. This is one of the appeals of this title.

Another is the world map. People are very much looking forward to seeing how the world map will be made. There are people who think we can't recreate everything if we attempt it, but there are also those who want us to make it right.

To wonder how we would then respond to these expectations, I am sure is on the minds of all users waiting for REBIRTH.

We have kept the feeling of the original FINAL FANTASY VII world map intact and reincarnated it in a form that is best expressed in this day and age.

This is what I'd like players to look forward to most.


FINAL FANTASY VII REBIRTH is available now for PS5.

Want to read more about the game? Check out our other interviews with the team and cast:

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Tips and Tricks for playing FINAL FANTASY VII REBIRTH

About to start your adventures in FINAL FANTASY VII REBIRTH? Here are some useful tips, tricks and nuggets of advice to get you started!
By Duncan Heaney

FINAL FANTASY VII REBIRTH is out!

This epic new RPG sends Cloud Strife and his allies on a globe-trotting adventure, as they pursue the sinister Sephiroth. The journey takes you through many areas, from the sweeping vistas of the Grasslands to the rocky ridges of Corel, all filled with secrets, surprises, and savage foes.

To help you get started on your adventure, we’ve put together some handy hints for combat and exploring the more expansive worlds. We hope you find them helpful.

Combat tips

ATB is everything

Let’s start with the basics. Standard attacks will damage foes, but their ultimate value is that they fill the ATB gauge. You can then expend this for more powerful Abilities and Spells.

Get into the routine of using attacks to fill your ATB, and using your Abilities and Skills to damage and stagger foes. By combining standard attacks and ATB actions in this way, you’ll be able to deliver damage much more effectively than just mashing the square button.


Blocking is safer than dodging

You have two basic defensive options in FINAL FANTASY VII REBIRTH - blocking and dodging. Dodging lets you avoid a hit entirely, so you might assume it’s the way to go, but that’s not the case.

Enemies hit hard and they hit fast. It’s far more reliable to block with R1 - you’ll take a small amount of damage, but far less than if the enemy hits you. You’ll also get a small increase to ATB when the hit attacks.

Even better, if you perfectly time your block, you’ll eliminate all damage entirely, and sometimes knock the enemy down. Also, it’s extremely satisfying. Just bear in mind that the timing window on these parries can be tight, so it often safer to just do a standard block and soak up the hits.

Watch out for exclamation marks on attacks

Enemies will call out their attacks above their heads, which lets you know they’re about to unleash powerful strikes, and that it’s time to play defense.

Be alert if you see an exclamation mark next to the attack name though. This is an unblockable attack, no matter how firmly you hold down R1, it’s going to hit you for full damage.

Your only recourse is to get out of the way. Watch your enemy’s movements and get ready to dodge or run into a new position to evade the attack.


Exploit weaknesses and stagger enemies

Many enemies in FINAL FANTASY VII REBIRTH have weaknesses, which you can exploit for additional damage. For example, flying enemies are often susceptible to Wind attacks, so Aero spells can be helpful in taking them out fast.

They also often increase their stagger bar - if this fills up, the enemy will be stunned and take more damage from your attacks. In fact, staggering enemies is typically the best way to take them out quickly.

Assess is your greatest weapon

You may think the Buster Sword is the greatest weapon in FINAL FANTASY VII REBIRTH. Maybe it’s Junon’s giant cannon. Nope - it’s the Assess materia, and you should have one equipped at all times.

Every enemy is different, and the requirements for staggering them is different too. Sometimes it can be just to exploit an elemental weakness, but other times it can be interrupting specific attacks, doing lots of damage, or even more unique actions.

Using Assess on an enemy will reveal all their secrets - their weaknesses, resistances and - most importantly - what you need to do to pressure or stagger them. It’s particularly useful in the Fiend Intel activities, where you’ll have special objectives to complete as you fight.

Once you’ve assessed a fiend or foe, it’s details are recorded forever - if you face the same enemy type again, a press of the touch pad in battle will show all their information again.

So Assess everything you fight!


Focus attacks are great for increasing stagger

When you hit enemies’ vulnerabilities, you will pressure them. Pressured enemies take more stagger damage, so use ‘Focused’ attacks to fill that bar quickly.

There’s Focused Thrust for Cloud, Focused Shot for Barret, and Focused Strike for Tifa - each one of these attacks specifically raises the stagger bar. Use them on a pressured foe, and they’ll be that much closer to being knocked down.

Exploit weaknesses as much as possible to make battles much easier. It also often pressures them, making it easier to fill the stagger bar under their health.

Switch partners to fill ATB…

Left to their own devices, the other members of your party will fight competently, but if you want to fill their ATB quickly so you can use their Abilities, it’s best to take direct control.

You can switch between any of the three members of your active party at any time - it’s highly advisable to do this, as you’ll be able to fight more efficiently and take enemies much more quickly.

So, get used to cycling between characters during the flow of battle.


… and build towards Synergy Abilities

New to FINAL FANTASY VII REBIRTH are Synergy Abilities. These special attacks see two heroes join forces for super-powerful attacks, buffs, and other effects.

Of course, you can’t just use these - you have to earn them. Each ability costs a synergy guage, earned by using certain abilities and spells. Both heroes must each fill up their synergy gauges to be able to pull off the combined attack.

It’s another reason to switch between characters in battle. If you don’t take the time to build these charges, you won’t be able to pull of the biggest, flashiest, most grin-inducing moves in the game.

Unleash Synergy Abilities at the right time

Synergy Abilities have additional effects, such as raising characters’ Limit Break levels to unlock more powerful attacks, giving them unlimited MP and more.

Choose when best to unleash these powerful attacks to maximize their benefits. For example, if you have a Synergy Ability that extends stagger time, then it’s best to use it on a staggered enemy, whereas if you’re trying to get enemies pressured, unlimited MP can be very helpful.

There’s much more to dig into, but experiment with the different combinations to find your own effective strategies.


Synergy Skills let you build two characters’ ATB at once

As well as Synergy Abilities, you also have access to Synergy Skills.

These are activated by using the face buttons while blocking - you can see your options on the left hands side of the screen when holding R1. These are great because they don’t require ATB to use - instead, some can actually help you fill two characters’ bars at once.

Each Synergy Skill has a different function, so take some time to get try them out and how you can work them into battles.


Heal between battles

If you take a beating in a fight, be sure to stop to heal up afterwards - with items, Healing materia or a nearby bench.

Heading into a battle with reduced health puts you on the backfoot right from the start, so stay hale and hearty to ensure you avoid any careless KOs.

Elemental Abilities can save you materia slots… but don’t over-rely on them.

Using Folios to unlock elemental attacks be very helpful if you want to save Materia slots. They give our heroes access to elemental attacks without using MP or having to have the associated materia equipped - very handy for pressuring certain foes, for example.

That said, don’t over-rely on these because they don’t build any bars for Synergy abilities. If you want to exploit elemental weaknesses while earning bars for those powerful team-up attacks, you can use spells from materia instead.


Backline Commands can save your life

Two of your party are KO-ed and it looks like your goose is cooked. You need a Hail Mary and fast!

That’s where Backline Commands come in. When you’re in dire straits, you can press Triangle on the Command Menu to call in your non-active allies to perform a Synergy Ability in a last-gasp attempt to claw back control of the battle.

Don’t forget about this because it might just save your life!

Exploration and Intel tips

Get a chocobo ASAP

Chocobos play a big role in FINAL FANTASY VII REBIRTH - they help you get around faster, can cross otherwise impenetrable parts of the environment and they play frankly incredible versions of the iconic chocobo theme. What more could you ask for in a mount?

In other words, you’d be kweh-zy not to prioritize Chocobo Intel when you step into the wide expanses of the world. Finding your feathered friend might take some wark, but they’re often located close to where you’re guided for the critical story path.


Explore the world - don’t just follow the icons

Activating the Remnawave Towers around the world will show you the general location of dangerous fiends, Lifestream springs and more activities that Chadley wants your help with. However, they don’t show you everything.

If you see an interesting structure of piece of geography, go check it out. You may discover hidden caches that contain items, gear, money and more, for example. Some elements, including some side contents, also only show up after completing other activities too, so stay alert for these.

Check noticeboards for side quests

If you want to make sure you’re not missing any of the excellent side contents, you can check noticeboards in various settlements around the world.

These will mark the location of the prospective client on your map, making it easier to find them. If you notice a green exclamation point on a noticeboard on the map, that means a new quest has become available so go check it out!

Some of the notices are quite funny and well-written, so be sure to read them too!


If you can’t find a route to your destination, follow the roads

You can see an icon on your map, but there’s a big cliff-face in the way and you don’t know how to get there. What to do…

One good way is to follow the roads in each area. Many Intel activities are off the beaten path, but roads typically lead you close to them. Watch out for things like springseeker owls, glowing crystals or climbable walls as you travel and they’ll guide you towards your destination.

Complete Chadley’s battle simulations

Chadley’s new portable battle simulator is loaded with a generous portion of challenges right from the start, and more will unlock as you Assess enemies, complete Fiend Intel and more.

It’s worth taking some time to complete these, as they reward you with excellent Materia. For example, in the Grasslands, you can earn one of my personal favorites - the First Strike materia, which lets you start with a partially filled ATB gauge. Very handy!


Titan is a great Queen’s Blood card early on

Honestly, Queen’s Blood is such an entertaining and full-featured card game that we could do a whole article of tips and tricks just for that. And yet might.

However, for now, I had a lot of success in the early game thanks to the Titan card. You can purchase this relatively early, and its high value, useful shape, and relatively low cost to play make it a real boon.

It’s not enough to let you sleep through the matches, of course. You’ll still have to think strategically, especially as the rank of your opponents goes up. But I found it a real ace up my sleeve when I was just starting out.


Play at your own pace

The final tip I want to give you is this: take your time.

FINAL FANTASY VII REBIRTH is an extraordinarily generous game - a packed playground of secrets, skirmishes, and stories that beg to be discovered. But don’t feel you have to do everything all at once.

None of the side activities can be fully missed, and nothing is locked out even when the main story is complete, so play as you like. If you want to dawdle in the extended world, feel free. Alternatively, if you want to push forward on the main story path, that’s okay too.

There’s no wrong way to play.

We hope these tips help you on your search for Sephiroth. If you’re yet to experience the game for yourself, FINAL FANTASY VII REBIRTH is available now for PS5.

To stay up to date with news and information about the game, be sure to follow us on social media:

What are the critics saying about FINAL FANTASY VII REBIRTH?

What are critics saying about Cloud and co’s new adventure? We’ve pulled together links to their coverage so you can see for yourselves.
By Duncan Heaney

FINAL FANTASY VII REBIRTH is out today!

This new game sees Cloud Strife and his allies travel the world in pursuit of the sinister Sephiroth. It’s a journey fraught with drama and danger… but also a lot of fun. That’s the message from the critics, who have shared their thoughts on this RPG epic.

We’ve collated many of the reviews here to make them easy to find. Simply click a link to head over to read that coverage.

Reviews

Videos

Easy Allies

Backlog Battle

GamingBolt

Happy Console Gamer

Arekkz Gaming

DevilNeverCry

Schrodingersbabyseal

Mrhappy1227

Retro Rebound

Final Fantasy Union


FINAL FANTASY VII REBIRTH is out now for PS5:

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FINAL FANTASY VII REBIRTH devs talk world, minigames and more

Producer Yoshinori Kitase and Director Naoki Hamaguchi on their philosophy for the game’s side content, the difficulty of making a planet and why copying the original game can sometimes feel weird.
By Duncan Heaney

FINAL FANTASY VII REBIRTH has arrived!

This epic new RPG sends Cloud Strife and his allies on a thrilling journey around the world in pursuit of the sinister Sephiroth. But it’s not all about the chase - the world is overflowing with amazing things to see and do, from story-driven side quests to marvellous minigames. To call it generous in variety would be an understatement.

That’s all by design. I recently sat down with Producer Yoshinori Kitase and Director Naoki Hamaguchi for an interview, but we didn’t want to talk about the story, characters or anything that would spoil some of the surprises in store.

Instead, we chatted about other aspects of the game, including the more open structure, the evolution from FINAL FANTASY VII REMAKE and the card game Queen’s Blood.

Or, ‘my new personal obsession’ as it’s quickly becoming known.

It was a fascinating chat, and we hope you enjoy it. If so, be sure to experience the game for yourselves - FINAL FANTASY VII REBIRTH is out now for PS5:

FINAL FANTASY VII REBIRTH is the second game in the trilogy. How has this format helped you and the project?

Yoshinori Kitase (Producer): The original FINAL FANTASY VII was so big and had so much content, so by remaking it into a trilogy, we are able to recreate every part of the original at the quality we’re aiming for, without having to cut anything down or shave anything off. That’s only possible with multiple games, and that was something we understood from the beginning.

However, another advantage we’ve come to realize after doing the first game and getting into the rest of the trilogy, is that we can actually take feedback from the previous game on board. We can see what players feel, what they liked, what they wanted, what we maybe could have done better, and essentially keep making the game alongside the fans.


What feedback did you particularly want to address with REBIRTH?

Naoki Hamaguchi (Director): The original FINAL FANTASY VII REMAKE was very much a story-driven game. It offered a very dramatic narrative experience that seemed to be very highly regarded by fans.

But at the same time, I think a lot of people asked for a bit more player choice - the ability to make decisions about what to do next, rather than just getting drawn along by the story. We’ve definitely tried to respond to that and added many more layers of freedom, choice, and exploration into FINAL FANTASY VII REBIRTH.

So, it’s a new approach, but at the same time, we’re keeping the same level of dramatic and engaging storytelling that people responded to from the previous game. That’s all there, too.

What challenges did this new more open structure give you?

Hamaguchi-san: Perhaps the biggest challenge we faced was setting the actual scale for the world that the game is set in.

Of course, there are already quite a few games that let you explore an open area, but it’s typically only one chunk of that world. I think there are very few games that try to give you experience of exploring the whole planet.

The original FINAL FANTASY VII told a story that involved travelling around the whole world, so we felt it was important to give players that same experience - the feeling that they are exploring a planet.

Obviously, in trying to realize that we can’t create a one-to-one scale of a whole planet. In terms of development costs and resources it would be far too hard to achieve that! Not to mention the difficulty of getting the right density of content in the game to make it fun to play - it would be extremely difficult at that level of scale (laughs)!

But we also couldn’t cop out. We had to somehow give the feel of exploring a whole planet and get the balance just right in terms of gameplay, too!


How did you find that balance?

Hamaguchi-san: A lot of trial and error!

The other thing we paid a lot of attention to was to make sure that even though we were adding all this content, all these side activities for players to find and engage with, the experience didn’t get dull. It all had to be varied, with unique gameplay features for each one.

If we just made a lot of content, but it was basically all the same, I think players would get bored with it very quickly. So, we prioritized making each individual activity feel unique and different to the others.

For example, each side quest has its own unique storyline that you can follow and there are unique elements that you can only play while doing that particular quest. They can be unique obstacles, puzzles or minigames - things that you don’t find elsewhere in the game.

Looking for that kind of uniqueness in each individual piece of content was a big focus of development.

Was there anything planned that didn’t make the cut?

Hamaguchi-san: Hmm… (thinks)… in terms of things we wanted to put in but had to cut out, there really weren’t that many. I think we got the vast majority of the things we wanted to do into the final version of the game.

Oh - there was one thing. There’s a scene under Junon in the original FINAL FANTASY VII where Cloud has to get to Upper Junon and into the military base. To do this, there’s a mini game where you jumped on a dolphin, timed your jump to grab onto a piece of metal, and climbed up from there.

Early in development, we actually tried making that pretty much as it was in the original game. We got the prototype working, but quickly realized that because of the modern graphical style, and the fact that the camera can now be moved around freely, it just didn’t look right.

It just felt a bit… odd. Not very convincing, and not much fun to play either.

So, we went for a slightly different direction. Cloud still grabs onto the dolphin, but now there's a sort of water racing game where you try to get around at speed. So trying to replicate the original without change didn't seem to work for this game - the new approach is much more fun.


Of all the minigames, I am particularly in love with the card game Queen’s Blood! It’s really compelling - but what made you add it in?

Hamaguchi-san: As I mentioned earlier, we wanted to get a unique element in each minigame and make them all feel different and special. That also means the way we had to present them wouldn’t be same either.

Some would be very closely tied to the main story - very much a core part of the game - while others would be more like one-off experiences that you’d see in a specific quest and be self-contained within it.

I thought as a third type, it would be really good to have a minigame that had its own separate storyline. It’s not the main narrative - it’s a different storyline entirely - but it continues throughout the whole game in parallel. That’s what Queen’s Blood does.

So, I thought that having all these different positionings or ways to incorporate the minigames into the overall structure would help add to the sense of variety.


Why choose a card game for this type of content?

Hamaguchi-san: Well, this goes back to my own personal experiences with FINAL FANTASY when I was a child, playing through FINAL FANTASY VIII and IX.

I guess it was just my preconception that if FINAL FANTASY has a minigame which continues throughout the whole game, and acts as a break from the main story, a card game is the best fit.


You get your Queen’s Blood deck very early - I imagine a lot of players like me are going to find themselves spending a long time just playing cards.

Hamaguchi-san: I’m glad to say you fell into our trap there (laughs). That’s exactly what we were aiming for!


How did you decide when to introduce Queen’s Blood into the game?

Hamaguchi san: We teach players the game right at the start of Chapter Two, and there’s a reason for that.

Chapter One is very story-driven. It’s a dramatic experience that sets the scene for the story and is intensely focused on the narrative events that set the scene. Once it’s finished, we wanted to show players the direction for the rest of the game - that it’s not just following the story. From here, you’ll have side quests and minigames, which branch out. Also, you’ve got the extended world to explore.

That’s why we put the Queen’s Blood tutorial there. I felt that putting one of the core minigames at that point would basically be a statement of intent to the players that, yes you can just follow the story if you want, but there’s a whole world of other content for you to explore now, too.

FINAL FANTASY VII REBIRTH is out now for PS5:

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FINAL FANTASY XIV Online Open Beta is now available on Xbox Series X|S

Join the open beta and play the award-winning online RPG on Xbox today! Here’s everything you need to know about the open beta, including how to join and starter tips.
By Duncan Heaney

Xbox owners: it is time. The realm of Eorzea is open for new adventurers from today, as the FINAL FANTASY XIV Online open beta goes live on Xbox Series X|S consoles.

More than 30 million adventurers have forged their destinies in this critically acclaimed MMORPG, and now a whole host of new players can experience the magic for themselves. You’ll explore vast locations, from dense forests to desolate deserts, embark on dangerous quests inside sprawling dungeons and uncover a rich and engaging story that puts you in the role of the hero.

In other words, it’s a really good time, whether you’re venturing forth with friends or jumping in solo. Read on and we'll do our best to answer any questions you may have about what’s in the beta.

What’s in the open beta?

The beta includes all content that’s available in the free trial. That means you can play through the original A Realm Reborn story, as well as the acclaimed expansions Heavensward and Stormblood, up to level 70 with no restrictions on playtime.

That’s a lot of content - essentially the equivalent of three full FINAL FANTASY games - absolutely free.

What’s more, all the progress you make in the beta will carry over to the full game on release, so you can pick up where you left off, dive into the superb Shadowbringers and Endwalker expansions and be ready for the upcoming Dawntrail when it releases this summer!

Do note that there are several in-game feature restrictions during the open beta period which can be reviewed here.


How do I join the open beta?

To join the open beta, simply download the free trial from the Xbox Store. When you start FINAL FANTASY XIV Online, you’ll be guided through registration and sign-in, be able to create your character, choose a server to play on and more.

It’s all designed to be quick and easy to understand, so you’ll be playing the game in no time!

Can I join the beta if I’m an existing player?

If you’re already playing the free trial or full game on a different platform, you won’t be able to join on Xbox during the open beta. However, you will be able to play with your existing account and characters when you purchase the Xbox version once official service begins.


Can I enjoy the game as a solo player?

FINAL FANTASY XIV Online is always online, it’s right there in the name, but if you prefer to adventure alone rather than with friends, then you absolutely can. The Xbox version also includes the Duty Support system, which lets you tackle main scenario content with NPCs rather than other players.

Every main scenario dungeon in the game supports this, so it’s possible to enjoy the entire story (and it’s a great story) on your lonesome.

Do you have any tips and tricks for new players?

FINAL FANTASY XIV Online is a big game with a massive amount to both see and do. So, to help you get started, we’ve put together some simple advice for getting to grips with the game.

Don’t be daunted

As mentioned, FINAL FANTASY XIV Online has a frankly enormous amount of content, and a very passionate player base. You may have seen people excitedly talking about characters, the world, and the things they’ve done… and not had a clue what they’re going on about.

It can make starting the game feel quite daunting, but don’t worry. The game is specifically designed to be welcoming to new players. So just dive in, have fun, explore the world at your own pace, engage with the activities you want to engage with and just relax and enjoy yourself. The world will reveal its many secrets to you in time - and soon you’ll be one of those people talking excitedly about your experiences!

Prioritize quests marked with a meteor or a ‘plus’ sign

There are a lot of side quests in FINAL FANTASY XIV Online, and they’re a great way to earn additional experience and other rewards. However, when you’re just starting out, we recommend you prioritize the main scenario quests, as this will let you level up quickly, introduce you to key characters and acclimatize you to the world.

Also, some side quests are marked with a golden ‘plus’ symbol. These indicate that you’ll get a significant reward for completing them that will enhance your experience with the game.

You can earn a chocobo to ride, unlock new dungeons to traverse, uncover new features like the ability to change up your look and more. Plus, they’re usually pretty fun.

Visit the Hall of Novice to learn how to play

The Hall of the Novice is a good first port of call once you're ready to begin tackling dungeons – around level 15. This series of quests are marked with a sprout icon and are specifically designed to teach you the basic ins and outs of the game.

You can do as many or as few of them as you want, but if you’re ever unsure about a mechanic or a system in the game, it’s a good place to go for help.

Always attune to an aetheryte

Throughout Eorzea (and beyond), you’ll find special crystals called aetherytes that you are able to attune to. Once you’ve attuned to a particular crystal you can teleport to that location from pretty much anywhere in the world.

Of course, you can’t travel to any aetheryte you haven’t touched, so be sure to take the time to attune to each one you see. They’re scattered all over the city-states of Gridania, Ul'dah and Limsa Lominsa, providing quick and easy access to various guilds, stores, and other notable landmarks.

You’ll also find them out in the wilds, usually in a settlement. Make sure to take the time to seek these out and attune, as it will make traversing the massive world of the game that little bit easier.

Understand the strengths and weaknesses of your class

The various classes and jobs in FINAL FANTASY XIV boil down to three basic types: Healers, Tanks and DPS (Damage Dealers). While each can hold its own against foes, they also have defined roles in larger combat encounters. Understanding this can mean the difference between success and failure in the dungeons.

For example, marauders are a Tank class, and specialize in taking one for the team, while dealing out some of their own. Many of their abilities are based around attracting attention, so foes attack them instead of their frailer allies.

Alternatively, a Healer class like the conjurer has the important job of keeping the team hale and hearty with plenty of spells and abilities that heal and buff allies, while a DPS like the pugilist is all about dishing out pain as quickly as possible.

Each offers a very different playstyle, so explore the possibilities.

Prioritize class quests

Once you’ve chosen a class, you can visit its guild and pick up class quests. You should undertake these whenever you can because not only will they teach you the ins and outs, they’ll also eventually unlock associated jobs.

Jobs are more specialized roles that add more abilities and opportunities to develop your character - so be sure to complete the quests to earn them!

You can try out different classes

In FINAL FANTASY XIV Online, you’re not bound to the class you pick at the start. After reaching level 10, you can switch to any other class at any time by simply equipping its weapon.

Bear in mind that each class levels up independently and you’ll start each new one at level one, but this gives you a lot of flexibility to experiment with the game’s different options and playstyles.

Watch the Starter Guide video series

This video series follows a new player as they get their start in the game across multiple short episodes. It’s a really entertaining way to learn the ins and outs of the game, and well worth a watch.

The FINAL FANTASY XIV Online open beta is available on Xbox today - we hope you enjoy your first steps into Eorzea.

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FINAL FANTASY VII REBIRTH: John Eric Bentley talks Barret Wallace

What makes Barret such an incredible character and what can we expect from FINAL FANTASY VII REBIRTH? We spoke to voice actor John Eric Bentley to find out.
By Duncan Heaney

Barret Wallace is a big man with a bigger heart. That unique combination of strength and passion come through loud and strong thanks to actor John Eric Bentley. Having portrayed the Avalanche leader in FINAL FANTASY VII REMAKE, he’s excited to return to the role for FINAL FANTASY VII REBIRTH.

This new game goes deeper into the characters and their relationships than ever before. You’ll get to see some of the events that make Barret the man he is and explore his developing relationships with Cloud, Tifa, and the rest of his allies - and John’s pitch perfect performance brings it all together superbly.

We recently spoke to John about what to expect from Barret in the new game, and his experiences with the series as a whole:

How familiar with FINAL FANTASY VII were you before you took the role of Barret?

Oh, very because I played the original! I’m playing the game, and I’m like: “Oh, there’s a Black character! This is awesome - I’ve never seen a Black character in an RPG!”

And then I’m like: “Oh surely he’s about to die” - and he didn’t! And I’m like: “Oh, I’m hooked!”


What would you say defines your portrayal of Barret?

I wanted to make sure that when I portrayed Barret, he wasn't a caricature. I just didn’t want that to happen for the sake of my culture, my community, me as a Black man, my family… anything.

So, I was very diligent in making sure that people could see the different levels and layers that Barret as a man had. Especially with his relationship with Marlene, and the team, and even more so with Cloud, Tifa, and Aerith.

So, I just wanted to make sure that there were layers that were being presented that allowed the audience to see that he just wasn't an angry Black man who, like the polygon figures, shook when he got mad, you know?

As you say, Barret can be in-your-face, but he’s also good-hearted and caring. How did you find that balance in your performance?

Barret is Barret! He's a leader. He's big dude, he's boisterous and he is kind of a commander. So, for me to portray it, I just wanted to make sure that he didn't come off as a blowhard, as a buffoon or as your typical drill sergeant.

So, yes, he is loud and I’m loud myself! As many people in this room know, I’ll walk in and I’m like (shouts) “What up!” So doing Barret is a little bit like, let me put a bit of John in there, but a bit of this in there - it’s a like a recipe for me to make sure it’s balanced right.


Do you have a favorite interaction with another character in the cast?

I think it’s with everybody. He has to be the leader, so any time he’s with the party, or with Cloud, he has to be demanding and strict, but also - and you’ll see this in the new one - he has to care. There has to be a throughline of Barret caring for everyone he interacts with.

Except for Shinra, or people he has to fight against, right? He doesn’t have to care about them because he has a different mindset.

But as far as everyone else goes… I love my interactions with Marlene. And Cloud, and Red XIII - when we go back and forth with each other, that’s fun! That’s bro stuff.

But my relationship with Tifa is very fatherly as well. Then again, you have characters like Jessie and Wedge who he finds endearing, but still has to lead.

So, all the relationships are important because they make the story go!

How did you feel about the positive reaction to FINAL FANTASY VII REMAKE and your role in particular?

FINAL FANTASY VII REMAKE kind of threw me. I'm not going to lie, because I'd been waiting for it forever as so many fans had. But Barret in the original, I guess, wasn't as big a character as the rest of the party - Cloud is running the show.

So, for me to actually see people loving this dude, it kind of threw me. I wasn't ready for it and several people said: “Hey, man, you better get ready because you’re doing a good job!” And I was like: “Really, am I though?” because as an actor you always doubt yourself.

And then people come up and are like: “(shouting) I love you as such and such!” Ok cool - I’m glad! They’re louder than me (laughs).


Is that your favorite kind of fan interaction?

My favorite fan interactions aren’t “Hey, I love your work!” Those are cool and they’re great. It’s a little pat on the back and you’re like: “Good, I’m doing a good job.”

But the biggest fan reactions I have are where kids come up and they go “Barret!” Or “Barry” because they can’t really say Barret yet. And they want you to pick them up and want you to be that father figure!

But the ones that really got me were the folks who said: “Hey, COVID was a tough time, and during the time the game came out, I thought about taking myself out.” Those interactions are priceless, to go: “I’m so glad you didn’t, what can I do to make sure you don’t?”

Because if I’ve got platform to play a videogame character, but also to be able to speak into someone’s life and let them know that they’re worthy, worth something, loved… if I get a chance to do that, to me this is the best job in the world!

How has Barret changed between FINAL FANTASY VII REMAKE and FINAL FANTASY VII REBIRTH?

He’s still loud, he’s still big, he’s still handsome as all get up. I ain’t gonna lie, Barret’s a handsome dude - when he takes the glasses off, it’s like: “Hoo, that’s me? (laughs)”

But anyway, how is he different? You saw the emotion in REMAKE because of the plate falling and his first-time interactions. This is different because we get to see a slice of Barret that… unless you’re a fan, you don’t know his backstory. You don’t know why Barret is who he is in REMAKE.

So, REBIRTH allows you to figure that out. There’s a lot of discovery for fans and I can’t wait to see all the reactions. A lot of questions will get answered.


Barret has a very emotional arc in this game as he confronts his past. How did you approach these more powerful scenes?

Same as we did the plate falling. A lot of people believe in method and stuff like that, and I don’t knock those people. I’m not really a method actor, but I do like to take situations that I’ve experienced in life and bring them to the project.

The only thing is that when we go into record, you never know what scenes you’re going to do! So, you have to be emotionally ready for anything that comes your way. So prep work has to go in usually, but because I was a fan of the original, I’m like: “Oh yeah, this is what where we’re going to do this.”

So, you have to prepare for it, but the emotional part for me is easy. But I’m not going to lie - in REBIRTH, he goes through it! There are scenes that I can’t talk about - and I can’t wait for gamers to experience that - where he takes you on a journey with relationships that are deep. And deep-seated.

So, you have to be ready when you go into a booth at any time, because you might come back to that scene next time you do a session and remember where you were. And it’s heavy - his past is HEAVY heavy!

What was your favorite scene to play in FINAL FANTASY VII REMAKE?

Any scene that I got to do with Marlene was awesome! Anything towards the end, when I got to hang out with Red and go back and forth: hilariously fun.

But to see the plate collapse is one of my favorite scenes because…, it's just it's just that kind of scene. As actors we like to get to the meat of the matter, and that was meat of the matter from 0 - 60. And then you have to snap right back out of it and lead, not knowing what you’re going into.

So, that was very emotional because - and I’m giving my secrets away - I substituted my relationship as Barret with Marlene, with my relationship with my sons. I have four boys, and I substituted my ‘sense memory’, as it’s called. What if that was one of my sons or all of my sons on the other side of that plate?


What was your favorite scene to play in FINAL FANTASY VII REBIRTH?

Ha, there’s a lot! I can’t really say because I’m not meant to talk about stuff - Square Enix will have my NDA contract, so I can’t really say my favorite scenes (laughs).

But I will say my favorite things are going to this particular place and overlooking particular events that are happening that are actually stunningly beautiful. That's the only thing I can say about that scene.

And then there's another scene where I get to interact with Yuffie. Suzie (Yeung) is killing it and it's actually hilarious. And then that actually allowed me to go: okay, well here's Tifa who I already have a relationship with, here's Marlene, who's my baby girl, but now Yuffie’s coming in. She’s got the same kind of energy that I have, but she’s a baby girl - she’s in between Tifa and Marlene.

I always joke about this that Britt (Baron) and Suzie are like baby sisters, and that’s how I can do what I do with them. Those scenes are fun.

And then any of my scenes with Cloud… man, I’m just going to say this candidly -Cody (Christian) came in to do voiceover stuff not knowing how big this game was - I didn't even know how big it was! But any time I got to do scenes with Cody, I would ask: “Hey, has Cody recorded this yet? Can I hear what he does? Can I hear what he does, so I can feel what I would say or how I would say it?

It gave me a groundedness and a sense of direction of how to lead the team and where we were going to go.

I mean, that dude is incredible. I don't think people understand the work he puts into it. I call Cody “Today’s Keanu Reeves.” Because Keanu is one of the most generous guys in the world, but he’s real. He’ll be down on the street or on a subway train chilling with everybody else. That’s how Cody is.

Music! He’s musically inclined. Y’all don’t understand how much he does. So, for him to say: “Hey, this is how I approach things”, I’m like, “Damn John - well go ahead too!”

What’s the most challenging thing about being Barret?

The emotions. Because you got to go there.

Where you have to go emotionally, and where you have to know boundaries as an actor, especially an actor of color… they’re hard to juggle at times.

So, in order to do that emotionally, physically, mentally, spiritually, there are challenges, which I love.

But not only are you doing that, which is a task in itself, you also have a certain amount time to fit your lines in. You have to do what they say in your ear and say the words that they’ve given me on paper, BUT the character may also doing something physically that doesn’t relate to how you might want to do it.

So those are the challenging times. For example, how do I take the elevator scene in REMAKE where’s he’s just going off - how do you take that and balance it out so he’s not so big and being a caricature?

So, I'm always in my head when I'm in the booth. But like I said, that's the fun part and that's the challenging part.


What are you most excited for fans to discover in FINAL FANTASY VII REBIRTH in regard to Barret?

In regard to Barret? Man, I want them to experience the whole damn game!

As far as experiencing Barret, I’m not a selfish actor. I want them to experience the journey that Tifa goes on, that Aerith goes on, the journey that Cloud REALLY goes on, the journey that Yuffie all of a sudden jumps into, the journey that a character who’s also a robot goes on…

But for Barret? I guess the only thing that I want people to understand is his past. If you understand his past, you understand his actions. If you experience his past, and what he’s dealing with, and the weight of the world being on this man’s shoulders as a leader, you’ll understand REMAKE better.

That’s what I can’t wait for people to experience!

Who is your favorite character…?

Red (XIII)! You don’t even have to finish that question!

Red, first of all, is drawn, created, done beautifully. If you haven't done it, look at the details in Red - what’s on him, what the doc marked him up as, his branding, his braids, his hair. If you look at him, Red represents a culture in America, probably the world, that has gone through it, been tested upon, been beat down, been counted out and survived it all.

So, you think about all of these different things about Red, and he’s the ultimate underdog, right? You just become a fan to go: “Oh he’s still alive, he’s still fighting.”

Red’s incredible - and he’s beautiful. I mean, he’s Red! He’s cool - half dog, half wolf, loyal (except for when he talks about me, especially in the truck). And then in this one, you get to see Red… oh I can’t say it! You get to see Red at different times…

Red’s voice actor (Max Mittelman) kills it! He’s another one where I say: “Can you play me what he did?” Thank God they had some stuff recorded because I was able to play off that, like: “Damn!”

(At this point in the interview Max Mittelman runs in for a hug)

That’s my little Red!

Max: We just met today!

John: Yeah! We just met! I’ve known about him forever, and everyone and their momma brags about him, but… he’s the man.


And on that heart-warming note we end but you can hear John’s fantastic in FINAL FANTASY VII REBIRTH, coming February 29, 2024, for PS5.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

FINAL FANTASY VII REBIRTH: find previews and interviews here

Media and influencers recently got to play the upcoming RPG. We’ve pulled together links to their coverage so you can read their impressions!
By Duncan Heaney

FINAL FANTASY VII REBIRTH is just a few weeks away! On February 29, 2024, you’ll be able to join Cloud Strife and his allies on an epic adventure around a spectacular world full of incredible things to see and do.

As for what those things are… members of the press and influencers from around the world were recently given an extended hands-on with the game. They experienced the exciting Nibelheim flashback and had a chance to roam around a part of the expanded world and explore some of the side content.

Want to know what they had to say about it? We’ve gathered links to some of their coverage - click through to read or watch their impressions.


(Please note: this page will be updated as more previews are published)


Hands-on impressions


Interviews


Videos

DevilNeverCry

CuriousJoi

Easy Allies

Genesis VII

Maximilian Dood

Jesse Cox

Davidvinc RPGs

Alex Moukala Music

Marignetic


FINAL FANTASY VII REBIRTH launches February 29, 2024 for PS5.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

New FINAL FANTASY VII REBIRTH demo: here’s what’s included

A free demo for FINAL FANTASY VII REBIRTH is available now. Here’s what’s ready to play now - and what’s coming later this month!
By Duncan Heaney

Many questions have been swirling around since we announced FINAL FANTASY VII REBIRTH. What’s the story of this new entry in the series? How has the combat system evolved? What will happen to our beloved heroes?

And perhaps most importantly… when can we play it for ourselves?

The short answer to that last question is… today! A new demo for FINAL FANTASY VII REBIRTH is available to download now on the PlayStation Store. It lets you play through an early section of the game - part of the Nibelheim flashback.

Then, on February 21, an update will add new content to the demo: the chance to explore some of the expanded area around Junon.

You can get the demo from the PlayStation Store now.

We’re sure you’re eager to know more, so while you wait for the game to download, here’s a little about what to expect:

Available today: Nibelheim episode

This demo episode takes you back in time, as Cloud Strife recounts the story of an early mission with Sephiroth. In this flashback, Cloud and Sephiroth have been sent on a mission to investigate a malfunctioning reactor in Mt. Nibel, near Cloud’s hometown.

Guided by a young Tifa, the SOLDIERs traverse the treacherous path to the reactor, facing many challenges from terrifying beasts to industrial waste.

It’s a fast-paced section of the early game that will teach you the ins and outs of the combat system, let you get to grips with the new Synergy Abilities… oh, and you get to play as Sephiroth!

There’s more to experience in the full game if you complete the Nibelheim episode in the demo, you’ll be given the option to skip the same section in the full game.

Why would you want to though? It’s well worth experiencing twice, just to get more hands-on time with Sephiroth!

Available Feb 21, 2024: Junon area episode

On February 21, an update for the demo will include an additional episode, set in the area around Junon (you must have completed the Nibelheim episode to access it).

This will let you roam freely around a small area of the world at your own pace. You can seek out special monsters to hunt, with their own objectives to fulfil, ride a chocobo and more.

When you’re ready for some more structured fun, you can head into Junon for some more story too.

It’s a great way to get a taste of the freedom and variety that’s available in the world of FINAL FANTASY VII REBIRTH, and a tantalizing tease of what’s in store in the full experience

Please note that the area in the demo has been significantly altered to make the content more compact. You can expect much more in the full game - a much larger space to explore, more side content to find and undertake, more monsters to battle, more secrets to find… the list goes on.

Demo bonuses for the full game

If you have save data from the demo on your PS5, you’ll be able to claim some awesome items when you play the full game:

  • Kupo charm: An accessory that increases the number of resource items extracted at a set rate.

  • Survival set: A selection of items to aid on your adventure, such as potions and ethers.

Be sure to have applied the latest update before diving into FINAL FANTASY VII REBIRTH to ensure you can get items, and the ability to skip part of the Nibelheim episode in the full game.

We hope you’re excited to dive into FINAL FANTASY VII REBIRTH in the new demo. The full experience isn’t far away - it launches for PS5 this month, on February 29, 2024!

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

FINAL FANTASY VII REBIRTH: Britt Baron talks Tifa Lockhart

The actress who brings Tifa to life explains why she loves the character, her role in FINAL FANTASY VII REBIRTH and her favorite scene from the upcoming game.
By Duncan Heaney

In many ways, Tifa Lockhart is the beating heart of the team in FINAL FANTASY VII REBIRTH. She’s a voice of reason, one heck of a martial artist, and she makes a mean cocktail to boot.

Despite being a loyal member of Avalanche - an underground organization that opposes Shinra - Tifa questions the group’s extremist tactics, struggling to reconcile her cause with her conscience. This internal conflict reaches a fever pitch when her group’s actions effectively led to the fall of the Sector 7 plate. Racked with guilt, she leaves Midgar in search of a new path to tread.

Her unique combination of strength and compassion is captured in FINAL FANTASY VII REBIRTH through a fantastic performance by her English voice actress Britt Baron.

We recently had the opportunity to talk with Britt about her experiences with the character, the things that make Tifa so beloved, and what we can expect from her in the upcoming game.

HI Britt. Your character, Tifa, is one of the most popular in the game. Why do you think that is?

I think Tifa is so beloved because she’s so multidimensional. I think she’s incredibly empathetic, she’s passionate, she’s kind and a motherly figure to a lot of the other characters.

She’s very relatable, at least to me - probably because I spent so many hours voicing her, I find her incredibly relatable. And I think that her ability to want justice, but also to care about all of the morals behind what they’re doing makes her stand out amongst this whole story and plotline.

And I think that she’s really dimensional, fully written. I think that’s why this game is so successful - because all of the characters are really fully fleshed out. They’re realistic humans and I think Tifa definitely is one of those.


Obviously, this isn’t your first time voicing the character. How did you find the reaction to FINAL FANTASY VII REMAKE and your performance in that game?

I think the reaction to REMAKE was crazy and incredible. I wasn’t that well versed with the game going in and people in my life tried to warn me, but I was just really blown away.

I think the stakes were so high, so it’s really scary as an actor because all of these fans hold this game so dear to their heart, they grew up playing it. I mean, how can you ever live up to expectations?

So, I was just really blown away and grateful because you always want to do the fans justice and you want to do the character justice because she’s so beloved by so many people. So, the pressure I felt… (laughs).

But the reaction was amazing. It was also mid COVID, so it was a really fun time in a really dark moment of the world.

