NieR Automata

What, you want to know about NieR:Automata on Switch?

NieR:Automata The End of YoRHa Edition is out now on Nintendo Switch! But what’s included in this portable version of the game? We answer some questions.
By Duncan Heaney

This will probably be the easiest article I ever write.

NieR:Automata is out now on Nintendo Switch. It’s a true masterpiece and you should buy it.

....aaaand there we go. Job done.


…wait, you say that’s not enough? What do you mean I should address some common questions about the game and provide useful details?

Sigh. Fine.

What is NieR:Automata The End of YoRHa Edition?

You probably already know that NieR:Automata is a very good action RPG that features exciting combat, innovative mechanics and a moving, thought-provoking story.

NieR:Automata The End of YoRHa Edition is a very good action RPG that features exciting combat, innovative mechanics and a moving, thought-provoking story… on Nintendo Switch.

Not only that, the game includes the content from the NieR:Automata 3C3C1D119440927 DLC, and some brand new free items to download, too!

So wait… you’re telling me that NieR:Automata is now PORTABLE?

Yep. Being on Nintendo’s hybrid platform means that you can play the game both docked and portable. Whichever way you play, the game’s been optimized to provide a great experience.


So I could play it on the bus?

Sure.


Or I could play it on the toilet?

I mean… if you want? No judgement here.


Maybe in the bath?

Well, not if it’s plugged in. That would be very foolish. Plus it seems like a lot of risk of water damage to your Switch so I wouldn’t recommend it.

But technically… yes.


In a dark room while contemplating the quiet futility of existence?

Ah, I see you’ve played a NieR game before.

Actually I haven’t. Why should I care about this ‘NieR:Automata’?

Hmm… why should you care about one of the most beloved and critically acclaimed games of modern times? Well I could show you what the critics are saying:

Or perhaps I should point you to the emotional story, which sees androids 2B and 9S sent to a ruined Earth to take back the planet from dangerous machine lifeforms. Suffice to say, things aren’t quite so simple in this twisty-turny narrative, which presents powerful philosophical questions about life itself.

Maybe I should highlight the incredible combat, originally developed by action game masters at PlatinumGames. With lots of different weapons, snappy controls and some absolutely stellar bosses, it’s a game where the simple act of playing feels endlessly satisfying.

Some would say we should talk about how the game revels in the unexpected, changing styles and even entire genres on the fly. One minute you could be playing a bullet hell shooter, the next you’re flinging blades around like a character action superstar, or even in a 2D platformer. It keeps you on your toes and makes sure you’re always excited about what could be next.

Alternatively, I could dig into the nitty gritty to highlight the unique structure (pro tip: don’t stop when you see credits), to the amazing characters and creator YOKO TARO’s richly dark sense of humor.

But all that seems like a lot of effort when the game speaks for itself. So just go play it.


You said the game includes additional content?

I did and it does.

NieR:Automata The End of the YoRHa Edition includes the content from the NieR:Automata 3C3C1D119440927 DLC as standard, without the need to download it.

This additional content includes three arenas with loads of challenging battles, and additional costumes for the game’s android heroes, based on first game in the series: NieR Replicant.

Is there any new content for the Switch version of the game?

Yes, new content is available for the Switch version, and is downloadable… well, right now. What’s more it’s free!

The 6C2P4A118680823 DLC adds six new costumes, four new accessories and two new pod skins based on the (also excellent) mobile game NieR Re[in]carnation.

Specifically, here’s what’s included:

Outfits

  • 2P's Body Replica (for 2B)
  • 9P's Body Replica (for 9S)
  • P2's Body Replica (for A2)
  • YoRHa Uniform 1 (for 2B)
  • YoRHa Uniform 2 (for 9S)
  • YoRHa Uniform Prototype (for A2)

Accessories

  • White Fox Mask
  • Black Fox Mask
  • Under the Moon Bauble
  • Remnant Flower Bauble

Pod Skins

  • Mama (for Pod 042)
  • Carrier (for Pod 153)

Now here’s some disclaimer-y stuff that I am required to add:

  • The separately sold product, NieR:Automata The End of YoRHa Edition, is needed in order to access this content (well, duh).

  • There are also some scenes during the progression of the main game scenario in which this content cannot be accessed.

How do I get NieR:Automata The End of YoRHa Edition?

As quickly as possible because it’s great!

A more useful answer is that the game is available now physically and digitally for Nintendo Switch. So head to the retailer of your choice or download the game from the Nintendo eShop now.

Here, we’ll make it easy for you:


We hope you’re excited to start playing this weird and wonderful masterpiece. If this is your first time experiencing the game, you’re in for a truly unforgettable experience.

And if you’re revisiting the game on Nintendo Switch, welcome back. We hope you enjoy the game - and don’t forget to download the new items!

To stay up to date with news about the NieR series, be sure to follow us on social media:

NieR:Automata The End of YoRHa Edition is coming to Nintendo Switch!

Experience an amazing game (and a battle to reclaim Earth) anytime, anywhere on Nintendo Switch - coming October 6, 2022!
By Duncan Heaney
NieR:Automata The End of the YoRHa Edition

It sounds too good 2B true, but you read that headline correct: NieR:Automata is coming to the Nintendo Switch!

NieR:Automata The End of YoRHa Edition is the full experience, featuring the original game, and its DLC. You can also download a few new cosmetic items when the game releases too!

And, of course, with this new version, you’ll be able to enjoy this award-winning masterpiece wherever you are. Uncover the secrets of a post-apocalyptic world on the train! Battle machine lifeforms in the backyard! Experience an emotional rollercoaster on the toilet (or at least another one)!

Some of you are probably already twiddling your Joy-Cons in glee at the thought of playing the game portably, but if you haven’t played NieR:Automata, you might be wondering what’s all the fuss about?

Read on, and we’ll explain:

NieR:Automata The End of the YoRHa Edition
NieR:Automata The End of the YoRHa Edition
NieR:Automata The End of the YoRHa Edition

What is NieR:Automata?

Developed by action game maestros PlatinumGames, NieR:Automata fuses RPG and action gameplay with a gripping, thought-provoking story.

The story focuses on androids 2B and 9S, who are on a mission to reclaim the Earth from machine lifeforms that now inhabit it. Along the way, they’ll uncover long-forgotten truths about humanity and…

…ok look - it’s really hard to write a synopsis for NieR:Automata because we don’t want to give too much away. Suffice to say, that Director YOKO TARO’s reputation for wild imagination and wilder unconventionality is well earned.

NieR:Automata The End of the YoRHa Edition

But it’s not just the story that bucks expectations - the gameplay constantly shifts too, moving from fast-paced third person combat to intense bullet-hell shooter sections and more.

You’re never quite sure what to expect… which makes the journey all the more memorable!

NieR:Automata The End of the YoRHa Edition

What’s included in The End of YoRHa Edition?

The Nintendo Switch version of the game features the award-winning original game, with all its twists and turns, different endings, exciting battles and sense of nihilistic wonder.

Also included is the content of the 3C3C1D119440927 DLC, which includes three challenging colosseums, with some amazing bosses to battle, and additional costumes that are inspired by NieR Replicant.

Once the game is out, you’ll also be able to download the free 6C2P4A118680823 DLC, which features various cosmetic items, including six costumes, four accessories. It also includes two pod skins based on characters from the popular mobile title NieR Re[in]carnation.

NieR:Automata The End of the YoRHa Edition
NieR:Automata The End of the YoRHa Edition

How do you get NieR:Automata The End of YoRHa Edition?

NieR:Automata The End of YoRHa Edition launches physically and digitally for Nintendo Switch on October 6, 2022 - yes, it’s just a few short months away!

