New Forspoken update available now: hereâs whatâs included
Improved optimization, refined visuals, reworked targeting and more are coming to the game in the new update. Get all the details here.-3r9so0xpl.jpg?quality=65)
Hi everyone, this is Takeshi Aramaki, the Director of Forspoken.
Weâve been hard at work improving the gameplay experience in Forspoken, and Iâm happy to announce that version 1.10 is available now! Itâs a major update, so Iâd like to give you a look at some of the changes that are included.
There are a lot of small but meaningful Quality of Life updates, which weâve added to the Accessibility section of the Settings menu.
First up is âRemember Last-Viewed Menu Sectionâ.
When this setting is set to ON, the game will behave the way it currently does, where the main menu will open to whatever you last had opened. If you turn this option OFF, the main menu will always default to the Map, which should come in handy for all you explorers out there
Next up is âFocus on Targetâ.
When this setting is set to ON, the game will behave the way it currently does, where pressing R3 while charging a spell (when you are not locked-on to an enemy) will point the camera at the enemy being targeted. If you turn this option OFF, pressing R3 while charging a spell will lock on to an enemy, allowing you more precise control over who or what will be at the receiving end of Freyâs devastating attacks.
Another new setting that can aid you in combat is âLock On to Nearby Enemiesâ.
Currently, if you defeat the enemy youâre locked-on to, the lock-on will disengage, allowing you to plan your next move. If you turn this setting ON, the lock-on target will automatically switch to a nearby enemy, so you can fire away without a momentâs loss.
This pairs really well with another new setting, âOff-Screen Enemy Lock-On,â as it wonât matter where the enemies are.
The next one is a setting that many have been calling for. Itâs called âImmunity to Own Magic,â and as the name suggests, it prevents Frey from getting staggered by the effects of her spells.
Weâve all been there - in battle against a horde of enemies, getting into a nice rhythm parkouring around, unleashing spells left and right, only to lose that momentum by an ill-timed Burst Shot at point-blank range. That will no longer be the case.
Of course, if you prefer the current, realistic approach, you can leave this OFF.
Version 1.10 also includes various graphical improvements. First, upon starting the game you will be prompted to adjust Brightness and Contrast (and HDR UI elements if HDR is enabled). Everyoneâs hardware and setup is different, so this allows you to tailor the image to what looks best for you.
Weâve also made some changes to lighting and ambient occlusion, which you can see in these screenshots.
Above: Forspoken v1.04
Above: Forspoken v1.10
Above: Forspoken v1.04
Above: Forspoken v1.10
Above: Forspoken v1.04
Above: Forspoken v1.10
Optimization is another key area of focus for this update. While actual performance will vary depending on your PC hardware, if youâre running the Recommended specs or higher, you should be able to see as much as a 30% boost in performance. PS5 users fear not, as these under-the-hood tweaks provide the same performance increases for you as well.
First, here's the previous v1.02:
...and here's the new update, v1.10:
There are a lot of other minor adjustments, which are listed in the patch notes:
There are more updates in the pipeline, so we hope to share more information with you soon. In the meantime, we thank you for your continued support and hope you enjoy Forspoken!
Forspoken is available now for PS5 and PC:
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