When did you realize just how much expectation there is for your portrayal of Tifa?

It was strange because when I found out I was cast, I had auditioned for a few roles in FINAL FANTASY, so I didn’t at first even know who I was cast as. And once I told my husband, he was the one that was like: “You are Tifa!!!!”. And that kind of began the journey of” “Wow, I have really big shoes to fill.”

This always happens with any project I’m a part of: when you you’re filming it, when you’re recording it, it feels all very intimate, safe, and protected. You’re working with the creative team in a very intimate setting. And it’s not until when you’re about to wrap up, you realize: Oh my gosh, this baby that we’ve been working on is going to be released into the world. And you hope you hope it’ll be received well.

I think you just try to do the best in the moment and do your best work as an actor. But I try not to focus so much on the pressure in the moment when we’re recording. I think afterwards, once it’s out of my hands, that’s when I start to get a little more anxious. Which probably is bad, but that’s my method (laughs).


How has Tifa changed between FINAL FANTASY VII REMAKE and REBIRTH?

We see a lot more of her backstory in REBIRTH. We get to go back to some of Tifa’s trauma and see more of why she is the way she is, and what vengeance she is seeking; and also trying to figure out her own past - what’s true and what isn’t. And she’s working through that with Cloud.

I think it’s more muddied, and I don’t want to say ‘darker’, but the stakes feel higher in this game. The first game was more of an introduction, and I think we really delve deep in REBIRTH.

You also play a younger version of Tifa in this game. How did you have to change your performance for this?

To voice young Tifa was slightly challenging because I’m already an alto and just regular aged Tifa is already in a higher placement for me. So, playing young Tifa, I had to figure out how to go even higher. To get technical, it was just placing my voice more to the front of my mouth.

We really rely on our directors too. So, Kirk Thornton is amazing, and he really helped me stay the course as young Tifa. But we were jumping all around, so it’s definitely a challenge - a fun challenge - as an actor.


Is there a particular scene in FINAL FANTASY VII REMAKE that you were particularly proud of?

My favorite scene to play in REMAKE, might have been on the train when Tifa saves one of the Shinra employees.

It was such a high action paced, intense scene. We recorded it early on, and I think that it really illuminates who Tifa is as a human. It encapsulates who she is, so I really enjoyed that. And I think it was one of those pivotal scenes where I really got to solidify what voice I was using, who she was as a character and my portrayal.

Do you have a favorite scene in FINAL FANTASY VII REBIRTH?

It might have been with Tifa and Cloud. I think it’s pretty emotional. It was one of the earlier scenes that we recorded, and at that time we were recording Japanese hours, so it was really late night in Los Angeles which, when you get a little tired, feels even more intimate.

She’s trying to express her feelings for Cloud, She’s trying to figure out what’s going on with him and I think those kind of scenes are really fun for me because a lot of our recording is so disjointed and that was one of the instances in REBIRTH where I got to record the scene start to finish, and Cody might have already recorded.

Sometimes they’ll play his lines for me, which is also really nice and helpful because I’m then playing off of him, which I think I did get to do in that scene.


What’s the most challenging thing about playing Tifa?

One of the most challenging things about playing Tifa is making everyone happy. I mean, it’s a hard challenge to come in as an actor and play a character that so many people have different opinions of and different emotional attachments to, and different ideas of how she should sound or how she should react to certain moments.

Just navigating, doing the fans justice, and also doing myself justice in terms of relying on my own choices as an actor, and with our directors, is the fun balancing act of being a part of such a massive game with such a huge history, versus a completely new IP.

That’s one of the fun challenges of her. And I think she’s very dynamic, so some days you’re doing efforts and really loud. She’s in her warrior mode and fighter mode. And other days it’s these really emotional scenes that are so quiet and intimate.

So, that juxtaposition is also super-challenging because you’re really jumping from one mode to the next when you’re recording. But it’s fun!

How did you overcome that challenge and balance that softness and fierceness?

Just through my training as an actor! I don’t want to speak for all of us, but this is kind of why you want to become an actor. You want to play the high highs and the low lows.

That’s one of the best parts of getting to be part of a game like this and getting to play a character like this. I get the opportunity to get really soft and grounded and intimate, and have these emotional scenes, and these super high stakes…

And we get to do these really silly, fun side quests, we’re joking around in scenes and we’re fighting. It’s a challenge - I’m not sure how I navigate it other than to just be in the moment and believe in the given circumstances.

Acting 101 (laughs).


What’s your favorite thing about playing Tifa?

My favorite thing about playing Tifa is her kindness. When she gets to be really empathetic and is leading with her heart and her moral compass, those are kind of my favorite scenes. That’s when I feel like Tifa shines as a human and those are the scenes that I just personally really enjoy recording.

As a martial artist, Tifa has to make a lot of grunts, or ‘efforts’. Is this a physical task for you? How do you approach it?

I think I am acting it out a little bit, however you can’t move much because you don’t want to move off mic. Voice acting is super-technical, especially for my character. It’s very different than John (Eric Bentley) playing… (thinks) Barret… (bursts out laughing) Oh my God, I forgot his character’s name! I’m like “Who does that guy play again?”

John Eric Bentley: Did somebody say your name!?

Britt Baron: (laughing) Ok, let me go back. What was the question again?


Efforts…

Oh yeah! When I’m recording Tifa’s efforts I’m absolutely standing up. I can’t sit down to do that. It’s very technical - you can’t move off mic. So, as much as I wish I could really be throwing punches or kicks, you can’t. It’s just about being grounded.

Also, our director Kirk, really helps me because it’s very easy when you’re doing, like 100 efforts to just keep doing the same sound over and over again. So sometimes you really do need an extra ear to be like” “Okay, try something with your mouth closed”, or “Maybe you’re pulling yourself up or you’re pulling yourself down”. Because otherwise it can get really repetitive.

We have a great team behind us, which I’m very grateful for.


What is your favorite memory of recording FINAL FANTASY VII REBIRTH?

I got to bring my dog to a recording session in the second game, and that was really fun! She did ruin a few takes snoring, but besides that, it was just really fun to have her with me.

And, you know, she can’t spoil anything because she did sign an NDA. That was a fun memory, though, for me.

Other than Tifa, are there any other game characters that you’d really love to play?

I don’t have a ton of gaming experience. However, I did spend many hours playing Mario Kart on N64. And even to this day, even on the Switch where there’s all these new characters, I only play as Yoshi, I actually will not play the game if I’m not Yoshi.

So, I guess I would say Yoshi. Not that I can do an impression. Please don’t ask me to do that!


Please can you do an impression of Yoshi?

(Laughing) Oh no!

Yoshi!

(Everyone cheers at the surprisingly spot-on impression)

Did I get the part?


Sadly, not one of our games. What aspects of Tifa do you wish you had in real life?

Getting to see my voice behind these insane moves that Tifa is performing is pretty incredible. I like to take some of her abilities and pretend that I could do that because I was cast to portray that. So, I will take her strength and talent and pretend that I can do that. Even though I can’t.

But I did grow up as a dancer, so, you know, that’s something (laughs). I can’t do backflips and land on my feet, but in this game I can and it’s pretty cool to see my voice alongside that.

I live vicariously through Tifa.

Who would you say are your personal favorite characters in FINAL FANTASY VII REBIRTH?

Oh, I don’t know… it might be Aerith. Or Yuffie. Both of them are so fun. Not that Tifa’s not fun, but I love that Aerith gets to be kind of sarcastic and bold and she’s really confident. Same with Yuffie - they both bring that energy. I think Tifa is a little more grounded.


What message would you give to fans about the upcoming FINAL FANTASY VII REBIRTH?

My message to fans is… oh god, how much can I spoil?

Ok, my message to fans is to be excited, be open-minded because I think we have some really fun surprises, and I think we also have some awesome fan service that will make everyone happy. I’m hoping, knock on wood (taps her own head).

Let’s not jinx anything, but I’m really proud. I think it’s a really exciting new chapter and we’ve really expanded this world.


Many thanks to Britt Baron. You can hear her as Tifa in FINAL FANTASY VII REBIRTH, coming February 29 2024 to PS5.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

FINAL FANTASY VII REBIRTH: Cody Christian talks Cloud Strife

The actor who brings the iconic Cloud Strife to life in FINAL FANTASY VII REMAKE and FINAL FANTASY VII REBIRTH shares his take on the Buster Sword-wielding hero!
By Duncan Heaney

Few characters in gaming are as beloved as Cloud Strife.

This spikey-haired protagonist of FINAL FANTASY VII is a former SOLDIER operative who arrived in Midgar to start a new chapter of his life as a mercenary. After many adventures in the city, he leaves Midgar behind in pursuit of Sephiroth and the truth – a quest which will lead him to defy destiny itself.

He is, to put it mildly, a complex figure, so it needs a talented performer to bring him to life.

Actor Cody Christian has done just that, portraying the character in the acclaimed FINAL FANTASY VII REMAKE. And that was no one-time gig - he’s back in FINAL FANTASY VII REBIRTH - coming to PS5 on February 29, 2023.

This new game goes deeper into Cloud and his fellow party members’ backgrounds than ever before. You’ll experience new depths to his personality and develop an even deeper insight into this most complicated of heroes. In short, there’s plenty for an actor of Cody’s calibre to get his teeth into!

We spoke to Cody about his experiences portraying Cloud - and his excitement now that he’s part of the FINAL FANTASY family.

Hi Cody. How did you feel when you saw the positive reaction to FINAL FANTASY VII REMAKE, and your portrayal of Cloud?

I went from being incredibly overwhelmed to feeling as if I could take a deep breath.

I think the first game, especially more than the second, was a lot of weight. There was a lot of expectations, whether they were what I put on myself, or what I expected for the fans - what they deserved in the game.

But finally having it be received and received well - especially during a crazy time because that was the pandemic – I couldn’t have been happier, honestly. And it gave me so much confidence moving forward, and so much more excitement going into the second part of the game and potentially the third as well.

So, I’m cool now, man! I feel like I’m finally able to live in this and enjoy it!

How has Cloud changed between that game and FINAL FANTASY VII REBIRTH?

I think in the first game we saw a much more guarded, closed off version of Cloud. A lot of stoicism involved, right? The second game allows us to go a bit deeper in his character and his emotional journey, and there’s a lot more depth to explore.

One of my favorite aspects of Cloud, and bringing it to life, is the vulnerability within him. I think we really get a chance to kind of dive deep into the second game, which opens up a whole new side of Cloud in my opinion.


How difficult was it to balance Cloud’s practiced aloofness, with his heart and humanity? There are so many sides to the character so it must have been tricky to capture them all…

I don’t think the execution of it was that difficult. You got to keep in mind - and I would love to share this publicly - I had so much help and assistance in the studio behind the scenes. Not only with my Director, Kirk, but also the sound engineer, and especially Ben - he’s one of our translators that works with Square Enix. So, I had so much knowledge, so much support which provided comfortability.

That helped alleviate a lot. But I think for me, executing the part of Cloud and really pulling it off… it has to go with just humanizing as much as possible. You know, he has a crazy storyline and crazy history. A lot of stuff has happened. There’s a lot of trauma, a lot of things impacting him.

So, seeing him grow out of his shell has been a journey. Again, it wasn’t too difficult to execute - more or less just trying to understand who he is at the core and then let everything else breathe naturally from there!

You get to play through Cloud’s memories of the past Cloud in this game. How did you change your performance for the younger version of the character?

Honestly, I had to do some actual physical changes, kind of lightening up the tone, trying to reach a higher octave. Naturally, my voice sits a little lower, so that was fun to explore.

There were two different age brackets. There was like a younger, younger cloud and then a slightly older version of that. And then the current state that I voice them in.

But outside of physically changing the voice, it was just also changing the mindset depending on where it was in the story. What had happened, what had occurred, what was his life really like, what was his relationships like? Because again, there’s such a duality to the character. And as an actor, something that has excited me the most about portraying him is there’s just so many sides, there’s so many things acting all at once.

We see young Cloud in the village, we see Cloud beginning SOLDIER training… there’s all different phases of his life. So, it’s really just about understanding the context of where he’s at and letting it all come from there.


Are there any scenes you’re particularly proud of in FINAL FANTASY VII REBIRTH?

There is actually. There’s a whole sequence - I don’t know where exactly in the game and I don’t want to give away too much - but we’ll just say that we see a very… unhinged side of Cloud.

Exploring that, and the interactions with the core characters and who know him… I’m getting chills thinking about it - it was really, really cool! I’m excited for fans to see it.

What was the most challenging thing about portraying Cloud in this game?

I mean, the realest answer that I can give you is that the way the recording process works, we’re constantly jumping from the beginning to the middle, back to the beginning of a scene.

We don’t record anything chronologically, so it’s difficult to kind of figure out where you are in that exact moment, what has happened previously, what’s about to happen next. There’s a lot of like questioning, and really making sure you know where you’re at.

And quite honestly, I’d say that was the most difficult process. Because, again, having had the first game come out and people not go on a rampage to try to get me out, I was like: “okay” (laughs). It was so much easier and so much more comfortable.


What’s the best thing about playing Cloud Strife?

The best thing about playing Cloud Strife… is being able to play Cloud Strife, man (laughs)!

I mean, there it is - it’s iconic, it’s legendary and to be part of such a crazy franchise with such a rich history and fanbase… I’m a gamer myself so I really know what it’s like and what it feels like to be connected with a videogame, a character, a franchise, series or whatever it may be.

So, to be part of something so special to so many people in all their own ways… I feel that’s art in the best form!

What is your favorite memory involving FINAL FANTASY VII?

I have a couple and they came in different phases. There’s a funny story about booking the job because I auditioned for it with no real context about what it was. I got these crazy instructions about what to do, and I remember in the actual session, they were like, “Okay, so imagine seven or eight people around you and you have a really big weapon, and you just swing and take them all out at once.”

I’ve never done that before in my life, so just out of nowhere, I just went (shouts) “argh!” and started doing crazy stuff.

So, this audition happens, and I don’t hear anything for a month or a month and a half. So, I’m assuming: “Okay, I completely wrecked that!” Then I get the phone call, and they tell me what it is, the role, the project because everything was under code names at the time.

As soon as I found out what it was, I called my brother who’s a massive fan of FINAL FANTASY. I told him the news and he freaked out, and when he freaked out, the magnitude of kind of what was about to happen hit me.

It was just a really cool moment for me. It was cool moment for my brother and I to share. So that was like the first one.

My second one was New York Comic Con. I hadn’t had the chance to publicly be a part of this game yet and interact with fans. New York Comic Con was my first time being able to do it, so I was excited to see it. I’m excited for the fans to see what’s in store!

So, be honest, who’s your favorite character in the game?

I mean, I’m pretty cool. (Looks at Barret’s voice actor John Eric Bentley, who is sitting nearby) But that Barret guy is all right. He’s all right too, I guess (laughs).


What’s your favorite thing about your character?

I think I have the coolest weapon in the game for sure, hands down. But on the deeper side of things, I think just the emotional journey of the character, the depth and everything that he’s going through and has been through is very cool, very unique, and it makes him really one of one. So, it’s pretty legendary to be able to bring it to life.


Finally, is there anything you want to say to fans?

I just want to say thank you. I want to say thank you from the bottom of my heart. And I’m going to keep it short and sweet and as genuine as possible.

This was a very daunting experience to tackle the first go around. The second one has been much more enjoyable and much easier. I hope whatever is to come, you guys will continue to love it.

And I thank you so much for the support!


Many thanks to Cody for his time - and his amazing performance as Cloud Strife. You can hear him in action in FINAL FANTASY VII REBIRTH, coming to PS5 on February 29, 2023.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

FINAL FANTASY VII REBIRTH preview: Get a closer look at Cait Sith, Yuffie, Elena and more!

We reveal some new areas of the game, showcase some of Yuffie and Cait Sith’s amazing combat abilities and much more!
By Duncan Heaney

It’s the start of a New Year, and what better way to celebrate than with a new look at one of 2024’s most exciting games!

Our brand new trailer takes you deeper into the game to offer another tantalizing tease of what to expect. Take a look:

FINAL FANTASY VII REBIRTH launches for PS5 on February 29, 2024 and is set to be a truly epic adventure. Here’s just a taste of some of the places you’ll get to explore… and some of the compelling characters you’ll meet along the way.


Regions of the World

The world of FINAL FANTASY VII REBIRTH is comprised of multiple regions. Each boasts unique environments for you to explore. Let's take a look at a couple now:

Starboard Junon

An urban residential zone within the fortified metropolis overlooking the ocean. In addition to housing for Shinra personnel, high-end boutiques and restaurants line its streets.

Currently, preparations are underway here for Rufus Shinra’s presidential inauguration parade.

Shinra-8

A Shinra cruise ship that ferries travelers between the planet’s eastern and western continents. After departing the port of Junon, it heads for the resort town of Costa del Sol.

As part of the on-board entertainment, the ship plays host to a Queen’s Blood tournament.


New Characters: Cait Sith & Moogle

This gregarious cat fights from atop his sturdy moogle mount, who provides both mobility and support during battle.

When Cait’s not duking it out, his high-tech helper aids him in hacking computer systems and telling fortunes.

New Characters: Elena

  • Voice Actor: Piper Reese

Though she may be a rookie, she’s as skilled with her fists and a gun as anyone else in the Turks unit of Shinra’s General Affairs Division.

She and her partner Rude are tasked with pursuing the black-robed figures, which she is more than happy to do if it means being assigned a mission with Tseng.

New Characters: Captain Titov

  • Voice Actor: Jonathan Lipow

The captain of the Shinra-8, responsible for overseeing safe passage for all who travel between Junon and Costa del Sol. He’s earned a sterling reputation among his crew, thanks to his unerring devotion to his duties.

This is most evident during the various festivities held aboard his vessel, which he personally - and passionately - emcees.


Combat

Next up, let's take a look at what some of the new additions to the party can do in battle!

Yuffie

Basic Attacks: Yuffie quickly strikes enemies with a large throwing star. The speed with which she attacks allows you to charge ATB faster than most.

While her throwing star is out, Yuffie can unleash magic-infused "ninjutsu" to punish foes.

Abilities: Yuffie excels at chaining her attacks together and switching their elemental affinity.

Her Doppelgänger ability allows her to attack in tandem with her clone, enabling her to exploit enemies’ weaknesses even more effectively.

Unique ability: Hurling her throwing star at enemies allows Yuffie to keep up the pressure from adistance.

While her throwing star’s out, she can also pelt her foes with ninjutsu. Whatever element her target’s weak against, Yuffie has a ninjutsu spell for it.

Cait Sith

Basic attacks: Cait Sith darts about the battlefield with the agility of an acrobat (or perhaps a cat?), assailing enemies from every side.

When he wants to switch things up, he brings out his moogle pal, changing his attacks.

Abilities: These Cait Sith-exclusive moves can hurt enemies or buff allies, but most rely on luck in some way.

“Let's Ride!,” however, allows him to hop on his moogle, enhancing his regular attacks and his unique abilities.

Unique Abilities: While riding his moogle, Cait Sith can give enemies the boot with Dropkick.

Once his moogle’s attacks have filled the Moogle Meter, he can also buff his companions with abilities like “Defense!”


Synergy Abilities

Synergy abilities are powerful attacks in which two characters team up to turn the tide of battle. More abilities will unlock as you increase the party level - a numerical expression of how closely-knit your team is - and deepen the affinity between party members.

Fill the synergy gauge by using abilities, then unleash a synchronized assault!

Moogle Pinwheel (Synergy Ability / Yuffie & Cait Sith)

Yuffie and Cait Sith attack in tandem with a secret ninja technique.


FINAL FANTASY VII REBIRTH launches on February 29, 2024 for PS5. There’s still time to preorder too.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

Best bits of 2023: Accepting the Truth in FINAL FANTASY XVI

We’re celebrating our favorite gaming moments of 2023. Today, we explain why Clive accepting the truth is so darn satisfying!
By Duncan Heaney

In this new series, the Square Enix Blog team looks at some of our favorite moments from throughout the year and why we think they stand out. To be clear, we're not declaring them to be the pinnacle of the game, merely one of many moments that stand out. So, don't get cross at us if you disagree, okay?


FINAL FANTASY XVI is full of incredible moments that combine character-driven drama with eye-widening spectacle. When Producer Naoki Yoshida described it as a ‘rollercoaster,’ he wasn’t kidding!

WARNING: There are spoilers from this point on.

Some of the most powerful moments in the early game come about as Clive delves into his past and his true nature as a Dominant - someone who can channel an Eikon - in the ‘Buried Memories’ questline.


What happens in Buried Memories

Over the years, our battered hero has focused on one thing: revenge against the mysterious hooded figure he saw during the destruction of Phoenix Gate - a tragic assault that resulted in the death of his beloved brother Joshua. So, the discovery that he may have been responsible for the destruction of Phoenix Gate - and by extension his own friends and family - is a difficult one for him to bear.

Despite his anguish, questions about what really happened and the identity of who Clive saw still linger so, with his new ally Cid’s typically frank urging ringing in his ears, he and Jill head off to the site of the tragedy to discover what really happened.

It’s been a long trek through the remnants of his former nation, now part of the Holy Empire of Sanbreque, and the duo have witnessed many horrors along the way, including the suffering of Bearers in the realm. Now though, they have finally reached their destination: the ruins of Phoenix Gate.

Using the blessing of the Phoenix, bestowed on him by his late brother, Clive is able to open a mysterious door and enter the dark underbelly of the castle. He discovers a vast ruin of the Fallen - an ancient civilization long since vanished.

After battling through a gauntlet of hostile Fallen defenses, classic FINAL FANTASY Bombs and more, Clive discovers an ancient mural on the wall - and something awakens within our tormented hero.

He’s transported back to the past, where he is forced to confront Ifrit, the Infernal Eikon itself. It’s a true spectacle, as Clive is utterly dwarfed by this gigantic foe, but after surviving that assault, he then has to face a far tougher opponent - a dark, shadowy vision of himself.

It’s a brutal battle, but as the Infernal Shadow primes into the full-size Ifrit once more, Clive realizes that he can’t avoid the facts forever. There was no hooded figure - he is indeed the Dominant of Ifrit, and responsible for the death of his family. He accepts the truth, and gains the ability to draw power from his Eikon directly.

Filled with resolve, he steps forward, ready to forge a new path that will let him atone for his crimes.


What do we love about this section?

As far as we’re concerned, this is a hugely affecting part of the game - a perfect fusion of gameplay and story that showcases FINAL FANTASY XVI at its very best. It works on multiple levels:

It culminates in a moment of fist-pumping awesomeness

Let’s break tradition and start by talking about the end: Accepting the truth.

As Clive accepts his demons, the game holds still, waiting for you to activate your Limit Break for the first time with the prompt ‘Accept the Truth.’ Click in both sticks, Clive’s body bursts with flames and Composer Masayoshi Soken’s already iconic track, ‘Find the Flame’ explodes into action.

It’s an exhilarating, pulse-raising spectacle, but it doesn’t just work because it’s visually dazzling and audibly awesome - it’s because you experience the same burst of catharsis as the hero himself. It’s story, sound, spectacle and gameplay all working together to create a moment that’s purely unforgettable.

It’s the climax of Clive’s early journey

For most of the early game, Clive is driven by thoughts of revenge against the elusive Dominant of Fire. This hunt drives many of the game’s events, so the mission presents a palpable sense of climax - even if the result wasn’t what Clive expected.

It also sends our hero on a new path that will come to define him throughout the rest of the game - he abandons his selfish, single-minded quest for revenge, and starts a new path to free Valisthea from the injustices he has both seen and endured.

It constantly throws new challenges your way

Clive embracing his past is a big moment, and naturally has garnered a lot of attention from fans, but the lead up is no slouch either.

The Fallen ruins beneath Phoenix Gate is an area that is always ready to throw something new your way. It starts with the Fallen Hunters and Guardians - ancient mechanical devices that feel very different to anything encountered thus far.

Then, the game starts throwing new enemies your way - iconic FINAL FANTASY creatures like Bombs and the Iron Giant or the unsettlingly agile Lich. There’s always something new to battle, and it makes for some truly satisfying encounters.


As you can see, this section of FINAL FANTASY XVI left its mark on us, just as it did Clive. Of course, it’s just one of many magical moments in the game - there are so many more we could pick, from earth-shattering Eikon battles to tender moments between Clive and Jill.

If you’ve yet to discover your own best bits, the game is now available for PS5:

The Echoes of the Fallen DLC is also now out. It sends Clive and his allies up the dangerous Sagespire - and into conflict with the powerful Omega. It’s available standalone or as part of the Expansion Pass, which also includes The Rising Tide DLC, due for release in Spring 2024.

To share your own best bits, be sure to follow us on social media:

Celebrate the Holiday with these awesome FINAL FANTASY-themed cards!

Embrace the spirit of the holidays with these awesome cards, themed on THEATRHYTHM FINAL BAR LINE and featuring some of your favorite FINAL FANTASY characters!
By Duncan Heaney

The Holiday season is upon us at last!

You can celebrate the season with these brand-new Holiday cards, themed on this year’s majestically musical THEATRHYTHM FINAL BAR LINE.

The cards feature many beloved characters from the FINAL FANTASY series, including Yuna, Garnet, Eiko, Noel, Snow and more!

To get the cards, click on the link beneath each image to download a high-quality version that you can print:

THEATRHYTHM FINAL BAR LINE Holiday Day Card

THEATRHYTHM FINAL BAR LINE Holiday Day Card

THEATRHYTHM FINAL BAR LINE Holiday Day Card

THEATRHYTHM FINAL BAR LINE Holiday Day Card

Happy Holidays from all of us at Square Enix!

For more FINAL FANTASY fun, be sure to follow the team on social media:

7 Square Enix heroes who will heal your soul

Join us as we celebrate those Square Enix heroes who win the day through passion and positivity.
By Duncan Heaney

Never underestimate the power of positivity.

Square Enix games are full of heroes who showcase the best of humanity with their passionate personalities and sunny dispositions.

Whether they’re quick-witted rogues, pure-hearted heroes or just silly goofballs, these loveable leads inspire a sense of joy and hope in the player.

Today, we’re highlighting just a few of our favorites:


Zidane Tribal - FINAL FANTASY IX

FINAL FANTASY IX’s nimble-fingered protagonist is a ray of sunlight through the mist.

Zidane approaches life with a sense of joy and optimism that’s utterly infectious. He’s dependable, friendly with almost all he meets (even those out to get him), and boundlessly enthusiastic.

The story of FINAL FANTASY IX deals with some weighty subject matter, and the fact that the game’s tone remains relatively light-hearted and optimistic throughout is largely thanks to Zidane’s cheerful and optimistic personality.

Read more:


Bartz Klauser - FINAL FANTASY V Pixel Remaster

Of all the numbered FINAL FANTASY games, FINAL FANTASY V is the most light-hearted. It’s positively overflowing with humor and heart, and a lot of that comes from the characters – particularly Bartz.

This enthusiastic and slightly hapless hero is innately noble-hearted and hopeful. Even when he tries to act like the classic aloof loner, he can’t keep it up – he’s just too kind. That’s what leads him to get embroiled in the adventure in the first place!

True, he’s not the sharpest tool in the shed, which sometimes makes him the Butz of the other people’s jokes, but he’s rarely anything less than a delight to be around.

Read more:


Agnea Bristani - OCTOPATH TRAVELER II

Some heroes solve their problems with their wits. Others resort to force. OCTOPATH TRAVELER II’s Agnea uses something far more potent: kindness.

This warm-hearted dancer sets out around the world on a mission to become a star. But she’s not in it for the fame and fortune - she just wants to put a smile on people’s faces like her mother did.

What she discovers is a world tainted by cynicism and greed, but rather than let it pull her down Agnea lifts it up. Her strength of character and boundless compassion help the people she encounters find the hope they once lost and become better people as a result.

More than any star, she shines like the sun - warm, bright and life-affirming.

Read more:


Selphie Tilmitt - FINAL FANTASY VIII Remastered

With Squall at the helm of FINAL FANTASY VIII, there’s a lot of brooding in FINAL FANTASY VIII. Smoldering brooding, of course (he is the best looking guy there after all), but he’s not the most upbeat of heroes.

That’s a trait noticed by his teammate Selphie, who in contrast is a bubbly bundle of infectious positivity and barely contained energy.

She’s the kind of person who throws her heart and soul into everything she does - be it setting up school festivals, running her own website or - most challenging of all - trying to get Squall to come out of his shell.

Read more:


Jun Erio - PARANORMASIGHT: The Seven Mysteries Of Honjo

Jun Erio is a young, idealistic detective working a case involving a series of strange deaths. This investigation embroils him in a twisty-turny case involving murderous curse-bearers, urban legends and one of his partner, Tetsuo Tsutsumi’s old cases.

It quickly becomes clear that this is no simple mystery, and as the layers of truth get peeled away, things can become increasingly shocking, morally complex, and personal for his partner. Jun, on the other hand, tends to view the world in more black and white terms, with the forces of good battling evil.

The story of PARANORMASIGHT: The Seven Mysteries of Honjo is as dark as it is dramatic, but Jun’s optimism, combined with his keen wit, offers light and humor to cut through that darkness.

You can’t help but fall in love with him.

Read more:


Zack Fair - CRISIS CORE –FINAL FANTASY VII– REUNION

This talented young SOLDIER is energetic, friendly, enthusiastic, and unflinchingly loyal. It’s no wonder that his mentor Angeal calls him ‘Zack the Puppy’.

Poor Zack experiences a lot over the course of this prequel adventure - love, friendship, pain, and betrayal. But throughout it all he retains a positive outlook, never giving into the darkness and approaching each situation with a smile on his face.

It’s what makes him such an endearing character and a joy to play. Even when the game is breaking your heart, Zack’s indefatigable spirit brings it life.

Read more:


Sora - KINGDOM HEARTS series

Sora is one of those heroes that exude positivity. Whatever situation on whichever world he finds himself in, he faces its challenges with a smile on his face and a spring in his step. It’s no wonder he makes friends wherever he goes.

Despite dealing with the darkness on a regular basis, Sora never gives in to hatred or despair. On the contrary, his strong heart, and unwavering bonds let him push through the many dangers he faces and build up those around him in the process.

Few characters can inspire such a clear sense of joy. It’s impossible to fill his giant shoes and not feel happy.

Read more:


Those were just some of the characters whose sunny dispositions bring light to our lives, but what do you think? We’re sure you have some suggestions of your own, so be sure to follow us on social media to share your thoughts!

You must do these sidequests in FINAL FANTASY XVI

From blacksmith bothers to chocobo champions, we highlight some of the sidequests in FINAL FANTASY XVI you don’t want to miss!
By Duncan Heaney

FINAL FANTASY XVI is full of things to do beyond the main story. The game features many sidequests, which add context and color to the game’s richly detailed world - and offer up some valuable rewards in the process!

Today, we’re highlighting some of our favorite quests in the game. Some give you valuable upgrades, some include awesome battles, while others contain story beats that showcase the various shades of living in Valisthea - but all of them are absolutely worth doing.


WARNING: The following article contains spoilers.


The Path to Echoes of the Fallen

We’ll start by highlighting the four sidequests that you’ll need to have completed to access the newly released Echoes of the Fallen DLC (In addition, you’ll have to have reached the ‘Back to Origin main quest).

Phoenix, Heal Thyself

When Joshua reunites with Clive, it’s clear that he’s not in perfect condition - drawing on the power of an Eikon does take its toll, after all.

Concerned for his brother’s wellbeing, Clive dives into the heart of danger to get him ingredients for the medicine that soothes his pain. This is a quest that proves that the bond between the Rosfield brothers holds as firm as ever and that each will do anything to protect the other.

Where there’s a Will

We don’t get to spend long with Elwin Rosfield, the Archduke of Roseria, as the tragedy at Phoenix Gate sends him to his rest. This late game quest gives us insight into the man he was, and the future he was fighting for.

Clive and Joshua discover something akin to their father’s will and head out to learn more. It’s a moving tale that delves deep into the history of our heroes, the land that they came from, and how despite Elwin’s abrupt end, his hope for a brighter future remains through the sons he loved.

Cut from the Cloth

Back in the Hideaway, Hortense has a problem - she’s ordered textiles for clothing the rescued Branded, but the delivery hasn’t arrived. Ever the helpful soul, Clive offers to go and collect the missing cloth.

What seems like a simple task soon escalates into a battle for survival against some surprisingly brutal bandits, and a choice that will affect a conversation with Jill, and the item you’ll get, later in the game.

Priceless

This romantic quest appears near the end of the game, and it’s utterly heart-warming. Clive wants to surprise Jill with Snow Daisies - a rare flower of great emotional value to her. Along with Joshua, he heads to Southern Rosaria to find some, and take down any threats in the area.

But what makes this quest great isn’t the action - it’s that it concludes with a quiet and tender moment between Clive and Jill that speaks to the love that they have for one another. These two heroes have both been through the wringer, and this quest shows just how they prop each other up.

It’s adorable.


Wonderful worldbuilding and excellent adventures

FINAL FANTASY XVI is full of fascinating sidequests that add detail and texture to the world of Valisthea, while still acting as satisfying mini-adventures for Clive. These are just some of our favorites:

Playthings

The Holy Empire of Sanbreque has little love for Branded - although they’re not afraid to make use of them. To the Imperials, these unfortunate souls are walking, talking tools, to be used and then discarded.

That is made painfully clear in this early sidequest, in which Clive helps a little girl locate her playmate, Chloe. Asking around, people describe her as a ‘filthy creature,’ but it turns out that Chloe is no beast. She’s a Branded, passed on due to being forced by the child to overuse her magic.

Even worse, the child implies this isn’t the first time it’s happened - and doesn’t even seem to understand why this is wrong. It’s up to Clive to set her right.


All Bark

The plight of the Branded in Sanbreque is driven home by another quest in Oriflamme, during which Clive is sent off to save a child from wolves. Upon finding the child and killing the ‘wild’ beasts, he is shocked to discover that the hounds belonged to the boy - and he’s none too happy about them being put down out.

As it turns out, this was no rescue mission - sending unsuspecting Branded to be savaged by dogs is how the family get their kicks. There are more surprises to be discovered as the quest runs to its conclusion, but it reveals the depths of inhumanity people show towards those different to them.

More than Words

Lady Charon approaches Clive with a concern - Torgal seems restless and unhappy. Clive heads out with his faithful friend to find out what’s wrong.

What follows is a deeper look into the relationship between hero and hound, as the pair explore their history and how the loyalty between true friends runs deeper than blood.

Plus, you get to spend more time with Torgal, which is reason enough to recommend it. He really is a good boy.


Trading Places (series)

This short series of quests focuses on the Crimson Caravans - a highly esteemed porterage firm in Boklad. Its owner Eloise helped her brother flee his family home when he awakened as a Bearer, and now they work to build a new life where his kind aren’t forced into slavery.

Clive gets embroiled in the world of commerce when he helps Eloise in a deal to help restock and rebuild the abandoned town of Kasjlok - a place that could potentially become a safe haven for displaced Bearers.

But things are never that simple, and between brutal bandits and the involvement of rival traders in the Silverpeak Consortium, Clive and his newfound friends have their work cut out for them.

It’s a sidequest that has lots of twists and turns as it he

Under New Management (series)

As the state of the world worsens, the political situation in Northreach becomes increasingly unstable. The self-interested schemes of the Duke of Oriflamme threaten the stability of the town, as the populace find themselves split over whether to side with him or stand with Isabelle, the beloved proprietress of the Veil.

Unless Clive can find a solution, it seems conflict is inevitable…


For Great Justice (series)

When you first meet Quinten, the landlord of Lostwing’s tavern, he comes across as somewhat inscrutable. Still, he’s a steadfast ally to Cid whose support is both valuable and appreciated.

The For Great Justice series of quests shine a light on his past, and it’s a complex web of betrayal and revenge. Quinten is revealed to be a man driven by darker desires than altruism and it not only threatens him, but all of Lostwing.

It’s a character-driven questline that balances action and story expertly and leads to a very satisfying conclusion.

Payback

When Otto’s loyal lackey Gaute notices some outstanding debts still unpaid to Cid’s allies, Clive leaves to pay them what they’re owed.

As he visits each one, he learns more about Cid, Otto and how much of an impact their cause has had on the realms of Valisthea.

While it’s not the most action-packed of adventures, it offers something just as exciting - window into two of the most important characters in the game.


Rich tales with rich rewards

Some sidequests in FINAL FANTASY XVI that some terribly tantalizing rewards, from new equipment to permanent upgrades for Clive. Quests like these, for example:

Blacksmith’s Blues (series)

Blackthorne, the hideaway’s resident blacksmith, is much more sensitive than his surly demeanor would suggest. Fortunately, August is able to recognize when his friend is troubled and repeatedly enlists Clive to help get him to open up.

This series starts with Clive heading off to find other examples of masterworks, so Blackthorne can improve his craft. Before long though, the secrets of his past are revealed, and the artisan is forced to confront his past.

These quests offer great rewards, including recipes for some of the best gear in the game. That’s not the only reason they’re worth doing though - they provide a fascinating and satisfying character study for Blackthorne that’s even more satisfying.

After these quests, you can’t help but love him.


Weird Science & Even Weirder Science

Owain, one of Mid’s assistants, needs Clive’s help to bring some of his inventions to life. Help that regularly involves taking on dangerous beasts or delving into dangerous Fallen ruins in search of materials.

Fortunately, both of these activities are great fun, providing some satisfying battles that will test your skills. The rewards are more than worth it too - complete these quests and Clive can carry more potions!

The Root of the Problem & Please Sir, Can I Have Some Morbol?

The hideaway’s botanist, Nigel, enlists Clive to help him cultivate medicinal plants, and alleviate the community’s shortage of healing items. Of course, Clive helps, and is richly rewarded with potions that are much more potent than they were before.

The second quest for Nigel, Please Sir, Can I Have Some Morbol, is particularly gratifying as it pits Clive against a more dangerous variant of the tentacled terror. It’s a fantastic fight as you take on this iconic FINAL FANTASY foe once more, using all the abilities at your disposal to stay away from its gaping maw and horrifying halitosis.

As before, success earns an upgrade that makes potions more potent, but honestly, the awesomeness of this battle is reward enough!


The White-Winged Wonder

What would FINAL FANTASY be without chocobos? Everyone’s favorite feathered friends take center stage in this quest, in which Clive is asked to protect Whitehart and his flock from bandits.

It’s a bite-sized adventure that leads to a surprising reunion - and gives Clive a chocobo to ride throughout the rest of the game!

You’d be kweh-zy not to do it!

Those are just some of the sidequests available in FINAL FANTASY XVI - there’s many more exciting moments to discover for yourselves.

And, of course, there’s brand new content in the form of Echoes of the Fallen - a new mission that takes Clive, Jill, Joshua and Torgal up the dangerous Sagespire, and into conflict with the powerful Omega.

Then, in 2024, The Rising Tide offers a massive story expansion that features a brand new Eikon - Leviathan.

To learn more about both of these, check out this interview with the development team:

Finally, to stay up to date with news and information about FINAL FANTASY XVI, be sure to follow us on social media:

FINAL FANTASY XVI DLC Director talks ‘Echoes of the Fallen’ DLC… and beyond

FINAL FANTASY XVI DLC Director Takeo Kujiraoka reveals the secrets of the Sagespire and what to expect from this new DLC!
By Duncan Heaney

Let’s start with the big news: FINAL FANTASY XVI DLC has been announced… and released! The news was announced at The Game Awards 2023 - take a look at the trailer on YouTube:

The first DLC, titled “Echoes of the Fallen,” sends Clive and his allies on a new mission up the treacherous Sagespire - a mysterious Fallen ruin that houses a terrifying new threat. It’s available today, as part of the FINAL FANTASY XVI Expansion Pass or as a standalone purchase:

The next DLC, “The Rising Tide” was also announced. This massive chapter full of content introduces a fan-favorite Eikon to the story of FINAL FANTASY XVI: Leviathan.

FINAL FANTASY XVI DLC Director Takeo Kujiraoka has shared details about what to expect from this and subsequent DLC. We’re sharing unique insights and need-to-know details below.

We hope you enjoy it!


What is Echoes of the Fallen?

This new DLC for FINAL FANTASY XVI takes place prior to the game’s epic finale and begins when Clive and company discover a strange, dark crystal—one of a color they’ve never seen before.

The investigation leads Clive, Jill, Joshua and Torgal to the Sagespire - a ruin of the Fallen that contains many secrets… and many more dangers. This terrifying tower contains many challenging foes and some very valuable loot, including new accessories that will change the way you play.

And at the top is the most dangerous foe of them all… Omega!

How to start Echoes of the Fallen

To access the DLC, you must have reached “Back to their Origin” in the main story, and completed the sidequest, “Priceless.” In order to unlock, “Priceless,” you must have completed the “Cut from the Cloth,” “Phoenix, Heal Thyself” and “Where there’s a Will” sidequests.

If those conditions are met, you’ll be able to accept the new quest in the hideaway and get ready for the fight of your (well, Clive’s) life!


How this DLC came to be

Echoes of the Fallen is the first paid DLC release for FINAL FANTASY XVI, following a free update, which included new costumes for Clive, Jill, Joshua, Torgal and Ambrosia earlier this year, but DLC wasn’t a foregone conclusion. In fact, the team wasn’t sure whether they would do any at all as they didn’t want to use DLC as a crutch when developing the main story. In an interview with Japanese gaming magazine Famitsu, the development team shared that they didn’t want to presume that a DLC would be created for this title.