The game is available to preorder now:

We’ll have more to share about this now-perfectly portable adventure as we get closer to release, so make sure you follow NieR on social media to hear news and updates:

This [A]rticle is now complete.

9 amazing pieces of videogame desert music

Lie back on the dunes and listen to these amazing 'sandtracks' from NieR:Automata, FINAL FANTASY VII and more!
By Duncan Heaney

Hot, harsh and full of sand - is any videogame location as ubiquitous as the desert?

Many Square Enix games lead players deep into the sandy wastes, yet despite the familiar scenery, these areas often feel completely distinct. That’s largely thanks to the music.

We took an audio tour through some of the best desert-filled games in the Square Enix library - and what’s interesting is that no two sound alike.

See (or rather hear) for yourself - here are 10 of the most memorable desert themes in Square Enix games.

Remember: you can listen to many of these soundtracks on the Square Enix Music YouTube channel!

Secret of the Arid Sands - Secret of Mana

There are plenty of reasons why Secret of Mana is still such a beloved game, from its unique combat system to its ingrained sense of humour. But there’s one more element that plays a major role in giving the game its identify - the soundtrack.

The Secret of the Arid Sands is a great example of how eclectic the music really is. The strong melody is driven along by pounding drums and incessant xylophone - and perfectly sets the mood of Kakkara Desert.

Desert Wasteland - FINAL FANTASY VII

In the middle of Corel Desert, you’ll find the Gold Saucer - a glitzy theme park full of rides, games and awkward amateur dramatics. But look deeper - literally - and you’ll see that underneath is a much less desirable destination: Corel Prison.

It’s a bleak and dangerous place, full of violent criminals who are getting their just deserts.

That’s reflected in the music - the melancholy desert theme contrasts with the upbeat Gold Saucer theme - and perfectly captures the sadness of the prison and the lost souls who find themselves trapped there.

Dalmasca Estersand - FINAL FANTASY XII THE ZODIAC AGE

The sands east of the city of Rabanastre are a dangerous place at the best of times. - over-populated with threats including but not limited to - extremely hungry dinosaurs.

And yet, we happily spend hours wandering the dunes - largely thanks to the game’s amazing soundtrack. The sweeping melody of Dalmasca Estersand makes one of the most well-known tracks of all.

The Burning Sands - FINAL FANTASY X

The sheer expanse of Spira’s Bikanel Desert is emphasized through the swirling, constantly shifting soundscape. Unlike many of the desert themes in the series, this eschews a strong melody in favor of a more ambient, rhythmic approach.

I’ve highlighted the remastered track from FINAL FANTASY X|X-2 HD Remaster because personally, I think the fuller sound brings the piece to life. But if you prefer the original soundtrack (and I know that some people do) relax - that’s on streaming services too!

The Sunlands - OCTOPATH TRAVELER

OCTOPATH TRAVELER has one of the most evocative soundtracks of the last few years, and its desert area is a perfect example of this.

Composer Yasunori Nishiki has chosen a stunning, flowing melody for the Sunlands that makes this track a pleasure to listen to both in and out of the game. It drives home the feeling of a party of brave adventurers pushing through the sandy wastes.

The Dead Dunes - LIGHTNING RETURNS FINAL FANTASY XIII

LIGHTNING RETURNS FINAL FANTASY XIII’s soundtrack goes places - often within the same track.

The Dead Dunes moves fluidly from gentle ambient music, to pulse-pounding drums and electric guitar, through to epic orchestral action themes before settling down again. All with fragments of FINAL FANTASY XIII’s recurring themes to add familiarity. It all makes for a particularly memorable section of the game.

Sands of Amber and Deep Down - FINAL FANTASY XIV: Shadowbringers

FINAL FANTASY XIV: Shadowbringer’s soundtrack is a tour de force. One of the great things about it is the way that tracks link, with themes and arrangements developing as the area or situation changes.

The Amh Araeng desert theme, called Sands of Amber, is a great example - the lilting vocals and gentle drums create a hazy, dream-like atmosphere.

But head into Malikah's Well (the track’s called Deep Down on the soundtrack) and the melody and arrangement takes on a much more sinister vibe, as befits such a dangerous dungeon.

Memories of Dust - NieR:Automata

Speaking of soundtracks like no other… how could we not mention NieR:Automata?

The game features powerful, evocative music throughout, and the desert theme, Memories of Dust, is a particularly striking piece.

The mournful melody and beautiful vocals of J'nique Nicole combine to create a desert theme like no other.

How NieR Replicant ver.1.22474487139... connects to NieR:Automata (and vice versa)

There are thousands of years between them, but the NieR games don't stand apart. We explain how NieR Replicant ver.1.22474487139... and NieR:Automata are more connected than you think…
By Duncan Heaney
The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The NieR series is like nothing else in gaming. Each title is distinctive, unique, and infused with creator YOKO TARO’s weird and wonderful sensibilities.

When it comes to NieR:Automata and the recently released NieR Replicant ver.1.22474487139... (which will hereafter just be referred to as Replicant for the same of my poor typing fingers), the games may appear to be completely standalone - each has its own characters, enemies, and stories.

But actually, the NieR games are more closely linked than you might expect…


SPOILER WARNING! Be aware that this article contains spoilers for the NieR series. Turn away if you don’t want any of the surprises ruined.

… still here? Ok then - on your head be it.


Narrative connections

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Emil in a scene from NieR Replicant


It may not be immediately apparent, but NieR Replicant and NieR:Automata both take place in the same world. Their stories may be separated by a few thousand years, but there’s clear narrative connections between the two.

Some will be glaringly obvious to people who have played both games, while others require investigation and thought to uncover. Either way, they demonstrate that while each works as a standalone tale, they’re inextricably tied to one another.

Here are some of the connections you should watch out for:

Emil appears in both games…

In NieR Replicant you’re accompanied on your journey by Emil, a sweet-natured boy who’s afflicted with a condition that turns anyone he looks at into stone. Later on in the story, he undergoes a change into a new form with a very recognizable appearance.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Emil, as he appears in NieR Replicant


Thousands of years later, in NieR:Automata, that familiar face roams the Earth, attached to a trundling sales cart that provides services to the embattled androids of YoRHa.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Emil, as he appears in NieR:Automata


Those who play the original NieR adventure first may be surprised to see the character so reduced, and even more shocked by his apparent loss of memory.

By collecting Lunar Tears - another link, as these flowers are all over NieR Replicant - you may be able to uncover some secrets of the past and find out exactly how this situation came about. Suffice to say, nothing in YOKO TARO’s weird world is exactly what you expect…

…as do Devola and Popola

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Character art of Devola and Popola from NieR Replicant


In NieR Replicant, Devola and Popola are important figures in the starting village, providing the protagonist with work and looking after his ailing sister Yonah when he’s away. As it turns out though, there’s a lot more to these twins than meets the eye.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Devola and Popola, as they appear in NieR Replicant


We don’t want to ruin the twists and turns of Replicant’s helter-skelter-like storytelling, so we’ll flash forward thousands of years to the events of NieR:Automata.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Devola and Popola as they appear in NieR Automata


Early in the story, 2B and 9S make contact with the pair at the Resistance camp - but why are the pair so ostracized and how do they relate to their namesakes from the previous game?

That’s something we’ll leave you to find out.

Project Gestalt is directly referenced in NieR:Automata

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

A screenshot from NieR:Automata


The protagonist of NieR Replicant makes many shocking discoveries over the course of the game, including the existence of Project Gestalt. The truth behind this scientific endeavor has massive implications for both the characters and their world.

NieR:Automata takes place in that same world, so naturally the effects are felt there too. You’ll find reports detailing Project Gestalt hidden around the world, and they’re well worth seeking out. Not only do they provide additional information about the initiative, they shine a light on the links between the two games.

