Square Enix Europe is on the lookout for fresh talent and experienced professionals to join our teams around the world. If you’re creative, motivated, entrepreneurial, fun and highly organised then you’ve come to the right place.
For your unique skills you’ll receive a competitive salary, brilliant company benefits and the opportunity to work on some of the biggest and best games in the industry.
Square Enix provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.
"To spread happiness across the globe by providing unforgettable experiences"
This philosophy represents our mission and the beliefs for which we stand.
Each of our customers has his or her own definition of happiness.
Square Enix is one of the most influential providers of digital entertainment content in the world. In London, Square Enix publishes and distributes entertainment content from the Square Enix Group in Europe and other PAL territories.
The Square Enix Group boasts a valuable portfolio of games including: FINAL FANTASY®, which has sold over 135 million units worldwide, DRAGON QUEST®, which has sold over 75 million units worldwide and TOMB RAIDER®, which has sold over 63 million units worldwide, and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
In our London Office, the European Corporate HQ for Square Enix, we support the business across a wide range of roles including; game development, QA testing, game localisation, manufacturing, export and distribution, mobile game development, community, performance marketing, PR, finance, analytics and legal and probably a few others too.
If you have experience of working in a highly competitive and driven environment or want your opportunity to get started with us, we want to hear from you.More info
Eidos Shanghai is part of Square Enix Europe. Eidos Shanghai provides the entire Square Enix Group with flexible and efficient access to outsourcing, thereby increasing production capacity and focusing internal resources on creative development. We also seek opportunities for the Eidos portfolio to reach the China market. Eidos in China aims to contribute by:
Building strong relationships with partners in Asia towards growth of future platforms for gaming.
Growing with China; seizing the opportunities presented by this rapidly expanding market, while working with teams in China to provide experience which in turn, enables the taking on of more complex tasks.
Read more and find opportunities at Eidos Shanghai
This studio represents the continuing evolution of an extraordinary enterprise. We remain true to our founding ethos: to assert ourselves as a studio the most talented developers and testers from all over the world want to call home.
Established in 2007, the studio continues to progress with an ever-expanding community of diverse and talented individuals and with the advent of a third exciting project.
This studio is focused on the development talent, and in recognition we have tried to create an exceptional environment to allow free thinking and creativity to flourish
Eidos-Montreal offers exciting opportunities to work on major licenses (including Tomb Raider). We provide our employees with a dynamic working environment and the possibility for professional training and career progression.
I am the mastering manager and licensing co-ordinator, which means I handle all the game code and distribute it to all relevant depts including QA, marketing, sales and 1st party for submissions.
I’ve worked in the games industry since I was 18, and have a passion for gaming that’s still as active today as it was in 1994. With the IP we have I don’t see this diminishing anytime soon!
Nathan Drake. Basically Indiana Jones with stubble and a quip for everything :-)
As a member of BAFTA I have been fortunate enought to meet many celebrities.
18 years and counting :-)
I supervise and offer help to production teams regarding game design.
I enjoy working with a lot of experienced professionals and in an environment that you can feel at home.
Magus from Chrono Trigger.