Outfit changes were discussed during development, but more serious conversations about the possibility of additional DLC content didn’t occur until halfway through development. The content would be based on elements that they wanted to explore further, such as the Sagespire or the Eikon Leviathan.

However, the decision to develop additional content was ultimately contingent on player demand. After gauging initial reactions from players, the team were able to bring these ideas to fruition.

An Omega-level threat

Clive and company’s ascent up Sagespire culminates in an epic battle with Omega! This ancient weapon of unfathomable power will test everything you’ve learned throughout FINAL FANTASY XVI - expect a truly spectacular clash!

But why choose Omega as this ultimate antagonist? FINAL FANTASY XVI DLC Director Takeo Kujiraoka explains:

“Initially, the plan was to have a completely different, original boss. However, through our conversations as we worked out the details of the story, we came to think that players might enjoy it more if we included a familiar foe from the FINAL FANTASY series - and that it would give Echoes of the Fallen more of that FINAL FANTASY identity.

"That was when we settled upon Omega. Players have a strong impression of Omega as a mighty foe, and it was a perfect fit for the theme of the Fallen. So, everyone was in unanimous agreement.

“But Omega has appeared as a strong enemy multiple times in other FINAL FANTASY games. That’s why we decided to be quite faithful to the image of Omega that has been built up in these other games during the first half of the battle - to make players really feel like they’re fighting the Omega they know.

“Then, in the second half of the battle, we’ve created a dramatic remix in terms of both appearance and fighting style that really creates an Omega unique to FINAL FANTASY XVI. So, please keep an eye out for that shift!"

The great eScape

Eagle-eared FINAL FANTASY XIV Online players may notice some familiar sounds when they face off against Omega - more than a few hints of the classic track eScape. You can listen to THE PRIMALS perform that original track here - your eardrums will thank you.

However, the team was keen to ensure that the epic new boss theme wasn’t just a retread of what had come before.

Kujiraoka-san says:

"In the main game, the world has a medieval European feel to it, with a predominantly orchestral soundtrack. On the other hand, the Sagespire that appears in this first DLC is a ruin from the age of the Fallen, a civilization that was far more advanced than that of Clive’s era.

“As such, we intentionally set out to create something that felt very distinct from the main game, both in terms of the world we were depicting and the soundtrack.

“The Omega battle takes place against the backdrop of this cybernetic world, and I wanted the music to reflect that. So, when requesting the soundtrack, I asked to change the genre to something like a futuristic and upbeat digital-rock sound.

“From there, our Main Composer Masayoshi Soken went away and built out his own impression and sense of Omega as it appears in FINAL FANTASY XVI. As a result, the final track is an arrangement of the Omega Theme from FINAL FANTASY XIV Online – eScape.

“It’s quite a drastic rearrangement, and I think it’s the perfect piece for the FINAL FANTASY XVI version of Omega: the boss of the DLC, and the ultimate weapon of the Fallen.

“There’s no narrative connection, but I imagine it will be fun for players of FINAL FANTASY XIV to listen to the track and compare it to the version they know."

A battle for the ages

You can expect many exhilarating battles in your ascent up the Sagespire, with the Omega boss fight a particularly memorable climax. It’s something that the team is very proud of - along with the changes to gameplay brought by new accessories. Kujiraoka-san says:

"Factors that can dramatically influence Clive’s playable build in FINAL FANTASY XVI include abilities and accessories that can make individual abilities stronger.

“However, as we’re not adding any new abilities in Echoes of the Fallen, I wondered if there was a different approach we could take – to add some kind of element that would make players want to experiment with different ability sets and fighting styles.

“The new accessories being added in Echoes of the Fallen are the result of that line of thinking.

“Let’s take the Aerial Bit accessory, for example. This increases the amount of damage dealt to the Will Gauge by aerial attacks by 20%, and triples the maximum number of times Clive can use stomp to kick off of enemies.

“This allows you to equip lots of aerial abilities and spend most of your time fighting in the air, overpowering enemies with a completely new fighting style.

“If you’ve already played FINAL FANTASY XVI, you might have a certain ability set that’s mostly set in stone. If so, you’re exactly the kind of player that I’m hoping will enjoy exploring some different options with the new accessories by using different abilities and trying out new fighting styles to go with them.

"And if you enjoy playing Arcade Mode, it may open up some new ways to approach existing stages."

Echoes of the Fallen

There’s much more in Echoes of the Fallen beyond the thrilling Omega battle, of course. In fact, fans of FINAL FANTASY XVI will have a lot to enjoy narratively - including new information about the mysterious Fallen. Kujiraoka-san reveals a little about what to expect in that regard:

"In the first DLC, the story will explore the Fallen, who were shrouded in mystery for much of the main game.

“Having said that, we have so much lore about the Fallen that trying to completely tell their story would end up with us making another full game! So, alongside the truths that will be revealed in Echoes of the Fallen, we’ve intentionally left some places where players can use their imagination to speculate on what else may have come before.

“I recommend paying close attention to the environment of the Sagespire and details in Active Time Lore, as well as the story itself.

“I’m sure you’ll uncover even more intrigue and information about Valisthea!”

The DLC is also designed to be replayable - for example, you can play through on any difficulty level and there’s no shortage of ways to play. Kujiraoka-san says:

“Of course, we’ve balanced both DLC to allow them to be played smoothly on all different modes. Anyone can load up their save file and continue from there - so I hope you’ll jump into the DLC if you’re keen to spend more time with FINAL FANTASY XVI.

“The battles have been made to feel satisfying and challenging as well - first and foremost the boss of Omega. The new stage will be added to Arcade Mode, and Final Fantasy Mode will also support it in Ultimaniac Mode.

“If you love battles, or if you think your skills are up to the task, then I encourage you to take on the challenge!"

The Rising Tide

There’s more DLC to come after Echoes of the Fallen - the next expansion is longer and includes an Eikon that many of you noticed was curiously absent from the main game: Leviathan!

Named ‘The Rising Tide’, it sees Clive finally encounter the delightfully damp deity, and earn the ability to utilize its power for himself. The Rising Tide will be included in the Expansion Pass, which also includes the newly released Echoes of the Fallen. It will also be available to buy separately upon release.

So, what can you expect from this next DLC? As Kujiraoka-san says:

"We’ve tried to keep the first DLC a relatively compact experience, so that we could tell a new story in the world of FINAL FANTASY XVI as soon as possible after the initial release of the game. But since we’re taking a bit more time to work on the second DLC, we’ll be cramming it full of content! So, allow me to tell you about it with quite a bit of depth!

“Firstly, the second DLC will be a story about Leviathan, who is only mentioned by name in the main game. It will include a sidequest to explore the lore in detail, including the reason why Leviathan hasn’t appeared up to this point.

“The fight with Leviathan has to be seen to be believed, so keep your hopes high for a real spectacle!

“We’ve also added a new field area for the DLC, with beautiful blue skies stretching out above. But how can there be blue skies in Valisthea, which is covered by the Arche? All will be revealed…

"Regardless of the reason, I hope you’ll enjoy a journey under the great blue sky with Joshua and Jill by your side.”

“The appearance of a new Eikon also means that Clive will obtain a new power. Leviathan’s Eikonic Feats and Abilities are completely different to other Eikons, with unique effects. The combat team headed by Combat Director Ryota Suzuki has taken a huge amount of care when creating these new additions to make sure that they will seamlessly fit into FINAL FANTASY XVI’s combat system, while also being strong enough to make players want to select Leviathan as one of the three Eikons in their loadout.

"Actually, in the save file I use to play test the game, I have Leviathan set as one of my Eikons. It’s so strong! I can recommend the abilities for completing the story and for Arcade Mode.

“And finally… gaining Leviathan’s power will mean that all the power of the Eikons has come together. What will happen to Clive when that happens?

"I can’t talk about that in any detail, but I can tell you that we’ve got even more in store for you to look forward to. So, I hope you’ll look forward to the release of The Rising Tide!"

How to get Echoes of the Fallen and The Rising Tide?

Echoes of the Fallen is available today and is available as part of the FINAL FANTASY XVI Expansion Pass. This also gives you the next expansion, The Rising Tide, due for release in 2024, at a lower cost than buying them individually.

The Expansion Pass is available now from the PlayStation Store:

Echoes of the Fallen is also available as a standalone purchase. Please check the PlayStation Store for details:

Finally, to stay up to date with news and information about FINAL FANTASY XVI, including future expansions, be sure to follow on social media:

FINAL FANTASY VII REBIRTH: Theme song, Vincent and Cid revealed!

We have lots of new information to share about FINAL FANTASY VII REBIRTH, from new characters to returning favorites. Check out this preview to learn more.
By Duncan Heaney

We’re back with a new preview of FINAL FANTASY VII REBIRTH, and this time it’s as much a treat for the ears as it is the eyes.

Firstly, we’re excited to reveal our brand new trailer, which debuted at The Game Awards 2023 - alongside a dazzling live performance by featured vocalist Loren Allred! Take a look and listen with the extended Theme Song Trailer here:

The new song, titled ‘No Promises to Keep’, was written by the legendary Nobuo Uematsu, the composer for the original FINAL FANTASY VII. It’s performed by Loren Allred, the renowned, platinum-selling artist who captivated the world with her single “Never Enough” from The Greatest Showman.

The trailer features lots of new details about the game, including the first appearance of the courageous pilot Cid Highwind, a proper look at Vincent Valentine and the return of beloved characters Marlene and Biggs.

It’s a whirlwind tour, so let’s slow things down a little and take a closer look at some of these reveals:


Regions of the World

The world of FINAL FANTASY VII REBIRTH is comprised of multiple regions, each boasting unique environments for you to explore and experience on your adventure. Let's take a look at a couple:

Gold Saucer

Referred to as the gilded paradise, the Gold Saucer is a resplendent amusement park on an epic scale. It is divided into seven areas, called "squares," each with their own unique attractions. One such is the Skywheel, which takes guests high above the Saucer for an unforgettable view of the park, and has proven to be a popular date spot.

Corel Prison

A sprawling slum that infests the base of the Gold Saucer.

It's almost as if the Saucer's glimmering façade acts a beacon for vagabonds and ne'er-do-wells the world over, as they have flocked there in droves. So dangerous is the Dustbowl - Corel Prison's slightly kinder sobriquet - that those who enter its limits are said to never return.


New Characters

Next, let's introduce some of the new faces you'll encounter in FINAL FANTASY VII REBIRTH:

Vincent Valentine

  • Voice Actor: Matthew Mercer

A self-proclaimed "security" guard who hibernates in a coffin deep below Shinra Manor. This man of mystery is swathed in a red cape and boasts the genes of a monster─as well as a hidden connection to Sephiroth.

Cid Highwind

  • Voice Actor: J. Michael Tatum

This rogue pilot of reputable skill runs a shuttle service out of various abandoned airstrips. After Cloud and company flag him down, he flies them around the globe in his beloved Tiny Bronco.

Dyne

  • Voice Actor: Dave B. Mitchell

Dyne was once Barret’s closest friend, back when the two used to make their living in the coal mines of Corel. Now, he is a wanted man with a gun grafted to his left arm, and his current whereabouts are unknown.

Dio

  • Voice Actor: Ian James Corlett

The charismatic owner of the Gold Saucer. Famous for his brawny physique and handlebar mustache, Dio is often found participating in his park’s parades, flexing his muscles before throngs of screaming guests.

Doctor Sheiran

  • Voice Actor: Lloyd Sherr

Though his clinic in North Corel may be small, Doctor Sheiran's heart and intellect are anything but. Lately, he has been caring for the black-robed figures that have stumbled into town, and is attempting to uncover the truth behind their mysterious illness.

Solemn Gus

  • Voice Actor: Jonah Scott

The sleazy kingpin of Corel Prison, Gus is as flamboyant as he is smooth-talking. Add to that a healthy dose of showmanship, and it's little wonder that the dregs of the Dustbowl have flocked to him.

Biggs

  • Voice Actor: Gideon Emery

After surviving the fall of the Sector 7 plate, Biggs awoke to find that he is the last remaining member of the ill-fated anti-Shinra rebels, Avalanche. Having recovered from his injuries, he now seeks revenge against the company that murdered his comrades.


Combat: Synergy attacks

Synergy attacks are powerful attacks in which two characters team up to turn the tide of battle. More abilities will unlock as you increase the party level - a numerical expression of how closely-knit your team is - and deepen the affinity between party members. Fill the synergy gauge by using abilities, then unleash a synchronized assault!

Here are some new examples:

Cloud/Aerith: Firework Blade

Cloud uses Aerith's magic to unleash a ranged attack

Tifa/Cait Sith: Moogle Dunk Shot

Tifa swings Cait Sith's moogle around and launches it at an enemy.


Combat: Summons

Setting summoning materia will grant access to the power of the gods.

A conjured deity will follow your lead and fight enemies automatically, but you can also instruct them to use special abilities.

Before they depart the battlefield, summons will unleash one final attack that will wreak immense havoc.

Titan

A titanic colossus whose arms of solid stone can rend the earth - and your enemies - asunder.

Titan excels at both powerful melee strikes and area-of-effect attacks, such as Boulder Hurl.

Upon leaving the battlefield, Titan unleashes Earthen Fury, calling forth giant pillars of rock from deep within the earth. This imposing magic attack harnesses the power of nature to cleave your enemies' resolve.

Bahamut Arisen

A massive dragon covered in resplendent red scales.

It cuts off any possible escape routes with its lightning-quick speed, and decimates its enemies with both sharp claws and a veritable arsenal of weaponry.

Bahamut Arisen excels at attacking in rapid succession, but can also obliterate foes with charged magic attacks from its limbs. Once its Umbral Bombardment lands, it releases two orbs of magic that fan out and annihilate all surrounding enemies.

When it leaves the battlefield, Bahamut Arisen activates Gigaflare - an extremely potent attack that sees the dragon unleash beams of magic from its wings and maw, burning any nearby foes alive.

Phoenix

A bird possessed of exquisite beauty and wings of brilliant flame. Phoenix not only flies about the battlefield assailing foes with its blisteringly hot attacks, but also heals the party's wounds.

In addition to engulfing enemies in flames with its wings of wildfire, Phoenix can grant buffs with healing effects. It can also revive incapacitated allies and fully recover their HP with Arise, allowing them to return to the front line and continue the fight.

When it departs the field of battle, Phoenix unleashes Rebirth Flame, which recovers the party's HP and spells a fiery death any foes within its wide range. A single feather falls from Phoenix's wings, enveloping the battlefield in burning flames, after which the bird rises from the cinders to deal the final blow.


Relationships: Bonds of Friendship

Cloud's actions and the way he responds to other party members while conversing with them will affect his relationship with them.

With a strong enough bond, you may even reap some benefits, so whenever you're faced with a decision, you might want to think hard before responding - especially if it concerns your favorite character.

Relationships: Loveless

A theatrical production based on the classic epic poem Loveless. It depicts a hero's fight against the Dragon King, the tyrannical ruler of Guardia, as well as his love for Princess Rosa.

Thanks to the latest in VR technology, the Gold Saucer's Golden Theatre brings this play to life like never before.

Depending on your relationship with your fellow theatergoers, the person playing Rosa may even change - along with parts of the script.

New screenshots

There’s not long to wait to experience FINAL FANTASY VII REBIRTH for yourselves. The game launches February 29, 2024, for PS5.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

5 betrayals in FINAL FANTASY games

The history of FINAL FANTASY is filled with heartbreak and betrayal. Check out some of the series’ best backstabs.
By Ryan Walsh

No plan survives contact with the enemy. That alone is a grave fact of life, but consider what it’d be like to bet everything on a plan when you’re not sure where the enemy is.

Things are simple and straightforward when the enemy’s in a uniform, brandishing a weapon and screaming at you, but it’s very different when your foe is someone you thought was an ally.

The FINAL FANTASY series is full of these famous betrayals - let’s look at some of its finest:


Note: This article contains spoilers for FINAL FANTASY, FINAL FANTASY VI, FINAL FANTASY VIII, FINAL FANTASY IX, FINAL FANTASY XVI


Garland becomes Chaos - FINAL FANTASY Pixel Remaster

Let’s start with the betrayal that started it all.

Garland was a respected knight in the kingdom of Cornelia, loved by peers and peasants alike. Then something happened.

Without warning, Garland turned his back on all of it. He kidnapped the daughter of the king he swore to protect, he soundly defeated the knights that he once led, and he demanded to be made ruler of Cornelia.

Few people know why (although STRANGER OF PARADISE FINAL FANTASY ORIGIN may just suggest some possible answers). Whatever the reason, all hope seemed lost until the desperate king was approached by four Warriors of Light.

And that’s how a legendary franchise was born.

Read more:


Queen Brahne turns the tables on Kuja - FINAL FANTASY IX

This entry is notable for a few reasons.

First is how decisive Queen Brahne acts when she turns on Kuja, the man that supplied her with weapons for her war effort. Brahne doesn’t wait for Kuja to be close or alone - she loads up her entire navy with black mages, takes them to Kuja directly, and proceeds to lay waste to his home with cannon fire, summoned eidolons and more.

The second notable thing is how ineffectual this betrayal is. Kuja’s island survives the attack, with the man himself only slightly hurt in the process. As for what happens next… let’s just say there are consequences…

Read more:


Kefka betrays Emperor Gestahl - FINAL FANTASY VI PIXEL REMASTER

FINAL FANTASY VI is full of betrayals. For example, Emporer Gestahl works hard to get the party to trust him, only for him to betray their trust for his own ends. That was mean, but at least it didn’t blast the world to ruin or anything.

That was saved for his henchman Kefka, who tries to claim an ancient power for himself. This leads to an outpouring of destructive energies that rips apart and shifts the continents of the planet.

In doing so, Kefka doesn’t just betray his Emperor, or the heroes - he betrays the entire world.

Read more:


Anabella Rosfield betrays Rosaria - FINAL FANTASY XVI

Anabella Rosfield is the Duchess of Roseria, but unlike her husband Elwin and sons Clive and Joshua her loyalty isn’t to the Kingdom. Instead, she believes her purpose is to preserve her Phoenix-bearing bloodline.

It’s for this reason that she betrays her husband and enters into partnership with what she judges to be the mightier force - the Holy Empire of Sambreque.

It’s thanks to her treachery that the Imperial forces successfully infiltrate Phoenix Gate and attack the Roserian forces - a betrayal that costs her dear when her beloved son Josua, the current Dominant of the Phoenix, is killed by a mysterious Eikon.

Read more:


Seifer betrays his own dream - FINAL FANTASY VIII Remastered

Seifer, gunblade specialist and rival to FINAL FANTASY VIII’s protagonist Squall, had a dream of romantic adventure. He wanted to be the powerful knight for a sorceress, and go on to conquer an evil empire for her.

But a rash plan to help Rinoa and the Timber Wolves resistance group leads to the opposite happening - he confronts and ultimately pledges herself to the decidedly non-benevolent Sorceress Edea.

Before long, Seifer does some pretty shady things, from kidnapping kings and activating ancient weapons, to fighting against his former classmates.

By betraying his own dream, Seifer becomes the dictatorial villain he grew up convinced he’d fight against.

Read more:


Those are some of the more significant turnabouts in FINAL FANTASY history. Do you feel betrayed that your favorite didn’t make the list? Let us know via social media!

New FINAL FANTASY VII REBIRTH Preview - Plus FINAL FANTASY VII REMAKE recap video revealed!

Learn about new characters, regions of the world, combat and more in this new preview. Plus watch a recap of FINAL FANTASY VII REMAKE and the story so far!
By Duncan Heaney

FINAL FANTASY VII REBIRTH launches in just a few short months on February 29, 2024 and we’re excited to be able to show you more about what to expect.

But, before we look at where we’re going, what about where we’ve been? We’ve just released a ‘Story So Far’ recap video, which will also be viewable from the game’s main menu.

Narrated by none other than Red XIII, it retells the events of FINAL FANTASY VII REMAKE - perfect if you want a refresher ahead of the new game, or plan to dive right into the series with FINAL FANTASY VII REBIRTH.

Take a look:

Next up, let’s look at some of the things you’ll see in FINAL FANTASY VII REBIRTH, including some regions of the world, new characters, combat and more.


Regions of the world

The world is comprised of multiple regions, each boasting unique environments for you to explore and experience on your adventure.

Let's take a look at a couple:

Kalm

A halcyon hamlet kept safe from the outside world by a sturdy stone wall. Though it lacks a reactor of its own, it thrives thanks to a steady supply of mako piped in from the metropolis of Midgar, which is visible from atop the town’s famous clock tower.

Mythril Mine

A once-bustling mine that connects the grasslands with Junon. Though once prized for its rich mythril deposits, the quarry fell into disuse after Shinra developed a superior mineral of their own, and the miners that once worked its tunnels have been replaced with monsters.


New characters

Next up, we'll introduce a couple of new characters you'll meet on your journey!

Broden

  • Voice Actor: Mick Lauer

Owner and operator of the Inn at Kalm. He bears a grudge against Shinra, and offers to help Cloud and friends escape their would-be corporate captors. His gaunt appearance may be due to his recent bout with an unknown illness.

Rhonda

  • Voice Actor: G.K. Bowes

Mayor and sheriff of Under Junon. Her home, once a prosperous fishing village, fell into decline after Shinra constructed a military fortress overhead and a deep-sea mako reactor offshore. Despite Cloud and friends’ status as alleged terrorists, Rhonda still allows them to pass through her town.

Priscilla

  • Voice Actor: Reese Warren

A cheerful young girl who lives in Under Junon, often seen swimming with the dolphin she trains. The offshore mako reactor has contaminated the surrounding waters, and Priscilla fears for the safety of her dolphin friend and other aquatic creatures.

Billy

  • Voice Actor: Paul Castro Jr.

Grandson of Bill, owner of a chocobo ranch in the grasslands. Having lost his parents at a young age, he and his sister were raised by their grandfather. This young ranch hand kindly offers to teach Cloud and company the ropes of chocobo wrangling - on the condition that they patronize his sister’s shop.

Chloe

  • Voice Actor: Trinity Bliss

Billy’s younger sister, she runs a shop on the ranch where she sells crafting materials and other curios. Warm and kindhearted, she engages politely with Cloud and company and is grateful for their patronage. At the same time, she is worried about her brother’s fixation on making money.

Combat: Red XIII and Aerith

Next up, we'll look at some of the combat abilities for Red XIII and Aerith.

Red XIII: Basic attacks

Red XIII slashes at foes with his sharp claws. Hold down the button to unleash a wide-range attack that helps build ATB quickly.

Red XIII: Abilities

Red XIII boasts a vast array of skills, from lightning-fast physical strikes to ranged magical attacks. Stardust Ray conjures an exploding orb of light that scorches all foes caught in the blast.

Red XIII: Vengeance Mode (Unique Ability)

Block incoming attacks to fill the vengeance gauge, and unleash that energy to enter vengeance mode, enhancing his physical attacks and his evasive prowess. Siphon Fang delivers a powerful blow while absorbing some of the enemy's HP - all without expending ATB.

Aerith: Ward Shift (Unique Ability)

Aerith can instantaneously warp to any sigils she has created, allowing her to move about the field with ease and maximize the impact of her magic.


Combat: Synergy Abilities

Synergy abilities are powerful attacks in which two characters team up to turn the tide of battle. More abilities will unlock as you increase the party level - a numerical expression of how closely-knit your team is, and deepen the affinity between party members.

Fill the synergy gauge by using abilities, then unleash a synchronized assault! Here are some more examples:

Cloud/Tifa: Relentless Rush

Cloud launches Tifa toward an enemy to attack in tandem.

Barret/Red XIII: Overfang

Barret sends Red XIII flying toward an enemy at high velocity.


Combat: Synergy Skills

Two party members can team up to activate useful abilities without consuming ATB. These commands can be executed while blocking, and provide a wide array of beneficial effects. Each pair has their own unique set of abilities; some deal damage, while others offer support.

Here are some examples:

Cloud/Aerith: Spell Blade

Gather strength, then team up to unleash a charged magical attack.

Barret/Cloud: Mad Dash

Team up to charge forward while guarding against incoming attacks. Activate in sequence to trigger a three-hit combo.


Combat: Summons

Setting summoning materia will grant access to the power of the gods. A conjured deity will follow the player's lead and fight enemies automatically, but you can also instruct them to use special abilities.

Before they depart the battlefield, summons will unleash one final attack that will wreak immense havoc.

Kujata

A bovine deity that charges around the battlefield wielding the power of fire, ice, and lightning. It throws foes with its enormous horns and unleashes magical attacks that strike even distant enemies’ weaknesses.

Kujata bounds towards foes with reckless abandon and manipulates its elemental affinities to deliver magical attacks. Blazing Horn launches a concentrated burst of fiery energy at an enemy, blasting them back.

Kujata unleashes Tri-Disaster just before leaving the battlefield, a powerful wide-range attack imbued with the powers of fire, ice, and lightning--sure to hit many foes right where it hurts and potentially wipe them out.


World Intel

Chadley enlists your help with deepening his understanding of the world. As you explore the various regions, you will uncover new areas rich with treasures and natural wonders. Data points accumulated in your travels can then be spent to develop useful new materia.

Protorelics

Protorelics are artifacts of unknown origin that emit a unique energy signal. These elusive antiquities are hidden throughout the world─but with the aid of activated remnawave towers, Chadley should be able to point you in their direction. Be warned, however: they seem to alter space-time, and are known to cause strange phenomena.

Materia Development

Assisting Chadley with his world-spanning research will allow you to accrue data points, which can then be spent to develop new materia. Some offer access to spells of multiple affinities, while others grant the use of unique abilities - all of which are sure to prove useful against even the most formidable foes.


World: Chocoboutiques

Chocobo ranches are also home to chocoboutiques, stalls at which you can freely customize and recolor your bird’s equipment from head to talon. Gear will impact its performance in chocobo races, so find an ensemble that suits your style and go for the gold!


Combat Styles / Difficulty Levels

FINAL FANTASY VII REBIRTH offers multiple combat styles and difficulty levels for players of all persuasions.

  • “Active” mode offers players total control over their characters’ every move, allowing them to execute advanced strategies.

  • “Classic” mode automates characters’ basic actions, giving players time to focus on specific command selection.

Easy” difficulty allows people to focus on the story rather than battles, while “Normal” provides a reasonable challenge for most players. In the newly added “Dynamic” difficulty, enemies grow stronger as your characters do - perfect for players who crave constant challenge.


We have one final treat - pease enjoy this stunning new art featuring Aerith and the Highwind airship:

FINAL FANTASY VII REBIRTH art

We hope you’re excited to experience all this for yourselves when FINAL FANTASY VII REBIRTH launches for PS5 on February 29, 2024.

The game is available to preorder now.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

Interview: Making music with Masashi Hamauzu

The legendary composer who worked on FINAL FANTASY X, FINAL FANTASY XIII and FINAL FANTASY VII REMAKE looks back on his career and how to make unforgettable music.
By Square Enix

If you’re a fan of game music, you’ve almost certainly heard of Masashi Hamauzu - or at least listened to his work.

The legendary composer has contributed to some of the greatest soundtracks of all time, including SaGa Frontier 2, FINAL FANTASY X, FINAL FANTASY XIII and FINAL FANTASY VII REMAKE.

Hamauzu-san was recently in Los Angeles to attend the DISTANT WORLDS concert series and kindly agreed to speak to us about his career, the concert and more.

How did you get your start as a professional composer?

I became interested in composing music in my late teens, and I went to college to study vocal music. I liked games a lot as well, so I thought it would be great if I could do that sort of work.

Square Enix - or Squaresoft as it was at the time - was looking for a composer, so I applied and got accepted.


How did you come to work on FINAL FANTASY?

During the development of FINAL FANTASY VII, I was involved as a chorus member. Because I went to college for vocal music and singing, when I joined SQUARE ENIX, I sang in the first recording Sephiroth’s song - One-Winged Angel.

A short time later, I was asked to participate in the development of FINAL FANTASY X as one of the composers - either by the development team or Nobuo Uematsu (Composer, FINAL FANTASY I-XI). I wrote about a third of the music overall.

A few years later, FINAL FANTASY XIII came about, and as development was about to begin, I was asked by the producer, Yoshinori Kitase, if I would be interested in composing the music. So, I took the job.

How would you describe your own process of composition?

For a long time, I did not really know what my style was, but recently I have come to feel that all I have done so far has been a lot of trial and error, which has not been very good.

If I continue to disregard the methods of academics and pioneers and rely only on my passion and the momentum, not only does it take time for trial and error, but it also tends to limit the range of my expression.

I have recently taken up DIY and illustration, and I have found that learning from the ground up allows me to progress very quickly and, more importantly, greatly expands my range of expression. When I applied this perspective to composing music, I now find that my work efficiency has improved dramatically.

So much so that I think it would be faster to learn composition from scratch now as well (laughs).


You’ve also worked on games in the SaGa series. How would you say composing for SaGa differs to FINAL FANTASY?

That was a long time ago - the last title I worked on was more than 20 years ago now (laughs). It's hard to compare because those tracks were made when I was just starting out.

Nowadays it’s possible to record the music, but in the past, the SaGa series had a lot of sounds that were completely confined to the computer.


So, the approach to composing must be fundamentally different now…

Basically, you now have to make something on par with movies or anime.

In the past, sound sources were built into the games, which in today’s terms made it “cheap.” But we had to make do with those limitations.


Fans know your name and admire your work - does this add extra pressure when composing for a project now?

Honestly, no, not so much. Once I start making something, all I can think about is the world of the project on hand, so I don't really think about my surroundings.

You were part of the music team for FINAL FANTASY VII REMAKE and now FINAL FANTASY VII REBIRTH - did you feel any extra responsibility working on such a beloved game and soundtrack?

No, I didn’t feel any extra responsibility (laughs).


I guess that’s because you’ve been involved since the original.

Well, regardless of that…

You know, I’ve composed music for various media, including anime or movies, but I don’t feel any pressure at all from the fact that a title is well known. It’s all the same. It comes down to whether the work feels fulfilling.

If there is a difference, it would be when the director is more involved in the work. Whether it’s a game or anime, what kind of vision a director has, or how much passion they have for a project will really impact my level of motivation.

So, the mere fact that this is a remake doesn’t necessarily make too much of a difference to me.

We’re talking here at DISTANT WORLDS, and I think “Jessie’s Theme” from FINAL FANTASY VII REMAKE is in today's set list. Hearing this track really elevated Jessie to heroine status in my mind. Did you compose this newly for REMAKE?

Yes, I did. Many composers took part in FINAL FANTASY VII REMAKE, but there was a distinction of roles, such as me being in charge of basically the new characters and themes. It wasn’t an absolute rule, but I was put in charge of the newer parts.


What sort of style or feel did you want “Jessie’s Theme” to convey to the fans?

Actually, when I’m composing a piece, I don’t think about what I want to communicate to fans at all. The priority for me is the scene or how to portray a character, so I think about what kind of song I personally would want to hear if I was a viewer or player.

I feel you really need to pursue that point, otherwise the music won’t come across to players in a good way.

How does it feel to see your work performed live in series like DISTANT WORLDS?

I always get quite nervous! Making music for a game and having it performed by an orchestra in front of an audience are two very different things, so I have mixed feelings about it. I always wonder how it will turn out or what kind of reaction it will receive.

For example, the original game music itself may be for recording purposes only and not necessarily be composed for a stage performance. Such music is arranged for an orchestra, so it’s hard to tell how that would turn out.

So, I may ask someone else to arrange the music, but we’d have to determine whether it’s suitable for the stage - it’s a major consideration.


Which other composers do you admire?

I’m trying to be completely honest these days, so the answer is, there are none.

There’s a simple reason for that: I don’t know. I don’t really listen to much music.

Of course, there are composers I like. I like classical musicians, and I like a composer named Koichi Sakata, who wrote music for Taiga dramas (Japanese historical dramas) and such, though many people today may not be familiar with him.

But I don't actually listen to too much music. I don't know why, but I stopped listening to a lot of music after entering my 20s. I’m easily influenced by anything I hear, so I get overloaded just going through my daily life.

What would you say is your proudest career achievement?

There’s a music group that I established and am a part of called IMERUAT (which means “flash of light” in the Ainu language). It’s an independent project, which is something that I’ve put a lot of effort into.

With games and anime, you add music on top of a pre-existing story or theme, but with my own group, I can come up with the theme or story myself, write my own lyrics, and ultimately write my own songs, so it's always interesting to see how my world expands.

For example, I design my own cover art and make my own music videos, and to do that I studied how to use After Effects, so that sort of thing is fun.

That's great! And you are also a part of this group, Mina-san (Manager)?

Mina (Manager): Yes, I'm the vocalist!

Hamauzu-san: In live shows I play piano and keyboards.


Many thanks to Hamauzu-san for his time! You can listen to this great composer’s works on FINAL FANTASY X, FINAL FANTASY XII, FINAL FANTASY XIII and FINAL FANTASY VII REMAKE via the Square Enix Music YouTube channel, or streaming services, including Amazon Music, Apple Music, and Spotify.

You can also play along with many of his tracks in THEATRHYTHM FINAL BAR LINE! The rhythm action extravaganza is available now on PS4 and Switch:

Of course, Hamauzu-san’s work also features in the DISTANT WORLDS concert series - check the website for tour dates. A number of soundtracks are also available - the most recent, DISTANT WORLDS VI, which includes an incredible orchestral version of Jessie’s Theme from FINAL FANTASY VII REMAKE, is available to buy or stream now:

Finally, if you’d like to check out IMERUAT (and you should), check out the group’s website. Multiple albums are also available to listen to now on streaming services including Spotify, Amaztron Music, and Apple Music.

6 of the best Blue Mages in Square Enix games

What’s better than taking down a foe? Defeating them with their own abilities, that’s what! That’s the Blue Mage specialty - let's celebrate some of our favorites.
By Duncan Heaney

Here’s a serious question: why should the monsters have all the fun?

The ferocious fiends of FINAL FANTASY can use all manner of abilities, but a special few heroes can turn those powers against them. We’re talking, of course, about Blue Mages.

There are few things as satisfying as giving your foes a taste of their own medicine, so we thought it was high time we celebrated these masters of magical mayhem.

We’ve put together a list of some of our favorites from across the FINAL FANTASY series - take a look:


Quistis Trepe - FINAL FANTASY VIII Remastered

As an instructor at Balamb Garden, Quistis is responsible for training the next generation of SeeD mercenaries. Of course, when your charges include the taciturn Squall, hyperactive Zell and rebellious Seifer, that task is easier said than done.

It’s no wonder that she doubts her abilities as a leader - doubts that are borne out as her teaching career is cut short. One thing that’s never in question, however, is her skills in battle - particularly her ability to use Blue Magic when in a pinch.

By using items that drop from fallen foes, Quistis can learn an astonishing array of skills: Micro Missiles that damage enemies, the classic Malboro Bad Breath to weaken foes with debilitating status effects, Mighty Guard to give the party a much-needed boost.

No wonder she’s got her own fan club. We’re all Trepies at heart!


Kimahri Ronso- FINAL FANTASY X/X-2 HD Remaster

Of all the guardians that accompany Yuna on her pilgrimage, Kimahri is perhaps the most steadfast.

Proud and stoic, he only speaks when he has to, and typically only to those who have earned his trust. Instead, he lets his combat skills do the talking… and they at least have a lot to say.

Foremost among this vocabulary is his Lancet ability, which lets him copy abilities from fiends. Once learned, he can use these abilities as an Overdrive attack - and these various skills can really turn the tide of battle.

It just goes to show - it’s the quiet ones you have to look out for.


Quina - FINAL FANTASY IX

In FINAL FANTASY IX, Quina journeys the world on a mission of discovery… specifically to find out what everything tastes like.

In battle, the frog-loving Qu has the unique ability to use ‘Blu Mag’ - abilities that they learn by eating foes. If an enemy’s health point is low enough, they can fork them up and potentially earn a new ability in the process!

Considering the twisted and bizarre monsters in FINAL FANTASY IX, it’s enough to turn your stomach but fortunately, Quina’s is cast-iron. Their Blue Magic is varied and powerful, encompassing everything from massively damaging strikes to valuable healing magic.


Jack Garland - STRANGER OF PARADISE FINAL FANTASY ORIGIN

You could make an argument that the perennial Jack of all trades already has Blue Mage tendencies, thanks to his inherent ability to catch and store enemy attacks and use them himself.

But the second DLC expansion, WANDERER OF THE RIFT, makes it official. Jack Garland can officially adopt the Blue Mage job.

This more action-focused take on the role lets Jack learn enemy abilities and use them himself, even charging them up for extra potency. It’s a very powerful job that opens up all kinds of new options in battle and a perfect fit for STRANGER OF PARADISE FINAL FANTASY ORIGIN’s high-octane action.


Strago Magus - FINAL FANTASY VI Pixel Remaster

FINAL FANTASY VI is set in a world without magic. Well, mostly.

A very few descendants of the fable Magi still remain, hidden away from the rest of the world and unlike regular humans, they have an innate ability to use natural magic. Strago is one of these gifted few - and has devoted himself to the study of monsters and blue magic.

Don’t mistake him for a dusty old academic though - Strago’s excitable and enthusiastic, with a real thirst for adventure. He’s a quick study too - he simply has to see an enemy use a compatible skill to use it himself.

He may be advanced in years, but his powerful Lore, wealth of knowledge and bottomless love for this granddaughter Relm (also a formidable ally herself) make him a Blue Mage to be respected.

Even if he doesn’t act like it sometimes.


You - FINAL FANTASY XIV Online

So, who’s the greatest Blue Mage of all time? The candidates on this list could all stake a legitimate claim, but who could be better than you?

Or maybe you. Or even YOU. Definitely not you though (oh wait, that’s a mirror).

Blue Mage is a limited job in FINAL FANTASY XIV Online that lets your Warrior of Light harness the powers of wild creatures. Whenever you defeat certain foes, you have a chance of learning specific abilities they used in the battle.

The sheer range and quantity of spells you can acquire make it one of the most flexible jobs in the game. Want to become a devastating damage dealer? The Blue Mage job lets you do that. Prefer to tank it up with big buffs to make you burlier? There are monster abilities that do just the job. There’s a lot of freedom to experiment and build your own playstyle.

There are loads of skills to learn, and new ones are added regularly, so it’s a job you may find yourself coming back to time and time again. Perhaps the name ‘Blue Mage’ is wrong because it elicits nothing but joy.


Those were just a few of the Blue Mages we love, but what about you? We’re sure you have suggestions of your own, so let us know your picks on social media:

Celebrate Halloween with these eerily adorable FINAL FANTASY cards

Charm your friends with these Halloween messages, featuring Cloud, Zack, chocobos and more!
By Duncan Heaney

Halloween is upon us, and we’re all in to celebrate the scary season!

To mark this most frightening of festivals, we’ve put together these adorably eerie Halloween cards, inspired by THEATRHYTHM FINAL BAR LINE!

From classic FINAL FANTASY monsters to some First Class SOLDIER operatives, your friends will sure to delight in these malevolent messages. Let’s just hope they don’t embrace their inner Tonberry and hold a grudge…

To download high resolution versions of these cards, simply click the link between each image.

THEATRHYTHM FINAL BAR LINE Halloween Card

THEATRHYTHM FINAL BAR LINE Halloween Card

THEATRHYTHM FINAL BAR LINE Halloween Card

THEATRHYTHM FINAL BAR LINE Halloween Card


Enjoy the cards, and be sure to follow us on social media:

So you finished FINAL FANTASY XVI - now what?

Getting close to finishing FINAL FANTASY XVI? Start planning your next game with this handy guide.
By Ryan Walsh

The last Eikon’s been dominated, the most dangerous hunt turned in, you’ve completed the satisfying final side quests for Jill, Torgal and the rest of your beloved allies and the final boss isn’t bossing anyone anymore. You’ve completed FINAL FANTASY XVI - congratulations! Now there’s a void, and it demands fulfillment.

Don’t fret over how to satisfy the beast, because we’ve got suggestions for what to play once you’re ready for a new (or old) experience.


Play FINAL FANTASY XVI… again

The beauty of finishing FINAL FANTASY XVI is that there’s much more to do after the credits roll!

You can replay chapters in Arcade Mode and fight skillfully and stylishly to set a high score or, if you’re up for a challenge, you can take on the Chronolith Trials - intense combat challenges that will test your mastery with a particular Eikon.

And if you’ve done all that (or just want to dive back into the story), there’s FINAL FANTASY mode!

If you haven’t checked this out yet, be sure to do so because it’s a game-changer… literally. It’s a New Game Plus mode that adds elements like enhanced enemies, a higher level cap, new items to craft (like the Ultima Weapon), and of course your gear, items and abilities from your first playthrough carry over.

This opens up wholly different ways to beat down opponents and bosses, and at this higher difficulty, you’re going to need the help!


Play through the epic FINAL FANTASY XIV Online free trial!

If you enjoyed FINAL FANTASY XVI, you’ll almost certainly love FINAL FANTASY XIV Online too, as it’s also developed by Creative Business Unit III.

The good news is that you don’t have to take our word for it, because the current free trial of the game allows players to play up to level 70, through the main storyline AND the first two expansions (Heavensward and Stormblood), with no restrictions on playtime.