Locations from NieR Replicant can be found in NieR:Automata

NieR:Automata may take place in the same world as NieR Replicant, but it is much changed. A few thousand years and an alien invasion will do that.

Even so, echoes of the past remain in the locations you visit. For instance, while exploring the Tower you’ll find an exact replica of the library that acts as home base for much of NieR Replicant. You’ll even find some information that directly references a character from the game.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The Library as it appears in NieR Replicant

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The Library replica in NieR:Automata


Those who fully explore Automata’s wider world (and collect enough Lunar Tears) can also discover Kainé’s ramshackle shack, still standing after all these years! Fans of NieR Replicant may also hear a familiar theme play in this location too.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Kainé’s shack as it appears in NieR Replicant

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Kainé’s Shack in NieR:Automata


There are references to places long gone too

Even if a location doesn’t appear in both games, there are times when remnants remain. Case in point: when you explore the desert region in NieR:Automata, you’ll notice that the machines there wear very distinctive tribal costumes.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Concept art from NieR:Automata showing a machine lifeform in tribal garb

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Desert machine lifeform as it appears in NieR:Automata


This is a direct link to Facade from NieR Replicant - the residents of this desert city wear very similar garb.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The clothing of Facade from NieR Replicant


A bit of side-questing will also reveal that the desert in Automata is the same location where the Facade once stood. It’s good to see that while sand may have long since swallowed the city, it hasn’t been forgotten completely.

Weapons persist between games…

One of the coolest features about the NieR series is that the weapons themselves have stories. As you upgrade them, you’ll learn more about their past.

For example, Virtuous Dignity is a spear that can be wielded in both games, and its Weapon Story in Automata discusses its previous owners. Upgrade it fully, and you’ll find mention of a “meek young boy who wanted to aid his sickly younger sister”.

Hm… wonder who that could be?

The pipe specifically references the original NIER…

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Screenshot from the original NIER on Xbox 360


Another example of this is the Iron Pipe. It’s a weapon used by the player character at the very start of NieR Replicant, and it appears in Automata as well. What’s more, it’s story directly references Yonah.

But newer fans of the series may be confused, because it refers to Yonah as its wielder’s daughter, not sister.

Okay, settle down kids because it’s time for some NieR history.

When the original game released in Japan back in 2010, two versions were available: NieR Replicant and NieR Gestalt.

In NieR Replicant (the version that ver.1.22474487139... is based on), the protagonist is a young man, out to save his sister, Yonah. In NieR Gestalt, the lead character is much older, and Yonah his daughter.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The protagonist and Yonah from the NIER on Xbox 360


In the West, only one version of the game was released as NIER - and it was based on Gestalt. That means people in the US and Europe only experienced the original game’s story as ‘Father NieR’. It’s this specifically that the pipe’s story refers to.

Interestingly, if you switch the text to Japanese, it instead refers to the ‘Brother NieR’ as featured in Replicant.

If that all sounds very twisty-turny… well, that’s NieR isn’t it? You can get the full story in our series retrospective:


Other references

It’s not just the narrative that links NieR:Automata and NieR Replicant. There are all kinds of references and extras available that emphasize the connections between them. For example:

You can get NieR:Automata costumes in NieR Replicant

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The protagonist from NieR Replicant wearing a 9S outfit from NieR:Automata


NieR Replicant ver.1.22474487139... launched earlier this year alongside the NieR Replicant 4 YoRHa DLC. This free pack adds four costumes and four weapons based on NieR:Automata to the game.

You can dress up Kainé as 2B, or the young protagonist as 9S and enjoy the sight of the beloved androids doing their thing in the world of Replicant. It even brings back their English and Japanese voice actors for extra authenticity!

You can play NieR:Automata’s soundtrack in NieR Replicant

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

The protagonist and Kainé from NieR Replicant wearing outfits from NieR:Automata


The DLC also gives you the opportunity to switch Replicant’s soundtrack to select acclaimed tracks of Automata. You can only do this after your first playthrough (which is fine because the NieR Replicant’s soundtrack is legendary in its own right), but it’s another fine way to reinforce that despite their differences, NieR Replicant and NieR:Automata are inextricably linked.

You can get NieR Replicant costumes in NieR: Automata Game of the YoRHa Edition

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

Kainé costume from NieR:Automata


You can play dress-up in NieR:Automata too. The Game of the YoRHa Edition features costumes based on Replicant - 9S gets a Young Protagonist outfit, 2B gets a Kainé outfit and A2 gets an Adult NieR outfit!

You can customize your pod in NieR:Automata to look like Grimoire Weiss

What about a connection that goes the other way? As you’d hope, NieR:Automata features numerous references to the first game. A particularly good example is the Grimoire Weiss cosmetic item, which changes the appearance of your pod to that of NieR Replicant’s pompous tome.

It’s included in the NieR:Automata Game of the YoRHa Edition, which (SHAMELESS PLUG ALERT) - is available now!

Both games feature multiple endings

One thing that both NieR Replicant and NieR:Automata have in common is the fact that the end… isn’t the end.

NieR:Automata endings

The A- Z of endings from NieR:Automata


The first time you see the credits, you may think the game’s over, but if anything, it’s just getting started. Subsequent replays add to the tale with new events, and peel back reveal more and more layers to the narrative. You’ll get to play as different characters, explore new environments and much more.

Seeing all the different endings and achieving the story’s true conclusion remains the goal across both games, so if you’re new to the series bear that in mind.

The protagonist and Emil from NieR Replicant in costumes from NieR:Automata

NieR:Automata screenshot


Finally...

Even though the NieR games each feature their own unique stories and characters, they’re much more closely linked than you would expect at first glance.

The links are subtle - each game is designed to be enjoyable in its own right with no prior knowledge required - but they are there. For those who have played both games, uncovering these various connections is a rewarding puzzle that reveals just how intricate and thought-out this series really is.

If you’re yet to experience a NieR game, then now’s a perfect time to jump into the wonderful weirdness and see exactly why they’re so acclaimed. If you need convincing, you should check out our various blogs:

Finally, to stay up to date with news and information about the NieR series, make sure you follow it on social media:

Which characters in Square Enix games have the best smiles?

In honor of World Smile Day, we take a look at some of the best grins in all of gaming. Who’s your favorite?
By Duncan Heaney

A smile is a powerful thing. Not only does it make you feel good, it makes everyone around you feel great too. That’s equally true in games - some of the greatest characters in Square Enix titles face their problems head-on with a grin, and it’s a joy to help them do it.

In honor of World Smile Day, we wanted to highlight some characters who can light up a room when they turn their frown upside down. Their kindness, positivity and beaming visages help make their worlds a better place.

Also Kefka’s in there.

So without further ado, let’s get started:


Zell - FINAL FANTASY VIII Remastered

Of all the students in Balamb Garden, few have as much pure energy as Zell Dincht. Whether he’s punching robots to pieces or simply riding in the car, he’s loud and excitable to a fault.

At first, the game’s lead Squall Leonhart, doesn’t think much of his classmate. For the introverted hero, Zell’s big personality, and bigger volume level, are as much an annoyance as an asset.

But over the course of the game, he proves himself to be a loyal and brave companion - someone who always has his teammates’ backs, no matter how dire the situation. And some of those situations are pretty dire indeed…

Ultimately though, Zell’s greatest strength is his resilience. You can lock him up, knock him down or - worst of all - call him ‘chickenwuss’, and Zell’s will always bounce back with a grin.

Well, unless the school cafeteria runs out of hot dogs again. There are some traumas you don’t recover from.


Daniel Diaz - Life is Strange 2

In most respects, Daniel Diaz is a typical 9-year old. He’s excitable, mischievous and curious about the world. But unlike most kids, Daniel also has telekinetic powers, and when a horrifying incident tears he and his brother Sean from their home, they’re forced into a dangerous life on the road.

