Tokyo RPG Factory Return with Lost Sphear!

By Square Enix Team

Last year Tokyo RPG Factory released their first game: I am Setsuna, a classic style RPG made for modern times that told a tale of courage and sacrifice. Hopefully you’ve played it (it’s available digitally on the PS Store, Nintendo eShop and Steam)!

Tokyo RPG Factory’s goal was always to bring back the “good old days” of the RPGs of yesteryear using the technology of today, and today we’re happy to announce their next game – Lost Sphear!

Check out the announcement trailer below to see a glimpse of what to expect.

In the world of Lost Sphear, memory is a power that dictates the rules of the world. If memory is lost, then the world itself will be lost as well.

One fateful evening, a young boy named Kanata suffered a nightmare and when he awoke he discovered that the town he calls home is vanishing and losing every function and all civilisation.

With the help of a dubious ally known as Van and the teachings from a mysterious man from his dream, the power of memory is awoken within Kanata, giving him the ability to restore the town to its original state. However, this isn’t the only place that is mysteriously disappearing. The rest of the Empire is also experiencing lost memories so Kanata must journey with his friends Lumina and Locke to save the world from fading away forever.

If you’ve played I am Setsuna, you may already be familiar with some of Tokyo RPG Factory’s inspirations. Lost Sphear shares a lot of similar ideas to I am Setsuna but really expands on the games systems with a number of features:

  • While we can’t go into too much detail right now, the power of memory not only plays a huge part in the story of Lost Sphear but it also directly affects gameplay too. You’re going to have to muster different memories to craft, rebuild and save the world.
  • Lost Sphear features a new enhanced battle system we’re calling the ATB 2.0 battle system. This system still shares many similarities to ATB 1.0 that was in I am Setsuna but it now allows for a much greater sense of freedom in combat as you can move characters around the battlefield. Many spells and abilities have an area of effect so strategies that take advantage of the area can be critical to victory.

If you watch the announcement trailer very closely, you may be able to pick up on some other new features in Lost Sphear which we haven’t announced yet. Don’t worry though, we’ll go into more detail about these new features in the future but for now, we’ll leave it up to you to see if you can figure them out.

While Lost Sphear is not a sequel to I am Setsuna, it does feature and continue Tokyo RPG Factory’s signature and distinguishable retro inspired style. You can expect many varied environments and an equally if not more emotional story in Lost Sphear when it comes out on PS4, Nintendo Switch and PC in early 2018.

Oh, one more thing – because we were asked this a lot when we released I am Setsuna, Lost Sphear will be available digitally on the PlayStation Store and Nintendo eShop and we will be releasing a physical version exclusively on the Square Enix Store. If you pre-order Lost Sphear from the Square Enix Store, you’ll also receive two exclusive music tracks when the game launches next year on PS4 and Nintendo Switch.

We hope you like what you’ve seen so far and we’ll leave you with a message from Atsushi Hashimoto from Tokyo RPG Factory. Thanks for reading! 

“Lost Sphear has been announced as the second instalment in the Project Setsuna series!

We are just making some final adjustments so that you can enjoy it as much as possible.

We hope you look forward to it!”

Atsushi Hashimoto – game director, Lost Sphear.

To keep up to date with news about Lost Sphear make sure you like and follow us:

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