This is an incredible offer - something like three full games’ worth of play before you have to put up even one penny.


Play FINAL FANTASY VII REMAKE

For more fast-paced FINAL FANTASY fun, you might want to load up FINAL FANTASY VII REMAKE.

This game combines exciting real-time battles with menu-based commands to create a truly satisfying fusion of new and classic FINAL FANTASY. It’s every bit as exciting as FINAL FANTASY XVI, with multiple playable characters exhilarating combat that tests both your reflexes and strategy.

The materia and weapon upgrade systems also let you build characters to suit your playstyle - much like Clive’s Eikonic abilities in FINAL FANTASY XVI!


Play FINAL FANTASY XV

Now, if want flashy action-based gameplay like FINAL FANTASY XVI, you should definitely try its direct predecessor, FINAL FANTASY XV.

Like Clive, the main character Noctis takes center stage for the combat, and zips through the environment like a blade through paper.

It also makes for a nice contrast, as FINAL FANTASY XV is a vastly different narrative experience from FINAL FANTASY XVI. The game follows Noctis and his friends on an epic road trip, with trouble from the invading Niflheim Empire never far away.

With amazing characters, music and thrilling action-packed combat, it’s a must play.


Play the KINGDOM HEARTS series

If you’re looking for an action-RPG that’s fun for everyone, KINGDOM HEARTS is your next series.

Follow Sora, Donald, and Goofy on their adventures against the Heartless in this action RPG series that features beloved characters from the worlds of Disney and Square Enix.

There are turns and twists aplenty no matter what game you load up, multiple worlds with their own visual style and, in some cases, unique mechanics and naturally, nail-biting real-time combat against the myriad of enemies rallied against you.


Play STAR OCEAN THE DIVINE FORCE

The latest entry in the STAR OCEAN saga, THE DIVINE FORCE offers an action combat system that feels distinctly different to FINAL FANTASY XVI but is just as fast-paced and exhilarating.

The story lets you choose between two very different protagonists – spaceship captain Raymond or princess Laeticia and embark on an epic journey that fuses sci-fi space opera with classic fantasy.

It’s an expansive RPG with beautiful visuals, a gripping narrative, amazing freedom of movement, and one of the flashiest combat systems out there.


Play STRANGER OF PARADISE FINAL FANTASY ORIGIN

Now that you’ve finished the latest FINAL FANTASY experience, think about heading back to the origin in this exciting action game inspired by the original FINAL FANTASY.

Follow Jack and his teammates as they travel the world to hunt down the villainous Chaos using an action-oriented combat system and the fresh take on the classic Job system guarantees that you won’t be stuck playing one style for long.

If you like challenging action combat, you’ll find a game that offers that and then some. On the other hand, like FINAL FANTASY XVI, there’s a STORY mode if you’re in it more for the experience than the challenge.


Play Forspoken

If you’re looking for more real-time action that leans heavily on combat magic, Forspoken may be just what you’re looking for.

Frey’s journey follows her from humble beginnings in New York to becoming the savior of a world astonishingly different from her own.

Thanks to a magical bracelet, Frey uses magically-enhanced parkour to make her way through the terrain effectively and stylishly. In combat, she draws on spectacular magical powers, summoning everything from hard hitting rocks and thorny vines to blazing walls of fire.

Between her insane mobility and the variety of attacks she can hurl at opponents, you could easily see Frey and Clive swapping stories over a bowl of Chancer’s Stew.


Play FINAL FANTASY VIII Remastered

Lastly, if you miss fighting with Torgal and demand more puppy power in your life, fire up the game with another captivating canine: FINAL FANTASY VIII Remastered.

Rinoa keeps her pet Angelo around for emotional and combat support. Right away there are two ways for Angelo to help in a tussle: one by charging an enemy, and another by loading herself onto Rinoa’s launcher and blasting all the enemies in a fight (and it looks as cool as it sounds)!

More of Angelo’s tricks can be unlocked by finding and reading “Pet Pals” magazines - and while she may not match the size of Torgal, Angelo remains a legendary pet.


And that’s that for our suggestions on how to follow up an experience like FINAL FANTASY XVI. Have you played a game that should’ve been on our list? Let us and the world at large know on social media!

10 Square Enix series FINAL FANTASY fans will love

Are you a big fan of FINAL FANTASY games? Here are 10 more series of games that we think you’ll adore!
By Duncan Heaney
The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

Square Enix has a lot of FINAL FANTASY fans - and with good reason. But once you’ve taken down Shinra, defeated Sin or reached the end of the road with Noctis and chums, what’s next?

Fortunately, we have plenty of other amazing series, that we think that FINAL FANTASY fans will adore.

You may have already played some of these, others you may yet to discover. Either way, here are 10 suggestions for games and series that are well worth your time.


KINGDOM HEARTS

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

What do you get if you take some of the most beloved Disney and Pixar characters of all time, and some of the most popular FINAL FANTASY characters, and then put them together in the same series?

You get KINGDOM HEARTS - and it’s amazing.

The series typically puts you into the protagonist Sora - a young boy with the power to wield a keyblade. Accompanied by Donald and Goofy, he travels between worlds, facing off against the shadowy Heartless and interacting with some familiar faces for both Disney and FINAL FANTASY fans.

Which KINGDOM HEARTS game should I play?

There’s no ‘correct’ place to start the KINGDOM HEARTS series - each entry is a chapter of the larger story, but each is also enjoyable and distinct in its own right.

Fortunately, the games are available in collections that comprise multiple titles, so it’s easy to start exploring the wonders of the series.

Here are some starting points you might consider:

  • KINGDOM HEARTS HD 1.5 + 2.5 ReMIX: this collection contains four full games, and two additional story experiences. For a good starting point, try KINGDOM HEARTS Final Mix and KINGDOM HEARTS II Final Mix. These classic action RPGs have been lovingly remastered with HD visuals, improved controls, remastered music and more.

  • KINGDOM HEARTS III + Re Mind DLC: the most recent mainline entry in the series, KINGDOM HEARTS III features some truly inspiring worlds, amazing combat and jaw-droppingly gorgeous visuals.

  • KINGDOM HEARTS Melody of Memory: this is a little different to the rest of the series in that it’s not an RPG - it’s a rhythm action game, similar to FINAL FANTASY’s Theatrhythm series. As well as being an entertaining music game (with some incredible tunes by series composer Yoko Shimomura), it also recaps the story of the entire saga, making it a great way for new fans to experience the story so far.


DRAGON QUEST series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

FINAL FANTASY is one giant of the Japanese RPG genre. DRAGON QUEST is another.

Not only is it a very popular series, it’s an influential one too. It was one of the first console RPGs and in many ways set the template for the whole genre - many games released today continue to hold a debt to this prestigious series.

As for the games themselves… they’re terrific. Like FINAL FANTASY, each entry works as a standalone adventure, but share common enemies and themes.

Every one is packed with personality, and many of the elements have become truly iconic - even if you’ve never played one before, you’ll surely recognise a humble slime.

Which DRAGON QUEST game should I play?

There are plenty of DRAGON QUEST games available, and each one offers a great experience in its own right. There’s no correct starting point then, but if I had to give some personal picks, I would point new players to the following titles:

  • DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition: The most recent entry in the DRAGON QUEST series brings modern concepts with traditional RPG gameplay together to create an unforgettable adventure. Incredible characters, exciting turn-based combat and a gripping story…if you’re a fan of RPGs, you simply must play DRAGON QUEST XI S. It’s a modern classic.

  • DRAGON QUEST Builders 2: If you’re after something a little less traditional, check out the DRAGON QUEST BUILDERS 2. The game fuses a substantial story-based RPG with building and crafting mechanics to create a literal blockbuster. It’s one of those games that’s so fun it’s hard to stop playing.


Mana series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

The Mana series and the FINAL FANTASY series are inextricably linked. The original Mana game was released as a Nintendo Game Boy spinoff of the FINAL FANTASY series, known as Seiken Densetsu: Final Fantasy Gaiden in Japan, and FINAL FANTASY Adventure in the US.

Since then, of course, the series has gone on to carve out a wholly unique identity across handheld and consoles, and it’s now highly regarded as one of the most inventive action RPG series out there.

Like FINAL FANTASY, each game in the Mana series works as a standalone experience - monsters, items and themes carry over between games rather than narrative elements. While different games present markedly different experiences (again, like FINAL FANTASY), each one is brimming with color, imagination and charm.

Which Mana game should I play?

There are plenty of options to start your journey with the Mana series. Here are some recommendations:

  • Trials of Mana: a full 3D remake of Trials of Mana, this fast-paced action RPG features beautiful visuals, snappy, satisfying combat and a good amount of replayability - the narrative plays out differently depending on the characters you pick.

  • Legend of Mana: the classic RPG has been recently rereleased with newly remastered backgrounds, rearranged music and more. It’s an impressively free form adventure and has a non-linear narrative where you choose how to experience the story.

  • Collection of Mana (Switch): this retro collection features the first three games in the series: the Game Boy’s FINAL FANTASY ADVENTURE and the SNES games Secret of Mana and Trials of Mana. If you want to see how the series begins, it’s a great way to do it.


CHRONO Series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

The two CHRONO games have a reputation for being some of the best RPGs of all time - and they more than live up to it!

Both titles in the series feature amazing characters, stellar soundtracks, exciting and strategic combat systems, and compellingly twisty-turny plots that feature everything from time travel to parallel worlds.

Some might even call them masterpieces - if you’re a dedicated RPG fan, consider them required reading.

Which Chrono game should I play?

Both Chrono games work as standalone adventures, so you should feel free to start with whichever you like. That said, there are some fun connections between the two, and if you do play both (again, order doesn’t matter), you’ll enjoy spotting them.

  • CHRONO TRIGGER: This 16-bit adventure sends a young man onto a time-hopping adventure into the distant past and the far-flung future. It’s available now on Steam, iOS and Android. What’s more, the game’s been updated with 21:9 widescreen support, so it looks better than ever (well, wider than ever at least).

  • CHRONO CROSS: THE RADICAL DREAMERS EDITION: An enhanced version of CHRONO CROSS is available for Switch, PS4, Xbox One and PC! In this tale, you play as a hero who finds himself transported to a world where he apparently died as a child. Along with a thief named Kid, he embarks on a quest across two parallel words to investigate the connection between his existence and the future of his planet. This version of the game also includes RADICAL DREAMERS – Le Trésor Interdit - a previously Japan-exclusive text adventure with links to both CHRONO games!


The SaGa series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

The SaGa series is another with strong connections to FINAL FANTASY. While the original Game Boy release was known as Makai Toushi SaGa, in the US it was titled FINAL FANTASY LEGEND.

Despite the name, the SaGa games are very distinctly their own thing - a collection of RPGs that typically focus on expansive casts, open-ended character growth and non-linear exploration.

Still, if you’re a fan of the classic FINAL FANTASY games, and you’re looking for an RPG that will scratch a similar itch, then make sure the SaGa series is on your radar.


Which SaGa game should I play?

A number of SaGa titles have been released in the last few years, and each one offers a fantastic starting point for new fans. Here’s what you should check out:

  • SaGa SCARLET GRACE: AMBITIONS: this is an RPG that’s all about choice. There’s no fixed narrative in the game - your adventure changes depending on who you play as and the decisions you make. It also features a richly tactical turn-based battle system that rewards planning with some of the most satisfying attacks out there.

  • Romancing SaGa -Minstrel Song- Remastered: This new edition of the classic PlayStation 2 RPG has been enhanced with a host of new features, including HD visuals, refined gameplay, and even brand new content. With great characters, music and super-satisfying turn-based combat it's a real treat.

  • Romancing SaGa 3: Originally released back in 1995, Romancing SaGa 3 has been recently remastered with optimized graphics, new content and more. As with SaGa SCARLET GRACE: AMBITIONS, the game features a unique free-form scenario system that lets you experience a different narrative depending on which character you choose. If you’re looking for a classic-style RPG with unique ideas, it’s an essential play.

  • Collection of SaGa: See where the SaGa started with this collection of FINAL FANTASY LEGEND I - III. These three classic Game Boy RPGs stand up as great games even today, with engaging worlds, satisfying mechanics and tons of replayability.


Voice of Cards series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

The Voice of Cards series presents a fresh take on traditional RPGs.

It features everything you could want from an RPG - wonderful stories, excellent music and exciting battles. And… everything is presented through the medium of cards.

Yes, cards.

The world is made of cards, the items are made from cards… it’s all cards. As you’d expect from the creators of NieR and Drakengard, each entry is packed with stunning visuals, offbeat humour and imaginative encounters.

If you’re looking for a laid-back RPG full of wit and charm, look no further than a Voice of Cards game.

Which Voice of Cards game should I play?

Two Voice of Cards adventures have been released, and each is a standalone game that requires no knowledge of the other. They’re also both excellent, so we’d say go with the setup that sounds most appealing to you.

  • Voice of Cards: The Isle Dragon Roars: an… erm… less than noble hero sets off on a journey to defeat a dragon that threatens the land and its people… and maybe earn a nice fat reward in the process.

  • Voice of Cards: The Forsaken Maiden: A remote chain of islands holds off destruction thanks to the Maidens that protect them. Well, most of them - one island finds itself without a maiden, but one resident refuses to let it die. Accompanied by a voiceless young woman and a self-proclaimed ‘spirt’ that looks like a soft toy, he sets sail to save his home.

  • Voice of Cards: The Beasts of Burden: you play as a young girl, who lives in a subterranean village. A secure wall prevents monsters from entering the village, but one day it falls under attack. With her once stable life in ruins, she sets out into the unknown to seek revenge… and unravel the fate of this broken world. As well as a fascinating new story, this entry in the series also introduced a new mechanic: the ability to trap monsters and use them in battle!


DUNGEON ENCOUNTERS

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

There’s a lot of FINAL FANTASY DNA in DUNGEON ENCOUNTERS - it’s directed by the FINAL FANTASY series’ Hiroyuki Ito, produced by Hiroaki Kato, and with a soundtrack overseen by Nobuo Uematsu, the legendary composer who’s synonymous with the FINAL FANTASY series.

Players can enjoy a newly polished and refined iteration of FINAL FANTASY’s classic Active Time Battle (ATB) system brought to you by original creator, Hiroyuki Ito.

All this talent has produced a compelling dungeon-crawling adventure, that marries minimalist presentation with extremely strategic combat. It’s as pure an RPG as you’ll find - and once it gets its hooks into you, one that’s very difficult to stop thinking about.


Life is Strange series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

If you play FINAL FANTASY because you love strong stories, then you should definitely check out Life is Strange. It’s a narrative-focused series where your decisions impact the story, the characters and their relationships.

While some characters appear across multiple games, each entry in the series stands alone as an enjoyable and satisfying tale in its own right. Add some fascinating supernatural twists and you have a series that consistently delivers some of the best tales in gaming.

Which Life is Strange game should I play?

  • Life is Strange: True Colors: Why will FINAL FANTASY fans love Life is Strange: True Colors? Because Life is Strange: True Colors loves FINAL FANTASY! The game features some wonderful references to RPGs, both in background detail and gameplay segments - but to say any more would ruin the surprises. Rest assured that the rest of the game is terrific too - an emotional adventure with wonderful characters, visuals and plenty of twists and turns.

  • Life is Strange Remastered Collection: The original Life is Strange and Life is Strange: Before the Storm are back, with updated visuals, improved lip syncing, a new lighting system and much more. It’s the best way to experience these classic games and see why the series has gained such a legion of fans.


STAR OCEAN series

The Hero from DRAGON QUEST XI S: Echoes of an Elusive Age: Definitive Edition

The STAR OCEAN series is another long-standing series that RPG fans should check out - if you haven’t already.

The science fiction series features numerous titles that lean into science fiction concepts, like space exploration and alien worlds, and meld them with fantasy elements. Since its first entry in 1996, the series has become famous for the sheer imagination and personality that’s packed into each entry.

Which STAR OCEAN game should I play?

  • STAR OCEAN THE DIVINE FORCE: the most recent STAR OCEAN game one of the best in the series yet. As well as an amazing setting that fuses science fiction and fantasy, it also hands you an impressive amount of choice over how you traverse the world. Sick of always being on foot? This game lets you fly!

  • STAR OCEAN THE SECOND STORY R: the second STAR OCEAN game is considered the crown jewel of the series, and it returns on November 2, 2023 as a full remake. It features a beautiful new 2.5D art style, revamped combat system, new story content, a rearranged soundtrack and more!

  • STAR OCEAN First Departure R: this remastered version of the very first game in the series has been enhanced to make it even more enjoyable to play. Already a very highly regarded adventure, it now benefits from full voiceovers, new character illustrations, a high-speed mode to accelerate traversal, and rebalanced combat.

  • STAR OCEAN: THE LAST HOPE - 4K and FULL HD REMASTER: a fantastically action-packed RPG with an uber-satisfying battle system, some memorable characters and - as the name implies - lovely super-crisp visuals.


Those are just some of the series we think that FINAL FANTASY fans will love… but we’re sure that some of you have your own top tips for what to play.

Share your thoughts with fans on social media:

7 of the best secondary villains in Square Enix games

Every top villain needs a good henchperson and today we’re celebrating some of favorites from FINAL FANTASY XVI, Neo: The World Ends with You and more!
By Duncan Heaney

Behind almost every good villain is… another good villain.

Many of the greatest villains in gaming history are propped up by a support network of henchpeople, minions and underlings. These secondary antagonists are often just as big a threat as the big bad and add extra drama to the adventure.

And sometimes they’re Gilgamesh.

Today, we wanted to celebrate some of these sinister subordinates and promote them up to center of attention. After all, their games would be worse off without them.


Sleipnir Harbard - FINAL FANTASY XVI

As Lord Commander of the Kingdom of Waloed's armies, Sleipnir reports directly to King Barnabas… and the monarch couldn’t wish for a better right-hand man.

He’s known to many as the Constant Knight, by reason of his icy demeanor and unwavering loyalty to his liege. He appears to have Barnabas’s complete trust - having been gifted full command of the Royal Order of Knights, despite his apparent youth.

His origins and plans are shrouded in mystery, but it’s clear that he’s extremely effective at what he does. And should you be unfortunate enough to face him in combat… well, good luck.

This heady combination of strength, smarts and subtlety make him a near-perfect henchman. It’s like he was made for the job.


The Turks - FINAL FANTASY VII REMAKE

When Shinra wants something done, they send in the Turks. Whether it’s scouting for recruits to their SOLDIER program, spying, assassination or… darker tasks, this impeccably dressed team gets the job done.

It’s an eclectic team of very different personalities, but each brings something unique to the table. Whether it’s the martial prowess of Rude, the chaotic style of Reno or the stoic leadership of Tseng, each one represents a clear threat to Cloud and his allies.

The team is expanding too! The upcoming FINAL FANTASY VII REBIRTH introduces a new member of the Turks that fans of the original RPG might remember - Elena. You can see her in action in this trailer:

It’s an impressive unit, and while some of the Turks may not always be happy with their orders, they’ll see them through all the same. After all, they’re consummate professionals.


Gilgamesh - FINAL FANTASY V Pixel Remaster

Not every villain is blessed with top-tier minions. Some get the likes of Greg… sorry, we mean Gilgamesh.

This barely talented try-hard shows up throughout FINAL FANTASY V to hassle the heroes, cause battles on big bridges and generally be a nuisance. The problem is that he’s not very good at it. While he’s capable of putting up a decent fight, he’s relatively easily defeated and has to scarper with his tail between his legs.

He always comes up with some half-baked excuse as to why he has to flee though - the guy has an impressive knack for self-delusion.

It’s amazing that the villain Exdeath tolerates this incompetence for as long as he does, but eventually even his patience runs out, and the useless underling is banished to an Interdimensional Rift.

It's an appropriately undignified end to his career as a henchman. Fortunately, however, it’s not the end of Gilgamesh's story by a long shot…


Susukichi - NEO: The World Ends with You

Kaichi Susuki - nicknamed Susukichi - first appears to Rindo and his allies as a rival player. His size, sharp teeth and aggressive sense of style make him quite an imposing figure - as does his condescending attitude. But there’s far more to him than meets the eye.

He’s surprisingly caring, particularly for his colleagues and is shown to be openly apprehensive about the Reapers’ current direction. He’s also got a sense of fair play that some of the others lack, even taking the time to show the game’s heroes the ropes early on for example.

Of course, he’s also a liar, a sneak and a bit of a brute, as you’ll find out when you’re forced to battle him directly. He’s not all bad, but he’s definitely not a friend either. But it does make him a hugely memorable character in a game full of them.


Seifer - FINAL FANTASY VIII Remastered

Seifer’s main rival may be Squall, but his greatest enemy is himself.

It’s his own arrogance, impatience and ambition that makes him fall under the influence of the Sorceress Edea and betray everything and everyone he trained for.

Edea plays on his worst impulses and convinces the young warrior to stand beside her as her ‘knight’. This once proudly independent hothead willingly accepts a role of subservience and throws himself into it with full commitment.

Over the course of the story, Seifer gains increasing power and influence, even taking command of an army to further the Sorceress’s ends. But as his authority grows, he becomes ever more lost. Even his loyal friends Raijin and Fujin (excellent henchpeople in their own right) begin to doubt he’s in his right mind.

Seifer’s fate drives home just how dangerous the Sorceress truly is. It’s not just the world that needs to be saved.


Kain - FINAL FANTASY IV Pixel Remaster

Some characters are born to be henchmen, while others have henching thrust upon them. Kain sits somewhere in the middle.

Just like the game’s main hero Cecil, this high-jumping dragoon starts the game working for the King of Baron. However, when one of their missions reaches an unexpectedly explosive climax, his fate takes a much darker turn.

Kain finds himself serving the mysterious Golbez, and acts as his right-hand man, helping him carry out his sinister schemes. It’s not entirely through choice mind you - Golbez is controlling his mind.

Fortunately, Kain is eventually to escape from servitude and join the party as his own man once more, but while he’s under Golbez’s influence, he makes for an impressively effective number two. He’s a constant threat to the heroes and uses his intimate knowledge of Cecil and Rosa to attack and manipulate them in ways that a lesser henchman could only dream of.


Kefka - FINAL FANTASY VI Pixel Remaster

What happens when a henchman gets ideas above their station? In the case of Kefka in FINAL FANTASY VI, it’s nothing less than the destruction of the entire world.

This sadistic harlequin’s a cut above your typical underling. For the first half of the game, Kefka helps carry out the will of his boss, Emperor Gestahl, albeit somewhat… overzealously. But at the pivotal moment, just when Gestahl’s plans are about to come to fruition, he does the one thing no boss wants their minion to do. He takes control himself.

An act of betrayal and madness propels Kefka from immoral underling to main antagonist. Yes, it’s a shame that he ruins the world in the process, but you do have to admire the ambition.

No other henchperson on the list has achieved this level of career progression.


Those were just a few of our most awesome underlings, but we’re sure you have plenty of suggestions of your own. Let us know your picks on social media:

FINAL FANTASY VII REBIRTH: The combat of Sephiroth

In FINAL FANTASY VII REBIRTH, you’ll take direct control of the legendary SOLDIER Sephiroth. But does he live up to that legend?
By Duncan Heaney
Sephiroth

We’re back with another look at the combat of FINAL FANTASY VII REBIRTH.

Last time we showcased the fighting style of Red XIII (read that here). Today we’re taking a look at the legendary SOLDIER himself: Sephiroth.

What led this once heroic figure into the darkness? The game features an extended flashback section, as Cloud Strife recalls an earlier mission in his career as a SOLDIER - the Nibelheim incident. He and the legendary war hero Sephiroth are sent by Shinra to investigate a malfunctioning reactor near the town of Nibelheim - but this mission will change both their lives forever.

This section of the game doesn’t just give you a glimpse into the characters’ backstory, you get to take full control of Sephiroth in battle. It’s a true thrill for fans of FINAL FANTASY VII, as we get to directly unleash the power of this iconic figure like never before.

So, what’s it like to play as Sephiroth?

Sephiroth

What is Sephiroth’s fighting style?

If there’s one way to describe Sephiroth, it would be… powerful. And that’s exactly as it should be.

At the time of the iconic Nibelheim flashback, when you can take direct control of him in combat, Sephiroth is at the peak of his career as a SOLDIER. He’s strong, extremely skilled, and highly experienced. He’s a powerhouse - a stark contrast to the fledging Cloud Strife.

His combat style is pure aggression! By pressing the Square button, Sephiroth dishes out powerful combos of strikes, while a tap of Triangle performs a satisfyingly powerful finisher. The finishers available depend on the number of attacks in the combo and include Pierce - a powerful strike - and Sword Dance, a final flourish that deals incredible damage to your foe. You can unleash these attacks after using abilities or a Limit break too!

And in true Sephiroth style, it looks effortlessly cool too.

If the enemy is fluttering out of his range, the SOLDIER 1st class can perform a ranged attack by holding Square. He can also enter a Retaliation Stance with the R1 button, where he can parry and counter attacks with the Square button. Yes, even his defense is aggressive.

In short, Sephiroth’s a powerhouse, even when sticking to his basic moves. But what about his abilities?

Sephiroth

How does Sephiroth fight?

As with other characters, Sephiroth fills his ATB charges as he attacks. By pressing Cross (X), he can expend these charges to select an ability (read more about the basics of combat here).

As you’d expect from a fighter of Sephiroth’s caliber, these abilities are brutal. They include:

  • Zanshin - Sephiroth sends rending waves of energy at his foes.

  • Hell’s Gate - Sephiroth descends from the sky and impales an enemy with his sword.

Sephiroth

Limit Break

You’d think attacking Sephiroth would be the definition of foolish, but that doesn’t seem to stop the beasts around the Nibelheim Reactor. As with the other characters, when Sephiroth takes damage, his Limit Gauge fills. Once at capacity, he can use a devastating Limit Break.

It’s one that fans of CRISIS CORE -FINAL FANTASY VII- REUNION might just recognize…

  • Octaslash - Sephiroth attacks an opponent with a lightning-fast flurry of eight powerful strikes!
Sephiroth

Synergy Abilities and Skills

As you expend ATB charges and use abilities, you’ll fill up your current characters’ Synergy Gauge. Once two characters have sufficient charges, they can team up to deliver a powerful Synergy Ability.

Sephiroth is accompanied by a young Cloud during the flashback mission to Nibelheim, and the two SOLDIERS have a particularly awesome move - you might have seen it in action in a recent trailer:

  • Sephiroth / Cloud: Double Helix - Sephiroth unleashes an elegant flurry of strikes and Cloud does his best to follow suit. This raises Cloud’s limit level and gives Sephiroth unlimited MP. Naturally, he’s equipped with some pretty high level materia, so this is a chance to really go to town with those spells!

As well as Synergy Abilities, characters can also team up to deliver Synergy skills. These are activated by blocking with R1 and then pressing one of the face buttons. They don’t use ATB, so you can use them whenever you see an opportunity.

For example, in Sephiroth’s case, he can use:

  • Dualblade Dance - Sephiroth teams up with his partner to unleash up to three consecutive close-ranged physical attacks.
Sephiroth

Final Thoughts

You only get to control Sephiroth for a limited time, but he makes a very strong impression.

He teaches the player the ropes as much as Cloud, and it’s a thoroughly entertaining way to get to grips with FINAL FANTASY VII REBIRTH’s expanded combat system. He’s also really fun to play as - tearing through enemies with a truly gratifying sense of power.

He’s unrelenting in battle, and this hyper-effectiveness amply demonstrates how much weaker and less experienced Cloud is in comparison.

But perhaps most effectively of all, it reinforces what a threat he is to Cloud, his allies, and the planet as a whole in the present day. Whatever his ultimate goals are, he’s not going to be easy to stop…

Sephiroth

You’ll be able to experience Sephiroth’s raw power for yourselves from February 29, 2024, when FINAL FANTASY VII REBIRTH launches for PS5.

The game’s available to preorder now.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Sephiroth

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

Sephiroth

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Sephiroth

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Sephiroth

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

Sephiroth

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, be sure to follow us on social media:

FINAL FANTASY VII REBIRTH: The combat of Red XIII

How does Red XIII take on foes in FINAL FANTASY VII REBIRTH? We take a closer a look at the unique playstyle of everyone’s favorite Cosmo Canyon native!
By Duncan Heaney

There are plenty of reasons to be excited about FINAL FANTASY VII REBIRTH. There’s the expansive world, full of secrets and quests to uncover, tons of new materia which will allow for all kinds of crazy combinations, an upgraded combat system with new abilities, team-up ‘synergy’ attacks and much more besides.

And, of course, there are also new members of the party to control, including Red XIII!

Our furry friend joined the team towards the end of FINAL FANTASY VII REMAKE as a guest member, but in REBIRTH, he’s fully playable, with his own distinct abilities and playstyle.

We bet a lot of you are wondering about that: how does Red XIII play, so I recently sat down with the game with a mind to answer that very question. In this preview, we’ll take a close look at how everyone’s the character performs in battle, and some of the amazing things he can do.

Spoiler: He’s extremely fun.

What is Red XIII’s fighting style?

One of the coolest things about FINAL FANTASY VII REBIRTH (and FINAL FANTASY VII REMAKE for that matter), is how every party member has their own distinct playstyle. From Cloud’s versatility to Tifa’s aggression and Barret’s long range attacks, each character brings something new to the table.

The same is true of Red XIII. The Cosmo Canyon native adopts a playstyle that’s best described as ‘aggressively defensive’. Guarding against attacks increases Red XIII’s Vengeance gauge. By pressing Triangle, you activate ‘Vengeance Mode’, which increases Red XIII’s speed and attack power.

While in Vengeance Mode, you can also press Triangle to siphon enemy HP – very handy for keeping Red XIII in the fight.

Vengeance Mode lasts as long as there’s charge in the gauge, and you can activate it any time no matter how full it is. Naturally though, you’ll want to fill up a good amount of charge so you can really go to town on your foes.

How does Red XIII fight?

As you’d expect, Red XIII fights like a beast – he swipes enemies with his claws and fangs with impressive speed and agility. Naturally, guarding against his attacks and using Vengeance is the best way to maximize his effectiveness, so you’ll have to stay alert to incoming attacks and carefully balance your defense and offense.

As with the other characters, when Red XIII fights, his ATB gauge increases (find out about the basics of battle in FINAL FANTASY VII RBIRTH here). By expending ATB charges, he can unleash his many different abilities, which he’ll learn over the course of the adventure.

These abilities include:

  • Sidewinder - Red XIII leaps into the air to deliver a punishing blow from above!

  • Sentinel Stance - this guards against attacks and greatly increases the Vengeance Gauge in the process. If you press Square, Red XIII will also deliver a powerful counterattack. It’s a tremendously useful ability that lets you turn the tables on enemies very quickly!

  • Stardust Ray - this unleashes a devastating attack over wide area. It uses 2 ATB charges, but boy is it worth it!

  • Crescent Claw - Red XIII slashes at a foe. If you do this in Vengeance Mode and deplete the gauge, you’ll dramatically increase the potency and range. Plus, it makes feels super satisfying when you do it.

Limit Breaks

As characters take damage, their Limit gauge will fill. Once complete, you’ll be able to use their Limit Break – powerful abilities that can turn the tide of a fight in an instant!

Red XIII’s Limit Breaks include:

  • Bloodfang - Red XIII charges forward in an animalistic rage, bathing in foes blood and restoring HP and MP.

  • Howling moon - Red XIII howls to the moon above, activating a longer-lasting Vengeance Mode.

Synergy Abilities

Synergy Abilities in FINAL FANTASY VII REBIRTH open up exciting new options in combat. These special abilities let two characters combine their skills to deliver powerful attacks - and just as importantly, they look awesome.

Of course, you can’t just use these team-up abilities with wild abandon – you have to earn them. Spending ATB charges on abilities also fills Synergy charges for that character. When two characters have sufficient charges, they can spend them and unleash a Synergy Ability.

The abilities you’ll have available in the game will depend on the bonds between the characters, but some of the options available to Red XIII include:

  • Red XIII and Aerith: Planetary Roar - Aerith channels her magic through Red XIII’s howl, unleashing a ranged attack across a wide area. This also raises the characters’ Limit levels.

  • Red XIII and Cloud: Savage Assault - Cloud and Red XIII channel their burning anger into an enemy. It also raises their Limit levels.

  • Red XIII and Barret: Overfang - Barret sends Red XIII flying toward an enemy at high velocity. It also raises their Limit levels.

Final Thoughts

Red XIII’s combat matches his character. It’s bestial and ferocious, yet also measured and precise. And much like the hero himself, it’s easy to love.

The Vengeance Gauge adds a whole new strategic layer to combat, encouraging you to play attentively and defensively, before unleashing an all-out assault on your unsuspecting foes. You’ll have to learn how and when to use it effectively, and how it factors into Red’s abilities – and of course, different enemies will benefit from different approaches.

But on a much simpler level, and as we said before, playing as Red XIII is simply fun. He’s fast and responsive, his attacks are incredibly impactful, and using Vengeance effectively, it feels supremely satisfying.

In FINAL FANTASY VII REMAKE, he describes himself as “that which you see before you. Nothing more.” In FINAL FANTASY VII REBIRTH we know exactly what ‘that’ is: sheer awesomeness.

We hope this preview gives you some idea of how Red XIII fights in FINAL FANTASY VII REBIRTH. You’ll be able to experience it yourselves when the game launches, on February 29, 2024 for PS5.

The game’s available to preorder now:

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, be sure to follow us on social media:

A closer look at the world of FINAL FANTASY VII REBIRTH

Join as we take a world tour of the upcoming RPG. From the wide open fields of the Grasslands, to the stronghold of Junon, take a look at some of the game’s exotic locales.
By Duncan Heaney

It’s time for another look at FINAL FANTASY VII REBIRTH.

Last time we gave you a preview of the characters, combat, vehicles and more (you can read that here). Today, we’re going to focus in on the world itself.

We’ll show you some of the amazing areas you’ll get to explore and reveal some of the activities you can do in them. Plus, fans of FINAL FANTASY VII REMAKE will be delighted to see that Chadley’s back! But what does he have in store for you this time?

Read on to find out!

Regions of the world

Join your friends as you journey across a wide, open world. Each region feels unique, boasting different enemies to encounter and different methods of traversing its terrain. Search high and low to unlock new quests and unearth rare treasures.

Let's take a look at some of these regions:

Grasslands

A vast, verdant expanse of land rich with mako. These plains are dotted with smaller outposts and planetary fonts waiting to be discovered. Adventure lies beyond the swamplands, but you'll need to rent a chocobo from the local ranch if you want to cross.

Under Junon

Former capital of the eponymous republic, this once-bustling port town fell into decline after its destruction at the hands of Shinra. All that remains now is a desolate fishing village where the displaced citizens have taken refuge.

Junon

Previously a beacon of hope and economic prosperity, the former capital of the republic now slumbers beneath the waves. After its takeover, Shinra repurposed the city into its second-largest outpost, a fortified stronghold replete with an underwater reactor.

Gold Saucer

A "gilded paradise" constructed over the Corel Desert, this Shinra-owned facility uses copious amounts of mako to power its state-of-the-art attractions. The park draws in tourists from around the world and keeps them entertained from dawn to dusk to dawn again.


Exploration

Countless quests and other diversions await you on your journey. A brief stop along your adventure could lead you to unearth useful treasures or make other fascinating discoveries.

Chocobo Ranches

Each region boasts ranches where you can exchange golden plumes for new chocobo gear. Customize your bird's ensemble to create a steed that's all your own.

Item Transmuter

Collect the materials outlined in transmutation formulae to create items. Transmuting items will improve your craftsmanship and in turn unlock new formulae with which you can obtain rare items.

Odd Jobs

Cloud works as a mercenary, taking on odd jobs from people in need wherever he goes.

Check the noticeboards at major outposts if you're looking for work.


World Intel

Help Chadley deepen his understanding of this world by completing research requests in each region. Gathering intel will unlock new locations to explore, greatly expanding your horizons. Chadley will also develop new materia based on the data you have collected.

  • Voice Actor: Sean-Ryan Petersen

Once an employee in Shinra's Research and Development Division, Chadley has left it and Midgar behind, thanks to Cloud. Now, he aims to reactivate the world's defunct communications towers to facilitate his understanding of the planet, for which he needs the party's assistance.

Remnawave Towers

Activating the old republic's remnawave towers in each region will open up new research opportunities.

When visiting a location for the first time, try seeking out these towers: they will not only help you get your bearings, but also offer a great view of the surrounding area.

Combat Assignments

Seek out rare fiends in their natural habitats and gather intel on special assignments to unlock new challenges in Chadley's combat simulator.

These missions will test your mental mettle, though, so be sure to fight strategically.

Excavation Sites

When a chocobo smells treasure, a "?" will appear above its head. Following the scent might lead you to unearth a valuable item or a new transmuter formula.

Chocobo Stops

Repair fallen chocobo stop signs to transform them into fast travel spots. If you see a stray chocobo chick, be sure to follow it: not only will it lead you to one of these stops, but it will reward you with a golden plume once your repair work is complete.


Combat

Next, let's take a fresh look at FINAL FANTASY VII REBIRTH's intense battle system, and some of the awesome things you can do.

Limit Break

The limit gauge gradually fills as you take damage or stagger foes.

Once the gauge is full, you can unleash devastating limit breaks unique to each party member.

Some synergy abilities can increase your limit level, enabling the usage of even more powerful attacks.

Synergy Ability

Two party members team up to activate useful abilities without consuming ATB. These commands can be executed while blocking, and provide a wide array of beneficial effects. Each pairing has their own unique set of abilities; some deal damage, while others offer support.


Fast Travel

Fast travel allows you to jump instantly to previously visited towns, chocobo stops, and other locations. Use this feature to pick up the pace of your adventures.


Mini games

Not only stories and battles, but all kinds of unique elements of fun await players. Enjoy the numerous mini games available across the game's world.

Piano Performance

After obtaining a piece of sheet music, head to a piano and try your hands at performing it. These pieces feature music from the game, with some proving to be quite the challenge. If you would rather improvise, however, you can perform original music in the free play mode.

Queen's Blood

Queen's Blood is a strategic card game that has skyrocketed to popularity. Players take turns placing cards on the board in an attempt to overpower their opponent by accumulating power in each lane. Collect cards and utilize their abilities to claim the crown as QB royalty.

Moogle Mischief

A minigame to bring mischievous Moogle kids back to their mogstools.

The Moogle kids will attack you in every possible way, so be careful not to be caught off guard by their cute smiles.


We can’t wait for you to experience all this for yourselves on February 29, 2024, when FINAL FANTASY VII REBIRTH launches for PS5.

Many thanks to Hamaguchi-san for answering our questions. FINAL FANTASY VII REBIRTH launches for PS5 on February 29, 2024.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

FINAL FANTASY VII REBIRTH interview: talking combat, chocobos, minigames and more!

FINAL FANTASY VII REBIRTH Director Naoki Hamaguchi talks to us about the game’s many aspects, from the story and combat, to the world itself. And chocobos obviously!
By Duncan Heaney

FINAL FANTASY VII REBIRTH is shaping up to be a remarkable RPG. It’s a beautiful, expansive adventure that’s stuffed with things to see and do - an exciting story, tons of optional content, minigames and much more.

Of course, it’s also full of memorable characters, and the bonds between them are more important than ever - even affecting combat in the form of powerful new synergy attacks! You can see some of them in action in the most recent trailer:

As you can see, there’s a lot to talk about, so we spoke to the game’s Director, Naoki Hamaguchi, about exactly what to expect from the upcoming RPG.


How much of the story of the original FINAL FANTASY VII is included in this game?

Hamaguchi-san: I’ll say that the locations covered in this game go up to the Forgotten Capital.


But you don’t need to have played that game or FINAL FANTASY VII REMAKE for this one though, right?

No, all three of the remake project titles have been designed as standalone games in their own right, so any can be enjoyed fully, even if you haven’t experienced the previous games.

I do think it’s worthwhile to play FINAL FANTASY VII REMAKE before REBIRTH, but it’s not essential. If you want to know what happened in the previous game, there is a ‘story so far’ digest movie in the game that will get you up to speed.

FINAL FANTASY VII REMAKE had one of my favorite combat systems of any RPG! How have you built on it for this new game?

The combat is still based on the system from FINAL FANTASY VII REMAKE, but for REBIRTH we’ve added in new elements that focus on teaming up with your allies.

By observing the flow of battle and switching the party leader at the right time, you can use new Synergy skills and abilities to gain an advantage over your enemies!


How has the materia system evolved from the previous game? Is there any new materia to look forward to?

There are many more materia types than in FINAL FANTASY VII REMAKE and these allow for exciting new combinations in battle!

For example, there are materia that automate some of your actions in battle like an AI, as well as other exciting new types!

The most recent trailer revealed that there are lots of chocobo types in the game! Why was this important to show?

We wanted to pay homage to the original FINAL FANTASY VII - there were many different types of chocobo in that game, such as the river chocobos or the mountain chocobos!

One of the big draws of FINAL FANTASY VII REBIRTH is that you can explore the vast world map, so we re-imagined the different chocobos to become important features of that exploration. You can use them to fly through the air, climb mountains or speed across water surfaces.

You can also enjoy the chocobos you have collected in another way: by entering them in the Gold Saucer chocobo races!


The world does look massive! How difficult was it to interpret the world map of the original FINAL FANTASY VII for this new game?