As things get darker in the story, and the brothers’ situation becomes more severe, Daniel provides Sean with a reason to endure. His happiness, and his innocence are something for Sean and the player to cling on to - it’s amazing how a simple smile can help in the bleakest times.

But will he retain his naivete and innocence, or embrace the destructive potential of his powers to protect his family? That’s largely up to you - the decisions you make as Sean will have a profound effect on Daniel’s personality and outlook. So choose wisely…


Slime - DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition

What would the DRAGON QUEST series be without these smiley little guys?

Designed by the legendary artist Akira Toriyama, the slime has become the de facto icon of the DRAGON QUEST series. These wibbly-wobbly monsters have not only appeared in every game in the series, they’ve starred in movies, inspired merchandise and even headlined their own titles!

A large part of their appeal is that ever-charming grin - it’s so jolly it almost makes you feel bad about casting a well-timed Zap spell at them. Almost.


Kefka - FINAL FANTASY VI and DISSIDIA FINAL FANTASY NT

Not all smiles are nice. Some are Kefka’s.

This monstrous jester has more than earned his place as one of the greatest villains of all time. Not just because he’s a unique combination of charming, sadistic and terrifyingly competent but also because he really enjoys his work.

Kefka’s demonic laugh will be burned into many a FINAL FANTASY fan’s mind. As he commits acts of increasing depravity, his glee only gets more pronounced. How many other villains have essentially destroyed a world with a smile on their face?

If you want an up-close look at how disturbing Kefka’s grin can be, check out DISSIDIA FINAL FANTASY NT.

This 3v3 fighting game presents him as a tricky, technical opponent that can frustrate his opponent as much as hurt them, but it’s oh-so satisfying to finally smack that smirk off his face.


Hildibrand Manderville

This self-proclaimed inspector extraordinaire is a fan favorite character in FINAL FANTASY XIV Online, and for good reason. With his positive attitude, unflinching self-belief and a smile as broad as a goobbue’s, Hildibrand is always a pleasure to be around.

True, he may not be the best detective in Hydaelyn (and that’s putting it politely), but he approaches his cases with such verve and enthusiasm, it’s hard to feel anything other than affection. (Even though he inevitably causes chaos and disaster, usually on himself.)

But the real reason Hildibrand Manderville is such a treasure is that he genuinely wants to help those less fortunate than him. While his head may not always be in the right place, his heart definitely is.


Emil - NieR Automata

Emil is a welcome sight in the ruined Earth of NieR Automata - and not just because of his iconic grin.

This grinning moon-faced merchant has some valuable goods, from plug-in chips that improve our heroes’ combat abilities, to valuable materials that you can use to upgrade weapons.

If you’re so inclined, and you know how, you can even fight him a couple of times - but for a disembodied head, he sure can put up a fight. Only the best of the best will be able to - ahem - get ahead in this battle.

Emil is a beloved part of NieR Automata - but did you know he also has ties to the original NieR game too? You’ll be able to find out what that is in NieR Replicant ver.1.22474487139…. This new and enhanced version of the original title releases April 23, 2021 for PS4, Xbox One and Steam.


Aerith - FINAL FANTASY VII REMAKE

It doesn’t matter whether she’s selling flowers on the streets of Midgar, or whacking a hoodlum with a chair, Aerith approaches life with a positive attitude and a smile.

She lights up the screen in FINAL FANTASY VII REMAKE, and provides a perfect counterpoint to Cloud’s more detached and self-serious persona.

Aerith’s total refusal to take any of the mercenary’s nonsense is a constant source of humor in the game - when she finally gets him to achieve a successful high five, it’s as much a victory as making it through the monster infested Midgar underground.

Of course, Aerith’s life is no picnic - she’s watched and hunted relentlessly by the sinister Shinra Electric Power Company. But she never lets her troubles get her down - it’s just one of the reasons she’s won many a fan’s heart.


Sora - KINGDOM HEARTS series

Speaking of hearts, how could we not mention Sora? Look at that smile:

I mean, just look at it.

Few smiles dazzle quite like Sora’s. This friendly hero wears his heart on his sleeve - his welcoming and open personality have helped him win the trust of everyone from Buzz and Woody from Disney and Pixar's Toy Story, to King Mickey himself.

But as Sora often says - his friends are his power, and there’s nothing that makes him light up quite like Donald and Goofy, or Riku and Kairi. So long as he’s surrounded by those he loves, Sora will always have a big grin on his face… and so will we.


Those were just some of our favorite smiles we’ve seen in Square Enix games - but what about yours?

Is there a character who you think we’ve missed? Whose face brings a smile to yours? Let the team know on social media:

There and Back Again: NieR Replicant ver.1.22474487139…

The game that started it all is making a return on April 23, 2021. Here’s the journey so far.
By Duncan Heaney

There are few series quite like NieR.

Since 2010, these incredible games have presented gamers with wonderful worlds, full of talking grimoires, existential androids and amazing music. Now we’re going back to where it all began with an incredible remaster of the first game in the series.

NieR Replicant ver.1.22474487139… is a modern re-telling of the classic RPG that features updated visuals, new character illustrations by NieR:Automata character designer, Akihiko Yoshida and even a newly recorded soundtrack by composer Keiichi Okabe!

It launches for PS4, XBOX One, and PC (Steam) on April 23, 2021, and is available to preorder now.

In addition to the standard edition, we’re excited to announce a very special, and very exclusive, collector’s edition: The White Snow Edition.

The White Snow Edition

Available only on the Square Enix Store, this is a bumper pack of NieR-related awesomeness. It gives you the game on the platform of your choice, and includes a wealth of extra items, including:

  • A “Lunar Tear” collector’s box

  • A Steelbook case featuring stunning artwork by Illustrator KODA KAZUMA.

  • A set of Grimoire Weiss, Grimoire Noir, and Grimoire Rubrum pins - presented in a specialized display case.

  • The Script Set - a collection of seven books, including the content of the spoken script of the game. It’s packaged in a special hard case, featuring unique cover art by character designer Akihiko Yoshida! Please note that this is only available in English.

  • A two-disc soundtrack collection - one disc features reworked tracks from NieR Replicant ver.1.22474487139…. The second features special arrangements overseen by Keiichi Okabe, which are exclusive to the White Snow Edition. It’s all presented in a premium Grimoire Weiss-inspired package.

Get NieR Replicant ver.1.22474487139… White Snow Edition.

Awesome, right?

To celebrate the return of this landmark game, and this amazing edition, we wanted to take a brief moment to look back at the origins of the NieR series - and celebrate how far it’s come.

2010 - NIER launches

NIER first launched around the world way back in 2010.

Directed by YOKO TARO, (it’s actually a spin-off from his earlier Drakengard series), the game put you in control of the titular Nier. Along with a growing list of allies, including a foul-mouthed warrior and a talking book, he searches for a cure to the Black Scrawl - terminal illness that threatens his closest relative, Yonah.

Interestingly, two versions were released in Japan. Xbox 360 owners could play NieR Gestalt, which featured an older NieR, with Yonah as his daughter. PlayStation 3 users got NieR RepliCant, where the main character was younger, and Yonah his sister.

In the West, NieR Gestalt was the only release (and just called NIER). While it wasn’t a bestseller, it quickly gained a following thanks to its soulful story, emotive soundtrack, and unapologetic refusal to be even remotely predictable.

For example, rather than sticking to a traditional action RPG format, the game regularly switches gameplay styles, moving seamlessly from 3D exploration and combat to 2D sections and back again. You’ll step from up close melee combat to an intense ‘bullet hell’ scenario, inspired by classic top down shooters, and more.

In essence, it combined elements from lots of different games and gameplay styles in a way that felt completely new and unique - an approach that would be refined further in 2017’s Nier:Automata.


2017 - NieR:Automata

NieR fans had a bit of a wait for the next entry in the series, but in 2017 NieR:Automata launched for PS4 and PC.

Director YOKO TARO and Producer Yosuke Saito returned, working with action experts Platinum Games, to create an unforgettable game that won acclaim from critics and gamers alike.

In NieR:Automata, humanity has been driven from the Earth by mechanical beings from another world. In response, the humans created android warriors to reclaim their planet from the invaders, and the war has raged since.

You take the role of a number of these androids, including soldier 2B, and hacker-scout 9S, as they embark on a mission that will challenge their assumptions about the world, the war, and their very existence.

As with its predecessor, NieR:Automata is a willfully unconventional game - both narratively and in terms of gameplay. The gameplay is constantly shifting, with 2D shooter sections, intense hacking minigames, and incredibly punchy and rewarding combat.

The game definitely struck a chord, picking up numerous awards, including Best Narrative and Best Score at The Game Awards, as well as many others. It was, in other words, a hit!

Following the successful release of the game, an Xbox One version, NieR:Automata BECOME AS GODS Edition, was released in 2018. It included the DLC, a few exclusive items, as well as visual enhancements for Xbox One X.

Then, in 2019, NieR:Automata Game of the YoRHa Edition released for PS4 and PC. It combined the game and its DLC into a single package, giving new players on those platforms a convenient way to get the full experience.


The Future - NieR Replicant ver.1.22474487139… and more

Which takes us into the future , and the upcoming release of NieR Replicant ver. 1.22474487139…

This modernised version updates the classic game with a host of enhancements, including new visuals, new illustrations and new music.

During the Tokyo Game Show, we also announced that NieR Re[in]carnation - the first mobile game in the NieR series - is in development by Applibot, Inc. for North America and Europe. To stay up to date on that title, follow the official Twitter and Facebook channels:


The legacy of NieR

The NieR universe has really taken on a life of its own - it’s inspired books, concerts, merchandise - it’s even made a recent guest appearance in FINAL FANTASY XIV: Shadowbringers!


The music of NieR

We can’t talk about NieR without calling attention to the incredible work of composer Keiichi Okabe and his team at Monaca.

The NieR series has some of the most beautiful, evocative game music ever written. These award-winning soundtracks are beautiful, exciting, emotional, unique… basically they’re very, very good.

So good, in fact, that they’ve even inspired multiple albums and even concerts, such as the NieR:Orchestra Concert re:12018 tour, which came to Los Angeles, London, Chicago and Bangkok earlier this year.

If you want to immerse yourselves in the sounds of the series right now, a selection of soundtracks is available digitally on streaming services, including Spotify, and physically via the Square Enix Store.


NieR merchandise

Following the release of NieR:Automata, many fans wanted merchandise - and they got their wish. From books to BRING ARTS figures of 2B, 9S, and A2, to machine lifeform coin banks, there’s lots of cool stuff available. You can check it out on the Square Enix Store:


Guest appearances in other games

In the last few years, the world and characters of NieR:Automata have leaped from the game into other titles - such as 2B’s guest appearance in Namco Bandai’s Soulcalibur VI, or costumes for Sony’s Gravity Rush 2.

More recently, FINAL FANTASY XIV: Shadowbringers launched a raid series – YoRHa: Dark Apocalypse. Inspired by the NieR series, and guest-developed by Producer Yosuke Saito and Director YOKO TARO, it pits 24 players against machine lifeforms in new dungeons.

It’s a really great series in its own right, but for NieR fans, it will feel particularly special.

As you can see, it’s been an amazing journey for the NieR series so far, and with NieR Replicant ver.1.22474487139… arriving April 23, 2021, there’s so much more to come.

To stay up to date with all the latest news and information about the game, and the NieR series as a whole, make sure you follow on social media:

NieR Replicant ver.1.22474487139… in development

The classic game that started the NieR series is being upgraded for PS4, Xbox One and PC. Find out more here.
By Duncan Heaney

Get ready to experience where the NieR series all began - NieR Replicant ver.1.22474487139… is in development now for PS4, Xbox One and PC (Steam)!

The cult classic third person action RPG is being developed in collaboration with Toylogic, and an incredibly talented team, including:

  • Director YOKO TARO (Drakengard / NieR:Automata)
  • Composer Keiichi Okabe (TEKKEN / Drakengard / NieR:Automata)
  • Producer Yosuke Saito (DRAGON QUEST X / NieR:Automata)

Take a look at the new trailer:

Set in a post-apocalyptic world, NieR Replicant ver.1.22474487139… is puts you in the role of the titular Nier, a young man on a quest to cure his sister Yonah of a deadly disease. What they discover will make them question everything they thought they knew…

The original NieR release has an interesting history. In Japan, there were two versions of the game: NieR Replicant and NieR Gestalt.

NieR Replicant focused on Brother Nier and his sister Yonah. In NieR Gestalt, the main character was Father Nier, and Yonah his daughter.

Only NieR Gestalt released in the West (under the name NIER) - so excitingly, this will be the first time many people will have played the Replicant version of the game!

You can find out more about this, and the NieR series as a whole, in our retrospective. Read it here:


We’ll have much more to share about the game in future - make sure you follow the NieR Series on social media to get all the news and updates first:

Celebrate Mother’s Day with NieR:Automata

This card is both heart-warming and circuit-warming in equal measure.
By Duncan Heaney

This Mother’s Day, don’t say it with flowers or chocolate… say it with robots.

On March 31, 2019 it’s Mother’s Day in the UK (US readers - bookmark this page and come back on May 12), and we’ve created this NieR:Automata-inspired card to mark the day.


The beautiful card celebrates the love between mother and child… even if they’re disconnected from the network and don’t know what the other’s thinking.

But as the game itself says… that just makes the joy of learning to understand each other that much more fulfilling.

To download a version of the card that you can print off and make it yourself, simply click the link under the image above.

Your mom will be touched. Or possibly baffled. Either way, she’ll definitely remember it…

About NieR:Automata

NieR:Automata is a captivating, quirky and critically-acclaimed action RPG from the mind of YOKO TARO and developed in collaboration with PlatinumGames Inc.,

Set on a post-apocalyptic Earth, it tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

If you - or your dear mother - is yet to give it a go, the NieR:Automata Game of the YoRHa Edition is out now for PS4 and Steam. It includes both the main game, and the 3C3C1D119440927 DLC pack (we said it was quirky).

ThE A-Z of NieR:Automata’s endings

When is an ending not an ending? When it’s NieR:Automata, of course. Don’t worry - there are NO spoilers in this article.
By Duncan Heaney

NieR:Automata is not your ordinary videogame. Let me put it this way: if director YOKO TARO was a cop, he’d be the renegade that plays by his own rules. But darn it - he gets results!

That off the rails attitude is very apparent in the structure of the game. NieR:Automata features many separate endings. Some of them are sad, some of them are silly and some of them aren’t really endings at all.

If you’re thinking: “that all sounds a bit weird, but also kinda cool”… well, you basically just described NieR:Automata.

* Get NieR:Automata: Game of the YoRHa Edition

How the endings work in NieR:Automata

There are 26 possible endings in NieR:Automata - each labelled with a letter of the alphabet. We’ve put together a lovely chart to showcase all the possible options - take a look:

NieR:Automata endings

Here are some hints as to how the endings work:


The main story

Here’s a pro tip: when you complete 2B’s adventure in NieR Automata, and get the very first ending (Ending A)… DO NOT STOP PLAYING.

I cannot stress this enough.

Seriously - you’ve probably only seen around a third of the game. Subsequent playthroughs will give you new characters to play with, new stories and even new areas to navigate.