This was one of the hardest challenges we faced when developing FINAL FANTASY VII REBIRTH. There are a lot of games out there that let you explore in a limited area of a specific location, but we haven’t seen all that many games that let you travel and explore a whole world.

If that world is too massive then it makes it harder for the game to work, but if it is too small then you don’t get the feeling of being in a massive world in the first place. We put a lot of thought and hard work into getting that balance right to fulfill both requirements.

It’s not just chocobos of course - there are vehicles too! The Buggy in particular has had an awesome redesign from the original game. How did you capture the look of the original vehicle, while making it seem fresh and new?

We did a lot of research! In order to decide things like the basic structure, type of tyres and so on, we looked into the kinds of modern motor vehicles used in deserts and on poor quality roads, including military vehicles.

Next, we looked at its external appearance. Design elements such as the jet engine at the rear for acceleration and the propellor screws for travelling across water surfaces were included to hark back to the somewhat fantastical buggy design in the original FINAL FANTASY VII.

However, we paid special attention to designing these fictional elements in a way that made them look real and functional.


The most recent trailer also showed Cloud zipping along on the two wheeled Wheelie! Can you tell us a little about this fun little machine?

We want to have the player experience feelings of liberation and freedom in the Costa Del Sol resort area, so we’ve given Cloud and the gang a fun and quirky little vehicle to scoot around on rather than walking like usual!

There is also a special promotional campaign being run (in the game) where you can earn souvenirs from travelling certain distances on them, so I urge players to take them for a spin when you visit Costa Del Sol!


What about the Tiny Bronco plane? Can we expect to see that too?

Of course, the Tiny Bronco will appear too!

Due to the events of the story, the time that it can actually fly is very short, but you can still use it after the wings have been damaged to cross the oceans freely - just like in the original game.

What new story elements can we expect from the game?

As with FINAL FANTASY VII REMAKE, we have been careful to maintain the storyline from the original game, while at the same time adding extra story content to flesh it out as a remake.

In addition to the main story, there has also been a huge amount of new side content added and you can expect to see new story told through that as well!


How does that new content affect the structure of the game?

Unlike the previous title, which had new content made available to the player following developments in the story, FINAL FANTASY VII REBIRTH has been designed to allow the player to freely select what order to play much of its content in.

Accordingly, it has also been structured so that none of the side content becomes cut-off and you never lose the opportunity to go back and play it, regardless of how far you progress in the story. That means that you can always take a detour and explore the expansive and vibrant world whenever the mood takes you.

Among that new content is minigames…

Many people remember the original FINAL FANTASY VII for having lots of minigames. For that reason, we felt it was important to let the player come across lots of minigames while exploring the world in REBIRTH too.

There are actually even more in FINAL FANTASY VII REBIRTH than in the original game!


What’s your personal favorite minigame?

Out of all the different mini games available, the card game, “Queen’s Blood” could be said to be one of the headliners.

It’s an in-world card game that is very popular in the world of FINAL FANTASY VII REBIRTH, and a minigame that can be played many times from the start of your adventure to the end.

Winning matches doesn’t just let you enhance your deck - you can also follow a unique Queen’s Blood story as well. The narrative progresses as you engage more challenges in matches.

Can we expect to see new elements in FINAL FANTASY VII REBIRTH that are taken from the Compilation of FINAL FANTASY VII?

I cannot reveal full details yet, but yes - there are many characters and details added to REBIRTH that weren’t featured in the original FINAL FANTASY VII but were seen in the compilation.


FINAL FANTASY VII REMAKE had a fantastic musical score that combined iconic themes with entirely new pieces. What can we expect from the REBIRTH soundtrack?

Just like for FINAL FANTASY REMAKE, we have created a huge number of arrangements of the original music, as well as new tracks to go alongside all the changing situations in the story. You can expect great things from the music this time round too.


Finally, what are you excited for fans to experience in FINAL FANTASY VII REBIRTH?

This game has many tens of hours of side content spread around the game world, outside of the main story. It’s fine to ignore the main story if you want or to go off and explore the world map to experience the side content whenever you like, at a suitable juncture in the narrative.

Where to go and what to start from is entirely down to the player. I can’t wait for them to see them enjoy the freedom of choice that the game gives them!

Many thanks to Hamaguchi-san for answering our questions. FINAL FANTASY VII REBIRTH launches for PS5 on February 29, 2024.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, please follow us on social media:

FINAL FANTASY VII REBIRTH: here’s what media and influencers are saying

The press and influencers went hands-on with FINAL FANTASY VII REBIRTH. We're collecting their impressions so you can find them more easily.
By Duncan Heaney

We’ve recently shared a wealth of information about FINAL FANTASY VII REBIRTH, from its February 29, 2024 release date, to tons of screenshots, discussions of its minigames, vehicles and more.

There’s even more to come. Members of the media recently had hands-on with the game, and spoke to some of the development team, including Yoshinori Kitase (Producer), Naoki Hamaguchi (Director) and Tetsuya Nomura (Creative Director) about what to expect from the upcoming RPG.

We’ve collected many of these impressions and interviews here, so you can find them all in one place. Simply click a link to see the coverage.


Please note: this page will be updated throughout the day as more articles are published.


Hands-on impressions

Interviews


Videos

Maximillion Dood

Easy Allies

JesseCox

Schrodingersbabyseal

ARUUU

CuriousJoi

Mrhappy1227

easynow

Frankie Lollia

SarahKey


FINAL FANTASY VII REBIRTH launches February 29, 2024 for PS5.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, be sure to follow us on social media:

FINAL FANTASY VII REBIRTH launch date and preorders revealed!

When is FINAL FANTASY VII REBIRTH out? What’s in the new trailer and what editions will be available to preorder? Here’s everything you need to know:
By Duncan Heaney

Let’s skip the preamble and just get to the news you want to know: FINAL FANTASY VII REBIRTH launches February 29, 2024 for PS5!

We revealed the big day in a brand-new trailer, which offers your best look at the game yet!

In this new standalone game, Cloud, Barret, Tifa, Aerith and Red XIII have left the bustling metropolis of Midgar and are about to take their first steps into the wider world. The group pursues the legendary SOLDIER Sephiroth across these vast lands.

The trailer reveals many of the familiar faces and iconic locations you’ll visit in the game. Take a look!

So much to see, right? Military parades in Junon! The sweeping cliff faces of Cosmo Canyon! The glitz and glamor of the Gold Saucer! Minigames galore! The Buggy! Chocobos!

You’ll also see the expanded combat, which adds powerful team combos and much more materia than in FINAL FANTASY VII REMAKE, which allows for all kinds of incredible combinations to use in battle. Plus, you can see new party characters in action, including Yuffie, a now fully playable Red XIII… and the adorable-looking Cait Sith!

Of course, that’s just barely scraping the surface of what’s in the trailer - we’re sure you’ll pick out plenty more yourselves…

We also revealed beautiful new key art of the iconic heroes Cloud Strife and Zack Fair, and the equally iconic, but significantly less heroic Sephiroth!

What editions of FINAL FANTASY VII REBIRTH will be available?

FINAL FANTASY VII REBIRTH launches February 29, 2024 for PS5. The following editions are available to preorder.

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

The physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, be sure to follow us on social media:

A closer look at FINAL FANTASY VII REBIRTH

What can you expect from the characters, combat and world of FINAL FANTASY VII REBIRTH? Read a preview of the game here.
By Duncan Heaney

The exciting new trailer for FINAL FANTASY VII REBIRTH no doubt left many of you eager to learn more about this brilliant RPG. If you missed it, take a look:

Today, we’ll take a closer look at the game, including the story, key characters, the world, battle and more.


What is FINAL FANTASY VII REBIRTH?

The second entry in the FINAL FANTASY VII remake project is a full-lengh standalone adventure that takes Cloud and his comrades on a journey into the unknown wilderness, on the trail of the legendary SOLDIER Sephiroth.

A new story unfolds across a magnificent and multifaceted world - one filled with rich environments just waiting to be explored on foot or on chocoback.


The Characters

First up, let’s introduce (or reintroduce for some of you) a few of the characters in FINAL FANTASY VII REBIRTH.

Cloud Strife

  • Voice actor: Cody Christian

An ex-SOLDIER: first class, Cloud came to Midgar to start a new chapter of his life as a mercenary. At the invitation of his childhood friend, Tifa, he accepts a job with Avalanche.

Together, they confront Shinra, ultimately leaving Midgar behind in pursuit of Sephiroth and the truth - a quest which will lead them to defy destiny itself.

  • Weapon: Sword

Cloud fights by switching between modes specializing in mobility and offense. A single swipe of his huge sword can knock several foes off their feet at once.

Some of his abilities also allow him to take the fight to the air.

Barret Wallace

  • Voice actor: John Eric Bentley

The leader of an independent Avalanche cell, Barret spearheads an operation to take down Shinra's mako reactors. He pays a hefty price for this, however, when the company retaliates, and his comrades die in the crossfire.

Armed with the memories of his lost friends and the newfound knowledge of Sephiroth's plans, he departs Midgar in hope of saving the planet and safeguarding a future for his daughter Marlene.

  • Weapon: Gunarm

What he lacks in speed, Barret makes up for in both sturdiness and strength, converting his anger toward Shinra into raw firepower.

He employs a variety of ranged attacks, from rapid-fire salvos to powerful explosions, which allow him to strike foes high in the air or across the battlefield.

Tifa Lockhart

  • Voice Actor: Britt Baron

Though a loyal member of Avalanche - an underground organization that opposes Shinra - Tifa nevertheless questions the group's extremist tactics, struggling to reconcile her cause with her conscience.

This internal conflict reaches a fever pitch when her group's actions effectively lead to the fall of the Sector 7 plate. Racked with guilt, she leaves Midgar in search of a new path to tread.

  • Weapon: Gloves

Tifa strings together swift combos while utilizing a variety of martial art techniques.

Her ATB fills quickly, allowing for the use of multiple abilities in rapid succession. She also boasts several skills that deal more damage to airborne or staggered foes.

Aerith Gainsborough

  • Voice Actor: Briana White

A flower seller who lives in the Sector 5 undercity and the last remaining descendant of the Cetra, a people known for communing with the planet.

Shinra takes her prisoner in their efforts to reach the Cetra's foretold "promised land," but Cloud and company come to her rescue. She escapes Midgar and embarks on a journey into the outside world of which she has long dreamed.

  • Weapon: Staff

Aerith utilizes the power of magic. She casts spells from a safe distance and launches attacks that home in on her foes. She can also conjure beneficial wards and warp between them, as well as restore the party's HP with her limit break.


Red XIII

  • Voice Actor: Max Mittelman

Red XIII is a beast with a flaming tail, crimson fur, deadly claws, and the ability to speak. Cloud and company help him escape Professor Hojo's clutches, and he decides to join them on their journey.

His species is known for their long life spans, and he is no exception. As this Cosmo Canyon native is the eldest member of the party, he offers its members words of wisdom from time to time.

  • Weapon: Collar

Red XIII sets upon foes with an unrelenting assault, laying into them with a beastly ferocity.

Guarding against incoming attacks will feed his Vengeance gauge. Once it is full, he can unleash his inner beast, but sufficient skill is required to maximize its potential.

Yuffie Kisaragi

  • Voice Actor: Suzie Yeung

A member of Wutai's elite corps of ninja operatives, Yuffie infiltrates Midgar on a mission to steal the "ultimate materia" from Shinra. Her plan ends in disaster, as she fails to claim the materia and loses her partner Sonon in the struggle.

Just as working alone begins to take its toll on her, however, Cloud's group comes into the picture.

  • Weapon: Throwing Star

Using her throwing star and ninja skills, Yuffie excels at both long- and close-range combat.

Elemental ninjutsu allows her to exploit enemies' weaknesses without relying on spells. She also keeps opponents on their toes with a variety of aerial attacks and tricky techniques.

Cait Sith

  • Voice Actor: Paul Tinto

A wisecracking, feline-shaped robot often seen poised atop his big moogle pal. One of the Gold Saucer's most popular mascots, he is well loved for his fortune telling - a service he also offers to Cloud and friends.

His adorable appearance also belies access to a surprising amount of insider intel on Shinra.

Sephiroth

  • Voice Actor: Tyler Hoechlin

A former SOLDIER: 1st class of legendary renown, he is said to have died in the line of duty in Nibelheim five years ago. This is proven untrue when he appears at the Shinra Building and absconds with a research specimen known as "Jenova."

He now toys with Cloud at every opportunity, seeking to change the course of destiny and rule the planet.

Zack Fair

  • Voice Actor: Caleb Pierce

Zack may have worked with Sephiroth as a SOLDIER: 1st class, but he trained under a different operator, and it is from this man that he both learned to take pride in his work and received his iconic buster sword.

After a grueling battle in which he overcomes the odds and cheats death, Zack returns to Midgar - where he hopes to see his love Aerith - with a mako-poisoned Cloud in tow.


The world of FINAL FANTASY VII REBIRTH

In this game, players can freely roam across lush grasslands and rugged wildernesses, all while enjoying a wide variety of quests and mini-games.

Face off against the threats that await you by teaming up with your comrades and unleashing powerful new synergy abilities (more in this later in the article).

The world is divided into several regions, with each one offering different environments to explore and experience. Where you go and how you get there is up to you.


Chocobos

Chocobos are the adorable feathered friends of the FINAL FANTASY series.

In this game, once you catch a chocobo in the wild, you can call it at any time in that region, and it will offer you special assistance in traversing its home terrain.

You can also customize your chocobo's equipment to create a steed that's suited just for you.

Hop aboard your chocobo to explore the world with ease. Try sprinting if you're in a hurry to reach your next destination.

Mountain Chocobos

Using their mighty talons, these chocobos can climb up and down steep slopes that bear special markings. Even if a destination seems inaccessible by foot, you might be able to get there on chocoback!

Sky Chocobos

These chocobos can take flight from gliding ranges and soar across peaks and valleys. Take to the skies and nothing will stand in your way.


Vehicles

In addition to chocobos, this game features many other ways to get from one place to another.

Take your friends on a buggy ride through the wastelands, or do some seaside sightseeing aboard a wheelie...

Put these various vehicles to use as you explore the world!

Buggy

The buggy, which can be ridden across sandy terrain, can also drive through shallow water and travel faster than chocobos.

Buckle up and take the party on a wild ride through the vast desert.

Wheelie

In the seaside resort of Costa del Sol, you can ride around on a wheelie, a two-wheeled self-balancing vehicle.

Tour the town at your own pace, all while taking in the beautiful scenery of this land of eternal summer.


Minigames

All kinds of unique elements of fun await you - not just stories and battles. You can enjoy the numerous minigames available across the game's world.

G-Bike

The "Spinning Slash," which uses a large sword to reap enemies, and the super-accelerating “Nitrous Boost" are just a few of the many things you can do in this bike game.

Fight off the relentless gun-shooting participants and win the battle that goes beyond just speed.

Chocobo Races

Prepare for a fierce race to test your chocobo riding skills. Break the balloons that appear along the way to use various techniques. Deepen the bond with your chocobo and aim for first place!

3D Brawler

Manipulate 3D polygons and take on your opponent in a one-on-one match. Avoid your opponent's attacks and deliver a powerful punch. If you use powerful limit moves, which you can unleash by continuing to land hits, victory will surely be yours.


The Battle System

Next, we’ll look at the battle system in FINAL FANTASY VII REBIRTH. Action and strategy combine in thrilling combat, now made even more exciting thanks to the addition of new team-based abilities!

From flashy, action-packed fights to slower, strategic battles, this game offers ways for players of all types to enjoy fighting enemies.

First we’ll go over the basics of the battle system:

Press □ (Square) to perform a normal attack. Dealing damage will also fill the ATB gauge needed to use abilities and spells.

Open the command menu with x (Cross) to enter Tactical Mode, which slows down the passage of time.

Devise your strategies in the moment or register commands as shortcuts and use them as you see fit.

Equipping weapons and setting materia will grant access to a wide range of abilities. Using these abilities requires you to expend charges from the ATB gauge, which fills as time passes or whenever you deal damage.

Magic materia can be set in weapons and armor to enable the use of spells such as Fire and Cure. Casting spells consumes both ATB charges as well as MP.

Press △ (Triangle) to activate a character's unique ability. Some of these abilities do not require ATB, but instead take time to charge.


Synergy Abilities

Synergy Abilities are powerful attacks in which two characters team up to turn the tide of battle.

More abilities will unlock as you increase the party level - a numerical expression of how closely-knit your team is - and deepen the affinity between party members.

Fill the synergy gauge by using unique abilities and prepare to unleash a synchronized assault!

Let’s take a look at just a few of the synergy abilities in the game:

Cloud / Sephiroth: Double Helix

Sephiroth unleashes an elegant flurry of strikes, and Cloud does his best to follow suit.

Yuffie / Barret: Ninja Carbine

Barret and Yuffie lean into their shared prowess and unleash a ranged attack.

Aerith / Cait Sith: Kitty Cannonade

Aerith imbues Cait Sith's moogle with magical energy and unleashes a ranged attack.


Summons

Equipping summoning materia will grant access to the power of the gods.

A conjured deity will follow your lead and fight enemies automatically, but you can also instruct them to use special abilities. Before they depart the battlefield, summons will unleash one final attack powerful enough to wipe out any foe.

Here are a couple of the new summons coming in FINAL FANTASY VII REBIRTH

Alexander

An enormous, armor-plated weapon that towers over even other summons. No ordinary foe could possibly withstand an assault from its entire arsenal.

Odin

A horse-riding swordsman who brandishes an enormous blade known as Zantetsuken. He gallops toward foes and sends them flying with a single, sweeping slash.


Screenshot Gallery

Let’s close this preview with some new screenshots that hint at the amazing visuals and epic adventure that await in FINAL FANTASY VII REBIRTH.

You can click or tap the image to open the photo gallery and see larger versions.

We hope you enjoyed this closer look at FINAL FANTASY VII REBIRTH. The game releases on February 29, 2024 for PS5 and is available to preorder now!

Preorder any digital edition of the game to get the following bonus item:

  • Moogle Trio Summoning Materia (in game item)

What’s more, if you have a save file from FINAL FANTASY VII REMAKE, FINAL FANTASY VII REMAKE INTERGRADE or FF7R EPISODE INTERmission, you will be able to claim the following items in FINAL FANTASY REBIRTH:

FINAL FANTASY VII REMAKE (PS4 / PS5) save file

  • Summon Materia: Leviathan

FINAL FANTASY VII REMAKE EPISODE INTERmission save file

  • Summon Materia: Ramuh

Please note that save data must be saved on the PS5 system.


Standard Edition (physical and digital)

Available both digitally and physically. The physical version comes across two discs and includes a reversible cover.

This edition includes:

  • The full game

It’s available to preorder now:

A Digital Deluxe Edition Upgrade will also be available to purchase for the digital Standard Edition, which adds Digital Deluxe Edition content. This cannot be preordered and will become available when the game launches.


Deluxe Edition (physical only)

he physical Deluxe Edition also includes the below:

  • The full game
  • Steelbook® case
  • A mini soundtrack CD (in jewel case)
  • Physical artbook

It's available to preorder now:


Digital Deluxe Edition (digital only)

Available to preorder from the PlayStation Store, this edition includes:

  • The full game
  • Digital mini soundtrack
  • Digital artbook
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Collector’s Edition

Available from the Square Enix Store, this edition is a real treat for fans. It includes:

  • The full game (across two discs)
  • FINAL FANTASY VII REBIRTH STATIC ARTS - SEPHIROTH - a large, highly detailed statue of Sephiroth
  • Steelbook® case
  • A mini soundtrack CD
  • Physical artbook features stunning illustrations and concept art from the game
  • Moogle Trio Summoning Materia (in-game item)
  • Magic Pot Summoning Materia (in-game item)
  • Accessory: Reclaimant Choker (in-game item)
  • Armor: Orchid Bracelet (in-game item)

It’s available to preorder now:


Twin Pack (digital only)

This terrific twin pack gives you access to both FINAL FANTASY VII REMAKE INTERGRADE and the upcoming game FANTASY VII REBIRTH.

Once ordered, you can start playing FINAL FANTASY VII REMAKE INTERGRADE right away and be ready to continue the adventure in FINAL FANTASY VII REBIRTH on release day.

The set includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH - full game

Purchase this twin set before launch to get a substantial discount - essentially you can get both titles together for the same price as one standard edition! Check the PlayStation Store to see prices in your region:


Digital Deluxe Twin Pack (digital only)

This bumper bundle gives you both FINAL FANTASY VII REMAKE INTERGRADE and the FINAL FANTASY VII REMAKE Digital Deluxe Edition, and all the awesome content that comes with it.

Once purchased, you can start playing FINAL FANTASY VII REMAKE right away:

It includes:

  • FINAL FANTASY VII REMAKE INTERGRADE - full game, including EPISODE INTERmission DLC
  • FINAL FANTASY VII REBIRTH Digital Deluxe Edition - full game
  • FINAL FANTASY VII REBIRTH Digital mini soundtrack
  • FINAL FANTASY VII REBIRTH Digital artbook
  • Magic Pot Summoning Materia (FINAL FANTASY VII REBIRTH in-game item)
  • Accessory: Reclaimant Choker (FINAL FANTASY VII REBIRTH in-game item)
  • Armor: Orchid Bracelet (FINAL FANTASY VII REBIRTH in-game item)

It’s available to order now. What’s more, purchase before launch for a significant discount on the price of both games!


To stay up to date with news and information about FINAL FANTASY VII REBIRTH, be sure to follow us on social media:

7 of the smartest Square Enix characters

Who’s the cleverest character in a Square Enix game? We take a look at just a few of the candidates.
By Duncan Heaney

Sure, Buster Swords and gunblades are awesome, but the greatest weapon of all… is the mind.

The power of intelligence can’t be underestimated - many Square Enix games feature characters who use intellect rather than brute force achieve amazing things.

We wanted to recognize just a few of these brilliant brainboxes - they may not always be on the side of the angels, but you still have to admire the power of their minds.


Grimoire Weiss - NieR Replicant ver.1.22474487139...

You’d expect an ancient tome to be full of knowledge, and that is indeed the case for Grimoire Weiss. Unfortunately for everyone else, he knows it.

This sentient book demands respect.

We mean that literally - he’s always telling people to treat him with reverence. What’s more, he’s something of a square - taking him seriously all the time would be exhausting!

But In fairness to the prickly page-turner, he is erudite, and though he’s missing chunks of his memories, he’s still able to guide the protagonist through many dangerous situations. A loudmouth he may be, but you won’t find a better buddy in NieR Replicant’s bleak world.


Hojo - FINAL FANTASY VII REMAKE INTERGRADE

What do you get if you cross a genius level intellect with a total absence of ethics? You get Hojo… and he’s no joke.

The sinister (and suspiciously greasy) Shinra executive cares about one thing: the advancement of his scientific research. There is no line he won’t cross to achieve those goals - as Aerith and Red XIII discover to their horror.

The original FINAL FANTASY VII gave fans plenty of insight into the horrors that his brilliant brain has wrought, but FINAL FANTASY VII REMAKE takes things even further. You get to spend some quality time in the heart of Hojo’s laboratories - and with the mutated monstrosities within.

In doing so, you get an even richer understanding of the sinister scientist’s deepest depravities… and just how dangerous his mind can be.


Chadley - FINAL FANTASY VII REMAKE INTERGRADE

Hojo may be a horror, but it would be wrong to assume that everyone in Shinra’s Research and Development Division is a monster. Take Chadley, for instance.

This earnest young researcher enlists Cloud and company in his attempts to compromise Shinra from the inside. If the heroes help him with his research, he’s able to provide them with powerful new materia - the kind of stuff you can’t find in a typical store.

He also runs the Shinra Combat Simulator, which offers a place to train and earn valuable rewards. Although considering how brutal some of these fights are, maybe we shouldn’t be thanking him for that.


Cyrus - Octopath Traveler

Intelligence does not always equate to common sense - a fact perfectly demonstrated by Cyrus Albright.

This scholar works as a researcher and lecturer at the Royal Academy in Atlasdam, where he’s something of a hit with his students. Not just because of his enthusiasm for learning, or his impressive magical might, but also because… well, frankly he’s a stone cold fox.

Unfortunately for them, Cyrus cares about books, knowledge and unravelling the world’s mysteries - anything outside of those may as well not exist.

He’s completely oblivious to his love-struck students’ feelings - and this becomes the trigger for an unfortunate incident.

One young woman, aggrieved by his complete lack of interest, secretly reports a groundless rumor to the Headmaster that Cyrus is romantically involved with another student - the Princess no less! This results in Cyrus being chased out of the Academy.

Yet even this blatant attempt to capture his attention doesn’t reach him. Cyrus completely misunderstands the situation, believing that the fault lies with himself for not having noticed the young woman’s passion for her studies.

There’s just no helping some people…


Balthier - FINAL FANTASY XII THE ZODIAC AGE

Intelligence comes in many forms: on this list so far, we’ve seen academic and scientific, but the self-proclaimed ‘leading man’ of FINAL FANTASY XII utilizes a brilliant mind in a different way: street smarts.

Balthier’s quick thinking and razor-sharp wit have made him the consummate air pirate. Along with his trusted companion Fran, he sails the skies of Ivalice getting into the kind of trouble that would end a lesser man.

From the moment he takes the stage in FINAL FANTASY XII, it’s clear that he’s a clever guy. But as the story progresses, and the flamboyant layers of his personality are peeled away, you slowly realize that there’s so much more to him than that…


Shinra - FINAL FANTASY X-2 HD

Not to be confused with the evil organization that the afore-mentioned Hojo and Chadley work for (let’s not go down that rabbit hole), this Shinra is a young genius who aids you throughout FINAL FANTASY X-2.

Although still a child, he’s a genuine prodigy whose technological prowess is invaluable to Yuna and her sphere-hunting companions. Not only does he help them decode and view the complex data storage devices called spheres, he’s also able to teach the team how to use the Garment Grid, which lets them switch jobs in combat.

All this and he hasn’t even hit puberty yet! You have to admit, that’s pretty impressive.


Haruka Kagami - The Centennial Case: A Shijima Story

The protagonist of The Centennial Case: A Shijima Story is polite, humble and unassuming… at least until a mystery needs solving.

The acclaimed novelist has an astonishingly keen mind. Once she starts putting all the pieces of mystery and clues together, like a puzzle in cognitive space, she lets nothing - and no-one - stand between her and the truth.

Whether it’s 100-year old murder, or a crime much closer to home, Haruka is able to spot the clues, form hypotheses and follow the path of logic to its conclusion - no matter how shocking it may be.


Thus endeth the lecture. We have presented just a few of the cleverest characters from Square Enix games, but we know there are many more.

So please share this article on social media - knowledge must be shared after all - and let us know who your favorite clever-clogs are.

7 unsung heroes of Square Enix games

The likes of Clive and Cloud may get all the attention, but Square Enix games are full of heroes who contribute in their own way. Let's celebrate them!
By Duncan Heaney

Heroes come in all shapes and sizes. Typically, we tend to focus on the flashiest - those sword-wielding wonders who make the box art, appear in the trailers, or even join the party to help save the day.

But Square Enix games are full of characters who make an equally big impact on the story but sneak under the radar. It may be because they’re an NPC, or work behind the scenes, but each of them makes a vital contribution. Simply put, you couldn’t save the day without them.

We think it’s time some of these heroes get the adulation they deserve. So read on, and we’ll highlight just a few unsung heroes who deserve their moment in the spotlight.


Cor Leonis - FINAL FANTASY XV Royal Edition

While much of FINAL FANTASY XV focuses on Prince Noctis and his friends, a lot of people are working behind the scenes to make his journey a success - first and foremost among them, Marshal Cor.

When Insomnia falls to the Niflheim Empire, it’s Cor who meets the heroes to guide them on the path to taking it back. He provides vital support in helping them break through an Imperial blockade, working with Noctis directly to help him infiltrate the facility.

Later, in the Episode Gladiolus DLC, he helps Gladiolus undertake a dangerous trial - and thanks to the guidance that Cor imparts, the burliest of the Chocobros learns to become the Shield that the new king needs him to be.

But perhaps the moment that really made us go: “Cor blimey!” can be found in the Royal Edition of the game. Towards the end of the game, things get pretty dark and Daemons overrun the land. When Noctis returns to his home city of Insomnia, he discovers that a brave group of hunters and warriors are holding them at bay as the last line of defense for Insomnia.

Their leader? None other than Cor himself. What can we say… that guy is the best.


Miss Cecily - DRAGON QUEST TREASURES

Building a gang is no easy task… and keeping it going is even harder. So, let us give some long overdue props to characters like Miss Cecily, DRAGON QUEST TREASURES’ Personnel Manager.

While Erik and Mia run around the world of Draconia, fighting monsters, digging up treasure and uncovering the secrets of the fabled Dragonstones, Miss Cecily is back at base tirelessly managing the admin. She sorts potential gang members, liaises with the different storekeepers and generally makes herself very useful indeed.

She even gives suggestions on how to build your base’s ranks, and important people to recruit - useful guidance that serves to keep Erik and Mia on track!

In short, it’s thanks to Miss Cecily that your gang runs as smoothly as it does. She may not have the most glamorous job in the world, but it’s one of the most important!


Bartholomew Estheim - FINAL FANTASY XIII

Bartholomew Estheim, or ‘Hope’s Dad’ as you may think of him, is a reminder that heroism takes many forms. While he’s not on screen for very long, he makes a big impact on the heroes of FINAL FANTASY XIII.

At great personal risk, he takes in his son and companions, providing them shelter from the Sanctum - despite being an employee of that very organization himself. His unwavering support for Hope and gentle guidance gives the timid young man the strength to push on with his journey.

More tellingly, he also forgives Snow for the death of his wife, Nora. By doing so, and adding some harsh truths about his reckless plans, he provides the incentive for the hero to stop pretending to be a hero and start acting like one.

It just goes to show that even in a world full of incredible technology, powerful magic and literal gods, there’s nothing quite as powerful as good ol’ fashioned human decency.


Cres - HARVESTELLA

The world of HARVESTELLA can be surprisingly dangerous, so having a doctor close by can only be a good thing. But Cres goes above and beyond.

You can be slashed into submission by monsters at the bottom of the sea, battered by a boss in an icy cave or simply pass out from exhaustion on your farm, and Cres is there to patch you up. She’ll also charge you for the privilege, but that’s fair enough - her time is valuable after all. Besides, the financial hit is nowhere near as painful as the sharp words you’ll get for your carelessness - bedside manner is not necessarily her strong suit.

But she contributes so much more than a simple healer. She’s also one of the people who orients your amnesiac hero to their new life, comes to check on you at the earliest of hours, and much more besides.

She’s a good friend, and HARVESTELLA just wouldn’t be the same without her.


Halim Ondore IV - FINAL FANTASY XII THE ZODIAC AGE

Politics are a dangerous game at the best of times, but for Marquis Ondore, it’s a particularly tricky situation.

As ruler of Bhujerba, he has a responsibility to keep his city safe… which means obeying the orders of the increasingly tyrannical Archadian Empire and acting as a mediator in its escalating conflicts with other nations. Maintaining this position is of paramount importance, and even a close relationship with Princess Ashe of Dalmasca won’t make him openly risk this neutrality.

But not-so openly? That’s a different story. Ondore secretly funds and leads an anti-Archadian resistance group. And when the time comes, he steps up to take direct action against his oppressors, playing a vital role in the final battle.

Put simply, the heroes of FINAL FANTASY XII would not have won the day without Ondore’s help. He’s a canny politician and a noble leader alike.

Not to mention one heck of a good narrator!


Wedge - FINAL FANTASY VII REMAKE

Wedge might not be the smartest member of Avalanche, or the most physically capable. But nobody in the organization - nay, the whole of Midgar - has a bigger heart.

Whatever the situation, Wedge steps up. When the team embarks on a daring raid on a Shinra facility, and Cloud is set upon by guard dogs, he bravely leaps into action as a rear guard for the mercenary. And we mean ‘rear guard’ quite literally.

Later, he ‘persuades’ Shinra’s security forces to let the residents of the Sector 7 slums evacuate the area and escape the danger about to befall them. Plus, he plays a pivotal role in the rescue of Aerith from the Shinra building when he shows up with the rest of Avalanche to pull the team of trouble.

He may doubt his worth, but he shouldn’t - despite Cloud’s dislike of the term, he’s a true bro.


Gav - FINAL FANTASY XVI

FINAL FANTASY XVI is full of big personalities and bigger moments, from the windy rage of Benedikta to the vengeful traps of Hugo Kupka (who is, in this writer’s humble opinion, responsible for one of the greatest boss fights in series history, hands-down).

But while the Eikons and their Dominants might attract most of the attention in trailers and box art, it’s the everyday characters who really bring this richly detailed world to life. Not least of which is Gav, the chief scout for Cid’s band of outlaws.

Despite being just an ‘ordinary’ man, Gav is incredibly skilled at getting in and out of areas unseen and ferreting out information for his allies. After a few close scrapes, he forms a close friendship with hero Clive Rosfield, and becomes one of his most steadfast allies. His support for the hero is absolute, and dedication to his cause never wavers - despite coming at great personal cost.

Gav’s contribution cannot be understated - he’s a hero through and through. We should all be as lucky to have a friend like him.


Those were just a few of the unsung hero from Square Enix games, but we’re sure you have suggestions of your own. Head over to our social channels to share your picks:

5 of the most shocking moments in Square Enix games

We take a look at some of those amazing twists that left us gasping in surprise. Spoilers… obviously.
By Duncan Heaney

Warning: This article contains spoilers for FINAL FANTASY VI, DRAGON QUEST XI: Echoes of an Elusive Age, Life is Strange, FINAL FANTASY VII REMAKE and FINAL FANTASY VIII Remastered. Scroll beneath the spoiler-Barret at your own risk.

We expect games to be full of twists and turns, but sometimes a title does something so unexpected that it leaves us literally open-mouthed.

These magical moments can be tragic, amusing or just plain awesome, but they all have one thing in common: they’re utterly unforgettable.

So without further ado, here are just a few of the times Square Enix games shocked us to our cores.

Kefka’s betrayal - FINAL FANTASY VI

The true genius of Kefka is that you don’t really see him coming. Yes, he commits terrible acts of brutality throughout the story, but in the hierarchy of villains, he appears to sit securely at the ‘henchman’ level.

Until suddenly he doesn’t.

For much of the adventure, Emperor Gestahl’s the big bad. He’s the one who’s out to conquer the world and gain ultimate power - his court mage Kefka’s seemingly just along for the ride. But just when it seems like the Emperor’s plans are about to come to fruition, Kefka kills him and takes the power for himself.

Now Kefka’s essentially a god, which you have to admit is quite the promotion from high-ranking minion.

Not only that, his actions plunge the world into a year of darkness and ruin, sends the heroes into an emotional spiral they can barely recover from… and leaves players in disbelief

A tragic tail - DRAGON QUEST XI: Echoes of an Elusive Age

DRAGON QUEST XI: Echoes of an Elusive Age is a story full of stories.

The grand narrative is supported by lots of smaller scale adventures and quests along the way. One of the most shocking of these is the tale of a love-struck mermaid, Michelle.

The hero and his companions meet Michelle on a small rocky outcropping in the middle of the ocean. They need her help to gain access to the underwater kingdom of Nautica, so she makes them a deal.

She’s waiting for the return of her love, a sailor called Kainoa, and asks the group to find him. The sun’s shining, and like all mermaids in the game, Michelle speaks entirely in charming rhyme. It seems we’re in for a jolly time.

Then we find out the truth. Mermaids live much longer than humans, and Kainoa is long gone. Not only that, mermaids are feared and hated by the populace, figures of superstition, and this has had big implications on his life, and his descendants.

So the heroes are faced with a choice - tell Michelle the painful truth, or lie and leave her waiting for a love that will never come. If you choose the path of honesty, Michelle sets out to verify your story, and when she does… well, let’s just say that it’s a scene you’ll never forget.

Despite our best intentions, we couldn’t help Michelle. So with a very heavy heart, we bade a sad farewell.

Mushroom - Life is Strange 2

Torn from their comfortable life in Seattle into a life on the road, it’s clear that Sean and Daniel Diaz are not going to have an easy time in Life is Strange 2.

True enough, their long journey towards Mexico is fraught with hardship and adversity, but amid all the struggle there are some bright spots. Mushroom for example.

Daniel ‘adopts’ this adorable little puppy in the first episode, and it accompanies them on their long trek across America. At least, she does for a while - very early in the second episode, Mushroom goes missing. The brothers find her lifeless body - gored by a wild cougar.

What makes the moment so shocking is how understated it is. There’s no drama or ceremony to the event - it just… happens. That quiet sense of horror is only emphasized by Daniel’s angry unleashing of his hidden powers - and how far you decide to let him go.

Fun fact: I was so shocked by this moment, I directly confronted the writers about it, essentially wailing: “How could you do this?” at the poor guys.

Michel Koch told me: “We wanted to establish the ground rules for Daniel’s powers, and then present a situation where those rules are tested.

“It’s basically a battle between heart and mind, right? You’re telling Daniel not to use those powers, but then we hit the player with an emotional scene that challenges the very rules they set.”

Well mission accomplished - you can’t deny it’s an effective moment. Still hurts though.

Seifer kills a Guardian Force - FINAL FANTASY VIII Remastered

Guardian Forces - or GFs - are hugely important in FINAL FANTASY VIII Remastered. These powerful supernatural beings can be equipped to characters, and summoned into battle to deliver brutal attacks.

Odin is an optional GF that acts a little differently to most. Rather than being manually summoned, he randomly appears at the start of fights to take down all your enemies in one go.

He doesn’t typically show up for climactic boss battles though, so it’s a surprise when he appears to take on Seifer. But what happens next is the real mind-messer: Seifer fights back. He uses his limit break Zantetsuken to turn the tables and cleave Odin in two.

You’re left reeling - what the heck? This isn’t how things are meant to go! GFs appear, do their thing and get out - that’s how it’s always worked. Seifer’s suddenly broken all the rules - anything could happen now.

And the biggest surprise is yet to come…

Shinra pushes the button - FINAL FANTASY VII REMAKE

FINAL FANTASY VII REMAKE starts with a bang. Literally.

The opening bombing mission is an exciting assault on the Shinra Electric Power Company’s Mako Reactor 1 - a power plant that’s sucking the planet of life-giving energy.

Cloud, Barret and the rest of the team battle their way past Shinra security, wall mounted lasers, and a boss with a real sting in its tail, set the bomb and make their escape. As planned, the explosive detonates, damaging the reactor - mission accomplished, right?

And that’s when it happens. It turns out Shinra’s executives have been watching the whole assault play out. With a nod, President Shinra gives authorization for a sinister plan - the Reactor’s army of bots and turrets activate and lay waste to the reactor, causing a massive explosion that takes out the entire complex - and part of the streets outside.

It’s a moment that left many a fan on the back foot - why would Shinra obliterate one of their own reactors? That feeling of deep unease is only increased by an extended tour of the aftermath - with its many burning buildings and ruined lives.

In short, it’s a shocking turn of events acts an early warning of just how far Shinra is willing to go to achieve its goals - and how little it cares about collateral damage.


Those were just a few of the shocking moments that left us flabbergasted - but do you agree? Let us know by following the team on social media:

Which FINAL FANTASY game should I play first?

What’s the best starting point for new players? We help you make the big decision
By Duncan Heaney

“Which FINAL FANTASY game should I start with?”

It’s one of the most common questions we see from people yet to dive into the series, and a hotly debated topic online - ask five fans and you’re likely to get five different answers.

The actual ‘correct’ answer, of course, is… any of them. After all, almost every game in the series acts as a standalone adventure with its own distinct world, characters and even gameplay mechanics. There really isn’t a wrong or right place to start.

But we also realize that’s not particularly helpful for new players, who have a lot of options available - particularly with re-releases and new FINAL FANTASY pixel remaster series.

So to lend a hand, we’ll run through the mainline FINAL FANTASY games that are available and give you a sense of what to expect from each adventure.

Then, you can simply choose the game that most appeals most to you - we’re confident that whichever you pick, you’ll have a good time.

FINAL FANTASY pixel remaster

This is the game that started it all - and it’s better than ever in the pixel remaster edition.

FINAL FANTASY follows the Warriors of Light, who set off on a quest to defeat four fiends and restore their tainted crystals back to their former glory.

It may be the first, but it immediately established many of the elements that would come to define the series - vast, sprawling worlds, deep strategic combat (turn-based in this case), creative character and enemy designs and sublime music.

The pixel remaster edition updates the game with amazing new 2D art, quality of life features, such as auto-battle, and a rearranged soundtrack that’s just… *chef’s kiss.

Play this first if…

  • You want to see where the FINAL FANTASY series began
  • You want to play a traditional Japanese RPG with turn-based battles
  • You also want to play STRANGER OF PARADISE FINAL FANTASY ORIGIN - it directly connects to this game

FINAL FANTASY II pixel remaster

The second FINAL FANTASY game focuses on four war-orphaned heroes: Firion, Maria, Guy and Leon. The group becomes embroiled in a conflict between the hostile Empire of Palamecia and the rebel resistance, with the fate of the whole world hanging in the balance.

Combat is once again turn-based, but even in this early stage, FINAL FANTASY was a series that innovated. Rather than sticking with traditional leveling, FINAL FANTASY II introduced a new proficiency system, in which characters’ skill with weapons and abilities increased the more they used them.