If it helps, think of these endings more as chapter breaks. Once you’ve achieved Ending A, you’ve basically finished Chapter 1 - now it’s time to move onto Chapter 2.

Keep replaying until you reach the actual conclusion of the game - no spoilers, but you’ll know it when you see it.


Read more:

The other endings

Not every ending is vital for completing the story. Some can be picked up by playing the game in certain ways (often by trying to ‘break’ the story).

For example, running away from a plot-critical fight could potentially spark the impromptu end to the tale. Alternatively, doing something when explicitly warned not to is also inadvisable.

Actually scratch that - they are advisable if you want to see all the outcomes - every ending is well worth a watch, and you’re always free to reload a save.

Go on then, give us a hint on how to get these hidden endings

No! Spoilers!

…okay, I’ll give you one hint. If you bear in mind that the player characters are androids, removing their central operating system might just be the end of your adventure…


NieR:Automata Game of the YoRHa Edition is out now, on PlayStation 4 and Steam.

In addition, if you have an Xbox One, you can also pick up the NieR:Automata BECOME AS GODS Edition:

NieR:Automata Game of the YoRHa Edition is now available!

The critically-acclaimed game is back - here’s everything you need to know about it.
By Duncan Heaney

There are some games that, once played, are impossible to get out of your mind. That’s definitely the case for NieR:Automata.

Director Yoko Taro’s quirky action RPG mixes captivating storytelling, fluid combat and experimental mechanics in a way that’s unlike anything else around - so it’s not surprising that it’s earned so many fans.

If you’ve yet to experience it, now’s the perfect time because NieR:Automata Game of the YoRHa Edition is out!

Get NieR:Automata Game of the YoRHa Edition

What do you get in NieR:Automata Game of the YoRHa Edition?

The 3C3C1D119440927 Expansion DLC

Released after the original launch of NieR:Automata, the 3C3C1D119440927 Expansion DLC is included in the Game of the YoRHa Edition. It adds a host of new content to the game, including new story, costumes and arena battles.

Here’s what you get:

  • Three new outfits - the Revealing Outfit for 2B, the Young Man’s Outfit for 9S and the Destroyer Outfit for A2.

  • A series of challenging battles in three very different colosseums, including literal boss fights with Square Enix’s CEO Yosuke Matsuda and Platinum’s CEO Kenichi Sato.

  • New story elements that expands on NieR:Automata’s fascinating world

  • New hairsprays and accessories - change the look of 2B and 9S with new hair colours, masks and more.

  • New Jukebox tracks - critics fell in love with production company MONACA and composer Okabe Keiichi’s soundtrack for NieR:Automata. The included DLC pack adds even more songs to play on the game’s Jukebox.

Pod Skins

Pods are mini robots that follow the main characters and provide essential support. They can be used to shoot at opponents, launch missiles and even act as platforms so you can get more air-time.

The NieR:Automata Game of the YoRHa Edition includes pod skins such as the Grimoire Weiss Pod, Retro Grey Pod Skin, Retro Red Pod Skin and the Cardboard Pod Skin.


Read more:


Exclusive Content for PS4 and Steam

NieR:Automata Game of the YoRHa Edition is out on PlayStation 4 and Steam - and each platform offers exclusive content.

The Steam version includes the Valve Character Accessory and two wallpapers while the PS4 version gives you the Play System Pod Skin, the amazarashi Head Pod Skin, a Dynamic Theme and 15 PSN avatars.

How do I get NieR:Automata Game of the YoRHa Edition?

NieR:Automata Game of the YoRHa Edition is available now on PS4 and Steam.

If you have an Xbox One, you can also pick up the NieR:Automata BECOME AS GODS Edition, which also includes the 3C3C1D119440927 Expansion DLC, 4K output for Xbox One X users and more.

It’s time to bring glory to mankind as NieR:Automata Become as Gods Edition is out now exclusively on Microsoft Store! In the world of NieR:Automata, thousands of years have passed since humans were driven to the moon. Now with your help, we can break the deadlock in this war with the machines and reclaim Earth for humanity.

When the game begins, it will be your first mission on the Earth’s surface. To aid in your quest, we have prepared 10 tips to get you started in NieR:Automata. We hope these prove useful in you war efforts!

Click here to watch the NieR:Automata BECOME AS GODS Edition launch trailer

Do not stop playing after ending A. NieR:Automata features 26 different endings, one for each letter of the alphabet and you’ll want to definitely see at least endings A – E. Remember that the end of the first (or even second) play though isn’t really the end of the game.

Don’t worry about cramming in all the side quests as soon as you find them. Some of the side quests are time sensitive but don’t worry if you miss them, you will have the chance to go back and complete them later in the game. You will also eventually unlock the ability to fast travel and unlock a chapter select to mop up any side quests you may have missed.

Remember to save! NieR:Automata does not feature an auto-save function (which you’ll understand why as you play through the game) so remember to find access points and save your progress regularly.

Find the Pods and upgrade them. Pods are support units that are extremely useful in combat. You start the game with one but you can find two more throughout the world so be sure to seek them out. One is in the Flooded City and the other is in the Desert Zone. Don’t forget to upgrade your Pods at the resistance camp too, although you’ll need rare materials to do so and shower your Pod with affection by pressing R3 + tilting the left stick, they will appreciate it.

Customise your plug in chips. You can equip a large number of plug in chips to give you an assortment of buffs and abilities. Remember to install new chips to match your playstyle and equipped weapons. Some handy chips to equip when starting out are:

  • EXP Gain Up (boosts the amount of experience gained, making levelling up easier)
  • Auto-Use (automatically use healing items when health drops below 30%)
  • Auto-Heal (restores health after 4-6 seconds of not taking damage)
  • Item Drop Rate Up (increases the number of items dropped by enemies)
  • Auto-Collect Item (items are automatically pulled towards you and collected)
  • You can also fuse the same chips together to boost their effectiveness.

Prioritise upgrading chip storage from the maintenance shop. This costs quite a lot at the beginning of the game but it allows you to install more chips, which in turn makes you more powerful, so it’s worth saving up to increase your chip storage capacity to the maximum amount as quickly as you can.

Don’t be afraid to drop the difficulty. NieR:Automata features a number of difficulty settings so don’t be afraid to change the difficulty to suit your playstyle. At lower difficulties, you can also install special auto chips, which will make the game easier by automatically performing certain actions for you such as evade and attack.

Weapons have different attacks and combos depending on if you equip them to the heavy or light attack buttons. Mix and match different weapons and configurations to fit your playstyle. Even swapping the same weapons between light and heavy attacks can drastically change how you use each one so be sure to experiment!

Press and hold the light attack button for a heavier attack and hold down the Pod program button to charge up your Pod attacks. Charging your Pod attacks in particular can produce devastating attacks if you have more than one…

Short on cash? Sell some fish and valuables! All fish and anything with “Can be exchanged for money” written in its description can be sold without worry. You won’t need these items for any side quests or upgrading your weapons or Pods. The only exception is the mackerel, which I hear is delicious and you should try it if you get the chance.

Bonus tip. Remove the OS chip (trust us).

Now you are ready to face the machine lifeform menace as a member of YoRHa! You can purchase NieR:Automata BECOME AS GODS Edition exclusively from Microsoft Store here and as a reminder here is what comes in the BECOME AS GODS Edition:

  • The full game - NieR:Automata
  • The 3C3C1D119440927 expansion DLC
  • Grimoire Weiss Pod
  • Retro Red Pod Skin
  • Retro Grey Pod Skin
  • Cardboard Pod Skin
  • The Machine Lifeform Mask Accessory

To keep up with the latest news and updates follow us on social media:

Follow @NieRGame on Twitter

Like NieR:Automata on Facebook

Glory to mankind!