The pixel remaster offers the definitive way to play this classic RPG. As with the other pixel remaster games, it features new 2D art that’s beautiful in HD, a rearranged soundtrack and more!

Play this first if…

  • You’ve played RPGs before and are looking for something unconventional
  • You’re excited to see one of the more experimental games in the series
  • You want to see the origin of Chocobos! The iconic birds make their first appearance in this game.

FINAL FANTASY III pixel remaster

When darkness falls and the land is robbed of light, four young heroes are chosen by the crystals to head off an exciting journey across a vast and hostile land.

This critically acclaimed entry in the series introduced a flexible job system, which lets characters change their roles in combat at any time. It was also the first to introduce powerful summons, including series mainstays Bahamut and Shiva.

The pixel remaster edition is out now, and brings with it a number of improvements to the original game, including new visuals, new music and more.

Play this first if…

  • You want to play an RPG that has a lot of strategic depth
  • You like having a lot of control over your characters and party composition
  • You relish a challenge - FINAL FANTASY III is one of the tougher games in the series

FINAL FANTASY IV pixel remaster

FINAL FANTASY IV innovated once again, with the deepest narrative and most beloved characters in the series so far.

After questioning some troubling orders from his King, the dark knight Cecil is demoted and sent on a simple delivery job with his friend Kain. The shocking events that follow send Cecil and a group of heroes on a dramatic journey of betrayal, love and redemption.

As well as delivering one of the most powerful stories in the series, FINAL FANTASY IV was the first game to feature the Active Time Battle system, which combined turn-based and real-time elements together to create a faster, but equally strategic, battle system.

It was already a true classic, but the pixel remaster makes it even better, thanks to its new visuals, music and gameplay features.

Play this first if…

  • You love games with a strong story
  • You want to meet some of the best characters in the series
  • You enjoy fast, dynamic battles

FINAL FANTASY V pixel remaster

The world of FINAL FANTASY V is reliant on elemental crystals with the power of earth, water, fire and wind. These crystals bring life to and prosperity, but they have lost their power and are on the verge of destruction.

Four characters are driven together by fate: Bartz, Princess Lenna of Castle Tycoon, the pirate captain Faris and the deeply mysterious Galuf. Together, they embark on a journey to save the planet.

As with its predecessor, FINAL FANTASY V features the ATB battle system, but expands the possibilities dramatically with an incredibly deep and flexible new class system that lets you customize your characters with 26 unique jobs.

Play this first if…

  • You enjoy battle systems with a lot of depth
  • You want as many options as possible in how you build your party
  • You like to laugh - FINAL FANTASY V is one of the funniest games in the series

FINAL FANTASY VI pixel remaster

  • Available on: PC, iOS, Android (coming soon)

FINAL FANTASY VI is one of the most popular entries in the FINAL FANTASY series - acclaimed by fans and critics alike.

This game introduced several interesting ideas, including a story with strong characters, but no central protagonist - each member of the party gets their own moment center stage and you can choose who to control for much of the game.

It’s set in a world where magic has vanished, and humankind has embraced the power of iron, gunpowder, steam engines and other technologies. But one still does have the power of magic - a young woman named Terra, who is enslaved by the evil Empire.

An encounter with an Esper - an ancient being of incredible power - frees Terra from the Empire’s clutches and sets off a chain of events that touches countless lives, and leads to epic and terrible consequences.

And, of course we should mention that FINAL FANTASY VI features Kefka - regarded by many as one of the greatest villains of all time…

Play this first if…

  • You want to start with one of the most critically acclaimed games in the series
  • You like games with memorable villains
  • You like surprises - this game goes places you may not expect…

FINAL FANTASY VII

FINAL FANTASY VII changed the face of gaming forever.

It’s inspired a legion of fans thanks to its epic story, legendary characters and unsurpassed presentation. It’s gone on to inspire spin-offs, movies and even a full-blown remake.

The story starts in Midgar, a city controlled by Shinra Inc - a less than ethical multi-conglomerate that is absorbing Mako energy and destroying the natural resources of the planet.

Cloud, a former member of Shinra’s elite SOLDIER unit, joins AVALANCHE in a daring mission to bomb one of the city’s reactors, but in the chaos that follows, he makes a discovery that will change his life, and the world, forever.

The game also made waves with its cinematic presentation and innovative Materia system that essentially lets you slot abilities and magic into armor - this allows for an incredible level of flexibility in how you set up the party.

The version available now on current platforms features a number of useful features, including the ability to speed up time, turn off random encounters or even boost your characters to full health.

Play this first if…

  • You want an adventure with unforgettable characters
  • You want an easy-to-understand combat system that has a lot of depth
  • You want to understand what all the hype is about

FINAL FANTASY VII REMAKE

The most recent game in the series reimagines FINAL FANTASY VII and the iconic city of Midgar for modern platforms.

The story follows the same storyline as the original game up to the party’s escape from the city but the game uses the increased fidelity and scale to deepen the already-beloved characters, add new scenarios and even additional story elements.

The battle system is especially noteworthy, fusing real-time action with menu-based commands to create something that’s exciting, fast-paced and agreeably strategic.

Add in amazing minigames (Motorcycle battles! Dance offs! Competitive squatting!), loads of side quests, battles and challenges to complete, stunning graphics and a truly incredible soundtrack and you have one of the greatest games in the series to date.

Let’s just say there’s a reason it won ‘Best RPG’ in the 2020 Game Awards.

If you have a PS5 or PC, you can get FINAL FANTASY VII REMAKE INTERGRADE, and the new FF7R EPISODE INTERmission. This new story takes place concurrently with the main tale and follows fan-favorite ninja Yuffie Kisaragi as she embarks on a dangerous mission in Midgar.

(Note: PS4 owners who own a copy of FINAL FANTASY VII REMAKE can upgrade to the PS5 version for free. FF7R EPISODE INTERmission must be purchased separately.)

Play this first if…

  • You want an exciting story that’s full of very memorable moments and characters
  • You want an amazing combat system that fuses real-time action and command-based strategy
  • You want to see jaw-dropping visuals - this game is beautiful

FINAL FANTASY VIII Remastered

In FINAL FANTASY VIII, the militarized nation of Galbadia has formed an alliance with the Sorceress Edea and is making a bid for world conquest.

Amid the conflict, Squall Leonhart and a group of fellow students from Balamb Garden’s mercenary force, SeeD, are dispatched into action. But Squall’s universe it turned upside down when he meets the free-spirited Rinoa Heartilly and starts to dream that he is a Galbadian soldier named Laguna Loire…

FINAL FANTASY VIII upped the ante with presentation once again, with more detailed characters models, jaw-dropping cinematics and one of the most adored soundtracks in the series.

It also innovated in terms of gameplay, with more real-time elements like timed button presses to enhance damage in combat, and the strategically deep ‘Junction’ system, which lets you enhance your party’s stats with magic. Also, it featured the card game Triple Triad - one of the best mini-games in the series to date!

FINAL FANTASY VIII Remastered is out now for Switch, PS4, Xbox One and Steam. It's an updated version of the game with enhanced visuals, and useful boosters, such as the ability to speed up time.

Play this first if…

  • You have a soft spot for romance
  • You want to see some of the most impressive cinematics in the series
  • You like card games - Triple Triad is great!

FINAL FANTASY IX

FINAL FANTASY IX is an epic story of love, war and betrayal. The game begins with an elaborate plan by the roguish Zidane and the Tantalus Theater Troupe to kidnap Princess Garnet, the heir of Alexandria.

But to their surprise, the princess wants to be kidnapped, and make her escape from the castle. Before long Garnet, her personal guard Steiner, have joined Zidane and a colorful cast of misfits, including Vivi, Freya and Quina, on an unforgettable journey across a dangerous land.

This game marks a return to the series traditional fantasy roots, after the sci-fi inspired worlds of the prior two games. More than that, it operates as a love letter to the FINAL FANTASY series as a whole. The game contains lots of references that serve to reward series veterans, while introducing many elements of the franchise to newcomers.

Play this first if:

  • You want a charming, light-hearted story and characters
  • You want a gentle introduction to all the iconic elements of the series
  • You prefer fantasy settings over science fiction

FINAL FANTASY X HD Remaster

FINAL FANTASY X tells the story of Tidus - a talented blitzball player, who journeys with a young summoner named Yuna on a quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace Sin.

The game features exciting turn-based battles and introduced the sphere grid system of character progression.

Rather than characters levelling up automatically as in prior games, in FINAL FANTASY X, you manually build their stats and abilities by inserting orbs into a massive grid. It’s very simple system to use, but it gives you greater control over how your party develops than many of the older games.

FINAL FANTASY X|X-2 HD Remaster is available now, and updates the game with high-definition visuals, and a remastered soundtrack. The collection also includes the sequel FINAL FANTASY X-2 - a memorable game in its own right - as well bonus material and extras.

Play this first if:

  • You want to play one of the most popular and successful games in the series
  • You want a battle system that’s fast-paced, turn-based and tactical
  • You also want to play its sequel FINAL FANTASY X|X-2 - it’s included in FINAL FANTASY X|X-2 HD Remaster

FINAL FANTASY XI

  • Available on: PC

FINAL FANTASY XI was even more of a departure for the series - rather than an epic single player adventure, the game was a massively multiplayer online RPG (MMORPG). Still pretty epic though.

It’s set in the vast world of Vana'diel, and allows players team up to battle, explore, chat and trade their way through a huge number of quests, full of drama and intrigue.

With the game set to celebrate its 20th anniversary soon, it's clear that this game has staying power!

Play this first if:

  • If you want to play a traditional old-school MMORPG
  • You like having a vast world to explore and lots of things to do
  • You have friends who play the game, and can join you on quests

FINAL FANTASY XII THE ZODIAC AGE

Available on: Switch / PS4 / Xbox One / PC

The world of Ivalice is at war. The small kingdom of Dalmasca has been conquered by the Archadian Empire, leaving Princess Ashe the one and only heir to the throne. Meanwhile, Vaan, a street urchin and orphan, dreams of flying freely in the skies.

The two will join forces with friends, pirates and warriors to form a resistance, find a way to restore Dalmasca to its former glory, and maybe even save the world.

FINAL FANTASY XII’s biggest innovations were in the critically-acclaimed Gambit system, which allows players to set the behaviors of your party to an incredibly precise degree, enabling them to act automatically in battle.

The ZODIAC AGE edition of the game - available on most platforms - expanded the options further, with even more gambits and the ability to give characters a second job in combat. It also features improved HD visuals, a remastered soundtrack and the ability to speed up time.

Play this first if:

  • You want your fantasy to be full of large scale and full of political intrigue. Also pirates.
  • You’d like to be able to control and experiment with your party’s AI
  • You want a seamless world with no separation between exploration and combat

FINAL FANTASY XIII

  • Available on: PC / Xbox One (via backwards compatibility)

A deepening crisis threatens to plunge the floating world of Cocoon into chaos. A powerful and dangerous being called a Fal'Cie has been discovered, and in the aftermath a group of unsuspecting strangers are branded enemies of the state.

With the terrified population baying for their blood, and the military eager to fulfil that request, the group has no choice but to run - but will they be able to escape the destiny that has been thrust upon them?

One of the best things about FINAL FANTASY XIII is the paradigm system - fast paced, strategic battles in which characters must change roles on the fly to suit the constantly changing conditions. It also introduced popular characters like Lightning and spawned two direct sequels.

FINAL FANTASY XIII (and its sequels) can be played on PC and Xbox One via backward compatibility.

Play this first if…

  • You’d prefer a more guided RPG than others in the series
  • You like your games with an ensemble cast of characters
  • You like a combat system that’s strategic and makes you adapt on the fly

FINAL FANTASY XIV Online

Available on: PC / Mac / PS5 / PS4

FINAL FANTASY XIV Online is a massively multiplayer game set in Eorzea - a realm embraced by gods and forged by heroes.

It has everything you could want from a FINAL FANTASY game - an intricate, engaging storyline, fantastic graphics, and a deep job system that lets you change roles as much as you want. It also includes one of the most welcoming MMO communities out there for newcomers. The game eases players in gently to the adventure, and features a mentor system that helps new players find answers and get up to speed quickly through interacting with veterans.

Even better, it’s getting bigger all the time. The most recent expansion, FINAL FANTASY XIV: Endwalker is out now, and it adds loads more content, including two new jobs, new areas, new storylines, and more.

It’s a game with hundreds of hours-worth of quests and content to sink your teeth into - not to mention some of the most compelling stories in the whole FINAL FANTASY series.

Play this first if…

  • You want a FINAL FANTASY game that you can enjoy with others
  • You want a massive world with literally hundreds of hours of content available
  • You want to be part of one of the most supportive communities in gaming - plenty of players would be delighted to help you get started

FINAL FANTASY XV

After years of fighting, the nations of Lucis and Niflheim agree to an armistice.

As a symbol of the peace, Noctis, crown prince of Lucis, plans to wed Lady Lunafreya of Tenebrae. Joined by his friends and bodyguards - Gladiolus, Ignis and Prompto - the young prince sets off on a road trip towards his bride to be. But the group is unaware of the many dangers that lie ahead.

FINAL FANTASY XV opens with a statement of intent - “A FINAL FANTASY for Fans and First-Timers”.

It offers up a large world, filled with quests to complete, vicious monsters to hunt and secrets to discover and - for the first time for a numbered FINAL FANTASY game - a spectacular action-oriented battle system.

It’s an unconventional FINAL FANTASY game in that respect, but the core of the series shines through - wonderful characters, a compelling story, exciting battles and incredible presentation.

Play this first if…

  • You want a battle system that’s action-oriented rather than command-based
  • You want a large world full of side quests and monsters to hunt
  • You’re a foodie - the meals in this game are something else!

FINAL FANTASY XVI

  • Available on: PS5

The most recent numbered FINAL FANTASY game is set in Valisthea - a land where a select few are able to channel and even become massively powerful and destructive entities called Eikons. These individuals are known as Dominants, and are both revered and feared.

You play as Clive Rosfield - firstborn son to the Archduke of Rosaria, and protector of his younger brother Joshua, who also happens to be the Dominant of the Phoenix. But when tragedy strikes his family, Clive is set on a path of revenge - one that will have profound implications on the world.

FINAL FANTASY XVI is a fast-paced and exciting entry in the series, focusing on action-based combat. Clive is able to call on the power of the Eikons to unleash all kinds of amazing abilities, from immolating enemies with flaming strikes to pounding them into a pulp with fists of stone. He can also issue commands to his faithful hound Torgal, instructing him to attack enemies, heal wounds and more. Torgal’s a very good boy.

Add dodges, counters, parries and more into the mix and you have a wonderfully dynamic and satisfying action combat system that’s a joy from start to finish.

And then there are the Eikon vs Eikon battles. These massive scale brawls between towering creatures are some of the most imaginative and visually spectacular in the series yet. Best of all, you don’t just get to watch these - you get to play them.

In short, it’s an epic in every respect.


Play this first if:

  • You want a mature tale that doesn’t hold back
  • You enjoy action games with combat that’s fast-paced, flashy and ferocious fun.
  • You want to witness some of the most jaw-dropping moments of spectacle in the series… and take control of it!

What about the spin-offs?

FINAL FANTASY has been around for a long time, and has spawned direct sequels, like FINAL FANTASY X-2 and FINAL FANTASY XIII-2, as well as spin-off games like FINAL FANTASY TACTICS or WORLD OF FINAL FANTASY.

But to be frank, this article is more than long enough already. Maybe we’ll cover them in a future post, but much like the main numbered titles, each is designed to be played standalone, so you can’t really go wrong.


As we said at the start, there’s no right answer to where you should start with the FINAL FANTASY series. As each game is its own unique entity, you really can begin wherever you want. Hopefully the descriptions here will help you make that decision.

Even so, we’re sure that any fans reading have strong views, so why not let us know on social media?

12 of the best turn-based RPGs you should play from Square Enix

Looking to flex your strategic muscles? There are plenty of turn-based RPGs from Square Enix, from new releases to returning classics. Take a look!
By Duncan Heaney

When you’re battling the forces of evil, it can be helpful to have time to think.

That’s why turn-based combat is so fun in RPGs. Having the space to consider your options and execute the perfect strategy is a thrill that never gets old… and something that many fans just can’t enough of!

There are plenty of turn-based options from Square Enix too, from traditional takes on the formula, to brand new ideas that make things fresh and exciting. Whether it’s all-new games, or returning classics, we thought it would be fun to showcase some of the most recent turn-based / command-based games we’ve released.

How many of these have you played?


OCTOPATH TRAVELER II

This acclaimed sprawling RPG features 8 new characters, each with their own unique stories and abilities. These consistently surprising tales run the gamut from dark, tragic crime dramas to upbeat tales about teaching the world to smile.

Each provides plenty of opportunity to experiment with the ‘Break and Boost’ battle system - a deeply strategic take on turn-based combat. It’s based on exploiting enemy weaknesses to remove their shield points, rendering them vulnerable to attack. To help with this, you earn boost points each turn, which you can spend to attack multiple times or strengthen a big hit.

Knowing when to save your points and when to spend them is key to success, leading to battles that are always engaging, whether you’re mashing monsters or butting heads with a boss.

Exploring the world is also full of possibility thanks to Path Actions, which let you interact with NPCs in different ways. Some characters can recruit townsfolk for battle, bribe them for information, or even mug them! Each character has two Path Actions - one for day and another for night, making for lots of different ways to find secrets and resolve quests.

And everything is brought to life in the game’s beautiful HD-2D art style, which fuses 2D sprites with 3D graphics for a look that’s both nostalgic and modern. If you want an RPG that pays homage to the past of the genre, while bringing it up to date with exciting fresh ideas, OCTOPATH TRAVELER II is not to be missed!


DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition

DRAGON QUEST XI S takes the traditional-style RPG to its ultimate form.

Set in the vibrant world of Erdrea, you take on the role of the Luminary - a young man destined to destroy the forces of darkness. Of course, things aren’t quite as simple as that, and before long, you’re off on a continent-spanning adventure alongside a rag-tag group of allies and adventurers.

Everything about the game oozes premium quality, from the beautiful visuals to the fast-paced turn-based combat system. It’s a game where there’s always a new place to see or a new secret to discover, which makes it very hard to stop playing!

The Definitive Edition adds to what was already a great game, adding new story chapters based around party members, tons of quality of life features that make the game a joy to play, and even the ability to play the entire game in 2D, with classic DRAGON QUEST mechanics!

Look, the game’s a genuine masterpiece. Play it.


FINAL FANTASY I-VI Pixel Remaster Series

These games need no introductions: six of the most beloved RPGs in history have been remastered with beautiful pixel art, quality of life features such as auto-battle, and stunning rearranged and rerecorded soundtracks.

Each of these games is distinct and memorable, featuring innovative ideas that fans continue to adore to this day

Whether it’s the intricate job system of FINAL FANTASY III and V, the introduction of the fast-paced active time battle (ATB) combat in FINAL FANTASY IV or the incredible storytelling of FINAL FANTASY VI, there’s so much to enjoy here for both new and old fans.

The games area are available digitally on Nintendo Switch and PS4 and Steam - either individually or together as a bundle. They're also available on iOS and Android devices.


LIVE A LIVE

One of the most unique RPGs of the Super Nintendo era has been remade with stunning HD-2D visuals, newly added character voice over and a fantastic soundtrack, rearranged under the supervision of original composer Yoko Shimomura.

This is a game that dares to be different - rather than one continuous narrative, it’s an omnibus that contains multiple shorter stories. These tales follow eight individual protagonists in different eras - each with their own unique story and unique mechanics.

For example, you might be a ninja infiltrating a mysterious castle in Edo Japan, or a modern-day fighter on the world stage slugging it out to be the best. One story could see you trapped on board a spaceship in the wake of a terrible accident, while another puts you in the role of a kung fu master, searching for an heir in ancient China. One adventure even takes you to prehistoric times, before language even existed.

You can play seven chapters in any order, with a final eight chapter awaiting at the end, set in the Middle Ages.

Full of twists and turns and with a strategic turn-based battle system where timing and character placement matter, LIVE A LIVE is innovative, experimental and one of the best RPGs you can get today:


The Voice of Cards series

This series of laid-back RPGs is full of humor and heart. Each one tells its tale through the medium of cards - the world is made from cards, the characters are portrayed as cards, and even weapons and attacks in combat are cards.

The games are bursting with personality thanks to a stellar creative team, including Creative Director YOKO TARO (Creative Director on the NieR series), Character Designer Kimihiko Fujisaka (Drakengard series) and Music Director Keiichi Okabe (NieR series).

There are three games in the Voice of Cards series - each one a completely standalone tale with its own world, characters and mechanics. They are:

  • Voice of Cards: The Isle Dragon Roars - a less-than reputable adventurer sets out on a not-entirely-altruistic mission to kill the dragon that terrorizes the kingdom.

  • Voice of Cards: The Forsaken Maiden - a young hero heads onto the high seas to find a way to save his island from imminent destruction.

  • Voice of Cards: The Beasts of Burden - a girl swears revenge on monsters after they destroy her home.

They’re breezy adventures, with incredible presentation and fantastic music across the board, compelling stories with unconventional characters and entertaining turn-based battles. You won’t find many RPGs as wildly entertaining as these!

While each game is available to purchase individually, they’re also now available in a collection. Go check it out:


BRAVELY DEFAULT II

BRAVELY DEFAULT II is a joyous celebration of classic RPGs - we’re talking turn-based combat, an incredibly flexible job system, dangerous dungeons to delve into, memorable heroes and - naturally - an absolutely incredible soundtrack.

But while it hearkens back to games like FINAL FANTASY V, it’s no mere nostalgia project. It modernizes things with innovative ideas of its own, including the battle system, from which the game takes its name.

In combat, you can choose to ‘Default’, and defend against damage, and save that turn to use later. Or you can use the ‘Brave’ command to spend all your turns in succession, allowing you to link multiple actions together. It’s very easy to get to grips with but has a staggering amount of tactical depth.

Long story short, if you’re a fan of Japanese RPGs, then you owe it to yourself to play BRAVELY DEFAULT II.


DUNGEON ENCOUNTERS

Head into a dark and mysterious dungeon full of obstacles, monsters and surprises in an RPG that dares to be different.

DUNGEON ENCOUNTERS strips back the genre to its essential elements, and in doing so takes those elements to incredible heights. You traverse 99 floors of a deep and dangerous labyrinth using a 2D grid-based movement system that requires you to consider your routes very carefully.

That’s because there are lots of dangerous monsters on each floor, which you’ll face off against using a refined version of the Active Time Battle (ATB) system, as pioneered in FINAL FANTASY IV. In fact, the creator of that battle system, Hiroyuki Ito, is the Director for this game!

Add a rocking soundtrack overseen by Musical Director Nobuo Uematsu, and you have an incredibly accomplished and satisfying adventure. It may not be the most flamboyant RPG on this list, but it’s definitely one of the most strategic and satisfying.


Romancing SaGa -Minstrel Song- Remastered

The SaGa series is one of the most respected RPG franchises out there, lauded for its free-form storytelling, innovative combat system and incredible soundtracks. Late last year, one of the best games in the series was remastered for modern platforms: Romancing SaGa -Minstrel Song- Remastered.

This new version of the game (itself a PS2 remake, released in Japan and the US in 2005, of the original Romancing SaGa originally released in Japan in 1992) enhances the original with new events, new characters to recruit and use in battle, and lots of quality of life improvements, such as speeding up time.

It’s the perfect entry point for anyone coming to the SaGa series for the first time and a nostalgic treat to those who aren’t.


VARIOUS DAYLIFE

Are you looking for something a little different? VARIOUS DAYLIFE gives you a fresh take on the turn-based RPG.

The setup is simple. You’re a new resident of a growing settlement on a largely unexplored continent. Along with a party of allies, you’ll head out to chart these untamed lands and discover its secrets.

Of course, exploration of the unknown is dangerous, and you’ll need to be both strong and skilled to survive these “expeditions”. But you can’t gain power through taking on foes - you need to get a job. By undertaking everyday work in the town, you’ll grow in strength and unlock new abilities in combat.

There are more than 100 types of work with over 20 job classes to take on - everything from Secretary and Scholar to Herbalist and Hunter. Be careful about taking on too much in a row though - you have to balance your stamina and mood to avoid collapsing and losing stats. To introduce a twist to this traditional job-and-ability, turn-based battle, this game also features an innovative battle system called The Three CHAs. CHANGE your foes' conditions, build up a CHAIN of attacks and seize your CHANCE at inflicting heavy damage!

This combination of everyday work and exciting “expeditions” creates a hugely entertaining and distinctive gameplay loop - and one that’s quite hard to break away from when it gets its hooks in!


Tactics Ogre: Reborn

One of the greatest tactical RPGs of all time returned last year even better than before.

Fans of the genre often cite Tactics Ogre as one of its crown jewels, and it’s easy to see why. The branching story is exciting and thought-provoking, the fantastic characters are endlessly quotable, and the worldbuilding is second to none. But it’s the intensely strategic combat that perhaps shines brightest of all.

Combat encounters are varied and require mastery of the battlefield and understanding of your units to triumph. Each one is a satisfying tactical challenge that feels rewarding and satisfying in equal measure, and even dozens of hours in you’ll find yourself excited to see what challenges lie ahead.

The most recent release of the game, Tactics Ogre: Reborn, has reworked many aspects of the game, making them easier to understand and engage, while also increasing the strategic depth. This is the best way to play the game, making it an essential play for fans of tactical RPGs.


TRIANGLE STRATEGY

Take a dark and mature story where your choices matter, exciting and deeply strategic turn-based battles, and the utterly gorgeous HD-2D art style pioneered in games like OCTOPATH TRAVELER, and you have TRIANGLE STRATEGY…

…and it’s every bit as good as it sounds.

The story of this modern tactical RPG takes place in a continent whose nations went to war over salt and iron. 30 years after the last conflict, new tensions are building between the nations, and a fresh war looms.

As Lord Serenoa Wolffort, it falls on you to make morally ambiguous choices, while trying to maintain the support of your strong-minded companions… who may have their own opinions on the situation. Then you’ll lead your troops into intense battles, where your tactical know-how is essential to success.

It’s a deep, challenging game that fans of tactical RPGs will adore. As will new players - with multiple difficult options, it’s also a great entry point for the genre. Give it a go!


CHRONO CROSS: THE RADICAL DREAMERS EDITION

CHRONO CROSS is a true RPG classic, and it’s now available on Nintendo Switch, PS4, Xbox One, and Steam!

Its ambitious story focuses on Serge, a young man living a simple life in a small fishing village. One day, he finds himself transported to a parallel world where no one recognizes him… because it turns out this world’s version of him died years ago.

Joined by a tomboy thief called Kid, Serge embarks on an epic quest across two parallel worlds to unveil the connection between his existence and the future of the planet.

The RADICAL DREAMERS EDITION enhances the original PS1 adventure with upgraded models and fonts, refined music by original composer Yasunori Mitsuda and battle enhancement features like auto-battle, the ability to turn off enemy encounters, and even Battle Boosts to give you an edge in combat.

It also includes RADICAL DREAMERS - Le Trésor Interdit” - a text-based adventure that originally released in 1996 for the Super Famicom peripheral Satellaview. It had never been available in the West before this release, and it’s an amazing story that serves as a bedrock  to the story of CHRONO CROSS, so well worth checking out!


Also try…

We’ve focused on the more recent releases in this guide because we suspect that many of you will have already played classics like FINAL FANTASY VII - FINAL FANTASY X. Even so, it’s worth noting there are many more turn-based (technically command-based if they have real-time elements like ATB) RPGs available from Square Enix.

If you’re looking for a top tier RPG experiences, we strongly recommend the following excellent games:

Pure turn-based

  • DRAGON QUEST (Nintendo Switch, iOS, Android)
  • DRAGON QUEST II (Nintendo Switch, iOS, Android)
  • DRAGON QUEST III (Nintendo Switch, iOS, Android)
  • Romancing SaGa 3 (PS4, Nintendo Switch, Xbox One, Windows10, Steam, iOS, Android)
  • SaGa SCARLET GRACE: AMBITIONS (PS4, Nintendo Switch, Steam, iOS, Android)
  • SaGa Frontier Remastered (PS4, Nintendo Switch, Steam, iOS, Android)
  • FINAL FANTASY X HD Remaster (available in FINAL FANTASY X|X-2 HD Remaster - PS4, Xbox One, Nintendo Switch, Steam)

Command based with real-time elements

  • FINAL FANTASY VII (PS4, Xbox One, Nintendo Switch, Steam, iOS, Android)
  • FINAL FANTASY VIII Remastered (PS4, Xbox One, Nintendo Switch, Steam, iOS, Android)
  • FINAL FANTASY IX (PS4, Xbox One, Nintendo Switch, Steam, iOS, Android, Windows 10)
  • FINAL FANTASY X-2 HD Remaster (available in FINAL FANTASY X|X-2 HD Remaster - PS4, Xbox One, Nintendo Switch, Steam)
  • FINAL FANTASY XIII (Steam, Xbox One, Windows)
  • FINAL FANTASY XIII-2 (Steam, Xbox One, Windows)
  • LOST SPHEAR (PS4, Nintendo Switch, Steam)
  • I am Setsuna (PS4, Nintendo Switch, Steam)
  • CHRONO TRIGGER (Steam, iOS, Android)
  • WORLD OF FINAL FANTASY MAXIMA (PS4, Nintendo Switch, Xbox One, Steam)

As you can see, turn-based RPG fans have plenty of options available. We’re sure you have your own suggestions too, so follow us on social media and share your thoughts:

12 of the best action RPGs you should play from Square Enix

In the mood for intense action and satisfying combat? Let’s take a look at some of the best modern action RPGs from Square Enix - how many have you played?
By Duncan Heaney

If you’re looking for a thrill, few games satisfy like an action RPG.

This genre marries amazing storytelling with rewarding real-time action to create incredible experiences for all types of players, from those who manipulate the controller like a virtuoso playing an instrument, to those of us who fumble through with two left thumbs.

Square Enix has an impressive history of creating action RPGs, and we thought now would be a perfect time to celebrate the genre. In the following list, we’ll highlight some of the best currently available, and perhaps showcase a few you may have missed.


FINAL FANTASY XVI

  • Available on: PS5

The most recent mainline entry in the FINAL FANTASY series is a gripping action RPG with a powerful story, mature tone and outrageously fun combat.

You play as Clive Rosfield - firstborn son to the Archduke of Rosaria and sworn protector to his brother Joshua, who is a Dominant. In this world, Dominants are a feted few who are able to become incredibly powerful entities known as Eikons.

But when tragedy strikes his family, Clive embarks on a propulsive journey of revenge that will change both him and the world itself.

What follows is a true epic, as Clive clashes with the different nations of this richly drawn fantasy world. Fortunately, he’s more than capable in a fight, able to use the powers of multiple Eikons to do everything from pound enemies to a pulp with his fists to incinerate them in burning flames.

Combined with the seriously satisfying dodge mechanic and spectacular large-scale Eikon battles, it all adds up to an exhilarating RPG that’s perfect for new players and the FINAL FANTASY faithful alike.

What follows is a true epic, as Clive clashes with the different nations of this richly drawn fantasy world. Fortunately, he’s more than capable in a fight, able to use the powers of multiple Eikons to do everything from pound enemies to a pulp with his fists to incinerate them in burning flames.

Combined with the seriously satisfying dodge mechanic and spectacular large-scale Eikon battles, it all adds up to an exhilarating RPG that’s perfect for new players and the FINAL FANTASY faithful alike.


FINAL FANTASY VII REMAKE

  • Available on: PS5, PS4, Steam, Epic Games Store

FINAL FANTASY VII REMAKE uses modern technology to revive one of the greatest RPGs of all time.

The game is set entirely in the city of Midgar - a vast metropolis controlled by the corrupt Shinra Electric Power Company. A mercenary named Cloud Strife is hired by anti-Shinra group Avalanche to help disable one of the company’s reactors, which suck the life from the planet.

What follows is a fast-paced adventure that puts Cloud and his allies on a collision course with Shinra and a dark figure from his past: Sephiroth!

Naturally, there’s plenty of opportunity to wield that iconic Buster Sword throughout the game, thanks to the new hybrid combat system that fuses real time combat, dynamic character switching and menu-based battle with actions.

It makes for battles that feel exciting and immediate yet capture the flavor of the original FINAL FANTASY VII. With multiple characters to control, each with their own play styles, combat rewards fast reflexes and strategy in equal measure.

Which is all to say, it’s really good fun and critically acclaimed, so check it out:

The second game in the trilogy, FINAL FANTASY VII REBIRTH, is set for release in early 2024 on PS5. Find out about that here:


FINAL FANTASY XV

  • Available on: PS4, Xbox One, PC via Steam and Microsoft Store

There aren’t many games quite like FINAL FANTASY XV. It’s a true original with incredible characters, a massive world, and - for the first time in a mainline FINAL FANTASY game - action-based combat system.

After years of war, the nations of Lucis and Niflheim agree to an armistice. As a symbol of the peace, Noctis, Prince of Lucis, plans to wed Lady Lunafreya of Tenebrae, and sets off on a journey towards his bride to be.

But when his homeland is attacked and his father killed, the young prince and his bodyguards, Gladiolus, Ignis and Prompto, must step up and find the strength to reclaim their homeland.

This is one of the most unconventional numbered entries in the FINAL FANTASY series, deftly balancing a relaxed road trip vibe, a vast explorable world full of side quests and secrets to discover, and fun and flashy battles.

In short, it’s an utterly charming adventure centered around brotherhood – and one you’re unlikely to ever forget.


KINGDOM HEARTS series

  • Available on: PS4, Xbox One, Epic Games Store, Nintendo Switch via cloud (not available in all regions)

Disney and Square Enix joined forces to create this beloved series of action RPGs.

The saga typically focuses on Sora – a young hero with a big heart – who, along with his friends Donald Duck and Goofy, travels between different Disney and Pixar worlds to take on the sinister Heartless.

There are multiple amazing action RPGs in this sprawling saga, and since the entire saga (so far) is now available on PS4, Xbox One, PC via the Epic Games Store and Nintendo Switch (via the Cloud), it’s difficult to pick just one for this list.

Whether you want to see where it all began with the original KINGDOM HEARTS, dive into the vibrant worlds of KINGDOM HEARTS Dream Drop Distance HD or take on foes in the most recent game in the main storyline, KINGDOM HEARTS III, you can expect fast-paced and satisfying combat that never gets old.


Forspoken

  • Available on: PS5, Steam

Most action RPGs let you leap into battle with a weapon. Be it a sword, axe or even your own fists, it’s so often about getting up close and personal with your foes. Forspoken does things a little differently – it’s all about the magic.

This exhilarating RPG casts you as Frey Holland – a seemingly ordinary New Yorker who is pulled into the ruined world of Athia. Discovering she now has access to magic powers, Frey sets out to discover where she is and find a way home…

…and maybe she’ll even save the world along the way.

With a vast arsenal of spells and magic-enhanced parkour, Frey is a force to be reckoned with on the battlefield. She can fling stones at devastating speeds, entrap enemies within a wall of fire, pelt them with homing darts, smother them in churning waters… the list goes on.

It’s an appropriate skillset, because when you’re firing on all cylinders, dancing round the battlefield and taking foes down with ease, the effect is nothing short of spellbinding.


VALKYRIE ELYSIUM

  • Available on: PS5, PS4, Steam

Ragnarök looms and Midgard lies in ruins. Only the twisted souls of those who could not pass on remain – and they need to be purified. And by ‘purified,’ we mean thoroughly thrashed by a skilled Valkyrie.

As said Valkyrie, that’s your main job and fortunately it’s wildly entertaining - easy to get to grips with, but with tons of depth to master.

For example, you have access to multiple weapons, each with its own distinct feel and moveset - and can switch between these armaments at any time to mix up combos or exploit enemy weaknesses. You also have access to an impressive arsenal or magical abilities, which let you set your enemies ablaze, push them around the battlefield, heal your hero and much more.

Then you have the Einherjar - recruitable warriors who will help you in and out of fights. Each has their own element and fighting style and combining their attacks with your own allows for some truly spectacular actions in the heat of battle.

It’s an absurdly robust and satisfying combat system that makes the game a pure power fantasy that’s hard to put down.


HARVESTELLA

  • Available on: Nintendo Switch, Steam

From a first glance, you’d be forgiven for assuming that HARVESTELLA was a simple life simulator. But it’s so much more than that - it’s a fully featured action RPG with superb characters, exciting real-time combat, and a story that…

…well, without giving too much away, let’s just say the story goes places.

But it is also a life simulation RPG, and a darn good one. Tending to your crops, fishing and rearing livestock to make money and cook food is endlessly compelling, while socializing with your friends and neighbors will lead you to discover one of the most delightful casts in an RPG for some time.

When it’s time to head into a dungeon, you’ll find a combat system with a lot of options. You can equip up to three jobs at a time and switch between them seamlessly - for example, you can dish out physical attacks with twin blades as a Shadow Walker, before switching to Mage to finish them from a distance with your powerful magic attacks.

As new characters join, you’ll gain new jobs making combat feel fresh and full of options throughout. Long story short, it’s just an all-round great game that, much like your crops, grows on you the more you play. Highly recommended.


DRAGON QUEST TREASURES

  • Available on: Nintendo Switch and PC via Steam

While most of the games on this list are all about combat, DRAGON QUEST TREASURES primarily sets its sights on a decidedly shinier prize: loot!

This game is all about exploring vast open areas, making use of your skills and those of your monster allies to find valuable treasures… and then get them back to base intact.

Of course, while exploration is key, there is still combat to be found. This world is full of dangerous monsters, so you’ll have to combine your own attacks with those of your allies to take them down. As if that’s not bad enough, you’ll also have to contend with rival gangs, who’d much rather steal your treasure than hunt for their own.

It all adds up to a wonderfully addicting adventure with laid back vibes, a fun story, and that familiar DRAGON QUEST charm. It’s a real gem.


CRISIS CORE –FINAL FANTASY VII– REUNION

  • Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC via Steam

Zack is back!

This lavish remaster brings the classic prequel to FINAL FANTASY VII up to date with impressive visuals, newly arranged soundtrack, full voice acting and greatly refined combat.

You control Zack Fair - a member of Shinra’s elite unit SOLDIER, sent to investigate the apparent desertion of some high-profile members of the organization. Zack’s an important figure in the FINAL FANTASY VII mythos, and his story weaves into the fates of beloved characters like Cloud, Aerith, Tifa and Sephiroth in some surprising ways.

The combat has been greatly improved from the PSP original, with faster movement, snappier controls and even new mechanics. By equipping glowing orbs called materia, Zack has access to a massive range of different moves and spells - finding that perfect character build is a fun game in itself!

What’s more, the game’s mission structure gives it a pick up and play quality that means you can play it for five minutes or five hours and have a good time either way.


STAR OCEAN THE DIVINE FORCE

  • Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC via Steam and Microsoft Store

The most recent entry in the storied STAR OCEAN series emphasizes speed, spectacle, strategy… and soaring through the sky.

The game begins when Raymond Lawrence, the captain of the merchant vessel Ydas, crash lands on an underdeveloped planet. While searching for his crew, he encounters Laeticia - the crown princess of a nearby Kingdom.

Amazed by his advanced technology, Laeticia asks for his help to save her homeland from the threat of a neighboring Empire, setting off a chain of events that will have big ramifications for not only the planet, but the galaxy as a whole.

The STAR OCEAN series Dual Protagonist system lets you pick to play as either Raymond or Laeticia, and the story and recruitable party members will change depending on your choice. Regardless of which you pick, however, you can expect some gratifyingly intense combat encounters.

Thanks to a mysterious technology, characters are able to fly through the air for a limited time. It’s ideal for getting around, but truly shines in combat, letting you launch yourself towards foes, blindside them for extra damage and more. It makes for breathless encounters full of last minute dodges, and flashy combos.

So, if you’re looking for intense action, or a science fiction setting, you should definitely check out STAR OCEAN THE DIVINE FORCE.


STRANGER OF PARADISE FINAL FANTASY ORIGIN

  • Available on: PS5, PS4, Xbox Series X|S, Xbox One, Steam, Epic Games Store

Developed by Team Ninja from KOEI TECMO GAMES, this two-fisted action RPG is a dark and savage take on the FINAL FANTASY series.

You play as Jack Garland on a quest to kill Chaos. And he really, really wants to kill Chaos. This quest will take you through a wide variety of locations inspired by the FINAL FANTASY series, where you’ll take on hordes of enemies through visceral action combat.

Jack’s a very flexible hero, too, able to take on many classic jobs from the FINAL FANTASY games. He can slash them into submission as a swordsman, blast them with magic as a black mage, jump for joy as a dragoon, steal their abilities as a thief, punch them into crystal as a pugilist and much more.

It's a game that will test your abilities, with challenging opponents and brutal bosses that demand fast reflexes and mastery of your abilities to overcome. Of course, if you’re not a fan of this type of punishing action RPG, you can play on STORY Mode for an easier ride - there’s no judgement or gatekeeping here.

If you’re looking for a truly action-focused RPG, you won’t find much better than this:


Trials of Mana

  • Available on: PS4, Nintendo Switch, Steam, iOS, Android

Trials of Mana is one of the most replayable RPGs of recent times. You’ll take control of three playable characters from a selection of six - each with their own skills, strengths and stories. Depending on who you go with, the narrative will play out in different ways.