On 26th June 2018, Xbox One owners will be able to bring glory to mankind when NieR:Automata BECOME AS GODS Edition releases digitally on Microsoft Store. That’s less than two weeks away and you can pre-order the game by clicking here.

Click here to watch the NieR:Automata BECOME AS GODS Edition E3 2018 Trailer

In NieR:Automata, mankind is driven from Earth by alien machine lifeforms and has taken refuge on the moon. In a final effort to take back the planet, the human resistance sends a force of android soldiers to destroy the invaders. You are part of the YoRHa android squad, a specialised fighting force sent to reclaim Earth for humanity.

To gain footholds on the planet, other android Resistance soldiers have setup basecamp on Earth and require your assistance to push back the machine lifeforms. As a member of YoRHa, you have unparalleled combat prowess. You are able to wield multiple weapon types in each hand and mix and match freely between them in battle. Adapt to any combat scenario and gain the upper hand by switching weapon sets, or enhancing them with new items. Grow more powerful by combining chips and discovering new chips that can be equipped to enhance your android body. There are various types of chips that can be discovered. Find your favorite combination of chips to help you in battle. In addition, weapons and tactical support units (Pods) can also be upgraded and enhanced to aid you in the war against the machine lifeforms.

What comes in the NieR:Automata BECOME AS GODS edition on Xbox One?

  • The full game - NieR:Automata
  • The 3C3C1D119440927 expansion DLC
  • Grimoire Weiss Pod
  • Retro Red Pod Skin
  • Retro Grey Pod Skin
  • Cardboard Pod Skin
  • The Machine Lifeform Mask Accessory

With NieR:Automata BECOME AS GODS Edition, Xbox fans will finally be able join YoRHa units 2B, 9S and A2 and experience the signature exhilarating action combat from PlatinumGames. This war cannot continue and you can help bring an end to it and in doing so, unveil the long-forgotten truth of this world.

NieR:Automata BECOME AS GODS Edition will be available digitally from Microsoft Store on 26th June 2018 and you can pre-order it by clicking here.
Glory to mankind.

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Get 40% off NieR:Automata!

By Square Enix Team

It’s that time of year – Black Friday! This can only mean it’s time for some big sales so we’re currently reducing the price of NieR:Automata on the PlayStation Store and Steam by 40% starting from today (exact timing below)!

Black Friday NieR:Automata sale dates:

North America: 21st-28th November 2017

Europe/PAL regions: 22nd-27th November 2017

Steam (global): 22nd-28th November 2017

 

Click on the links below to purchase NieR:Automata.

NA PlayStation Store | EU PlayStation Store | Steam

Glory to mankind.

NieR:Automata is currently on sale on both Steam and the PlayStation Store!

Get up to 36% off NieR:Automata on the PlayStation Store (until 27th September)

Get 35% off NieR:Automata on Steam (until 25th September) 

The sale doesn’t apply to the 3C3C1D119440927 DLC but don’t miss this chance to join androids 2B, 9S and A2 in their battle to reclaim the machine-driven dystopia overrun by powerful machines.

We have also recently announced that NieR Music Concert: The Memories of Puppets is coming to North America and Europe on Blu-ray this December!

The Memories of Puppets concerts were held in Tokyo and Osaka earlier this year and this special Blu-ray captures the incredible Tokyo performance. It not only features the tracks performed at the concert but also the different spoken word audio dramas performed in Tokyo, Osaka and Taiwan in their entirety, with English subtitles!

You can pre-order the NieR Music Concert: The Memories of Puppets on the Square Enix Store.

The NieR:Automata DLC “3C3C1D119440927” is out now on PC/Steam!

The DLC set includes three exciting new colosseums to challenge, plus additional sub-quests including a special boss battle with the President and CEO of Square Enix, Yosuke Matsuda and the President and CEO of PlatinumGames, Kenichi Sato.

By completing the new quests, you can earn new rewards, including:

• Costumes from the previous Japanese release, Nier: Replicant for Androids 2B, 9S and A2.

• Records that add special music tracks to your jukebox.

• New equipment and cosmetic accessories such as hairspray that allows you to change the colour of 2B and A2’s hair

• Masks with unique “on equip” effects

• Special bullets that change the appearance of enemy bullets

You can click here to see our new launch trailer for "3C3C1D119440927" and below is a quick look at the new costumes you can get as part of the DLC:

2B – Revealing Outfit inspired by Kaine

9S – Young Man’s Outfit inspired by Nier

A2 – Destroyer Outfit inspired by Nier 

In case you were wondering what the name of the DLC means, we’ll give you a hint: 3 Costumes, 3 Colosseums, 1 Dream and Date 119440927. As for what this means exactly, we’ll leave that up to you to figure out!

You can click here to get the DLC for PS4 and PC/Steam.

Glory to mankind.

Hello, nice to meet you, everyone! My name is Kazuma Koda and I’m a concept artist on NieR:Automata.

I am privileged to write this blog post and I hope you enjoy reading it. Today, I want to show you the process of how we created the art of NieR:Automata. 

The above images were captured in-game. If you’ve played through the game already, the amusement park it illustrates may be familiar already! 

I tried to capture a very specific time of day in such a setting; we’re at a point when the park’s evening events are just starting to kick off, and the park’s daytime attendees are starting to head home. It adds to the atmosphere of both the location and scene. Personally, I really like this setting! 

But how did we end up with this final, evocative shot? Well, the concept artwork I am sharing with you today will showcase how it came to be. (The art looks much more appealing in the actual game. I really do appreciate the work from the background artists!)

To ensure the artwork fitted correctly with the game’s style, I used a screen grab, taken from an early version of the game, to use as reference to capture the correct mood. 

Now, please let me show you the process of how the final artwork (which you can see above) was created.

1.) An original screenshot taken from the game

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This picture is from the early stages of the game development. At this juncture, the focus is on the gameplay, so the quality of art is not the priority. 

From the artists’ point of view, this is the most painstaking part of the whole process; we need to imagine what the final form the in-game art will take, and work towards capturing that. 

This early concept of mine was actually displayed for the whole studio to see, as it was used as a reference image. I felt embarrassed as it was incomplete! You were a really considerate guy, Taura-san!

2.) Deciding composition

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For the next step, you start arranging the different elements that’ll make up the final image in the correct order. At this point it’s more a copy and paste job, but the intention is to create a really cool composition. For this setting, we really wanted you to feel the presence of the castle in the background, and give a sense of depth to the amusement park as a whole. 

By the way, the galleria-esque facility you can see in the middle? That was based on an idea from a level designer. I think it looks fabulous! 

The actual castle was cropped and pasted from the art which I had drawn previously. 

3.) Lighting and texturing

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Next up, we added the sky and started working on the commercial area around the entrance. 

As long as you have the clear idea in your head, this was a relatively easy part of the work since the process was repetitive. 

4.) Check with Yoko-san

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Next, we discuss with the game’s director Yoko Taro, to check whether the direction of the art is okay or he wants to add anything else. . 

This time, he gave us some feedback such as to remove the reflection on the ground, add more lights and put debris everywhere at the forefront of the shot.

5.) Finish

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At last, we completed the process, and this is the final version of the artwork. The idea is that while the image initially looks very glamorous – as the best amusement parks are – we start picking up on the smaller details, such as the debris, and you realise the entire setting has an uncomfortable eeriness to it. 

When you get to visit this area in-game, it would be great if you think about this art while playing!

I hope you enjoy the article and thank you so much for reading!

Hello!

My name is Hito Matsudaira and I'm a character modeler for NieR:Automata.

Does anyone famous in particular come to mind when you think of a character modeler? No one comes to my mind - character modelers rarely come out in public these days! Fortunately for me, I was given this opportunity so I would like to explain what kind of thoughts I had, and how I modeled the character 2B using some in-progress images of the character.