The combat will vary too, with playstyles available for each hero. Regardless of who you go with, however, the game puts the ‘action’ in action RPG.

While it starts simple, the battle system is pretty deep, with multiple classes to play as, combos to try out, and plenty of abilities to try out. Plus you have to watch your positioning - when you get hit by a boss’s area of effect attack, it can be devastating.

But the true reason it’s on this list is that just one of those games that makes the simple act of hitting an enemy just feel great. Everything is enjoyably tactile and you’re constantly rewarded for engaging your foes.

It’s one of those titles where you’ll think you’ll have been playing for an hour, only to find three have whizzed by. Satisfying and compelling, it’s a true treat.


So there you have it: 12 incredible action-packed adventures, covering everything from science fiction soap operas to fantasy epics. Whichever game you choose, you’re sure to have a great time!

But what if you fancy an RPG with turn-based combat? Join us on the blog next week to see some of our picks:

For now though, we’re sure you also have recommendations for action RPGs of your own, so head over to Square Enix on social to share your thoughts:

Becoming Jill: Susannah Fielding talks FINAL FANTASY XVI

The actor discusses how she brought Jill Warrick to life in the new action RPG.
By Duncan Heaney

There are a lot of different aspects to FINAL FANTASY XVI’s Jill Warrick. She’s the Dominant of Shiva, a capable fighter and a steadfast ally in the mission to save Vasishta. She’s also got her fair share of demons to overcome, and that combination of strength and trauma is captured excellently by her actor, Susannah Fielding.

But how did the role come about and what exactly went into bringing Jill to life? We spoke to the actor to find out.

How familiar with the FINAL FANTASY series were you before taking on this role?

Well, it's one of the few games that I've heard about. I hadn't played it myself but I knew the FINAL FANTASY franchise is a massive, massive deal. So, even I knew about it (laughs).

But my first actual interaction with it would be my first line playing Jill.


So, in your own words, who is Jill Warrick?

She's a fascinating mixture of incredibly vulnerable and damaged, but deeply resilient, strong and clever.

She's just as smart, just as tough and just as much of a leader as Clive, which I think is really cool.

How did you find the character of Jill for your performance?

Well, fans may not realize this, but most games operate under a code name while you're recording them.

I do lots of different computer games and sometimes when I get a call saying: “can you go and do this one?” I’m like: “Which one is that?” Because it’s never the name of the actual game.

So, I didn't really know very much and in a way that's good because I think if you've got the whole script, it's quite overwhelming. You're really just working like scene-by-scene day by day and piecing it all together.

We started at the beginning of the story when you first meet Jill, and I kind of worked out who she was as we went.


The story takes place over a long period. How were you able to convey that passage of time in your performance?

It’s largely thanks to having help from brilliant producers and brilliant directors. We're often jumping back and forth in time so it's not always sequential, and they’re always really on it.

So, I'll be recording something from early Jill and then suddenly something at the end and then going back again. And what’s been so brilliant about this game is the time and precision that has been put into the performances.

Jill experiences a ton of trauma in this game. How did you capture that in your performance?

Hmm… well it’s my job (laughs).

You have to find those parts of yourself where you can connect with how someone might feel in that situation - any situation where you’ve been in that has a similar emotional landscape. Even if it’s not almost being killed or something like that, you have to find something you can connect with in your own life. That’s how I’d approach a part for film or TV or the stage, and it’s no different for games. It’s all the same process.

I think the thing that really separates a job like this from, say a TV or movie role, is just how ever-present it becomes. I think this has been about four years of my life at this point!


So, how does it feel for now that it’s over and the game to actually be out?

It's really weird. I can't believe it.

Actually, I don't believe it because there's been so many times where I've done my last session, we've all done a big goodbye, and then they've gone: “Actually, can you come back and re-record that because we want to change certain elements!”

So I’m still expecting to get a call next week to see if I’d like to come and do a few more hours (laughs).

I understand COVID disrupted things too…

Yes, massively. At the beginning, Ben Starr, who plays Clive, and I were recording together. That was really great, and it meant that those scenes where we connect at the beginning of the story were really real.

It was like two actors on a film set together, and then all of a sudden… boom! That’s not an option anymore.

So that ground things to a complete halt for a while, and from then on, we were only able to perform individually. I think I recorded some lines from my wardrobe, under a duvet! And then we were only allowed to perform individually in booths on our own. Which is fine but did make it harder.

It was always nice when Ben had already recorded his lines, so I had something to bounce off and vice versa.


What would you say is the most challenging thing about performing Jill?

She’s much more suppressed than I am. I'm a bit more out there with my feelings and a bit more vivacious, and Jill has been through so much in her life that she always has that level of trauma and repression.

That’s always something that I’ve had to remind myself of when I’m approaching a scene.

How difficult was it to visualize all the amazing things you’re seeing and doing in the game?

Well, you really never know how it's going to come together and what it's going look like. Morgan, who's amazing and directed most of it, was great at giving the details and backstory.

But I could never have imagined like quite the quality and the… the expanse of what’s on screen in the final game. Watching people's faces and the detail, it's beyond anything I could have really foreseen.


One thing that Ben talked to us about was ‘efforts’ - those little grunts and noises you have to make as part of the action. Jill’s often involved in the action, so that must have been a bit part of the job…

Yes, and we always leave them to the end of a session as you can quite easily lose your voice when you’re jumping up and shouting (grunts) ‘huh, huh, huh’ 30 times in a row. So we do them in sections.

We do small efforts, which might be like lifting something or landing softly, and then you do medium efforts which are something more like a shove. And then there are large efforts, which would be like a punch, and also extra-large ones where you’re being catapulted across the room (laughs).

So we do them in little sections and work our way up.

Do you do the movements in the booth too?

I guess so much of it is in your mind, but you have to be really careful because you’re strapped up to microphones and headphones. So, you can’t catapult across the room, and nor can you jump on the floor because you’ll hear it.

So it’s really about imagining what the movement does to your body, and then stopping yourself so you don’t knock everything over in the studio (laughs).

It’s quite a skill, and one that you only really learn over years of doing it. But they’re always tiring, so if I know I’ve got a lot to do I need to be prepared for it.


What’s the hardest thing you had to do for FINAL FANTASY XVI?

Without giving away spoilers, there’s one bit where they wanted me to turn into something else, but there wasn’t really a sound for it that existed. So it was hard to describe - they couldn’t say: “we want it exactly like this.”

So I tried for weeks - I think we did it maybe eight times. And sometimes they would send a recording, and someone would say: “No, I think we want it more like this,” and someone else would send a recording and be like: “No, I think we want it more like this, more like an animal”.

It was “make more magical”, “less magical”, “more like a hollow scream!” By the end, I was like: “I don’t know what it is you want guys!” (laughs). But somehow, we cracked it one day.


We’re running out of time, so finally, what are you most proud of about this game?

I think we've taken FINAL FANTASY to the next level in terms of the emotional truth and the realism of these two people connecting in a desolate place. The acting is really great, and I hope that comes across.

Because I think the game really has everything. I think players and people watching TV and film… we’re all expecting so much more these days. The standards are just so high. The game really hits at that point - the visuals are amazing, playing the game feels amazing, the characters are amazing, the script is really good, the acting is really good, the music is amazing…

It just ticks all the boxes.


Many thanks to Susannah for her time. You can hear her exceptional performance as Jill in FINAL FANTASY XVI, available now on PS5.

Three editions are available:

FINAL FANTASY XVI Standard Edition (physical and digital)

This edition, as you’d expect, contains:

  • The full game

It's available now:


FINAL FANTASY XVI Deluxe Edition (physical only)

This version of the game includes:

  • The full game
  • A Special Clive Rosfield SteelBook Case
  • A cloth map of Valisthea - where the story unfolds

It’s available now on the Square Enix Store:


FINAL FANTASY XVI Digital Deluxe Edition (digital only)

This edition includes:

  • The full game
  • A digital mini artbook that features some of the stunning illustrations from the game
  • A digital mini soundtrack showcasing a selection of incredible tracks from composer Masayoshi Soken

It’s available now from the PlayStation Store:


Finally, to stay up to date with news and info about FINAL FANTASY XVI, be sure to follow us on social media:

FINAL FANTASY XIV: Dawntrail launches Summer 2024

New expansion details revealed! Plus FINAL FANTASY XIV Online is coming to Xbox Series X|S!
By Duncan Heaney

The FINAL FANTASY XIV Fan Festival 2023 in Las Vegas delivered some bombshells. For one thing, Producer and Director Naoki Yoshida revealed the next expansion, Dawntrail. It’s packed with new content, from new story, to new sidequests, FATEs, Treasure Hunts and more.

Not only that, but the new expansion will give the game a bit of a glow-up with a new update to the graphics.

By the way have you heard of the critically acclaimed MMORPG Final Fantasy XIV, which you'll soon be able to play with an even further expanded free trial which you can play through the entirety of A Realm Reborn, Heavensward and the Stormblood expansions up to level SEVENTY for free with no restrictions on playtime?

And those aren’t the only announcements…

Yeah, there’s a lot to talk about.

FINAL FANTASY XIV: Dawntrail

The next expansion for FINAL FANTASY XIV Online is titled ‘Dawntrail’ and launches Summer 2024.

As revealed in the new teaser trailer, the new expansion sees the Warrior of Light travel to the land of Tural for the first time. Take a look:

The new expansion brings with it a wealth of new content. Expect new story, multiple new jobs, sprawling new areas to explore, new allied tribes, new dungeons, new side quests, new Hunts, new Fates, new Treasure Hunts and much more.

Here are just some of the things you can expect:

  • Journey to the New World, Tural, and its capital, Tuliyollal
  • Explore new areas, including the mountainous Urqopacha and the forest of Yak T’el
  • New Allied Tribes, including the diminutive Pelupelu who wear distinctive masks and inhabit Urqopacha
  • Level Cap increase from 90 to 100
  • Multiple New Jobs
  • Core Battle Content including FATEs, Hunts, Treasure Hunts and Sidequests
  • New Dungeons
  • New Threats, including Valigarmanda
  • Duty Support Update
  • New Gear and Recipes
  • Expansive New Lifestyle Content
  • New Variant Dungeons, Alliance Raid, 8-Player Raid and Ultimate Raid

What’s more, FINAL FANTASY XIV: Dawntrail will introduce the game’s first graphical update for both the character and world visuals. Among these enhancements, you’ll see improvements to the screen-wide aesthetic appeal, higher resolution textures and improved material qualities.

We’ll have much more to share on this expansion in the coming months, so be sure to follow FINAL FANTASY XIV Online on social media to see the big news first:

FINAL FANTASY XIV Online comes to Xbox Series X|S

The long-awaited Xbox version of the critically acclaimed MMO will be launching on Xbox Series X|S in Spring 2024, with an open beta starting during the Patch 6.5x series.

The digital-only release will also enjoy 4K support on Xbox Series X. More information will be revealed soon, with details available at: https://sqex.to/OR0KZ

The Even Further Expanded Free Trial

FINAL FANTASY XIV Online famously has one of the most generous free trials out there, and it’s about to become even more so.

During the Patch 6.5x series, the Free Trial will add all the content from the Stormblood expansion, including the Red Mage and Samurai jobs.

That means that you’ll be able to play all the content from A Realm Reborn, the first expansion Heavensward and the second expansion Stormblood (including updates through Patch 4.56) and take characters up to level 70… and with no limits on playtime!

It’s essentially the equivalent of three full FINAL FANTASY games absolutely free!


FINAL FANTASY XIV is coming to Fall Guys

Let’s end with news of an awesome upcoming collaboration with Mediatonic’s party royale obstacle course smash hit Fall Guys!

Firstly, the ‘Warriors of Light Fame Pass’ will release for Fall Guys on August 22, 2023, which will allow you to bring the spirit of FINAL FANTASY XIV Online into the wildly entertaining free for alls the game is known for!

Then, as part of the Patch 6.5x series, you’ll be able to enjoy a new Fall Guys-inspired Gold Saucer attraction in FINAL FANTASY XIV Online!


That’s all we have to share for now, except to say many thanks to everyone who followed along with the FINAL FANTASY XIV Online Fan Festival 2023 from Las Vegas, either in person or at home!

As you can see, there’s a lot to look forward to for FINAL FANTASY XIV Online fans. To make sure you see all the news and new information, make sure you’re following the team on social media:

For more information about the game itself, please check out the official website:

And if you’re yet to join the party, and are interested in jumping into FINAL FANTASY XIV Online, that absurdly generous free trial is just waiting for you:

The Games That Made Us: THEATRHYTHM creators Ichiro Hazama and Masanobu Suzui

The Producer and Series Director of THEATRHYTHM FINAL BAR LINE reveal the games that inspired them, why VAGRANT STORY and FINAL FANTASY VII ADVENT CHILDREN mean so much to them and more!
By Duncan Heaney
The Games That Made Us - Ichiro Hazama and Masanobu Suzui

If you’ve played THEATRHYTHM FINAL BAR LINE, you don’t need us to tell you that it’s an incredible game.

Producer Ichiro Hazama and Series Director Masanobu Suzui (from developer indieszero) have created something truly special - a spectacular rhythm-action extravaganza that’s packed with music, characters and love for the FINAL FANTASY series as a whole.

You’ve seen the game that they made, but what about the games that made them? We were interested to know about the titles from Square Enix and beyond that moulded the pair into the talented creators they are today.

So, we asked them.

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

Hello Hazama-san and Suzui-san. First question: what was the first game you ever played?

Hazama-san (THEATRHYTHM Series Producer): Oh, come on - I’m old! That’s quite a long time. It’s hard for me to remember!

Suzui-san (THEATRHYTHM Series Director): Don’t worry, It’s hard for me too (laughs).

Hazama-san: Eh… I think it might have been Super Mario Bros.

Yeah, I think it was. I remember I was playing it at my friend’s house and his mother came up and said: “Is anyone home? Are your parents not worried?” which is essentially what adults say when they really mean “go home now.”

But it went completely over my head so I just answered with a little smile, “no, it’s fine,” and carried on playing with my friend into the night.


Suzui-san: The first game I played was a title from Taito called Chack’n Pop. I remember getting it when I was in the second year of middle school. I got the Nintendo Famicom (Nintendo Entertainment System) as a present, and this was the very first game I bought with my own money!

It was originally an arcade game, and they made a port for home consoles. I thought it looked really cute and fun. Then I actually played it and I didn’t like it (laughs).

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

What’s the first Square Enix game you ever played?

Okay, so I love retro games so much, it’s almost a problem! I could talk about retro games forever (laughs).

I think the one I was most excited about was Portopia Renzoku Satsujin Jiken (The Portopia Serial Murder Case) - an adventure game and (DRAGON QUEST creator) Yuji Horii’s very first game! That’s definitely the first thing I ever played from Enix.

I played plenty of Squaresoft titles too, of course. I definitely remember buying FINAL FANTASY on release day. There was also a system in Japan called the Famicom Disk System, and I was part of a club that gave you a lot of really great games from Square.

For example, there was this really awesome game called Suishō no Dragon (The Crystal Dragon). Highway Star - that was another fantastic game too. It had an amazing sort of running effect…

…ok, I could keep going but I’ve probably gone on too long - plus nobody reading this will have heard of any of these games (laughs).


Hazama-san: My first Square Enix game was SaGa 2 (tiled FINAL FANTASY LEGEND II in North America).

I was at university, and one of my senior friends recommended it to me. I actually didn’t play that many games at the time, so he lent me the Game Boy and the game. I distinctly recall thinking, “Yeah, this is a pretty great game.”

I think I played it all the way through twice before I gave it back to my friend. It’s a game where you can choose the race of your character, and the first time through I picked what I thought looked cool. That meant I ended up with a party of just four monsters!

It was fun, but I remember thinking that it was a shame I was learning about these monsters but nothing else, so I went through again to see more of the characters!

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

Which single game could you not live without? And before either of you try to cheat, you can’t say THEATRHYTHM!

Both: (Wail of anguish)

Hazama-san: But I do think if I had THEATRHYTHM FINAL BAR LINE, I’d be okay (laughs).

Suzui-san: I was brought up on DRAGON QUEST and FINAL FANTASY. If I didn’t have either of them, I don’t think I’d be alive. I mean the originals - the first one of each series, by the way.

Hazama-san: Ok, let me think about this properly. Hm…

At the point where I was just coming out of university and was about to go into the world of work… if I didn’t have Bust a Groove, I don’t think I’d have survived.

I mean, Suzui-san also made lots of great games back then too… but I don’t remember any of them (both laugh).

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

Above: FINAL FANTASY pixel remaster


If you could only listen to one Square Enix soundtrack or album ever again, what would it be?

Suzui-san: (Opens mouth…)


And you can’t say THEATRHYTHM!

Suzui-san: I was about to say THEATRHYTHM!

Hmm… just one, eh? I think the FINAL FANTASY XV soundtrack. That is just divine!

Hazama-san: Uh (deep in thought)… If you talk about individual tracks, there are loads that really hit me.

If I was forced to pick just one thing (and I apparently am), I’m going to say KINGDOM HEARTS.


What Square Enix game do you look at and think: “I wish I’d worked on that!”

Suzui-san: There’s plenty where I think, “Thank you for making that.” I wouldn’t have been able to create THEATRHYTHM if the other guys at Square Enix hadn’t made the games that feature in it.

So we’re really thankful to everyone who made everything in THEATRHYTHM.

Hazama-san: You’re not actually answering the question….

Suzui-san: Oh alright.

FINAL FANTASY III. I really love the job system in that game. That was so good, I wish I’d been able to make that! If I could remake any game, it would be FINAL FANTASY II, just because I personally don’t like the back attack system (laughs).

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

Above: FINAL FANTASY III Pixel Remaster


Hazama-san: Argh. I can’t think of anything!

Suzui-san: Unlike Hazama-san, I don’t technically work for Square Enix, so I’m free to say what I like! He’s nervous because he’s got to keep all the senior guys sweet (laughs).

(Looks at Hazama-san pointedly) He has to give you an answer though, even if it isn’t allowed!

Hazama-san: I remember when I was coming out of school, I really loved Bust a Groove. I also really love FINAL FANTASY music, so being able to turn that into THEATRHYTHM… I actually made the game I would most want to make!

Another one would be Astronōka. I don’t think it ever released in the West, but it was a farming simulation game, based around winning vegetable competitions. They came up with some really unique and cool ideas for it.

Suzui-san: I remember playing Bust-a-Groove together with Hazama-san while we were working together at Bandai! We used to play Itadaki Street too - now that’s a really good game!

Actually, I remember when we were working on THEATRHYTHM DRAGON QUEST, we spoke to Horii-san loads about Itadaki Street - he created that as well as DRAGON QUEST. We were making our own little board game for our title, and he gave us lots of behind the scenes info and tips! That was great!

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

Ok, this one should hopefully be easier to answer: what one game do you think everybody in the world should play?

Suzui-san: You think that is an easy question?!

It’s a difficult one because if I say something from Square Enix, it’ll sound like I’m just shilling for you, and if I don’t, that won’t look good either (laughs)!

Ok, I think honestly, it would be The Legend of Zelda: Breath of the Wild.

Hazama-san: I would want everyone to play VAGRANT STORY.

Really, really great game.

I think the person in the whole world who enjoyed VAGRANT STORY the most…was me! I don’t think I’ve ever really spoken to anyone about games and them talk about it with as much love (laughs).

It wasn’t perfect, but the way the story unfolded and how the events and presentation showed what was going on was absolutely amazing. I was utterly captivated by that game.


I think a lot of fans would agree with you about VAGRANT STORY!

Hazama-san: I’d love to talk to these people!

Sometimes I talk to people in the company about what I love about the game and the story, and they come back with, “Really Hazama? You think that’s the best bit of the game!?” I’d love everyone to play it, so I can meet more people who agree with me (laughs)!

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

What’s your proudest career achievement?

Hazama-san: Ok, I’m definitely going to answer this…

Suzui-san: Can I say THEATRHYTHM FINAL BAR LINE?


Of course!

Suzui-san: I really am genuinely proud of this game!

Hazama-san: I should have said that (laughs)!

But actually, looking back, one of my proudest moments personally was working on FINAL FANTASY VII ADVENT CHILDREN.

We had to get this movie released and make it a success not just in Japan, but overseas as well. I remember sitting down with all the key people on the FINAL FANTASY VII creation team, like Director Tetsuya Nomura, Story writer Kazushige Nojima, composer Nobuo Uematsu and talking about so many different things, such as which companies to go through to get it out and stuff like that.

It was a lot of fun to work on, and it made me a lot more confident in my abilities!

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

Suzui-san: An early achievement for me was directing a game called Retro Game Challenge. It was based on the Japanese TV series Gamecentre CX.

It was made really quickly and on a really small budget, but it taught me that you can make a good game without spending too much money. I learned so much from it.

So when Square Enix came to me and said, “We want to make this game about FINAL FANTASY music,” I already had built the confidence to do a good job.

Hazama-san: Hold on, that makes it sound like we’re not paying you!

Suzui-san: Don’t misunderstand - they really did treat me very well (laughs)!

It’s amazing though - I’ve been working on THEATRHYTHM for 12 years now, and indieszero as a company has been going for 25. So for half of our existence, we’ve been working on THEATRHYTHM. That’s incredible - and I’m so happy to have been given the opportunity.

I think of all the FINAL FANTASY music I loved as a kid, and Hazama-san and his team gave me the opportunity to make a game about it! And when I see out there playing it, and they feel the same as me about bringing this amazing music to life… it’s just a wonderful feeling.

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

As you say, you two have been working together for a while now. How did you meet?

Suzui-san: Actually, the first time I saw Hazama-san, he was getting shouted at. This was at a different company to Square Enix.

The Head of Department called him over, “Oi, Hazama! Get over here now - these numbers are all wrong! Go and sort it out!”

And he said, “Yes Boss! Sorry Boss! I’ll do it again!”

That’s my first memory of Ichiro Hazama (laughs)!

Hazama-san: I think I remember that, yes. The more I pulled away, the angrier with me he got!

The thing was, I wasn’t actually wrong! It was to do with a royalties agreement, and I saw that the numbers were too high. I went to the team, they insisted it was fine, and I was the one who got shouted at when it wasn’t!

I did actually point out that I’d checked and done my due diligence, and he said, “That doesn’t make a bit of difference!” That’s what bosses are like, aren’t they (laughs)?

Suzui-san: However, when I saw him being shouted at, I thought, “I like this guy!”

That’s when we became friends and went out drinking together.

The Games That Made Us - Ichiro Hazama and Masanobu Suzui

And thus a successful team was born! Many thanks to Hazama-san and Suzui-san for sharing the games that made them… them.

Their latest collaboration, THEATRHYTHM FINAL BAR LINE, is available now for PS4 and Nintendo Switch. It’s a celebratory love letter to 35 years of FINAL FANTASY and Square Enix as a whole, with more than 500 songs to play through, depending on the edition.

Three editions are available:

  • Standard Edition: Available physically and digitally, this contains 385 songs from across the FINAL FANTASY series

  • Digital Deluxe Edition: Contains all songs from the standard edition, plus 27 additional tracks, and Season Pass 1.

  • Premium Digital Deluxe Edition: Contains all songs from the standard edition, plus 27 additional tracks, and Season Passes 1-3.

Get the game here:

Read more Games That Made Us features:

To stay up to date with news and information about THEATRHYTHM FINAL BAR LINE, be sure to follow FINAL FANTASY on social media:

Start with XVI: why FINAL FANTASY XVI is the perfect introduction to the series

New to the FINAL FANTASY series and wondering where to start? The most recent game is the perfect place - here’s why.
By Duncan Heaney

Where to begin?

That’s one of the big questions that gamers new to FINAL FANTASY often ask. It’s not surprising - with 16 mainline games in the series, it can be daunting to know which you should play first.

The official answer, of course, is: any of them. Each game is standalone, so players can start anywhere and have a good time. Even so, with FINAL FANTASY XVI winning hearts and minds, they’ll inevitably wonder whether they can jump right into the new hotness.

Here’s the quick answer: yes, you can. In fact, FINAL FANTASY XVI is a truly fantastic entry point for new players. Here’s why:

It’s a complete, standalone adventure

As mentioned, every mainline FINAL FANTASY game is a completely standalone game. This is one of the defining aspects of the series - each entry has its own world, its own story, characters and even gameplay mechanics.

So, if it helps, don’t think of this as the 16th FINAL FANTASY game, but as the 1st ‘FINAL FANTASY XVI’ game.

No prior knowledge of the other games in the series is required to enjoy FINAL FANTASY XVI - in fact, there’s no narrative connection between the other games at all. The game tells a complete tale with a beginning, middle and end, featuring original characters and a fascinating new world.

So just jump in and enjoy the story… because what a story it is!

It tells a very approachable - and mature - story

The FINAL FANTASY series tells all kind of tales, from light-hearted romps to sprawling sci-fi sagas. The story in FINAL FANTASY XVI is an epic in the classical sense - a sweeping tale that runs the gamut from tragedy and injustice to hope and heroism.

It’s set in Valisthea - a land where select humans are able to call on the power of devastatingly powerful creatures called Eikons. Depending on the realm, these individuals - called ‘Dominants’ - are treated as royalty or forced into service as weapons of war.

You take command of Clive Rosfield - firstborn son of the Duke of Rosaria, and older brother to Joshua Rosfield - the Dominant of the Phoenix. When tragedy strikes his family, Clive sets out on a journey of revenge… one that will change the fate of Valisthea forever.

It’s one of the darkest stories in the series yet. It’s also exciting, easy to follow and - fair warning - powerfully affecting in places. Even the stoniest heart is going to feel something.

If you’re just a lore-fiend like me, you can even hold down the touch pad at almost any time to activate the ‘Active Time Lore’ system. This presents you with information about the current scene, from characters, to settlements, to the mechanics of the world itself.

It’s useful if you want a bit more information about anything in the game, or just a reminder as to what’s happened with certain characters or settings over the course of the story.

It all adds up to one of the most mature, most propulsive stories in the series to date… and a perfect entry point for new fans.

The action is intense… but welcoming

While combat is a big part of any RPG, the action in FINAL FANTASY is at another level. You’ll face off against all kinds of enemies, from monstrous beasts to even more monstrous humans, in exhilarating real-time battles that will put your skills to the test.

Playing as Clive, you’ll have access to an ever-expanding arsenal of amazing Eikonic abilities, letting you do everything from flaying enemies with a flaming claw, to shocking them with balls of powerful lightning. Combined with the responsive swordplay and oh-so-satisfying dodge mechanic, every encounter is a fast-paced joy.

What’s makes it a particularly great entry point, however, is how welcoming it is. It invites players of all skill levels and outlooks to enjoy it - if, for example, you’re not comfortable with action games, or just in it for the story, you can equip special Timely Accessories to make things more manageable.

For example, if you want to make dodging a snap, you can use the Ring of Timely Evasion, while the Ring of Timely Healing will keep you fighting fit by automatically using potions when in danger.

It’s a game for everyone.

You can try it for free

If you’re still on the fence as to whether you should start with XVI, then here’s the best advice we can give you: just try it for yourself.

There’s a massive demo available to download right now, which contains the entire prologue to the game… and a bit extra. You’ll get to play through the start of the adventure, battle some terrifying foes and experience the traumatic incident that forges a young and inexperienced Clive into a battle-hardened hero.

All your progress carries over to the final game too, so if you like what you play (spoilers: pretty sure you will), you can carry on later when you upgrade to the full experience.

There’s also an extra section unlocked when you complete the demo - the ‘Eikonic Challenge.’ This puts you in an area from later in the game, with many abilities unlocked so you can experience Clive’s expanded combat suite. It’s been specially curated for the demo, so progress doesn’t carry over, but you’ll get a taste of what combat’s like after the prologue eases you in.

To find out more about the demo, check out the Square Enix Blog:

As you hopefully now understand, FINAL FANTASY XVI is a perfect entry point to the FINAL FANTASY series, and potentially a first step into one of the best RPG series ever made. If you’d like more information of the other games and the series as a whole, be sure to check out our article:

FINAL FANTASY XVI is out now on PS5. Three editions are available:

FINAL FANTASY XVI Standard Edition (physical and digital)

This edition, as you’d expect, contains:

  • The full game

It's available now:


FINAL FANTASY XVI Deluxe Edition (physical only)

This version of the game includes:

  • The full game
  • A Special Clive Rosfield SteelBook Case
  • A cloth map of Valisthea - where the story unfolds

It’s available now on the Square Enix Store:


FINAL FANTASY XVI Digital Deluxe Edition (digital only)

This edition includes:

  • The full game
  • A digital mini artbook that features some of the stunning illustrations from the game
  • A digital mini soundtrack showcasing a selection of incredible tracks from composer Masayoshi Soken

It’s available now from the PlayStation Store:


To stay up to date with news and information about the game follow FINAL FANTASY XVI on social media:

The Games That Made Us: OCTOPATH TRAVELER II team

Director Keisuke Miyauchi, Composer Yasunori Nishiki, Character Designer Naoki Ikushima and Scenario Writer Kakunoshin Futsuzawa reveal the games that shaped them.
By Duncan Heaney

OCTOPATH TRAVELER II is an incredible RPG. It’s clearly the work of a passionate and talented team, who worked hard to create something special.

But what made them?

We spoke to key members of the team to discover the games that shaped them and their careers. Kind enough to answer our questions were:

  • Keisuke Miyauchi-san (Director/ACQUIRE Corp.)
  • Yasunori Nishiki (Composer)
  • Naoki Ikushima (Character Designer/SQUARE ENIX)
  • Kakunoshin Futsuzawa (Scenario Writer/SQUARE ENIX)

So read on as the OCTOPATH TRAVELER II team reveal The Games That Made Us:

Hello everyone and thanks for your time! First, we’ll ask you to cast your minds back to a long time ago: what was the first game you ever played?

Keisuke Miyauchi-san (Director): It would have been… Pinball on the NES, I think!


Yasunori Nishiki (Composer): I have an older brother, so I can remember watching him play from over his shoulder - I have vague memories of watching him play FINAL FANTASY IV.

Hmm… but I’m sorry, but I don’t really remember what my first game was (laughs)!

There was a little traditional sweet shop near my house, which had a STREET FIGHTER II arcade cabinet. I remember this distinctive voice coming from it: “Hadouken!”

That caught my interest, and I gave it a go.

I can still remember how excited I was when I heard that you’d be able to play the game to your heart’s content in your own home on the SNES!

The release date was actually just before my birthday. My parents bought the game ahead of time and told me: “No playing until your birthday!” But I took it out of the box when my parents weren’t looking and played it in secret. I have really clear memories of that (laughs).


Naoki Ikushima (Character Designer): For me, it would have been Super Mario Brothers.

I was drawn into the world of the game. I loved picture books and being able to play an interactive game inside a world that looked like a picture book itself was a new experience for me.

Although I would die right away because I was useless at it (laughs).


Kakunoshin Futsuzawa (Scenario Writer): The first game I remember playing would probably be STREET FIGHTER II.

I remember thinking something like,“Blanka is so cool!”

What was the first Square Enix game you ever played?

Miyauchi-san: For me, it was DRAGON QUEST IV.

I remember that I liked how the stories of different characters with a wide range of backgrounds came together in the end, and I was really drawn to the art style on the box and the strategy guide.


Ikushima-san: DRAGON QUEST III. Naturally, I liked the sense of fantasy, and I also loved the monster design!

I was a child, so I didn’t pay proper attention to what the king says, so I didn’t realise for a while that other characters could join your party! I ended up going on the quest all by myself.

I still remember the shock when a friend at school told me (laughs)!


Futsuzawa-san: I think it was FINAL FANTASY V. I was drawn into that epic fantasy world right from the opening of the game!


Nishiki-san: Mine was either THE FINAL FANTASY LEGEND or FINAL FANTASY V… to be honest, I don’t remember too clearly.

I do remember liking the music in both cases. Nobuo Uematsu’s music has had such a huge impact on my life!

Above: FINAL FANTASY V Pixel Remaster


Which single Square Enix game could you not live without?

Miyauchi-san: I think it would be FINAL FANTASY VII.

It was the first game that made me interested in the people who were making games. I found myself curious about what kind of person had created this world, crammed so full of life and detail!


Nishiki-san: Wow, that’s a tricky question (laughs)!

I don’t think I could give up any FINAL FANTASY, putting aside the exact number.

The worlds that the series creates are great, of course, but honestly, it would have to be because of the music. As I said, Uematsu-san’s music and philosophy have been such a huge influence on me.


Ikushima-san: BRAVELY DEFAULT.

That game was the trigger for me joining Team Asano. It made me think: “this is the kind of game I’ve been wanting to make!” I put in a request and joined the team from BRAVELY SECOND.

To this day, I still dearly wish that I could have worked on the first game!

Futsuzawa-san: OCTOPATH TRAVELER. This was the game that started me on a new journey as a creator!

Above: The original OCTOPATH TRAVELER


If you could only listen to one Square Enix soundtrack or album ever again, what would it be?

Nishiki-san: This is another really tricky question (laughs)!!

They’re all wonderful albums, so I can’t pick just one… but if I absolutely had to, I might go with FINAL FANTASY V.


Miyauchi-san: Definitely OCTOPATH TRAVELER II.

I’ve been listening to all the music since they were demo tracks, so I’m really attached to them. I might be a bit biased though (laughs).

In terms of specific songs, I love “At Your Back.”


Futsuzawa-san: OCTOPATH TRAVELER - because I have so many memories from it, and they’re connected to the songs as well.

The main theme is my favorite. It makes me want to set out on a journey!

Listen to the full OCTOPATH TRAVELER soundtrack on the Square Enix Music channel on YouTube.


Ikushima-san: Other than the OCTOPATH TRAVELER series? It would have to be BRAVELY DEFAULT.

I like all of the tracks in the game, but I really like the music that plays in the overworld. It always cheers me up.

What game do you think the entire world should play?

Miyauchi-san: Shadow of the Colossus.

I feel like the design is perfect in every aspect, neither underdone or too much - gameplay, the world and setting, the sound… everything.


Ikushima-san: OCTOPATH TRAVELER II!

The developers and creators loved the first game and have worked to make the sequel even better.


Futsuzawa-san: OCTOPATH TRAVELER II!

At the moment, rather than thinking about what people “should” play, I guess I just really want people to play it (laughs).

What’s your proudest career achievement?

Miyauchi-san: It’s probably the fact that so many people played the series’ previous title, OCTOPATH TRAVELER.

I’m so happy and proud about that!


Ikushima-san: The fact that I’ve been entrusted with character design - that was my dream!

When I was in elementary school, I entered a competition to design a character for a game. Predictably, I didn’t win (laughs).

At the time, I was really frustrated - that’s when I made up my mind that I was definitely going to become a designer for games!


Futsuzawa-san: For me, it’s the fact that I’m writing the scenario for the OCTOPATH TRAVELER series! I’m proud because the series is loved by so many people all around the world.

Of course, I count myself in that number!


Nishiki-san: The thing that I’m most proud of in and of itself, is that I’m now in a position to create new game music.

I think that, at times, everyone is drawn to the idea of becoming someone who creates the kind of thing that influenced their life when they were younger. However, not everyone can make that happen - not everyone ends up in their dream job. The world can be harsh.

And so, I’m really proud that I’ve made it in spite of that and have the good fortune to be in such a position myself!

What are you most proud of about OCTOPATH TRAVELER II?

Miyauchi-san: There’s so much I’m proud of about the game.

The graphics are more beautiful than the previous game, and the story structure really brings out the individual personalities of each protagonist. Plus, the game balances a lot of different elements without becoming overly busy.


Nishiki-san: Listing specific things is tricky. Besides, I think it all comes down to being able to present the players with a new OCTOPATH TRAVELER story - that means everything to me.


Ikushima-san: This might be a few things that made me happy, rather than what I’m proud of!

The first is that Octopuff became one of the official characters. Second, that we were able to create a sequel to the first game as the same team. And third, that I’ve heard people talking about much they love the characters!


Futsuzawa-san: I’m proud of writing the scenarios for the eight protagonists - and that I was unwavering and kept going with my convictions right until the entire scenario was completed.

I’m also proud of Ochette - and the fact that I introduced the Beastlings as something completely new to the OCTOPATH series!

Finally, what do you hope players take from your game?

Miyauchi-san: No matter what kind of game I’m making, I tend to be exacting about the details and insert some jokes – I’m always happy when players notice and enjoy these things.

OCTOPATH TRAVELER II has lots of those kinds of touches, so I hope you’ll keep an eye out, and that some of them become your personal favourites!


Nishiki-san: The fact that we’ve been able to make this sequel is thanks to everyone who picked up and played OCTOPATH TRAVELER when it was a completely new title.

When we created OCTOPATH TRAVELER II, we wanted it to be a thank you to everyone who believed in the first game. And, since we grew up playing RPGs, we wanted the game to pay homage to those games and pass along the favour.

I really, genuinely hope people have a wonderful journey in OCTOPATH TRAVELER II.


Ikushima-san: I would just like to say thank you so much to the players for warming to the eight new protagonists! I hope you have a great journey together!


Futsuzawa-san: Games will always have an ending. But if the characters I’ve written live on in your heart, then it’s not the end for them.

Have a great trip!

Many thanks to Miyauchi-san, Nishiki-san, Ikushima-san and Futsuzawa-san for sharing their experiences and opinions.

You can see how their love of RPGs has influenced OCTOPATH TRAVELER II - it’s an amazing game that celebrates the genre while modernising it with bold and fun ideas. The love of the developers comes through in every one of the HD-2D pixels!

If you’re yet to experience the game, OCTOPATH TRAVELER II is available now for Nintendo Switch, Steam, PS5 and PS4.

There’s also a free Prologue demo, which lets you pick a character and play through their story for three hours... and progress carries over to the main game! Find out more about that here:

We hope you enjoy the game! If you’re about to get started, check out our guide:

And be sure to follow us on social media for news and updates about this and other Square Enix games:

Becoming Clive: Ben Starr talks FINAL FANTASY XVI

The actor who brings Clive Rosfield to life talks about his approach to finding the character, his love of the franchise and the quote that will follow him around forever.
By Duncan Heaney

By now you’re no doubt familiar with Clive Rosfield, the protagonist of FINAL FANTASY XVI. But what about the man behind the voice?

Clive is brought to life by actor Ben Starr, whose powerful and multi-faceted performance captures all the elements that make this hero such a memorable and distinctive lead.

We recently sat down with Ben to discuss the role, how he found the character and why being part of the FINAL FANTASY franchise means so much to him.

Hi, Ben. So you got the role of Clive Rosfield. How did that make you feel?

I had the most overwhelming emotions. I think I felt terrified, amazed, disbelief...

I didn’t even know they were making FINAL FANTASY XVI when they gave it to me, because everything was so secret and ‘NDA-ed.’ So when I found out, I remember screaming into a pillow (laughs).

I couldn’t tell anyone for such a long time, so I’ve had this real buzzing, fizzing excitement! For years I would tell people: “I’ve just got to record my game,” when actually it was the game of my dreams in the franchise that I grew up loving.


I imagine screaming into a pillow was good practice for some of the scenes in the game at least…

Yes, it’s the same noise as when I have to cry (laughs).

It’s been a real journey and it still doesn’t feel real. And I can’t wait until it’s out there and people can play it, so this experience kind of stops being mine and becomes theirs.

Personally, although I’ve obviously seen a lot of scenes, I can’t wait to go back to my house, play it on the PS5 with 3D headphones on and experience it properly for the first time.

Does the final game match what you imagined when you were making it?

No, nothing could have prepared me for how it ultimately looked!

You know, sometimes when we’re making it, I don’t get to see the scene at all, but the team was really good at explaining to me what’s going to be there. For example, some of my favorite stuff is just the banter between characters as they’re walking somewhere, and I’m saying: “Wow, look at that hill!”

I don’t know what that hill looks like, but you’re having to try to imagine the height and the scale of it and the team was really good at helping me do that.

And, as I went on with the recording process, I was able to see more and more, and get a sense of what Sanbreque looks like, what the Dhalmekian Republic looks like… all these different places.


How did you find Clive’s distinctive voice?

He’s basically me, but with 13 years of trauma. It was a really instinctual thing, but it was also something that was built over a long period of time, as we realised “oh my god, I’m doing this a lot with Clive” about certain elements.

So for example, we would talk about the interrogative inflection - for example, Clive doesn’t ask a question, he demands an answer. We didn’t realize we were doing that for a couple of years.

So the voice has developed over a period of time. Listening to when we first started recording to now, I imagine people won’t be able to tell the difference. But I can tell the difference.

But Clive is incredibly real and raw, and I love that because there’s a real dynamic vocal range. So even though a lot of Clive sits in one place vocally, there’s enough ground that means he has places to go. So in moments of incredible sadness or happiness, he’s able to move up and down the vocal range to show us how much he’s going through.

I also think one of the most interesting things is that he goes through three chapters of his life.

How did you capture that progression in your performance?

We always started from the position that we never needed anything to sound a certain way - we just needed it to sound real. Reality and honesty are the two things that we focused on and the fantasy stuff comes as standard.

So Clive in his 30s is the closest thing to me because I’m in my 30s. That’s where we spend a large portion of the game too, so we asked ourselves how to make this man seem more youthful, but still real, for the early chapters.

So when he’s younger, we thought: “Oh, we need to see this man break. We have to see him be utterly destroyed.” So there’s a cockiness to his voice when he’s younger - he’s very much put together. He’s more uptight too because he’s very constrained by the rules of Rosaria.

It’s not until he’s shattered apart that we hear that in his voice. So we start with him being young, and proper, and then tear him apart and bring that feeling out.


What was the most challenging thing about portraying him?

Honestly, it was realistically and truthfully representing this idea of loss and depression.

Although this is a story where there are Eikons and magicks and stuff like that, it’s really about what would happen if humanity was transposed into this world. Clive is a man who’s experienced a huge amount of loss in his life, and I wanted to make sure it didn’t sound overwrought or silly.

That’s why I had the good fortune to be able to go back and listen to stuff. I wanted what we felt when we first recorded to be transferred into the game. So the most challenging thing was allowing that vulnerability to sound organic.

Of course, it’s not just the dramatic scenes - you also have to do all the ‘efforts’ - all the little grunts and yells that Clive makes as he moves around. This character has some particularly effortful efforts, so how did you find that side of the process?

Oh, they are probably the most exhausting sessions you can do, even if it’s something like a light nudge.

A lot of voice actors have started filming themselves in the booth when they’re doing things like ax-wielding movements. I just throw my full body into it - I’d walk around the booth doing the actions because you just have to. Your body has to shape - you have to create your lungs that way and make sure your throat is in the right position to do it all.

And you’ve got to give a lot to it. There were times where the direction would be: “Clive does primal roar. Now he does louder primal roar,” and you have to keep going up and up and up (laughs). It was terrifying, but also kind of thrilling.

And then you get to see it in action and you think: “Oh good, it didn’t sound silly (laughs)!

So really, you just have to let all inhibitions go - you can’t be timid. There were times I would say to the sound engineer: “turn the sound down, because I’m really going to go for it,” (laughs).

I understand you’re a pretty big FINAL FANTASY fan. Do you have a favorite?

FINAL FANTASY VIII. Ok, I’m going to qualify this - it doesn’t mean I hate all the other ones, or even that I think it’s the best - but it’s the one I have the strongest relationship with because it’s the first one I played. It’s the game that introduced me to this world, to this series.

For me, there was life before FINAL FANTASY, and life after FINAL FANTASY, and that happened to me with VIII.

But I could go to bat for pretty much any of them. I think there are aspects of all of them that are completely brilliant. I didn’t realise what a thrill it would be to go back into FINAL FANTASY VII REMAKE, for example!

FINAL FANTASY VIII Remastered


What was it about FINAL FANTASY VIII that grabbed you?

Bearing in mind I hadn’t played a game like this before, for me it was the scope. I could travel the world, capture all these beasts. I remember naming all the Guardian Forces (GFs) after Pokémon, as I was playing Pokémon Red at the time.

My dad was always into fantasy books and fantasy novels, and I hadn't had the opportunity to read the massive tomes - the Robert Jordans of this world. This was my way into a rich, deep fantasy world, so I felt a connection with my dad as well.


So, if you could play any other character from the series other than Clive, who would it be?

Hmm… (thinks). I would love to play Balthier from FINAL FANTASY XII.

Balthier in FINAL FANTASY XII THE ZODIAC AGE


I mean, I say this, but it’s already been perfected - Gideon Emery’s performance is iconic. I wouldn’t - I couldn’t - do it any better.

But I just think Balthier is such a wonderful character - joyful, swaggering, exciting. He’s just a swashbuckling hero and he thinks he is, so there’s so much to him.


Ah well, you’ll just have to settle for Clive.

Yes, the lead - what a shame (laughs).

Other than Clive, who would you say is your favorite character in FINAL FANTASY XVI?

Well my favorite character is probably a spoiler so…

Ok, I would have to call out Cid, obviously, but to be honest, my other favorite character in the game is Jill. Working with Susannah Fielding was a treat every single time. Her performance is so honest and brilliant.

I think some people have noticed this in trailers and such, but Clive speaks differently to Jill. A lot of the time, he has this particular persona, but he completely lets his guard down when he talks to Jill.

So doing scenes with Jill was always such a thrill because we were able to show that tenderness that you don’t really get when he’s fighting enemies or calling for Ifrit.


Did you get to do scenes together or record separately?

When we first started, I got to do it with people. So, I got to be in the booth with Ralph, and I got to be in the booth with Suzie.

And then COVID happened. It wasn’t possible to be together then, but we took the relationships we’d forged in those early sessions and took them into the subsequent years of recording - that’s been great.

And this cast is so stacked. We’ve really talked about the major leading characters, but even many of the NPCs you take quests from are voiced by people you would recognize - and they give so much depth to the world.

I remember that a couple of years in, I was doing this sidequest, and I had had to stop and stay to the guys: “who is this? This is a ridiculously fun character!”

So I get to act alongside all these different characters who bring out such different dynamics, and through that you find Clive’s humor and his tenderness… all the fun stuff.

This has been a part of your lifetime for years…

A long time, yeah. Four years maybe?


How do you feel now that’s it out?

It’s amazing because it's stopped being something that’s very private and personal to me. The audience gets to take it and make it their own. People will hopefully take Clive, Jill, Cid, Hugo, Benedikta and create lots of art, cosplay - make them their own.

I'm going to love that because based on my own relationship with FINAL FANTASY games, this doesn't end the day that it comes out. It will never end - the impact these stories have on me persist to this day.

So, I’m excited to see what the next 10 years are like, because I’ve been able to be a part of this pantheon of characters, put my own stamp on it and go: “This is who I thought Clive was. Now you take him - he’s yours now.”


Finally, what’s your most memorable quote from the game?

Hmm….I mean, right now people are loving “Come to me, Ifrit!” But actually, I think the line that comes before that line is more impactful.

Still, I think I will probably have to say, “Come to me, Ifrit” at conventions for the rest of my life. There will probably be T-shirts made.

But I will happily shout that for anyone (laughs).


Many thanks to Ben for his time. You can hear his performance for yourselves in FINAL FANTASY XVI - out now for PS5.

Three editions are available:

FINAL FANTASY XVI Standard Edition (physical and digital)

This edition, as you’d expect, contains:

  • The full game

It's available now:


FINAL FANTASY XVI Deluxe Edition (physical only)

This version of the game includes:

  • The full game
  • A Special Clive Rosfield SteelBook Case
  • A cloth map of Valisthea - where the story unfolds

It’s available now on the Square Enix Store:


FINAL FANTASY XVI Digital Deluxe Edition (digital only)

This edition includes:

  • The full game
  • A digital mini artbook that features some of the stunning illustrations from the game
  • A digital mini soundtrack showcasing a selection of incredible tracks from composer Masayoshi Soken

It’s available now from the PlayStation Store:


To stay up to date with news and information about the game follow FINAL FANTASY XVI on social media:

FINAL FANTASY Pixel Remaster Producer explains tweaks and additions for the console release

Producer Naofumi Takuma tells us about his vision and passion for all the painstakingly balanced tweaks in the Switch and PS4 versions of FINAL FANTASY Pixel Remaster.
By Famitsu

In 2023, FINAL FANTASY pixel remaster launched for Nintendo Switch and PS4. These new releases featured a host of features and improvements, including an updated font, the inclusion of the original games’ soundtracks, and various boosts to tailor the game to your liking.

The Japanese gaming magazine Famitsu recently interviewed the FF Pixel Remaster Producer Naofumi Takuma about these additions. With their kind permission, we present an edited and translated version below. We hope you enjoy it.


  • Original article written by Zenji Nishikawa

The FINAL FANTASY I–VI Pixel Remaster series takes the early titles of SQUARE ENIX’s popular FINAL FANTASY series of RPGs and breathes new life into them, offering revised pixel graphics and sound, for the “ultimate 2D remaster” experience.

The PS4 and Switch release of FF Pixel Remaster for Switch and PS4 is notable for its addition of a new, optional, pixel-style font, and boost features to enhance gameplay.

But you might be surprised to learn that this home console release features even more lovingly-crafted adjustments and improvements. For this article, we sat down with Naofumi Takuma, Producer of the home console versions of FF Pixel Remaster, for an in-depth conversation about some of the details of these newly added features, as well as the thinking behind them.

About Naofumi Takuma

After working on Million Arthur: Arcana Blood, Naofumi Takuma worked as co-producer on Trials of Mana, mostly overseeing the battle system. He also worked as support staff on Harvestella. For the Switch and PS4 release of FF Pixel Remaster, he worked as Producer.


Why were so many tweaks made for the home console release?

Please could you start by telling us how you came to be the Producer for the home console release of FF Pixel Remaster?

Naofumi: FF Pixel Remaster was first released on mobile and PC, and I got to be involved with the development of those from about halfway through the process. So that was what led to me becoming the Producer for the Switch and PS4 release.


Have you played much of the FINAL FANTASY series in a personal capacity?

Naofumi: I was at just the right age for the FINAL FANTASY series when it was in its early days, so it was pretty big when I was in primary school. I think that FINAL FANTASY had a big influence on my life, to the point where even as a child at primary school I remember thinking that games held such tremendous power within them.

The first title in the series that I played was FINAL FANTASY II. I was about 5 or 6 years old, and I just ended up playing because my older brother had played it. I love every title in the series, but FINAL FANTASY II holds a special place in my heart as the first game in the series that I played.

So the first game in the series that you played was FINAL FANTASY II. At 5 or 6 years old, it must have been difficult to beat the game.

Naofumi: Yeah, it was impossible. But then, FINAL FANTASY II is kind of a special case in the FINAL FANTASY series (laughs).

There were a few times later on where I thought that I could give it another try and I might finally complete it by myself, but of course, it was impossible. I went through this process a few times before I finally beat the game.


I’d like to ask you again about FF Pixel Remaster itself. Did you ever see any of the feedback from players about the mobile and PC versions that came out before the home console versions?

Naofumi: Yes, I did. I got the impression that people had both good and bad things to say about each individual aspect of the game, especially since they’re games from such a legendary series - and I really took that feedback on board.

It also seemed to be that opinion was divided across different demographics of people who played the game. There are people who played the original games when they were first released who were revisiting them for the first time with the remaster versions, those who waited a while after the original games were released before playing them, and those passionate fans who have continued to play the originals over and over again to this day.

The players who played the originals in their heyday were generally very positive about the remasters. But the feedback was a little more harsh from people who are still playing those games even now. Some people didn’t like that the remasters changed certain aspects of the original games. As somebody who holds those six games very dear to my heart, I understand exactly where those people are coming from.

It must have been difficult to find the balance between making changes and keeping things the same as the originals.

Naofumi: Well, there are some people who didn’t want anything to change, but there are others who were glad that changes were made in certain areas. I don’t think that either of those points of view are wrong. It’s just really brought home to me again that you can’t please everybody.


And now the games are released for Switch and PS4. Is this something that was always planned from the very beginning?

Naofumi: I wasn’t involved with the initial planning stage, but I get the impression that whoever was responsible was always open to the idea as a possibility.

That being said, it’s difficult to develop for mobile, PC and home consoles all at the same time. It took the mobile and PC release being well received, and lots of people saying that they wanted a home console release, to really set things in motion.

And this wasn’t just a simple port. You added lots of new features, right?

Naofumi: Actually, once I joined the development for the mobile and PC versions partway through the process, I started making notes about what I would want to change if I were to make FF Pixel Remaster myself.

I also replayed all of the original versions of the FINAL FANTASY games and made a note of any parts that I thought seemed unwieldy by modern standards.

For the mobile and PC release, we were working to a schedule, so we couldn’t fix everything, but after that, the decision was eventually made to produce a home console version. When I was approached about being Producer, I made it clear that I didn’t want to just port the games directly, but that I wanted to make improvements.

I also submitted my list of ideas for improvements, along with a schedule of how much time would be required, and a budget. That got approved by SQUARE ENIX, and that was how we decided that this version would include some tweaks. That being said, we didn’t have unlimited time and budget, so we took the approach of implementing as many tweaks as possible within the most reasonable timeframe that we could get approved.


In addition to the things on your list, did you take on board any of the player feedback from the mobile and PC release?

Naofumi: I did. To decide on the exact changes we were going to make, we used selected feedback from players after the initial release alongside my own notes.

You were the Producer for this project, but I get the impression that the work that you did was a lot more hands-on, more like a Director.

Naofumi: As Producer, you do whatever is necessary to sell the game, so for FF Pixel Remaster, making a list of improvements was one of those jobs.

This has always been the case, but I just really love games (laughs). I was aware of how many staff-hours and how much budget would be required to make so many changes and received approval from SQUARE ENIX to go ahead with it - it’s thanks to that that I was able to make all the changes that I did. Of course, if I had made every single change that I wanted to, I would have had to make an entirely new remaster, so I did as much as I was able to within reason.

And it wasn’t just me. Other staff on the team would come to me saying things like, “Well, if we’re changing this part, then hadn’t we better change this part as well?” Everybody on the staff team was really motivated.

The biggest changes to the home console release

Two of the biggest changes to the home console versions are the ability to change the background music and the font. On the music side of things, players can choose between the original soundtrack and updated arrangements. What was the thinking behind this?

Naofumi: The mobile and PC release of FF Pixel Remaster was released with only the updated arrangements. The aim of this was to allow players to enjoy those arrangements as they are, primarily because those arrangements were made specifically for FF Pixel Remaster, and I agree with that line of thinking.

However, this game is for a wide range of demographics, from newcomers to people who played the originals the first time around. My thinking was that taking a single approach to such a diverse target audience would mean disregarding the feelings of a chunk of our audience.

Don’t get me wrong; the modern arrangements are fantastic. I just think that the original sound scheme is part of what made the FINAL FANTASY series what it was. I’m not saying that one is better or worse than the other.

Think about the difference between eating out at a restaurant and eating a home-cooked meal. Both are going to be delicious. I don’t think that it’s right to compare them to one another. They’re both special in their own way.

When I discussed this with everybody else involved, I spoke about it in these terms, and that’s how we arrived at the decision to allow players to choose between the two versions of the soundtrack. And we actually had lots of feedback from players saying that they wanted to listen to the original soundtracks while they played, so that backed up my decision as well.

The next big change I would like to talk about is the font. The home console release features an optional pixel-style font, doesn’t it?

Naofumi: The font that we use as the default font actually came from a vendor. As you would expect, it’s very clear and easy to read. Having said that, using a pixel-style font just gives you an overall look and feel that’s closer to the original games.

This is something that I actually wanted to include from the very beginning, but opinions on the subject were divided, among the staff team as well as players. This is something that played on my mind, but a lot of people preferred having a font that was easier to read, and there was a surprising amount of people who didn’t really give any thought to the font.

Again, this wasn’t an issue of one approach being any better than another. We just thought that it was important to have some features that make the games feel more like the originals, so that was why we decided to add this as an optional feature.


And was the new pixel font something that you made yourselves from scratch, specifically for this title?

Naofumi: That’s right. We did look for a commercially available pixel font that we could license for this set of remasters, but we didn’t find anything. So we had no choice but to make it ourselves. I’ve worked in the games business for a long time, but this was the first time I’ve ever had to create font data (laughs).


How exactly did you go about making the font?

Naofumi: First we looked for a company who could create the font for us, then we had some conversations with that company about what type of font we wanted.

During these conversations, we decided that something similar to the FINAL FANTASY V font would be suitable for making FF Pixel Remaster feel more like the original titles, while also being easy to read. The company then did some research into different fonts, with a particular focus on the FINAL FANTASY V font, and then they started building the font, one character at a time.


So this font was produced specifically for FF Pixel Remaster, then?

Naofumi: That is technically true, but the fonts used in FINAL FANTASY V and similar don’t have that many distinctive quirks, so it could equally be used for any future ports or remaster of older SQUARE ENIX titles that use pixel-style graphics.

It belongs to SQUARE ENIX now, so I would think that people can use it in whatever context they want in the future and make any changes they want. I would be very happy if this font was used again, but at the moment, I don’t think there are any specific plans for it (laughs).

You also added some boost features that make the games easier to play. What was the thinking behind this?

Naofumi: The ports of the 3D-era FINAL FANTASY titles, such as FINAL FANTASY VII, added some quality-of-life improvements, such as the option to increase the game’s speed. Features like this were added in order to increase the pace with which players are able to move.

But in the case of the first six FINAL FANTASY titles, the pacing is already quite fast, so rather than just adding a speed-up feature and things like that, I wanted to enable players to be able to accomplish lots of different things, and that’s why I focused on adding features like EXP multipliers and gil multipliers. Players can also choose to turn the random encounters on and off.

There are also some boost features that are specific to certain titles. For instance, FINAL FANTASY II doesn’t use a conventional levelling system, so we gave players the option to make it easier to increase proficiency. Similarly, in FINAL FANTASY V, you can set an ability points multiplier.


With each title in the FINAL FANTASY series featuring different game mechanics, I guess you had to make a lot of small changes to the specs, even for the boost features.

Naofumi: That’s right. One example of that is the Compensatory HP mechanic in FINAL FANTASY II. In previous ports of FINAL FANTASY II, HP would automatically increase after a certain number of battles. But for people who’ve really played FFII in a lot of depth, I imagine there are some who find this feature is actually more of a hindrance.

The thinking behind this mechanic was that it would lower the overall difficulty of the game by making it easier to increase HP. But because some enemies in FINAL FANTASY II have attacks that do damage based on your overall HP, having HP go up automatically actually served to make the game more difficult in places. That’s why we’ve given players the option to turn this mechanic off.

A boost feature that you can turn off! That's an interesting approach. I’m not sure you could really call that a boost feature (laughs).

Naofumi: Yeah, I guess (laughs). There’s also the option to half or even completely nullify the amount of EXP and money gained, rather than simply multiplying it. That’s something that I asked to be put into the game, for people who want to take on specific challenge runs or set themselves restrictions.

A lot of these boost features are included with the aim of helping players to breeze through the game or lowering the difficulty so that newer players have an easier time, but my thinking was: if we’re going to go to the trouble of adding these features anyway, then rather than just lowering the difficulty, we could actually expand the possibilities for playing these games as well.

The idea of a low-level challenge run has been around for ages. I gave it a try myself, and it certainly gives you a sense of accomplishment, but the bar is also set really high. You have to draw up your own personal strategy if you want to succeed. That being said, I hope that people will give it a try.

Maybe there’ll be people who finish a game and say to themselves “I wonder how far I could get with no EXP!”. It’s not at all difficult to set up multipliers on the programming side, so that’s why we added them this time around.


So by adding more settings, you’re offering more ways to play the game.

Naofumi: That’s right. We haven’t added super-straightforward boosts like invincibility or anything like that; just options that make it easier to get things like EXP.

For players who have played everything but FINAL FANTASY III, for instance, and would like to give it a go, turning on the EXP boost will be enough to help them breeze through the game while also getting a sense for the story and the setting.

My hope is that people can use these boost features as a way to explore these titles and get a taste of what makes each game so enjoyable, without the stakes being too high.

Naofumi’s favourite changes

I’ve also heard that each game features changes to some very intricate details.

Naofumi: Yes, we’ve made a huge number of small tweaks, but we have no plans to release a list of them. I don’t really want people to see a full list of the changes that we made. My goal is for people to be able to enjoy the games without feeling like anything is off, so I want that to come across to people when they play the games.

However, since I have an opportunity to talk about it in this interview, would it be alright if I touched on a few areas we really did want to get exactly right when making these minute changes?

That would be great!

Optional run by default, all titles

Naofumi: In FF Pixel Remaster, you run by holding down a button, but we made it so that players can choose whether their default movement is a run or a walk. I imagine that players end up running in the majority of situations, so we thought that it would be better to allow players to be able to run by default.


Return to the Title Screen during battles, all titles

Naofumi: We made it possible to exit to the Title Screen from the pause menu during battles.

For instance, in FINAL FANTASY V and FINAL FANTASY VI, the items that can be stolen from enemies are split into common items and rare items. If you try to steal a rare item but only end up stealing a common item, then you lose the chance to steal a rare item, and so there are times where you’ll want to quit and reload your last save. But it was a bit of a hassle to have to shut down the whole game, or intentionally be defeated to finish the battle to do so.

In situations like these, we thought that it would be helpful to be able to reload straight away from within the game, and so that’s why we added the option to return to the title screen.

Game save sound effect, all titles

Naofumi: This one wasn’t strictly necessary, but we changed the sound effect that plays when you save the game.

Some players said that it sounded like we used the notification sound from FINAL FANTASY XIV’s Tell feature as the save jingle for the original release. And it’s true that if you listen carefully, they do sound really similar.

Of course, both games are by SQUARE ENIX, and both games are FINAL FANTASY titles, so it’s not really a problem that they sound the same. According to the sound team, though, this was just a coincidence. The sound team wanted to change it as well, so we changed the sound effect for this release.


Bestiary battles, all titles

Naofumi: The mobile release included an AR feature that let you have AR battles with monsters via the bestiary. We can’t use AR for the home console release, but we thought that it would still be nice to be able to do battles, so we added a feature to the bestiary that allows you to fight any monster that you like using your latest save file, sort of like a battle simulator.

So if you wanted to, you could have battles between party members and monsters that wouldn’t be possible in the full game. As a bestiary, it’s mostly there for the sake of viewing monsters, but you can now use it for training and strategizing as well.

Visible magic interference stat, FINAL FANTASY II

Naofumi: FINAL FANTASY II had a hidden stat called “magic interference”, which basically meant that if a character was equipped with a lot of heavy defensive gear, their magic would be less effective. It actually has devastating consequences, but it isn’t explained at all in the game, and some people won’t even notice it, so we decided to add a visible magic interference stat to the status screen.

If it only skewed things very slightly, then I think it would have been okay to keep it hidden, but given that it has such a big impact, and it’s impossible to find any information about it unless you look online, I thought it would be okay to make it visible.

I’m sure that some people are thinking, “It was hidden intentionally, so it’s best not to show it!” Well, it’s been more than 30 years since the original came out. It improves the game’s user-friendliness, and I also wanted players to intuitively understand that wearing heavy armour interferes with your magic, which is something that contributes to the game’s world-building.


The Battle with Cloud of Darkness, FINAL FANTASY III

Naofumi: I played FINAL FANTASY III when it first came out, and I can still remember beating Cloud of Darkness for the first time.

The whole time I was so unsure whether I would win or lose. When you land the final blow, the background music stops, and everything falls silent. And just as you start to think to yourself, “did I do it!?”, Cloud of Darkness’s defeat animation starts to play. The mobile and PC versions of FF Pixel Remaster got rid of this, so we reinserted that moment where everything goes silent.

I think no one would really mind if this was the only change we made, but I thought that people would take more notice if there were a few more moments like this, so we made quite a few little tweaks to how things play out in the games.

Adjusted timings for events, FINAL FANTASY IV

Naofumi: We made some tweaks to the event scenes, and this is something that we did for a few of the titles in this collection. For instance, in FINAL FANTASY IV, we made some adjustments around Edge’s dialogue right before the battle with Rubicante.

Edge says, “I'll show you the power of rage!”, and as you press the button to advance the dialogue, the background music changes to Battle With the Four Fiends, as if to say “bring it on!”.

This is bumped up a notch in the mobile and PC versions, as they added an animation to Edge that’s sort of like an aura effect. But this means that Battle With the Four Fiends starts playing once Edge has already powered up. Considering the intention of the original, I think that the music should really change at the same time that Edge powers up. So we adjusted the timings a little to make that happen.


Kain’s Jump ability, FINAL FANTASY IV

Naofumi: When it came to making FF Pixel Remaster, we basically wanted to remaster everything from FINAL FANTASY I to FINAL FANTASY V to bring the quality up to the same standard as FINAL FANTASY V, and leave FINAL FANTASY VI as is.

In bringing the quality in line with FINAL FANTASY V, there were some things that really didn’t need to be changed but were changed to be consistent. One of those things was Kain’s Jump ability.

In the original game, Kain’s Jump ability had a special animation where he came down at an acute angle from behind the enemy. It left quite an impression, but in the mobile and PC versions, the animation was changed so that it matched the jump performed by other dragoon characters.

I thought it would be best to make Kain’s jump stand out from the rest, so we changed his Jump animation.

Job names, FINAL FANTASY III and FINAL FANTASY V

Naofumi: On the job selection screen, we added the names in small text underneath the jobs. Of course, people who have played the games a lot will recognise each job straight away, and I’m sure that lots of people think that the menu looks neater without the text.

When you move the cursor to a particular job, the name does appear, but for anybody who hasn’t played these games before, it’s really difficult to tell what each job is at a glance. For FINAL FANTASY V in particular, the characters all have very different designs, so I figured that it would be difficult for players to find the job that they are looking for. That’s why we decided to add this feature.


Defend and Change, FINAL FANTASY IV, FINAL FANTASY V and FINAL FANTASY VI

Naofumi: We’re getting into the weeds a bit here, but in the original versions of the titles that use the ATB (active time battle) system, you could select Change or Defend from the battle menu using the left or right directional buttons respectively. The mobile and PC versions of FF Pixel Remaster were set up so that pressing right brought up a menu that had both Defend and Change listed vertically.

I’m sure that whoever chose this specification did so because they thought that having the two additional commands listed together would be easier to understand. But the issue with this is that, from a control standpoint, it takes two button presses to get to the right command, rather than the one button press used in the original game.

With the ATB system, time feels like it’s progressing in real time. On top of that, Defend and Change are the type of commands that you use in emergency situations. My interpretation is that the designers of the original games had this in mind when they made both commands selectable with as few button presses as possible, and so that’s why we went with the original design of having Defend on the right and Change on the left.

If you’re a casual player then you won’t use these commands all that much, but I figured that this was a better way to do it, rather than going with the other “easier to understand” approach. I think the people who use these commands the most are speedrunners and challenge-runners, so that also influenced the decision to use as few button presses as possible.

Ultima Weapon and Ultima Buster, FINAL FANTASY VI

Naofumi: The bosses Ultima Weapon and Ultima Buster feature different colour palettes. However, in the field view, the sprites used for Ultima Weapon and Ultima Buster are identical. This is how it was in the original as well.

But this time around, we changed the colour palettes for the field sprites as well, to make it clear that they are two separate entities.


Background music for the battle with Kefka, FINAL FANTASY VI

Naofumi: In the original game, the background music for the battle with Kefka has built-in switch points. For instance, if you beat Kefka’s first form before reaching a certain point in the music, then the music will transition seamlessly to the next part once it reaches that point. But in all other ports of the game, the music would just stop suddenly when you beat each form, and move onto the next part of the piece.

I preferred the approach taken in the original game, so this is the first port of FINAL FANTASY VI that has the music transition in the same way as in the original.

Opening credits, FINAL FANTASY VI

Naofumi: FINAL FANTASY VI opens with a scene in which Terra and the others are walking across a snow plain in Magitek armor. In the original game, this scene featured opening credits, but these weren’t present in the mobile and PC release.

Apparently, the thinking was that if they had included the credits for the staff who worked on the original release of the game, it would have got very tricky, as it would have been necessary to check with each individual that it was okay to include them. If someone had refused and their name had been removed from the credits, then players would have picked up on that and started wondering why certain people had been missed out.

Someone had the idea of using this section to credit the staff who worked on the remasters instead, but this wouldn’t have been fair on the staff who worked on the original, and apparently there was concern that the players would be like, “who the hell is this guy!?”. So that’s apparently why the credits were removed from this section.

However, for the home console release, we decided to use this section to credit the staff who worked on the remasters. We really wracked our brains over this, but in the end we figured that the credits are used in this scene to hammer home the point that the story is about to begin, and that they were basically a device to make FINAL FANTASY VI feel more like a movie.

I think that just showing the Magitek armor crossing the snow plain would have also served this purpose, but ultimately we felt that the credits were necessary to really capture the intention of the original game, so we kept them. We started with the people who worked on both the original game and the remaster, such as Nobuo Uematsu.

I’d like for people to think of the staff credits as more of an embellishment used for dramatic effect.

How about adding some of those improvements to the mobile and PC versions?

That’s an awful lot of changes, but from what I understand, that’s just the tip of the iceberg, right? I feel like Producers are usually the ones to cut back on the amount of changes made, so I was surprised at how in-depth you’ve gone with some of these changes, to the extent that I imagine it may have been the development staff pushing back instead!

Naofumi: There are a lot of fans out there for whom the FINAL FANTASY series holds a special place in their hearts, and I’m sure that some of them will feel as though we could have done more to improve these games.

That being said, these games have a special place in my heart as well, and with these remasters I wanted to present something that elevated these games to something even just a little bit greater than what they were before.

The reason that I was able to make the changes that I have is that the fans have shared so many of their ideas and requests, and I think that this was a factor in convincing SQUARE ENIX to give us the go-ahead as well. So if all you fans out there would be so kind as to share your thoughts on the home console release of FF Pixel Remaster - and you can start with this interview - it will make it even easier for me to do things like this in the future.


Yeah, player feedback is so important. Incidentally, we’ve talked a lot about the home console release, but will any of these new features and changes be added to the mobile and PC versions?

Naofumi: I’m sure that people who played the mobile and PC versions first will be surprised that there’s this kind of definitive version coming out. It’s difficult to say for certain at the moment, but of course I’m considering it. Or perhaps I should say that I’ve already started making arrangements.

That being said, making the home console versions was a completely separate process from making the mobile and PC versions, so I don’t know if it will be possible to include every single new feature and change at this point in time.

Mobile devices in particular have different specs that vary from model to model, so I think we will need to do a lot of very in-depth testing on lots of different devices before we can figure out if we will be able to include everything from this release. And another thing to consider is that the background music feature uses an entirely separate additional soundtrack, which takes up memory. For low-spec smartphones, the games are already pushing the limits of the memory while running, so it might be tricky to add new features. On the other hand, the boost features, for instance, just mess with existing numerical values, so they should be relatively easy to implement.

I’m sorry that I can’t say anything more definitive than that. At the moment, all I can say is that I’m working on it, and I’ll do the best that I can. I should be able to give a more detailed answer in the future, so please bear with me for now.

I’ve heard that it’s a lot easier to port games nowadays, thanks to the capabilities of game development engines, and whilst I wouldn’t have gone so far as to say that it’s as simple as just making a game and then porting it, I did think of game ports as being something that’s quite simple to do.

Naofumi: I think there are parts of the process that are easier now than they used to be, but home consoles, PCs and mobile devices are all very different platforms, and you have to optimise for each one of them, which takes a lot of time. Mobile devices and PCs in particular have very different specs.

On top of that, we didn’t merge six games into one for FF Pixel Remaster, but rather we designed each title to work on its own, so really, we were developing six different titles all at the same time. We did bundle them all together into one package for release, as one game that allows you to choose from all six titles but making all six games work together was really tough (laughs nervously).


So you developed six different titles, for multiple platforms, to support a variety of different hardware? Sounds pretty horrendous.

Naofumi: We had to give each title its own window for mastering up, as we couldn’t do all of them at the same time. We started mastering up some time last summer (2022), and then did each title in sequence, with the aim of releasing all of them at once right now. We made six different titles for two different platforms, Switch and PS4, so it felt more like we were making twelve different games (laughs nervously).

And then there was the limited edition set, which had to be handled separately as well. I mean, I love playing and making games, but I’ll be happy not to work on another project with this much paperwork attached (laughs).

I’m complaining a lot, but in actual fact, the staff team have worked very hard on this, so we’re finally going to be able to release on 20th April 2023, without any delays to the release date. We put a lot of work into tweaking some very minute details for this, so I hope you’ll check it out!

Bringing FINAL FANTASY XVI to life in the Tower of London

We speak to master weapons-maker Tod Todeschini about Clive Rosfield’s Invictus sword, and how he brought it from FINAL FANTASY XVI’s Valisthea into the real world.
By Duncan Heaney

If you head over to the White Tower in the Tower of London, you’ll see a very special sword currently on display: Invictus from FINAL FANTASY XVI!

Thanks to a partnership between Square Enix (that’s us!) and the Royal Armouries (a world-renowned museum that houses the United Kingdom’s national collection or arms and armours) Clive Rosfield’s impressive sword is on public display until July 19, 2023. It’s the first time a weapon from a video game has been featured alongside the Royal Armouries collection of weapons and armour in the Tower of London!

As you can see, it's an extremely impressive piece. That’s thanks to master craftsman Tod Todeschini, who created the sword. So how did he make such a quality weapon, and how effective would it be in the real world? We spoke to him to find out:


Hi Tod. How did you get into creating weapons?

I used to work in the special effects industry. I worked in a workshop where there was every imaginable tool available, and every imaginable skill from other people around me.

At the same time, I was doing re-enactments and you could buy nice clothes, shoes, stuff like that, but you couldn’t buy any nice knives. So, I just made my own and never stopped.

Now I’m a swordsmith and medieval weapons maker. My work is very high end, so I make a lot for collectors and re-enactors, and occasionally more fantasy weapons for film, TV and games.


How familiar with FINAL FANTASY were you before you started this project?

I’m not a game player myself but I knew of the series.

There’s another YouTuber - Matt Easton of Schola Gladiatoria - who’s a very serious medieval weapons historian. He happened to be doing another project with Royal Armouries, so when they approached him for recommendations for this job, he recommended me.

How much reference material did they send you?

In my day to day work, I’m often working out of books, so I might have a single image - and it might not even be a good one. In fact, it could be a poor quality image of a degraded object that’s a few hundred years old, so a big part of my job is filling in the gaps.

For this, I had six images to work from. One was a wireframe drawing with the dimensions of the sword on it. The other five were screenshots, and quite pixelated when blown up - so I did have interpret. But that’s generally what I do anyway.

And the fact that’s it’s a fantasy object is not a problem, you can see what’s going on from the shadows, the lines, the forms.


How does the Invictus compare to a historical sword?

Actually, I’ve done a video with Matt Easton specifically on this subject!

So the size of it is not abnormal… well, the length is not unusual but there’s a whole class of medieval swords that did fall exactly into that kind of length. They’re called Montante or Zweihanders - two handed swords.

They have a particular role, which is defending bridge heads - literally a bridge, or a doorway, or a space like that. They are about keeping everybody as far away as possible with a very long sword. The grip length is also very true to that… but that’s where any similarity with real world weapons ends.

For example, the FINAL FANTASY sword is not set up for cutting - the blade sections are just too big and bulky. That’s fine, because bizarrely enough, some swords aren’t meant for cutting. If you think of something like a rapier, for example, that’s a stabbing weapon, not a slashing weapon.

So the fact it’s not really made for cutting is not an issue per se, but the sheer mass of it means that a normal, ordinary human being, with normal, ordinary earth materials, in normal, ordinary earth gravity, wouldn’t be able to move that sword fast enough to defend themselves.

So if you asked me: would it be any good in a fight today or 500 years ago? No - it’d be a waste of time. But then I don’t live in Valisthea (laughs).


So how much longer is it than a real sword?

Well, a 15th century knight would use what's called a ‘hand and a half’ - a 34 to 36 inch blade. This thing is somewhere around 48 inches.

Those 12 inches - that foot - actually make a big difference because that means it’s four feet away from your wrist. The leverage is just huge. That means you need a much longer grip to accommodate it.


How much heavier is it?

That’s actually a very relevant question because a normal hand a half sword would be 3 -3.5 pounds (1.4 – 1.6 Kg). This sword comes in at around 32 pounds - 10 times the weight!

So it’s basically more of a club than a sword. Of course, the sheer weight means that as a club it’s slow to move, and you want a weapon to move quickly, right? So it’s definitely cool visuals over functionality (laughs).

It’s an incredibly high quality weapon. How did you make it?

The process is making it involved a little bit of prediction of what’s going to happen in the future because that piece ended up being heavy.

The way I make swords is predominantly on machines, which are fixed, and you are holding the sword in your hands. You can do that for a bit, but you can’t do it for a long time with something of this weight - and it was obvious that was going to be the case. So, I effectively had to make the sword in sections.

The other thing is that it's so long, it wouldn't fit in my workshop! My machines are closer to the wall than that because I typically don’t make things this big.

So, I made that lower blade, which is around 65 centimetres long, and that was fine - I got it clean and finished. Then I welded a long peg onto it, which effectively would go all the way to the tang, which meant the lower blade was basically done.

But the upper blade, where it thickens over the V-shaped ridge and comes up towards the guard, would have been a massively heavy bit of steel - 20-25 kilograms in its own right. I wasn’t going to be able to hold that!

Instead, it’s made of two shells with the help of an armourer friend. I made it as a hollow section, welded it onto the lower section and then cleaned up the joint. So now I had the full blade, not stupidly heavy and finished from the tip up.

Next, I made the guard, which plugs over the peg. With this sword, the blade encapsulates the guard, which you can’t really do in real life. It’s physically just not a manufacturable object. So what I did was make two lugs at the top of the blade, so the guard slips on, the caps go on and the handle just stack on top of that. Then the whole lot is screwed together - effectively so it can be dismantled.

A particularly cool detail is how the blade is a bit weathered. How do you achieve that effect?

Well, I asked what condition the sword should arrive in. Because if this this is Clive’s sword, he probably didn’t buy it from the sword shop yesterday. That meant I needed to age it down.

Normally that involves putting each piece in some pretty aggressive chemicals, but as this sword is so big, it was more a case of wiping chemicals on.

Of course, it’s important to do it right for it to look convincing. For example, if you buy a wallet from a shop and want it to look 10 years old, you have to consider that a lot of things have happened to the wallet in that decade. It’s not just one event, it’s had 10 years of life, so you couldn’t just attack it with a chemical and say: “there you go.”

The same is true for the sword. It’s had a life and so to reflect that, I used different chemicals and removed them at different rates and quantities. So you build up a pattern of layers in essence - some bits will be better cleaned than others, so it gives the impression of an aged, used object.


It sounds like it’s a tricky thing to get right!

You do see this sort of thing done quite badly sometimes. For example, something you see a lot on film sets is when somebody wants to make a bit of timber look old, so they just hit it with a blowtorch. But wherever two bits join, you get a white line where the flame doesn’t go. You can see it a million miles away - it’s just sloppy work.

You’ve got to build those layers of ‘time’ in essence. That gives it a sense of having been used, and actually having some history to it.

So if the Invictus was sitting on a shelf 15 metres away from the public, you could probably have gone with a very light brown aerosol mist of spray paint and people would go: “yeah, looks old.” But as soon as you get close to it, that kind of laziness doesn’t work anymore - you’ve really got to put the work in.

What’s the blade made out of?

A sword is generally made of spring steel, but this one is made from mild steel.

There are a few reasons for this - firstly spring steel has its problems when you try to weld it and so on - it doesn’t like it very much. Mild steel looks exactly the same, but the material properties are different.

If you were going to actually use it as a real weapon, you would use the spring steel, but this thing was never going to be operational.


What kinds of machines do you use to make weapons? Presumably you’re not blacksmithing it…

I generally don't blacksmith stuff. I mean, I do a little bit, but I find other methods faster. In the case of this, the proper name would be a knife grinding linisher - bit like a belt grinder.

It's a long sanding belt that just goes round and round, and you just have different wheels and flat areas that you can work on. You're literally just holding your chunk of steel and just grinding material away - sort of like 3D sculpting in steel.

Do you think it would be possible to make the Invictus in a more traditional way, or is it too fantasy for that?

No, it absolutely would be possible. You could do it completely handmade, but then you have the classic issue of time.

You’d have a massive piece of steel, which you could forge. But then all the panel work on the front would have to be carved away, literally layer by layer with chisels. As you can imagine, doing that and getting it smooth would be a lot of work.

So yes, it’s possible… but it would take something like two years instead of two months!


What was the most challenging thing about creating the sword?

It sounds mundane, but honestly it was the size. That really affects everything.

There were certain days where I was absolutely shattered because you have to be precise and ensure that the angles don’t change. You have to reprogram your body to go through the necessary movements, but you lose finesse and control when lifting something so heavy - your hands can start shaking, for example.

I did more hand-grinding on a bench than I’ve done in the last 15 years (laughs)!


Finally, where can people go if they want to learn more about your work and weaponry?

You can check out my websites, which are https://todtodeschini.com/ and https://todsworkshop.com/.

If you’d like to know more about medieval weapons, I have a very active YouTube channel, which is both educational and entertaining. It covers history, science and engineering and I do things like play with crossbows - I did a series about arrows penetrating armour, for example.

You can check it out at Tod’s Workshop on YouTube: https://www.youtube.com/user/todsstuff1/videos


Many thanks to Tod for sharing his knowledge - and his work on the Invictus sword, which looks absolutely phenomenal. If you’re in London, you can see it for yourself located in the White Tower in the Tower of London from now until July 19, 2023.

Otherwise, you can see the sword in FINAL FANTASY XVI - available now for PS5. Three editions are available:

FINAL FANTASY XVI Standard Edition (physical and digital)

This edition, as you’d expect, contains:

  • The full game

It's available now:


FINAL FANTASY XVI Deluxe Edition (physical only)

This version of the game includes:

  • The full game
  • A Special Clive Rosfield SteelBook Case
  • A cloth map of Valisthea - where the story unfolds

It’s available now on the Square Enix Store:


FINAL FANTASY XVI Digital Deluxe Edition (digital only)

This edition includes:

  • The full game
  • A digital mini artbook that features some of the stunning illustrations from the game
  • A digital mini soundtrack showcasing a selection of incredible tracks from composer Masayoshi Soken

It’s available now from the PlayStation Store:

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