I would like to show you that the process isn’t as simple as changing an illustration into 3D.

Creating the model 

Generally speaking, character modeling follows the flow below: 1. Predict overall form and its final image with a rough model 1. Create high quality and precision modeling 1. Implement into build as a model to be used in game I first began by creating a rough model based on the rough design I received from character designer Akihiko Yoshida.

Yoshida-san’s tastes were clear to me through the images I hid in the above image (don't worry, they aren't weird or anything, they're just reference images I can't show), and with that, I understood what he was looking for without even talking to him. I love it.

And this is the rough model I created. This was my first job since I joined the NieR:Automata team. I believe it took me about one-to-two weeks to create this rough model.

I then had game director, Yoko Taro check the model as well and received a “great!” from him! I had referenced many things to create this model, such as games that Yoshida-san had worked on in the past (the character models for Final Fantasy XII are amazing…).

When we mention rough model, you may think that it can be very rough, but this is actually where I have to tax my brain quite a bit.

Is this silhouette going to be final? Is it created in a way that the animators will not have a hard time animating? How many bones will it have and how will we control the parts that will move?

2B was also a character that would become the benchmark for the project so I had to think about the basis for body proportions and modeling, designing the shader, and even the cost associated with mass production, all while creating this rough model.

It is difficult to regress 3D models these days so it is also necessary to design the data while looking ahead on the impact that it may have on the project in the future. I am an artist but I actually use a lot of my brain.

Next is the part that is the most fun: I create the details on a high quality model.

I create it digitally like I would knead clay. I get absorbed in kneading the model here and there, and everywhere. I don’t think about anything during this process, really.

Lastly I implement it as a game model

Roughly speaking, the process involves pasting the images onto polygons, but the necessary number of polygons and images increase each time a new generation console is released.

The polygon count for the PS2 was a few thousand and only one to two types of images were necessary. However, the polygon count for the PS4 is approximately 100,000 and it needs about eight types of images. You’ll also need more than that if you want something more detailed…

The image below is where I'm adding image data onto raw polygon.

Raw polygon → add images with surface contour information extracted from the high quality model → designate textures using different types of images → designate color information using images → one last bit of creativity to bring out the texture of the model! And, the model is finished.

On top of this, there is a dark side to 3D modeling such as the necessity to configure the model for when it gets wet, how things should move, and reducing the data size for the game so it would move at 60fps, but I’m only going to remember the fun times.

The role of a character modeler

I had written about what we do but that was only the part of the process where I move my hands.

The most important job of a character modeler is to think about how to implement a 3D model that moves in the game without it losing the charm of the original illustration. The difficulty of this is that the charm and fluctuations of an illustration gets lost as the character design is transformed into 3D and becomes more realistic. On top of that, the image players have of characters are generally based on illustrations, so players will have a negative sentiment towards character models from the start. This stinks.

But my job is to be a character modeler, so I thought about how to resolve that issue somehow.

  • Since a previous title exists, my first resolution was to create the model in a way that seems like the two worlds of NIER and NieR:Automata are connected (and by doing so, receiving forgiveness from fans of the previous title) I first thought about what the charm of the model from the previous title was. And that was its “unstable doll-like form that appears as though it could break.” There’s a fragile beauty to it.

Based on this, I’ve included odd elements to the 2B model in a way it wouldn’t be noticed. I won’t say where it is, but the model will look more beautiful with a dash of oddity.

  • My second resolution was to create a new charm to the character that you would sense when the perspective changes, which is something you will never get from a 2D image (and by doing this, fudging areas in the illustration that can’t be recreated). A 3D model can be seen in many different ways from changes in lighting to perspective, so we can create a different look for the character that wouldn’t be seen in an illustration. I pour in various types of emotions during this process. A lot of emotion.

Gaps 

and different levels of gloss bring out the patterns. 

3D models

can get wet, 

exaggerate the fuzz of the clothes when under the sun and tricks the eye. 

It is fun to change perspective.

I think that I created a pretty great model this way, but what do you think?

Summary

Character models for games has a bit of a unique quality.

Because games are interactive content, it is easy for a character’s charm to be elevated in the mind of a player through the player controlling the character and the memories and emotions from experiencing the game. I think that this is what makes game modeling fun.

What did you think? You may have never thought this, but I was actually thinking about many things while creating the model. In hindsight, I was also impressed by how much of my brain I used.

Through playing the game, I would be happy if 2B becomes a character loved by everyone. 

 

Bonus

This is the official pattern design! (Please cosplay!)

E3 2015: NieR New Project

By Square Enix Team

Hello, everyone. This is Yosuke Saito, the producer of NieR New Project.

Looking back, it was five years ago that NieR was released worldwide. Prior to releasing the game, I never imagined it would become a title that would be loved for such a long time. I remember creating the game thinking, "it would be nice if it becomes a title that remains in people's hearts."

Of course, many people reading this blog may not have played NieR to this day, or may have played it, but felt it "wasn't for them." I think this title is just that edgy.

In any case, when we finished developing and releasing the game, we started to see numerous points we needed to reflect on. I don't think this is limited to NieR, but… based on our reflections on the past game, we started developing this title with the following points in mind:

  • Some aspects of the character design were not good (the depiction of the male protagonist was ordinary and lacked originality)- Many who purchased the game didn't like the design of "NieR Gestalt" and desired that of "NieR Replicant" As all of you know, Akihiko Yoshida is on board for creating and supervising the character designs. It's turning out quite well, including the characters we have yet to announce.
  • Low graphical quality, such as gameplay not being smooth and horizontal lines appearing on the screen- There were areas in the gameplay where the level of refinement and finish was not complete-  Gameplay was repetitive and felt monotonous Just like the previous game, Yoko Taro will be directing the game alongside the development team that consists of NieR fans at PlatinumGames Inc. We've created a structure in which we can confidently say that the quality of the game will be excellent.  
  • We were too conscious about creating a game for the West This time, rather than becoming too conscious about releasing the game worldwide, we are developing the game with the goal of creating a "high quality J/ARPG!" 

Of course, it doesn't do us much good if we focus solely on pointing out the areas that needed improvement, so we'd like to shed light on some of the points that were well-received last time.

  • The quality, tone, and depth of the story and scenario- A non-linear story with multiple endings- A mature universe that makes players think

 

I'm going to repeat this, but Yoko will be directing and writing the scenario for this title, as he did for the previous game, so I believe we will be able to deliver a world that everyone will fully enjoy. This is one of the aspects we'd like people to look forward to the most.

  •   Soundtrack – the best of the games that were released on that generation's hardware Same as Yoko, carrying over his role from the last game, Keiichi Okabe will be composing the music for this title, and new melodies will once again be born in the world of NieR. This is another point we'd love for people to look forward to. (The concerts in Japan have been extremely well-received,so it would be nice to do a concert in North America as well…)

And now, I'd like to ask our director, Yoko Taro, for a couple of words!

Hello, this is Yoko. For the upcoming NieR, we have PlatinumGames developing the game, Akihiko Yoshida creating the character designs, and continue to have Keiichi Okabe comprising the music, so we have nothing to worry about with a fabulous line-up that would make anyone faint. But I think everyone will need to be forewarned because, I, Yoko, will be taking on the most essential role as director. I hope nothing goes wrong... I'm very worried. Alright then.

Yoko speaks that way because he's very modest, but the best part of NieR is none other than the all-out "world of Yoko Taro" so we hope everyone longingly awaits and looks forward to the next announcements to be made around next fall!

Alright, let's meet again soon! Please look forward to things to come!

 

Saito

P.S.

Oh yes. We'll need to lock-in the official title...